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Good price

3/5

Insurgency of summer is much shorter of a book than I had originally anticipated. It provides some very nice new fiery spells, creatures and Magical Items. I would've expected at least a short five level prestige class that would be beneficial to fire casters, but as it stands the book is well priced for what it does give you.
That being said, the new damage spells herein pack a nice punch, but I had expected Insurgency of Summer to at least list a few spells from other books {even if they don't explain those spells, but tell you where to look them up} that could be useful to fire casters. Though I admit the boiling blood fire spells are rather ingenious.

All things considerd the material in this book is a useful add on for a character who is looking for a flavor options they had not originally thought up.


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Chaotic Neutral is too fun!

5/5

The Gem that Caught Fire Sports your typical nonhuman mad scientist type of Chaotic Neutral tinkerer's mayhem. Alchemy, if I do say so myself, is an under-utilized craft throughtout Pathfinder games; and a goblinoid throwing bombs like Link in a china shop reminds me in particular of how a little chaotic comical mayhem can really make a game interesting.
I'm already liking the overall nature of the Umbral Kobold now that I've seen it fleshed out in a story like this. The taunting demeanor mixed with a need to sow a certain amount of chaos makes any character more fun to watch.
I particularly like the imagery I get from the description of the city buildings here; very Tim Burton esque. Shadowsfall is really shaping up to be a nightmare before christmas meets assassin's creed type flavor; and that's always the best kind of city to play in. I whol-heartedly approve and I intend to share Shadowsfall with any group I can get my hands on.


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Good Price; Promising plot work

3/5

Pawn, Deception and Sacrifice is an interesting short story That I feel only scrathces the surface of What Shadowsfall has to offer. While the story here could be used as an interesting moral dilemma for a plot twist; the aspect of death, decay and demonic taint is not so uncommon in normal Material Realm Pathfinder Adventures. While it can be argued that this story is as vague as it is to avoid giving away too much about Shadowsfall; it is my opinion that such stories exist to reimagine and give life to the grim truths about such worlds. Even for a cliffhangar of a short story, I feel this book is somewhat undercut from what Shadowsfall has to offer.
The actual characters were given distinct, if not cliche' personalities that made the story sound more of a copy-cat circumstantial cardboard cut out from pretty much any additive that came anywhere from videogame fetch and go missions to good old D&D misdirection.
That being said; Pawn, Deception and Sacrifice {while being somewhat underdone} shows that it has the promise to evolve into a proper Shadowsfall novel given the right creative process that allows more and more of the denizens of Shadowsfall to find their way into the story.


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Outstanding!

5/5

The idea of shadowsfall being a lost and found collective across all dimensions is fantasic. It makes Shadowsfall the perfect campaign setting to plan a game from 1 to Epic. The exspansive world Shadowsfall can be allows any DM to create entire millenia of backstory to add endless flavor or twist to any campaign.

I like the new races; but Shadowsfall has nothing in the way of new classes, which is very odd for a shadow plane of everything forgotten or lost over the known existence of time. The Wanderer Race is especially intruiging. A fallen angel, Ill-suited to being a paladin or cleric; that can wield a holy weapon no matter what their actual alignment is. Seems like it could make a good reason to play an evil rogue sneak attacking with a holy avenger. Just because you can. Or perhaps a two weapon fighting Warrior with both a good and evil artifact sword, both with their own personalities and psychic voices so they can argue throughout the entire campaign.

I see no true flaws with this book or the campaign setting. It's more vast and open ended than any other world, which for any other setting would make it seem incomplete; but with Shadowsfall it sparks the imagination into the possibilities of the forgotten past and actually encourages DM's to spend months {or even years} creating a unique version of shadowsfall, with special qualities from forgotten pasts that hint at forgotten wars covered up by powerful magic and ancient devices with unknown purposes from unknown planes of existence.

The possibilities with Shadowsfall are truly endless, and as a DM who tends to create campaigns from scrath {or even creat new games altogether} Its nice to finally have a concrete setting with a very changable world.

As a side note to players; look up the sword and socery: relics and rituals core book. The Penumbral Lord Prestige class is an excellent choice for spellcasters in Shadowsfall, if your DM will let you use it.