Imrijka

Carla the Profane's page

RPG Superstar 8 Season Star Voter, 9 Season Star Voter. *** Pathfinder Society GM. 575 posts (2,215 including aliases). 8 reviews. 1 list. 1 wishlist. 25 Organized Play characters. 7 aliases.


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Exo-Guardians 3/5

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I got squished in a trash compactor.

Taps metal plates in head

Sczarni

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75. Keeping up with the Kasathans

Exo-Guardians 3/5

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"And make sure you have some credits in the bank, too, in case you need a Restoration spell cast on you, or in my case, a Raise Dead. That's right kids, stay away from trash compactors, or you'll end up nice and chrome like ol' Chroma here. Unless you're into either prosthetics or kuthites. Or both."

*taps the metal plate on the side of his skull*

"No, I don't remember what it all costed. Probably removed that part of my brain, too. Nothing a few synaptic accelerators can't fix, though."

Sczarni

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Ascalaphus wrote:
Carla the Profane wrote:

I find it reassuring that the first rules discussion in SF that rakes up this many posts is about something as trivial and as easily adjusted by the GM as this. It shows that a lot of changes to the rules from PF were implemented correctly.

The only time this should be relevant is in a life or death situation for a PC playing SFS, and even then it's a quick call by the GM. So let's just all press that FAQ button, leave the discussions up to the people you're paying to do so and keep the forums focused on what matters more: immersion and feedback.

I don't think it's trivial. Methods to reliably hit spellcasters are quite available (EAC weapons, especially in the hands of NPCs who all have high to-hit; magic missile; grenades).

Also, with no concentration checks, getting damaged is really the end of your spell.

Understanding exactly what you can and cannot do to interrupt a spellcaster is key to good tactics for players and GM.

My understanding is as follows:

* Readied actions to attack are not purely defensive actions, and thus resolve after the triggering event. (p. 249) So you can't interrupt most spells this way. That's intentional; there's a lot of accurate ways to hit a spellcaster, if ready actions to interrupt were easy spellcasting would become too fragile. This design though was something they were fiddling with right up until it was time for a final text to send to the printer and there's some inconsistencies and bad examples still in there. It's a first printing of a new game, that's to be expected. We need to do a bit more RAI-guessing than in more established games.

* Attacks of Opportunity do interrupt spellcasting. It's one of the only three things in Starfinder that provoke for a reason. (p. 246)

* You can only break someone's concentration by making them fail a save or hitting them with a to-hit roll. (p. 331) Plain damage isn't enough. A grenade exploding nearby or a magic missile does not interrupt concentration. And both of...

The reason I say it's trivial is because I have fine GMs like yourself whom I trust to rule like you yourself did in your post in order to keep a balanced game. And this thread is not about finding a good GM.

That said, Nimor Starseeker has a point. I also learned a bit about the rules while reading this thread!

Sczarni

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I second the SR thing, I played an aasimar oracle with a celestial dire tiger for a while, then it got confused (low will save) and ate half the party including myself. The reason?

I couldn't penetrate its SR with the status removal spells I had prepared for this occassion. My party members hated the tiger so much after that encounter that I switched to a celestial crocodile instead.

Sczarni

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So last night, first session of a new campaign, my character dies. I built an ectoplasmatist spiritualist and he got steamroll'd by a herd of zombies. It's clear, our GM pulls no punches (which I consider a compliment).

The setup is as follows: 5 players, each player runs 2 characters, of which only one at a time is adventuring. They gain xp equally but share wealth by level. We have a hardhitter monk, a cookie-cutter bard, a life oracle, a void kineticist, a bolt ace, a necro wizard, an arcanist, a little girl who's class we still have to guess, a samurai and a rogue.

My other character is an exemplar brawler built for switch-hitting, battlefield control and support.

I rolled stats for my new toon and it came out as follows:

13
13
11
19
13
13

And while this scream 'wizard!', I don't like prepared casting for the hassle and have a strong preference for 6-th level casters. I've thought about making an occultist, but is this viable?

What would you do with this stat array?

Sczarni

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Heh. Now I'm thinking of a monk using Jabbing Style / Hammer the Gap / A Furyborn Amulet of Mighty Fists. Someone who gets angrier at every blow she deals:

"You are making me hit you which makes me so angry that it makes me want to hit you! Rawr!"

*Bangs head against wall*

Sczarni

1 person marked this as a favorite.

Take the vestigial arm discovery so that you can toast with the whole party at once!

Sczarni 3/5

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More female players? I want to see more female half-orcs!

All jest aside, for some races I barely see one of their sexes... we need more Dwarven females, Kitsune males, Gnome females, Wayang females! Equality for Golarion!

Silver Crusade

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Yes, you realised it's a young specimen, much less aggressive and smaller than an adult. Also much more susceptible to cookies.

Dark Archive 3/5

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...and the party face is a drunk oracle who 'forgot' where he left his animal companion and is more interested in having a bar brawl than in politics... in a RP heavy scenario.

That end combat was the best.

Sczarni 3/5

1 person marked this as a favorite.
Simon Kort wrote:
Knowing you are actually a extremely bouncy MALE your cheerleading, while appreciated, is not all I imagined it to be. ;)

Oh, so now that I've found a cheap batch of Elixir of Sex Shift you don't want me anymore? Tsk... men these days

Sczarni

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I'm playing an Urban druid in a Kingmaker campaign right now who is a priest of Abadar, claiming terraforming as the ultimate form of symbiosis between civilization and nature.

He casts Bless regularly, constantly preaches on the advantages of living in cities and has 0 ranks in knowledge: nature. It took my party a good five sessions before they figured out I wasn't a cleric.

Sczarni

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Rappan Athuk? HAH! No-one gets out of that place alive.

Sczarni

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This screams mind control / necromancer wizard to me... giants usually have low will saves, so dominating them for days ahould be easy. And then if they die, use them again as your unliving army. Who needs a party if you can bring your own?


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Battle host occultist 4 | 39/39 HP | AC: 12, T:11, FF: 11 | F:+5, R:+2, W:+4 | CMB: +6, CMD:17 | Init:+1 | Percep:+8 | 30ft

Firmly in Ten-penny's chokehold, Gondork fails to respond in any way, his face so close to hers that his only response surmounts in wide-eyed stammering.

Then he kisses her.

Fireworks explode

Half orc romance

Notsureifokay.jpg

Sczarni

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Hell, you could turn it into a suicide mission with the intention of "let's see how far we can take this". Could be fun.

And then slaughter them mercilessly, of course.

Sczarni

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FAQ'd for better understanding.

Sczarni

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Now I want to run a campaign, featuring evil champion PCs, bent on destroying heaven itself from within!

I bet my players are not familiar with a lot of the powers of "good", mwahaha.

Can't wait!

Sczarni 3/5

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For Marshall, you could bring a puppet theater to ridiculize your party with. They'd have to watch the whole thing if they wanted your Seance boon.

Sczarni 3/5

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It's time to repost this blog post by Mike Brock again! In short: be prepared for anything. You are a professional, are you not?

Sczarni 3/5

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Jeff Hazuka wrote:
Grandmaster Torch.

I believe I'm more of the Nigel generation.

Sczarni 3/5

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For me (As a GM) it is one very specific thing that makes a scenario great: Well-communicated consequence of failure.

For example: VC x tells you to do y. He also lets you know that if you do not complete the task within a certain frame, or only partially manage to do so, or wrongly so, it will have dire consequences for the world and perhaps even the difficulty of the rest of the mission.

I've found this to be one of the best motivators for emotional investment in players, because it ties most types of players together: the metagamers know they'll be missing out on prestige, the powergamers know that there is some kind of "maximum achievable success" and the roleplayers will have good reason to prevent said disaster from happening to their world. This makes the core tenets of the society much easier to uphold because players have a good reason to work together from the get-go and it will establish a belief that they will find common ground to achieve success.

Sczarni 3/5

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Wohoo! Free beer!

Fort save: 1d20 + 4 ⇒ (15) + 4 = 19

Sczarni 3/5

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Can I just post something here to help with the derailment and have some kind of vague unjustified feeling that I, too have something to say on this matter and thus belong in the vocal minority that achieves fame and fortune by reacting to superfluous threads on issues that are best solved face to face?

For the record, I'd have your beer if you don't want it, Hmm.

Sczarni 3/5

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Okay, I'm going to analyze this sort-of chronologically, from the perspective of what i've seen at my lodge. Here we go!

Unchained Barbarian
I've only seen one, but it's the one I went through Eyes of the Ten with. She built it as a Come and get me barbarian, which is still very effective. Nonetheless, it feels like the unchained version trades in power for ease of use, something I personally am not very fond of. Still, in actual play it still holds its ground, albeit not very differently so.

Unchained Monk
Oh yes. Now we're talking. My lvl 9 dimensional assault pummeling charge teleport-pouncing monstrosity makes fighters cry by flexing his muscles, brings depression to all martials that ever need a full attack, and wrestles animal companions to the ground because he can. Seriously, why did the monk ever need this buff? I'd take the degraded will save anyday, as it's a weakness easily solved with items.

Unchained Rogue
For me this feels like the rogue the rogue should have always been. I'm very tempted to make one as many people at my lodge have built unchained rogues to varying degrees of effectiveness. Like other have already stated, debilitating injury is a very versatile and fun ability to use!

Unchained Summoner
Haven't seen a single one in play. Can't comment.

Arcanist
I find it hard to judge the class due to the sheer power that is full spellcasting progression. The brown-fur transmuter has been hideously effective in helping my monk wreck faces without lifting a finger. It does seem that there is too large a disparity in the usefulness of the exploits, however. Some are simply useless, others almost a prerequisite. This has lead me to question the reasons why this class exists... anything it does can be done by another class. Safe to say I'm not impressed.

Bloodrager
I've seen alot of these locally and all of them do what they're supposed to do. Hell, I'm going to say it: this is what the barbarian should have always been.

Brawler
I have a lvl 5 brawler4/bloodrager1 and she's fun to play. It has many of the same weaknesses as the fighter, namely will saves, mobility, that kind of stuff. I like having an effective grappler that is not a tetori, however, and generally it feels like the brawler has enough unique tricks to justify its existence. Definitely an addition for those of us who like to mess around with unarmed / maneuver builds.

Hunter
I've seen a couple of hunters and all of them were very effective without hogging the spotlight. Ironically this was also the class people were most unsure of when the ACG came out, and now appears to be the best designed class in the book. Fun to play as, fun to play with. Thumbs up, paizo!

Investigator
I've got mixed feelings about the investigator. On one hand I completely understand people playing one as they bring alot to the table... on the other hand, why play anything with any skill at all when you have an investigator in the party? Might as well dump INT and go warpriest as this guy will steal your out of combat spotlight and steal it consistently. That said, when you're in a skill challenge scenario and you do have a investigator in the party, you're glad he's there. If I had to choose between and alchemist and an investigator I'd choose investigator anyday.

Shaman
Yes. YES. My most-loved theme in fantasy gets a paizified version! I'm absolutely in love with this class and have two of them in PFS. The versatility, utility and general awesome is everything I ever wanted. The only thing I feel is missing is a viable way to build a melee shammy, but I'm working on it. Throw the druid in the trash bin, shaman here I come!

Skald
Haven't seen a single one so far and that kinda surprises me. It has an extremely solid chassis and many different ways to build it, but, like the bard, seems to require a certain fondness for performance art (read: metal) to be able to justify the flavor. Which is a shame in my opinion as this seems like a very fun class to play. To be continued?

Slayer
Ah yes, the slayer. I've seen a couple. All of them had no specific thing to add that other classes couldn't already do. Nonetheless, the characters themselves were hilarious to play with. Despite it feeling a tad bland mechanically, there's a lot of potential here, proven by the pregen. I think that if your flavor is up to snuff this class will do what you'd expect it to do.

Swashbuckler
Alot has already been said about this class so I'll keep it short and simple: all of it is true. Is it fun? Definitely. Does it spark a lot of discussion? No doubt.

Warpriest
I have a dhampir warpriest that recently hit level 8 and like the investigator I have very mixed feelings about it for the exact opposite reasons. In combat she is adaptable, hits like a truck and has various tricks that justifies the classes' existence. However, rarely have I found myself so useless in the skill department, almost disruptingly so. It's really killing my fun. Im on the fence about this one.

Kineticist
What a joke. Read the class back and forth three times, still don't fully understand it. **** that ****. In practise I've only seen a lvl 1 aether kineticist which was fun to look at and the pregen. Not impressed. Why does this exist?

Medium
Despite alot of theorycrafting going on at my lodge, no one has levelled one above level 2 that I know of. So much potential. Can't wait to see how it turns out, and am very tempted to make one myself. I'll have to wait to higher levels to see what it can do to be able to say something sensible about this class.

Mesmerist
Hilarious. Fun. Broken. Here, the mesmerist has been called many things. We all agree on one thing, though: it's fun. Try it!

Occultist
The most gish class of the occult classes. I have played with some of them at higher levels and they can hold their ground against more specialized classes. They have a lot to bring to the table and are perfect for those of us that like 'fiddly bits'. A success, in my opinion.

Psychic
My Abomination psychic is only lvl 2 but already fun to play. It plays like a sorcerer indeed, but one with spells and tricks that I've never dreamed of before. In one scenario I GMed the BBEG was a lvl 14 psychic and boy, that was one hell of a caster to toy around with. Be afraid. Be very afraid. Even so, the spell list has its inherent weaknesses compared to the wizard list, making it feel like a more balanced 9th lvl caster than the sorcerer will ever be. Highly recommended!

Spiritualist
The black sheep of the occult classes. I long to play one, but haven't found the opportunity yet. Haven't seen one, either. Despite people claiming it to be a rehashed summoner I strongly disagree (in theory, at least). The phantom is much more versatile than it seems at first glance and the spiritualist's spell list is absolutely amazing. Why so little spell/day though? It makes it seem really hard to play a caster-focused spiritualist. I'll let others be the judge of this class.

Vigilante
Meh. This needs a lot of work before it's able to do things no other class can. I'm also not sure why we would even need another 3/4 BAB versatility class?

All in all I'm impressed with the balance Paizo has managed to strike between the old and the new classes. It has added a refreshing feeling to the game and has made me very optimistic about the future of PFS. All I want to say is: good job!

Sczarni 3/5

6 people marked this as a favorite.

Hell, I feel gullible. Captnchuck, if you PM me I'll email you my boon.

Sczarni

2 people marked this as a favorite.

Check out this guide

Sczarni 3/5

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Hells, I went from Carla to Carlos to Carlito and now I'm back to Carla. Elixir of sex shift is such a wonderful thing.

Sczarni

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My standard list of wands for characters with high UMD:

  • wand of CLW(2pp)
  • wand of ill omen(2pp) (ready an action to cast this; your ally's spell WILL land.)
  • wand of mage armor(2pp) (for your monk buddies/familiars)
  • wand of comprehend languages(2pp) (for those dusty library books that noone could otherwise read)
  • wand of endure elements(2pp) (get this. it saves lives.)
  • wand of vanish(2pp) (no-provoke escape route!)
  • wand of bless weapon(2pp) (for your characters that have improved critical. Auto-crit? Yes please.)
  • wand of magic missile(2pp) (because sometimes it's the only thing you actually CAN do.)
  • wand of bless(2pp) (because hey, I'm not wasting a spell on this encounter.)
  • wand of monkey fish(2pp) (swim AND climb speed? Yes please!)
  • wand of face of the devourer(2pp) (for repeated castings on the party paladin, or How I Stopped Worrying And Came To Love The Destroyer Of Worlds.)
  • wand of feather step(2pp) (difficult terrain? Not anymore!)
  • wand of longstrider(2pp) (cast this before you enter a dungeon.)
  • wand of remove fear(2pp) (when you need it, you REALLY need it.)
  • wand of lucky number(2pp) (nice way to get the party to like you)
  • wand of delay poison(4500) (You could use scrolls for this, but I was using it so much that I decided to get a wand.)
  • wand of lesser resto (4500) (you will use this. A lot.)

Dark Archive 3/5

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I finished off a wounded harpy with a natural 20 at a 100 feet distance using a copper coin. Not an expensive funeral.

Sczarni

18 people marked this as FAQ candidate. 1 person marked this as a favorite.

So I came across this gem in Ultimate Equipment: Serpent Belt. It gives you a "+4 bonus to all poisons". Does that mean the poisons I create as an alchemist get a +4 to their DC?

Sczarni

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Glad to hear it all worked out. Paizo messageboards is my favourite reality show.

Sczarni 3/5

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Wei Ji the Learner wrote:
'Why do you keep talking us out of all the fights?'

Being a 13th level bard now, this hurts my brain. That attitude will kill their characters one day.

Grand Lodge

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Human Brawler 5 / Blood Conduit Bloodrager 1

Don't you dare touch my man!! RAWR!

Olga throws her rolling pin at the man.

Attack (Ranged): 1d20 + 6 - 2 ⇒ (12) + 6 - 2 = 16
Damage: 1d3 + 3 ⇒ (3) + 3 = 6

Grand Lodge

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Human Brawler 5 / Blood Conduit Bloodrager 1

Olga tries to sneak away in order to get some perfume.

Grand Lodge

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Human Brawler 5 / Blood Conduit Bloodrager 1

Oh! So cuute! This bird can speak, you see!?

She then attempts to hug Fable.

Grapple: 1d20 + 17 ⇒ (17) + 17 = 34

Sczarni

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Half orc bard. Because drill sergeants can motivate and inspire just fine.

Sczarni 3/5

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...After 5 minutes, there are 6 different characters on the battlemap than 5 minutes before.

(All vigilante-confirmation)

Sczarni

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Be level 6 and hit +6/+1 Base attack bonus

Sczarni

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There are also a couple of interesting slayer-only items, like This one.

Sczarni

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I'm doing it the other way around: I wildshape into a giant octopus, then use pummeling style to combine my 8+ tentacle attacks into one giant punch of death!

At lvl 8, After buffs I'm at a to-hit of +14 with a maximum damage of 32d6+88, and 64d6+176 on a crit!

Sczarni

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Wait... you're trying to find a way to kill your fellow player's because they're stronger than you and the GM is in on it? o_o

Sczarni

6 people marked this as FAQ candidate. 1 person marked this as a favorite.

1. This Shaman hex:

Advanced Class Guide wrote:

Arcane Enlightenment (Su):

The shaman’s native intelligence grants her the ability to tap into arcane lore. The shaman can add a number of spells from the sorcerer/wizard spell list equal to her Charisma modifier (minimum 1) to the list of shaman spells she can prepare. To cast these spells she must have an Intelligence score equal to at least 10 + the spell’s level, but the saving throw DCs of these spells are based on her Wisdom rather than Intelligence. When she casts these spells, they are treated as divine rather than arcane. Each time the shaman gains a level after taking this hex, she can choose to replace one of these spells for a new spell on the wizard/sorcerer spell list.

Is useable through this oracle archetype:

Spirit Guide (oracle archetype) wrote:

Bonded Spirit (Su):

At 3rd level, a spirit guide can form a temporary bond with a spirit, as the shaman’s wandering spirit class feature (see page 37). She must make this selection each day when she refreshes her spells. A spirit guide cannot bond with a spirit that is incompatible with her alignment, ethos, or mystery (GM’s discretion).

A spirit guide gains one hex of her choice from the list of hexes available from that spirit. She uses her oracle level as her shaman level and her Charisma score instead of Wisdom for the purpose of determining its effects.

To me it seems that because the oracle does not prepare spells but refreshes them, she is not able to effectively 'prepare' any sorcerer/wizard spells that day either. Therefore, it's of no use to grab this hex as a spirit guide oracle and I will rule it like this in PFS.

2. This feat:

Advanced Class Guide wrote:

Spirit Talker

By forging a temporary bond with a spirit, you gain access to an unfamiliar hex.

Prerequisites: Hex class feature; shaman level 6th or witch level 6th.

Benefit: Once per day, you can spend 10 minutes communing with a shaman spirit of your choice. When you do, you gain the temporary use of one hex from its list of hexes. This hex is added to your list of available hexes for the next 24 hours.

Note that nowhere does it say that your witch level is counted as your shaman level in any way. Once more:

Advanced Class Guide wrote:

Arcane Enlightenment (Su):

The shaman’s native intelligence grants her the ability to tap into arcane lore. The shaman can add a number of spells from the sorcerer/wizard spell list equal to her Charisma modifier (minimum 1) to the list of shaman spells she can prepare. To cast these spells she must have an Intelligence score equal to at least 10 + the spell’s level, but the saving throw DCs of these spells are based on her Wisdom rather than Intelligence. When she casts these spells, they are treated as divine rather than arcane. Each time the shaman gains a level after taking this hex, she can choose to replace one of these spells for a new spell on the wizard/sorcerer spell list.

A witch would therefore not benefit from taking this hex with the spirit talker feat at the start of her day, because she doesn't count as a shaman for the purpose of this feat. I will also rule it like this in PFS.

Thoughts?

Sczarni

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BadBird wrote:
It's peculiar how brutally unimaginative people who set down to play a 'fantasy roleplaying' game can be

I've always attributed this to the fact that people with rich inner lives usually also have a big imagination, but not necessarily the skill to be able to communicate this outwardly. Hence the interest in playing a fantasy game. For all they know, they're playing a completely different game than the one the other players observe.

On topic; Ive yet to play a paladin, but this thread is making it very tempting. It would definitely be a welcome change from all the materialistic goofballs I usually tend to play.

Liberty's Edge

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Im surprised noone has mentioned witch yet... coven, duh.

Liberty's Edge

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Tiefling Shaman 11

"That's the one good thing my father gave me! A TAIL! Very handy when helping women give birth, I tell you. Now if you mind, we have more pressing matters at hand!"

Sczarni

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dont forget you can spend 2pp on an armor for up to 750 gold. This might give you a better spread of wealth in the long run.

Sczarni

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24) Somehow every adventurer always assumes they know at least something about that long-lost artifact of unyielding evil, even if that knowledge will often lead to their demise.

Sczarni

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Does Poet's Cloak stack with Banner of the Ancient Kings (BotAK) for the purpose of granting a higher level Inspire courage?

The reason I'm asking is because I want to make a skald that can perform raging song and inspire courage at the same time using this spell: Virtuoso Performance and it would be nice to have a higher inspire courage bonus than +1.

Add flagbearer, haste and some other stuff and I recon this will be one hell of a support if i can get it to work.

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