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Things I'd love to see in this book:
* Reworked Invisibility/Stealth/Perception/Lowlight/Darkvision rules that mesh seamlessly together and actually make things like stealth sniping possible.
** Low light vision simplified to "You can see in dim light as if it was normal light".
** darkvision still being sensitive to contrast, so it is still possible to hide in shadows.
** Blindsight/tremorsense reworked to work with Stealth and not just kill it.
* Sneak Attack working against concealment - such as in dark alleys. Overall, sneak attack should be very hard to negate.
* Changes to classes that let them remain what they are and not become entirely new classes. Case in point: if the unchained rogue is so different from the old rogue that it is basically a new concept, the old rogue would still be there and still be underpowered. Anyone who loved the old rogue but hated its weakness would still be suffering.
* If there is a new pool mechanic for martial characters, make it like Grit in that it can recharge during the day. Daily uses on martial abilities just doesn't sit well with me. Most rogue talents should lose their limit on daily uses as well.
* Skill bonus numbers and save DCs don't mix well. A humble suggestion is that a save DC of "10 + skill bonus/2" (and inversely a skill DC of "2*save bonus +10") gives reasonable numbers, and can solve many problems for skills like Intimidate.
* Around level 10-12, Pathfinder play bogs down. I feel three iterative attacks and a vastly increased number of options for all classes are to blame. While options are great, streamlining high level play (particularly multiple attacks) would be great.