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I still want a humanocentric setting. It is just too much work to figure out how a society built on another race would work.
3) Cheap technology and CR adjustments reflecting it. The biggest obstacle I've found in running a space campaign is that the costs in the Technology guide are too high for normal wealth by level and still having a distinct technological feel at first level. I've had to make price adjustments and CR adjustments to compensate and I hope Starfinder does too. I suspect this is one of the main reasons why this is a separate RPG line, since if the classes have the same power level then cheap technology would significantly boost their strength.
The easy way to do this is trough inflation. Base wealth levels are simply MUCH higher. So you can either get a +1 enchantment or a new laser scope for your 2000 credits, both being cheap options in the grand scheme of things. Yes this ups the power level.
What would i love to see?[..]
-Cool ship combats involving the whole party without needing to invest big parts of characters.
The way to do this is *drumroll* giant robots. Robots that are controlled just as you control the body, so they don't require a huge investment in anything out of the ordinary. The same things you use on the human scale works on the robot scale. If this means "spell amplifiers" for mages, or if there are just weapons that even they can use is a matter for the designers to solve.
For magic to advance in order to keep in ahead of what technology can achieve.
I mean, magic is magical because it goes beyond what can be achieved without it, it basically grabs the laws of physics, squeezes them in a tutu, and makes them dance at the casters' whims. So in a setting where technology makes the impossible possible, magic would need to be really scaled up in order to continue being "beyond the realm of possibility".
So, a souped-up magical system, please!
In Dragonstar magic was basically obsolete for combat. Plasma grenades are a lot cheaper than fireballs. But the interesting aspects of magic were still there - transformations, illusions, enchantments, divinations. Worked really well for us.