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Bear

Care Baird's page

230 posts. Alias of Kyle Baird.


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1 to 50 of 230 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Shadow Lodge *****

David Bowles wrote:
I don't think Sealed Gate is as hard as some of the 4th season stuff. It's HOW it was written to be hard. A lot of obnoxious mechanics.

Mmmmm, delicious.

Shadow Lodge *****

2 people marked this as a favorite.
Muser wrote:
I kind of liked the Sealed Gate, only the vescavors were a pain. Too darn many.

Per the infallible CR system, there could have been more. :D

Shadow Lodge *****

Sammy T wrote:
There are many many other ways mod writers can kill you. Think of all OP or broken builds and combos that existed pre-ACG. Campaign Devs kept those out of scenarios.

o.O

Sammy T wrote:
At L8 and beyond, death is just a speed bump anyways.

Yeah, destroying equipment is better. Now that creates a lot of deliciously sad tears.

Shadow Lodge *****

Da Brain wrote:
Maybe I shouldn't have pointed this out where scenario writers will read it.

Too late! Muhahahahaha!

Shadow Lodge *****

3 people marked this as a favorite.
Steven Huffstutler wrote:
Hangman Henry IX wrote:
Why is it acceptable for there to be "killer gms" in society? Is the management really ok with people openly trying to be mean to strangers? Are they not worried this reflects bad on the game itself?
I don't think most people go out of their way to kill players, but sometimes that just happens and if you think you've been the victim of a killer GM just avoid their tables. That is what I do.

I DEMAND MORE TEARS!

Shadow Lodge *****

Silbeg wrote:
The Confirmation is just... amazing.

If I had a heart, this would warm it.

Shadow Lodge *****

2 people marked this as a favorite.

*evil laugh*

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Mark Stratton wrote:
** spoiler omitted **

I am disappointed by your lack of tear collection. I expect to be repaid this debt at Gen Con with the tears of 100 virgin* players.

*new to the game, not that other thing.

Shadow Lodge *****

FLite wrote:
each PC should only die approximately once per scenario

Fixed that for you.

Shadow Lodge *****

1 person marked this as a favorite.
GM Lamplighter wrote:
I want to see GMs and players given the ability, the training, and the moral authority to successfully deal with game-wrecking combinations at the table. Not by nerfing legal characters, but by working together to ensure that the entire group can contribute, and are having fun.

This is a terrible idea. There is no place in this thread for a sensible comment such as this.

Back to ranting everyone!

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1 person marked this as a favorite.
nosig wrote:
BigNorseWolf wrote:
What if the bugs THINK its a swarm suit and don't go through it?
I would guess it's more important that the judge THINKS its an illusion....

Will Save: 1d20 - 2 ⇒ (6) - 2 = 4

Definitely a swarm suit.

Shadow Lodge

Brigg wrote:
Not just a Robot Soldier

They're coming...

Shadow Lodge *****

4 people marked this as a favorite.

Aasimar and tiefling tears combine to make a delicious sweet and sour sauce. I will be disappointed to see them go.

Shadow Lodge *****

8 people marked this as a favorite.
Lamontius wrote:

shows up with a stack of 15 lvl 1 aasimars and a case of red bull

the odds are in my favor, baird

one will slip through your defenses

I do enjoy tears of the hopeful..

**Janira's secretly an assassin and death attacks you during the briefing**

Shadow Lodge *****

1 person marked this as a favorite.
Scribbling Rambler wrote:
Kyle Baird wrote:
Raymond Lambert wrote:
Kyle Baird wrote:
Yes, play The Confirmation 10 more times in the next month.
Mr. Baird, you should petition for the chance to run your scenario as often as you like at Gencon, as the last official chances to play open access Aasimar and tieflings.
I am signed up to run it several times. Come find me!
Oh Hi, Admiral Akbar! What are you doing here???

I am making no promises that freshly made Aasimar and Tieflings who show up at my tables during Gen Con will survive to see 1 xp. This is clearly not a tarp.

Shadow Lodge *****

thejeff wrote:
if the GM wants to be a dick

Muhuhahaha...

Shadow Lodge *****

Kyle Baird wrote:
** spoiler omitted **

That's b.s.

Shadow Lodge *****

3 people marked this as a favorite.
Mojorat wrote:
Until pfs can write a general way to make scenarios harder that works as a generic rule all scenario have to be surivavable by the weakest players.

I wish more scenarios had hard mode. And some scenarios should have Baird mode.

Shadow Lodge *****

2 people marked this as a favorite.
GM Lamplighter wrote:
Ultimately, though - the players are supposed to win.

What? NOOOOOOOOOOOOOOOOO!

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Muser wrote:
Winning the game is simple, just do some easy addition. I don't think it's worth the dev time to see just how easy.

I love winning at Pathfinder. Usually it involves beers and tears.

Shadow Lodge *****

Rules are for suckers.

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2 people marked this as a favorite.
BigNorseWolf wrote:
Holy BLEEP you're trying to kill people in this one.

I would never endeavor to do such a thing.

Shadow Lodge *****

Lormyr wrote:
In fairness, it already doesn't stand up well to a group of reasonably constructed characters, let alone any optimizers present.

Odd. I've never had a problem challenging a table for EotT...

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Bob Jonquet wrote:
It may/not be the best choice for GenCon, but that is yet to be determined.

Let me help you with that.

IT IS DETERMINED!

Shadow Lodge

John Compton wrote:
BigNorseWolf wrote:
Damn. Kyle wracked up a body count with a level 1, we're going to need a bigger cart if he's writing 7-11s....
How do you think he started his writing career with PFS?

WITH BLOOD! (and Caubo's tears)

Shadow Lodge

So if I trip the mount as an AoO, the PCs action also ends. Interesting.

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6 people marked this as a favorite.
TOZ wrote:
...TOZ is your GM.

Wrong thread.

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2 people marked this as a favorite.
Auke Teeninga wrote:
Belafon wrote:
Auke Teeninga wrote:
If I remember correctly Joe Caubo's character died in the first 15 minutes of the first encounter and they didn't complete a second encounter.
Eh, He died 15 minutes into the special. We then completed 5 or 6 encounters in Act 2. We easily handled the first encounter of Act 3, then fought a position game with the BBEG of Tier 14-15. I don't think Baird was ever going to let us catch it.
Ah, ok, so it wasn't "didn't complete a second encounter", but "didn't complete the third act" instead. That sounds less bad. Well at least I was correct about Caubo's character death! :-)

23 minutes.

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1 person marked this as a favorite.
G-Zeus wrote:
the Gm says it's okay to run away from the final encounter.

It's always a good idea to run from the final encounter.

Shadow Lodge *****

Elves? Rowdy? Never.

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2 people marked this as a favorite.
Lamontius wrote:

...hear, "Hi, I'm Kyle Baird and I'll be your GM today!"

I really hate when that happens!

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1 person marked this as a favorite.
Muser wrote:
Rebel's Ransom is one scenario where I strongly suggest softballing.

BLASPHEMER!

Shadow Lodge *****

1 person marked this as a favorite.
Doug Miles wrote:

I'd appreciate any help with missing names & dates.

5-Stars Earned
Jason Roeder 11-Jun-11
...
Kyle Baird 11-Jun-11

Please include time stamps to reflect that I was awarded my 5th star approximately 30 seconds prior to Jason.

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5 people marked this as a favorite.

Fiendish Hound Archons? RIDICULOUS!

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TriOmegaZero wrote:
Also looking to set up my 5 Star evaluation during the con. :)

I'm signing up to be there. I'll gladly provide feedback.

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4 people marked this as a favorite.

You should be punished by forcing yourself to drink this player's delicious tears.

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Liz Courts wrote:

Changed thread title from "players die" to "characters die".

*puts peeve away*

I preferred it the other way. Characters are too easy to kill. Players, on the other hand, often provide a moderate challenge.

Shadow Lodge *****

Chris Bonnet wrote:
I would imagine mine would be somewhere between 1 kill every 2- games.

Slacker

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I've never actually kept track. After a few dozen, it stops being appropriate.

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I'm not allowed to run Waking Rune or Bonekeep.

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26 people marked this as a favorite.

I find that players tend to die less often than their characters.

Shadow Lodge *****

NOT AT MY TABLE!

Shadow Lodge *****

I never experience table variation.

Shadow Lodge *****

TOZ wrote:
Reporting one character death due to bleeding out from battleaxe wounds.

I wondered where this vial of liquid came from. Please thank your player for their donation to my collection of tears.

Shadow Lodge *****

I feel all warm and fuzzy on the inside. Probably that yeti I ate.

Shadow Lodge *****

meh, a "bonus" is highly subjective. We should start a separate thread to discuss that word.

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1 person marked this as a favorite.

I'm a merciful GM too!

Shadow Lodge

1 person marked this as a favorite.

GIMME!

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1 person marked this as a favorite.
TOZ wrote:
Negative levels are the scariest g#&%#+n thing in the game.

I beg to differ.

Shadow Lodge *****

Jiggy wrote:
Tristan Windseeker wrote:
Because (barring the use of GM stars) credit can only be gained for a given scenario once as a player, every play opportunity is precious. Forcing someone to change their character concept as the classes are developed and released will thus greatly discourage them from participating in the playtests, which will harm Paizo and the Adcanced Class Guide as a whole.
You know, if someone's goal really is to help with the playtesting, people can choose to do playtests without PFS credit. Those who want to play the new classes before they're released AND want to simultaneously get PFS credit for doing so are going to have to accept a certain level of risk.

Mmmm... hybrid tears...

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