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Mosaic wrote:
I see connections to Sewer, Dungeon and Cave Map Packs. What are all the little niches radiating off the passages in the middle?

Looks like catacombs to me.


Please tell me this is compatible with the Mines Map Pack?


I would most definitely like a copy of this conversion if you would be so kind?

hard_core_prawn@hotmail.com


I like that, I do different voices for specific nationalities or creatures, so far I have:
Kobolds: A cross between a Michael Jackson impression and the Crack Fox from the Mighty Boosh if you've seen it
Brevoy: Thick russian accents
Katapesh, Qadira, Qadira, Thuvia: Stereotypical "Arab Scumbaf Merchant" voice as I call it
Varisians: Filthy gypsies
Ustalav: Euro-trash for the nobles and german for the peasants
The criminal classes: Cockney
Halflings: West Country/Bristolian
Cheliax: Italian
Dwarves: Scottish (of course)


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Wow, this seems to be a popular series of modules with a lot of variety. Right now I'm still trying to pin down Kreed as an evil SOB with a "evil that men do" and "it was just good business" vibe. I've been brainstorming various deeds for the PCs to uncover about Kreed to make them want to take him down (either with frontier justice or the letter of the law). Here's what I have so far, please feel free to add ideas and coherent logic to my scribblings:
1.Having Payday "mysteriously disappear" independent lumberjacks that chop in his forest.
2.Be the supply line for Kabran Bloodeye's drug trade that keeps his girls so strung out they can't say no
3.Controlling a local beastie (a local myth) with an artefact to keep people scared of the forest and of the world outside his walls, as well as take out thorns in his side he can't publically (the PCs, the sheriff)
4.Fudging his books for the Consortium to make it look like he is barely managing while he siphons Darkwood to Cheliax for own personal profit
5.Organise the deaths of people in town to take over their property that he wants
6.Running the lumber trade into the ground intentionally while simultaneously acquiring old mines because he (and only he) knows that there is a valuable mineral underneath the Vale (he killed the surveyor that brought it to his attention)


I made the connection between Falcon's Hollow and Deadwood myself a few weeks ago, hoping to make Kreed into a Hurst-proxy.


Challenge of the Fang fits perfectly for the feel I'm going for, thanks golem!


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I have been trying to hammer the Falcon's Hollow series into a different shape for some time now, something a little grimmer and darker perhaps and sometimes just...different flavour. At any rate, the quest continues but I think I may have found my ideal campaign arc for Falcon's Hollow, but I may need some help.

1.Hollow's Last Hope: essentially the same

2.Crown of the Kobold King: I am planning on extending the orphanage sequence but not having it burnt down but burnt out, inside the PCs will find haunts and ghosts of the past, as well as a small girl who claims her name is Kimi...

2.5 Possibly a small adventure to include more werewolves while the idea is still in their head.

3.Carnival of Fear: I am thinking of removing the good fey element entirely, with the PCs being unaffected by safety of a series of fortunes they receive from a fortune teller.

4.Revenge of the Kobold King: pretty much the same, but hint to Drazmorg as the reason for the king's return.

5.Hungry are the Dead: This is where I am thinking of diverging; I want to make the seal be a time-lock keeping a powerful lich in check, Drazmorg is his servant (a bit of a renfield, who found out about the lich through obscure research), and when the seal opens all they find is a really old corpse and a Failed Phylactery (from Artifacts and Legends) but the PCs don't know it.

I want to continue the story to wrap up conflicts between the fey and the lumberjacks, possibly with two more adventures; Realm of the Fellnight Queen as a bit of an interlude and then a big showdown between fey and lumberjack, all the while one of the poor PCs is slowly being eaten away by the lich's personality.

Any suggestions on modules to use or adventure ideas for the conclusion?


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I'm wanting to run a little campaign in Falcon's Hollow using modified versions of the modules Hollow's Last Hope through to Revenge of the Kobold King with various little side-quests on the way. I'm also going for a grimmer and darker world within these modules. And one of the ways to do this occurred to me while at work tonight; not to have a big epic monster or cackling madman as the big bad of the campaign, but have the big bad be human, mortal and very cruel.

Let me break down what I came up with as a general idea. Thuldrin Kreed is a man desperate to be more than his heritage and abilities allow him to be. In a region ruled by Barons of the freeholds they control, he pictures himself as a self-styled "Lumber Baron" but deep down he knows that isn't true. He is the puppet of the Lumber Consortium, and is barely more than a face than a true partner in the venture.

When one of his surveyors brings back word of a potential jackpot in the hills, something which was missed during the lack-lustre "gold rush" of years past that led to the construction of the Dwarven Monastery and underdeveloped mines, something in his brain clicks. He sends out lumberjacks to check it out, but also with his private guards (one of which is Pay Day) to make sure they don't make it back alive.

With the knowledge of a true mother lode in the hills, he goes about setting himself in a position of complete control of HIS town (as he sees it), first by bringing in a drug to get the girls at the brothel hooked and most of his lumberjacks. He may even have had something to do with the poisoning of the well (is this too much? I'm still brainstorming as I write this). Either way, he makes himself indispensable to the town, a hand in everything.

Once in a true position of power, he invites his partners in the consortium to the town for a get-together. He dines with them, bows to their whims but each and every one of them meets a horrible accident on their way from his soiree.

As the sole partner of the consortium, his first action is to bring a mercenary company as his private guard (I'm thinking hobgoblins). Once they are settled, he announces to all his employees that they are fired, crippling the town's economy. Within just the right amount of time, he announces his new operation, a brand-new mine that he has opened, with positions vacant for a pittance of what he was paying his lumberjacks.

And there he sits, with an entire town his slaves, half of them hooked on a drug he brings in, half of them so desperate for work they succumb to the mines and all of them in fear of the brutal security force in place...at least until the PCs up and take him down.

So, what do people think? It still needs fleshing out and some definite polish but I think it is sound. Of course, most of this will be happening behind the scenes while the PCs try to cope with saving the town from everything else that is happening to it.


I'm not sure whether this is the right forum, but here goes. After getting a bit of an idea burn out thinking epically as a DM writing a campaign, I decided to limit myself, a short campaign up to about level 8-10 tops, all in one area, represented as a single sandbox ala Kingmaker (one page of hexes, 7x12).

I'm planning of running on most, if not all, the Falcon's Hollow modules in the sandbox, with the wilderness exploration and travel similar to the experiences in Kingmaker.

From what I've read on here, a lot of people had success with running the Falcon's Hollow series of modules and here is my line-up so far
Lv1 Hollows Last Hope
Lv2 Crown of the Kobold King
Lv3 Feast of Ravenmoor (with Ravenmoor as a small remote village in the area, the tax collector working for the lumber consortium)
Lv4 ?????
Lv5 Revenge of the Kobold King

and then kind of wing it from there, with a big undead threat being the cause of the Kobold King's return, and that an escalating war between the lumberjacks and the fey.

I guess what I'm posting here for is feedback, advice and ideas; tips, locations to throw in the sandbox, modules to include, stuff like that.

Any thoughts appreciated, cheers.


Thanks Buri, I don't think I'll bother with Apple. I'll just bite the bullet and buy the books again, it keeps thomax in enough money to keep up the good work anyway :).


I love the app, bought it right off the bat earlier this year and have been adding books ever since...until the great OS5 crash wherein I lost all my books that I had paid for. Would it be possible to get a refund for re-purchasing? I assume my account details are saved somewhere?


Hey, I'm planning a sandbox style piracy game set in the Shackles. Now, to me, the ships of the Shackles are pretty much the same level of progress as the Golden Age of Piracy, Pirates of the Caribbean style ships.

But I'm having difficulty writing up stats for these ships using the Fast-Play Ship Combat rules and keeping it both balanced AND true to the flavour.

I've never run the Fast Play rules but I like the simplicity of them, thus why I'm basing this around them.

So far I have Rowboats (Tiny), Fishing Boats (Small), Brigantine (Medium), Frigate (Large) & Galleon (Huge).

Any help or suggestions would be very appreciated. Has anyone else attempted this or successfully thrown together some quick stats for these class of ships?