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Caraldur's page

Organized Play Member. 43 posts (326 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters. 6 aliases.


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One of my players wants to create a wooden platform with four chairs attached to it. He then wants a levitate spell on each chair at caster level 3 (300 lbs weight limit each chair).

The plans is then to have a flying creature tow the platform around; a poor man's flying carpet.

My question is: Would each chair than be a magic item or would the entire assemble be the magic item.

Cost
2*8*1800= 10800gp if the whole assemble is considered the magic item.

2*3*1800*4 = 43200gp

I personally think that each chair would be a separate magic item, but I wanted to get some input from the Paizo community.

Thanks,
-Car

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I'd like a copy of the maps as well.

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Here are the lonks for the files I am currently using for my game. The image is the combined Stolen Lands from the AP, along with some of the symbols I use.

Photoshop File

Gimp File

-Car

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Cartographers' Guild will probably have what you are looking for Evil.

-Car

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I just did away with XP and told the PCs to level when it was appropriate for the module, but I know some players like to track XP.

By doing this I could focus on the story and not worry about whether they party was going to be the right level for certain parts of the AP.

-Car

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Yeah, You will need to have Issue 64 - Herwin Wielink Overland symbol set. Its from one of the annuals for CC3 otherwise you'll see red Xes for symbols.

Also there are a few files that need to be put in the filters folder in the CC3 directory. I started messing around with texture overblends.

-Car

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I sent you each a PM. Anyone input on the map would be appreciated as well. :)

-Car

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3 people marked this as a favorite.

I am current working on a map in CC3 that will include Brevoy, Mendev, River Kingdoms, the Stolen Lands and possible Kyonin.

My only problem is the map is going to be huge, if I don't want the map to look pixelated when you zoom on an area. I have to export it from CC3 in chunks, 6000px by 6000px per chunk and there are 4 chunks.

Currently, I am using the maps from the AP, striped of symbols and pieced together. Then I use Photoshop to add labels, mark kingdom borders and draw roads. I D20pro I used some of the CC3 symbols for cities as markers, that way I can put Settlement stats in the marker description and when the player mouses over a settlement they will see the info.

If anyone want my current pieced together Stolen Map drop me a message and I'll dropbox the png, photoshop and my WIP CC3 file.

-Car

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Great stuff DM Barcas.

-Car

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I have a question for everyone and I know this probably isn't the place to ask, but I'm going to be a rebel and ask anyway.

How should I handle a situation where the players attempt to target the commander of each army? I know if I just say they can't do it, there will be some complaining. How would you guys handle it?

-Car

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Yes, I believe you are correct. That is my interpretation of the rule regarding selling magic items generated by buildings, making magic items generated by buildings completely pointless as far as I'm concerned.

I do understand the logic of not selling a shop owner's magic items to generate BP for the Kingdom. Perhaps these building could instead have a higher economy bonus for the kingdom.

-Car

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How well does it work and should I waste the money to buy the UC pack or keep using the xlsx sheet I've been using?

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Hello Seth,

Like many GMs on this thread, I have dumped XP and just level the characters when I feel it is appropriate. There is a 6-player conversion done by Kilroy, I believe and Dudemeister, Orthos, Redcelt have posted some excellent changes to the AP that you should check out.

-Car

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Land beyond the magic mirror was one of my favorite modules.

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I fixed the graveyard problem. What were the other problems? And does anyone know how to change the description text for the buildings and council positions?

I tried to edit the comment but its grayed out and I only have the option to add a new comment. I'm not even sure it is a comment. Anyone?

-Car

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Where can I find the colossus ruleset you used Orthos? I thought it was in the Mythic Adventures handbook but its not in there.

-Car

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Hello everyone,

I'm having issuing trying to edit the xlsx sheet and I was wondering if anyone can help me.

I added some hex improvement by copying a row and changing the values but now I can't change the comment for the copied row. Does anyone know how to do this? I right-clicked on the cell but there is no edit comments only create a new comment.

-Car

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I'd like a copy as well.

Spoiler:
caraldur at gmail dot com

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How difficult would it be to add a link at the borders to load the connecting district?

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I would like a copy as well.

Spoiler:
caraldur at gmail.com

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One of my player wants to buy a cold iron longsword and then have it coated with silver. His goal is to have one weapon that will fulfill both cold iron and silver DR requirements with one weapon without having to use weapon blanching.

My question is: Will this weapon bypass fey creatures DR 5/cold iron or would the silver inhibit the cold iron by preventing it from coming into contact with the flesh of the fey creature?

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There are features for using it as GM a game but I really don't like that part of it. I use it only for character creation, tracking of spells, one shot items and special abilities.

The bundles are annoying but you do have the option of manually creating content. Like I mentioned it is a little difficult to figure out but once you do it a couple time it gets easier.

I like that I can create a character or monster in HL export it for D20pro . Makes it easy to prep a game with little effort.

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I love Hero Labs and I use it alot along with D20pro. I like that D20Pro allows for custom content by the editor has a steep learning curve. Was there anything specific that you wanted to know about Hero Labs?

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Nicoli Faustin Cleric of Pharasma

I'm also submitting a rogue as well just need to finish his background.

Matrim Falknor here are the crunchy bits of my rogue. I'll finish his background later today.

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If there is an opening I would be interested in playing. I'm willing to play any class needed by the group.

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Dotting for interest will work up a character and background.

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Lol no. I was actually hoping the dm would like my persistence and add a slot. :). Merry Christmas to everyone.

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I hope a slot opens up soon I would love to this game it looks like it is going to be a blast.

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I agree. If they are going to be recurring NPC that I would like to be able to check them out.

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If a slot opens up I would like to be considered.

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I'm interested in playing KM as well.

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Black Syndicate or Shadow Syndicate

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Ok, thanks. I'm working on my character now and should have something soon.

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Shadow Network

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Are there still any openings?

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Jondar Millner

Character:

Jondar Millner
Class Cleric pf Pharasma Level 1
Gender: male
Race: Human (Varisian)
Domains: Luck, travel
Deity: Desna
Alignment chaotic good
Statistics
current Hp 9
max hp 9
speed 30 feet 30 in armor
init +0
AC14
STr:12
Dex:11
Con:12
Int:13
Wis:17
Cha:14

Saves
fort+3
ref+0
will+5

spells:
per day
0 3
1st 2+1 1

prepared
0 level
Detect Magic
Light
Mending

1st level
Cure Light Wounds (D)
Protection from Evil
Shield of Faith

Feats
selective channel
Extra Channel

skills
Diplomacy +6
Heal +9
Knowledge (Religion) +5
Sense Motive +7
Spellcraft +5

traits:
Sacred Conduit
Undead Slayer

domain abilities
Gentle Rest (6/day) (Sp) Melee touch attack staggers target for 1r.
Rebuke Death (6/day) (Sp) Heal 1d4 damage to creatures at negative HP.

weapons
morningstar+1 1d8+1 x2
light crossbow +0 1d8
20 bolts
armor Studded Leather -1 acp
light steel shield

gear
Bolts, Crossbow (20)
Crossbow, Light
Morningstar
Shield, Light Steel
Studded Leather
Holy symbol, wooden: Pharasma
Other Gear Backpack (8 @ 12 lbs)
Blanket
Healer's kit (10 uses)
Rations, trail (per day) (5)
Rope, silk (50 ft.)
Waterskin
gold: 6gp

Background:

Personality: Jondor is a good man who has lead a difficult life but his faith in his god is strong. Jondor has a drinking problem which he tries to hide from others. See background for more info.

height: 5'9"
weight:175 lbs.
hair: black long
eyes: blue
skin: tan

xp:0

Background to follow.

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Count me in and I'll play a cleric of Pharasma who has come to Lastwall because of a dream he believes was sent to him by Pharasma.

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Updated Stephen

Show:

STEPHEN DOMADRID CR 1/2
Male Human (Chelaxian) Cleric 1
LG Medium Humanoid (Human)
Init +6; Senses Perception +4
--------------------
DEFENSE
--------------------
AC 15, touch 11, flat-footed 14 (+3 armor, +1 shield, +1 Dex)
hp 8 (1d8)
Fort +2, Ref +1, Will +6
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Light Shield Bash -3 (1d3+1/20/x2) and
Longsword +1 (1d8+1/19-20/x2) and
Morningstar +1 (1d8+1/20/x2) and
Unarmed Strike +1 (1d3+1/20/x2)
Special Attacks Sun's Blessing
Spell-Like Abilities Touch of Glory (7/day)
Cleric Spells Known (CL 1, 1 melee touch, 1 ranged touch):
1 (2/day) Protection from Evil, Shield of Faith, Sun Metal (DC 15)
0 (at will) Detect Magic, Light, Read Magic
--------------------
STATISTICS
--------------------
Str 12, Dex 12, Con 10, Int 13, Wis 18, Cha 13
Base Atk +0; CMB +1; CMD 12
Feats Improved Initiative, Selective Channeling
Traits Suspicious, Westcrown Firebrand
Skills Acrobatics -1, Climb -1, Diplomacy +5, Escape Artist -1, Fly -1, Heal +10, Knowledge (Religion) +5, Ride -1, Sense Motive +9, Spellcraft +5, Stealth -1, Swim -1
Languages Common, Elven
SQ Aura (Ex), Channel Positive Energy 1d6 (4/day) (DC 13) (Su), Cleric Domain: Glory, Cleric Domain: Sun, Spontaneous Casting
Combat Gear Longsword, Morningstar, Shield, Light Steel, Studded Leather; Other Gear Flint and steel, Healer's kit (10 uses), Holy symbol, silver: Iomedae, Mirror, small steel, Pouch, belt (empty)
--------------------
SPECIAL ABILITIES
--------------------
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Channel Positive Energy 1d6 (4/day) (DC 13) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Glory Granted Powers: You are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2.
Cleric Domain: Sun Granted Powers: You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Sun's Blessing (Su) +1 to channel positive energy's damage to undead.
Touch of Glory (7/day) (Sp) Grant +1 to a CHA-based skill or ability check.
Westcrown Firebrand +1 Initiative, +1 attack rolls during a surprise round.

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Yeah I agree. I created him in herolab a couple hours before I wrote his background. I'll change that trait and pick something more inline with the character concept.

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I'd like to throw my name in as an alternate as well. I'll play a cleric if picked.

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Stephen DomadridCleric of Iomedae

Stats:
STEPHEN DOMADRID CR 1/2
Male Human (Chelaxian) Cleric 1 of Iomedae
LG Medium Humanoid (Human)
Init +6; Senses Perception +4
--------------------
DEFENSE
--------------------
AC 15, touch 11, flat-footed 14 (+3 armor, +1 shield, +1 Dex)
hp 8 (1d8)
Fort +2, Ref +1, Will +6
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Light Shield Bash -3 (1d3+1/20/x2) and
Longsword +1 (1d8+1/19-20/x2) and
Morningstar +1 (1d8+1/20/x2) and
Unarmed Strike +1 (1d3+1/20/x2)
Special Attacks Sun's Blessing
Spell-Like Abilities Touch of Glory (7/day)
Cleric Spells Known (CL 1, 1 melee touch, 1 ranged touch):
1 (2/day) Protection from Evil, Shield of Faith, Sun Metal (DC 15)
0 (at will) Detect Magic, Light, Read Magic
--------------------
STATISTICS
--------------------
Str 12, Dex 12, Con 10, Int 13, Wis 18, Cha 13
Base Atk +0; CMB +1; CMD 12
Feats Improved Initiative, Selective Channeling
Traits Charming, Westcrown Firebrand
Skills Acrobatics -1, Climb -1, Diplomacy +5, Escape Artist -1, Fly -1, Heal +8, Knowledge (Religion) +5, Ride -1, Sense Motive +8, Spellcraft +5, Stealth -1, Swim -1
Languages Common, Elven
SQ Aura (Ex), Channel Positive Energy 1d6 (4/day) (DC 13) (Su), Cleric Domain: Glory, Cleric Domain: Sun, Spontaneous Casting
Combat Gear Longsword, Morningstar, Shield, Light Steel, Studded Leather;
--------------------
SPECIAL ABILITIES
--------------------
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Channel Positive Energy 1d6 (4/day) (DC 13) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Charming +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually attracted to you.
Cleric Domain: Glory Granted Powers: You are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2.
Cleric Domain: Sun Granted Powers: You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Sun's Blessing (Su) +1 to channel positive energy's damage to undead.
Touch of Glory (7/day) (Sp) Grant +1 to a CHA-based skill or ability check.
Westcrown Firebrand +1 Initiative, +1 attack rolls during a surprise round.

Background:
Stephen grew up as the son of a wealthy merchant family in the city of Westpool. The family are devote followers of Asmodeus and this caused a rift between Stephen and his family.
In his early teens Stephen’s uncle Bertram came to visit and showed him the ways of Iomedae; Stephen’s father found out and ordered his brother Bertram to leave at once. He refused unless Stephen was allowed to leave with him. Reluctantly, his parents agreed and his uncle told him they would be leaving in the morning. The next morning his uncle was found dead in his bed. It appeared that someone broke into the house and poisoned his uncle before stealing his belongings. Stephen knew his father was behind the death of his uncle but couldn’t prove it so he gathered his belongings and a few valuables to sell and fled south to Westcrown.
That was four years ago, he is no longer an acolyte of Iomedae but a full cleric of Iomedae. Over those four years he has seen many injustices and fear in the faces of simple people of Westcrown and has decided his time has come to set things right and make his uncle proud.

appearance and personality:

Stephen is a tall man with an athletic build in his early twenties. He has the look of a determined man who really smiles except when in the company of good friends. Stephen is a devote follower of Iomedae and very inflexible in what he believes is right and wrong.
Stephen is meticulous about his appearance saying, "One must set an example for others to follow."

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GM Gangsta Kingpin,

If a slot opens up I would like to be considered. I can submit a character concept if you'd like or wait for an opening and then submit one.

-Caraldur

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If a slot opens up I would like to join.