About CaradwenCaradwen
Caradwen level 14:
Caradwen
Female human bard (arcane duelist) 12/fighter (lore warden) 2 (Pathfinder Campaign Setting: Pathfinder Society Field Guide, Pathfinder RPG Advanced Player's Guide 80) CG Medium humanoid (human) Init +6; Senses Perception +16 -------------------- Defense -------------------- AC 25, touch 16, flat-footed 20 (+8 armor, +1 deflection, +5 Dex, +1 natural) hp 77 (14 HD; 12d8+2d10+2) Fort +9, Ref +16, Will +12; +3 morale bonus vs. charm and fear -------------------- Offense -------------------- Speed 30 ft. Melee mwk longsword +18/+13/+8 (1d8+9/19-20) or . . scorpion whip +17/+12/+7 (1d4+9) Ranged +2 adaptive seeking darkwood composite longbow +19/+19/+14/+9 (2d6+18/×3) Space 5 ft.; Reach 5 ft. (10 ft. with scorpion whip) Special Attacks bardic performance 28 rounds/day (move action; bladethirst, dirge of doom, distraction, fascinate [DC 18], inspire competence +4, inspire courage +3, inspire greatness, rallying cry, soothing performance) Bard (Arcane Duelist) Spells Known (CL 12th; concentration +14) . . 4th (3/day)—dimension door, echolocation[UM], freedom of movement, greater invisibility . . 3rd (4/day)—arcane concordance[APG], displacement, good hope, haste, jester's jaunt[APG] (DC 15), see invisibility . . 2nd (6/day)—allegro[UM], alter self, blur, cat's grace, gallant inspiration[APG] (DC 14), invisibility, mirror image . . 1st (6/day)—abundant ammunition[UC], comprehend languages, cure light wounds, expeditious retreat, feather fall, feather step[APG] (DC 13), liberating command[UC], saving finale[APG] (DC 13), vanish[APG] (DC 13) . . 0 (at will)—detect magic, light, mage hand, mending, message, prestidigitation, read magic -------------------- Statistics -------------------- Str 16, Dex 22, Con 10, Int 16, Wis 8, Cha 14 Base Atk +11; CMB +17; CMD 31 Feats Arcane Strike, Combat Casting, Combat Expertise, Combat Reflexes, Deadly Aim, Disruptive, Improved Snap Shot[UC], Iron Will, Manyshot, Point-Blank Shot, Precise Shot, Rapid Shot, Skill Focus (Use Magic Device), Snap Shot[UC], Spellbreaker, Weapon Focus (longbow) Traits teacher's pet Skills Acrobatics +22, Bluff +13, Diplomacy +15, Intimidate +6, Knowledge (arcana) +7, Knowledge (history) +20, Knowledge (local) +17, Knowledge (planes) +20, Knowledge (religion) +15, Perception +16, Perform (oratory) +7, Perform (percussion instruments) +6, Sense Motive +14, Stealth +22, Survival +3, Use Magic Device +25 Languages Abyssal, Common, Draconic, Giant SQ arcane armor - medium, arcane bond - weapon Combat Gear cold iron arrows (20), cold iron arrows (30), potion of cure light wounds, potion of lesser restoration, potion of lesser restoration, scroll of darkvision, scroll of darkvision, scroll of hold portal, scroll of hold portal, scroll of see invisibility, see invisibility, silver arrows (30), silver arrows (20), wand of gravity bow (50 charges), alchemist's fire, weapon blanch (adamantine)[APG], weapon blanch (ghost salt); Other Gear +2 mithral agile breastplate[APG], +1 buckler, +2 adaptive seeking darkwood composite longbow (+2 Str), arrows (40), blunt arrows[APG] (20), mwk longsword, scorpion whip[UC], amulet of natural armor +1, belt of physical might +2 (Str, Dex), broom of flying, cloak of resistance +2, eastern star ioun stone, efficient quiver, headband of vast intelligence +4, ioun torch ioun stone[APG], ring of protection +1, masterwork backpack[APG], waterskin, 1,828 gp, 3 sp, 1 cp -------------------- Special Abilities -------------------- Arcane Armor - Medium At 10th level, an arcane duelist gains Medium Armor Proficiency and can cast bard spells in medium armor with no chance of arcane spell failure. At 16th level, he gains Heavy Armor Proficiency and can cast bard spells in heavy armor with no arcane sp Arcane Bond - Weapon (1/day) At 5th level, an arcane duelist gains the arcane bond ability as a wizard, using a weapon as his bonded item, allowing him to cast any one additional spell that he knows once per day. He may not choose a familiar or other type of bonded item. He may Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction. Bardic Performance (move action, 28 rounds/day) Your performances can create magical effects. Combat Casting +4 to Concentration checks to cast while on the defensive. Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack. Combat Reflexes (7 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed. Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage. Disruptive +4 DC to cast defensively for those you threaten. Improved Snap Shot You threaten an additional 5 feet with Snap Shot Manyshot You can shoot two arrows as the first attack of a full attack action. Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet. Precise Shot You don't get -4 to hit when shooting or throwing into melee. Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2. Snap Shot Threaten squares within 5 feet of you when wielding a ranged weapon Spellbreaker If an enemy you threaten fails to cast defensively, they provoke an AoO from you. Caradwen lvl 13:
Caradwen Human bard (arcane duelist) 10/fighter (lore warden) 2 (Pathfinder Campaign Setting: Pathfinder Society Field Guide, Pathfinder RPG Advanced Player's Guide 80) CG Medium humanoid (human) Init +6; Senses Perception +14 -------------------- Defense -------------------- AC 22, touch 17, flat-footed 16 (+5 armor, +1 deflection, +6 Dex) hp 78 (12 HD; 10d8+2d10+13) Fort +9, Ref +15, Will +11 -------------------- Offense -------------------- Speed 30 ft. Melee mwk longsword +13/+8 (1d8+6/19-20) or . . scorpion whip +12/+7 (1d4+6) Ranged +2 adaptive darkwood composite longbow +14/+14/+9 (1d8+15/×3) Special Attacks bardic performance 24 rounds/day (move action; bladethirst, dirge of doom, distraction, fascinate [DC 17], inspire competence +3, inspire courage +2, inspire greatness, rallying cry) Bard (Arcane Duelist) Spells Known (CL 10th; concentration +12) . . 4th (1/day)—freedom of movement, greater invisibility . . 3rd (3/day)—arcane concordance[APG], displacement, good hope, haste, see invisibility . . 2nd (5/day)—allegro[UM], alter self, blur, cat's grace, gallant inspiration[APG] (DC 14), invisibility, mirror image . . 1st (6/day)—abundant ammunition[UC], comprehend languages, cure light wounds, feather fall, feather step[APG] (DC 13), liberating command[UC], saving finale[APG] (DC 13), vanish[APG] (DC 13) . . 0 (at will)—detect magic, light, mage hand, mending, message, prestidigitation, read magic -------------------- Statistics -------------------- Str 16, Dex 22, Con 12, Int 12, Wis 8, Cha 14 Base Atk +9; CMB +12; CMD 29 Feats Arcane Strike, Combat Casting, Combat Expertise, Combat Reflexes, Deadly Aim, Disruptive, Iron Will, Manyshot, Point-Blank Shot, Precise Shot, Rapid Shot, Skill Focus (Use Magic Device), Snap Shot[UC], Spellbreaker, Weapon Focus (longbow) Traits teacher's pet Skills Acrobatics +21, Bluff +10, Diplomacy +14, Intimidate +6, Knowledge (arcana) +5, Knowledge (local) +14, Knowledge (religion) +13, Perception +14, Perform (oratory) +7, Perform (percussion instruments) +6, Sense Motive +12, Stealth +21, Survival +3, Use Magic Device +22 Languages Abyssal, Common SQ arcane armor - medium, arcane bond - weapon Combat Gear cold iron arrows (20), cold iron arrows (30), potion of cure light wounds, potion of lesser restoration, potion of lesser restoration, scroll of darkvision, scroll of darkvision, silver arrows (30), silver arrows (20), wand of gravity bow (50 charges), alchemist's fire, weapon blanch (adamantine)[APG], weapon blanch (ghost salt); Other Gear +1 mithral chain shirt, +1 buckler, +2 adaptive darkwood composite longbow (+2 Str), arrows (40), blunt arrows[APG] (20), mwk longsword, scorpion whip[UC], belt of physical might +2 (Str, Dex), cloak of resistance +2, efficient quiver, ioun torch ioun stone[APG], ring of protection +1, masterwork backpack[APG], waterskin, 3,828 gp, 3 sp, 1 cp -------------------- Special Abilities -------------------- Arcane Armor - Medium At 10th level, an arcane duelist gains Medium Armor Proficiency and can cast bard spells in medium armor with no chance of arcane spell failure. At 16th level, he gains Heavy Armor Proficiency and can cast bard spells in heavy armor with no arcane sp Arcane Bond - Weapon (1/day) At 5th level, an arcane duelist gains the arcane bond ability as a wizard, using a weapon as his bonded item, allowing him to cast any one additional spell that he knows once per day. He may not choose a familiar or other type of bonded item. He may Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction. Bardic Performance (move action, 24 rounds/day) Your performances can create magical effects. Combat Casting +4 to Concentration checks to cast while on the defensive. Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack. Combat Reflexes (7 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed. Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage. Disruptive +4 DC to cast defensively for those you threaten. Manyshot You can shoot two arrows as the first attack of a full attack action. Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet. Precise Shot You don't get -4 to hit when shooting or throwing into melee. Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2. Snap Shot Threaten squares within 5 feet of you when wielding a ranged weapon Spellbreaker If an enemy you threaten fails to cast defensively, they provoke an AoO from you. Caradwen level 11:
Caradwen Human bard (arcane duelist) 9/fighter (lore warden) 2 (Pathfinder Campaign Setting: Pathfinder Society Field Guide, Pathfinder RPG Advanced Player's Guide 80) CG Medium humanoid (human) Init +6; Senses Perception +13 -------------------- Defense -------------------- AC 22, touch 17, flat-footed 16 (+5 armor, +1 deflection, +6 Dex) hp 61 (11 HD; 9d8+2d10+1) Fort +8, Ref +14, Will +10 -------------------- Offense -------------------- Speed 30 ft. Melee mwk longsword +12/+7 (1d8+3/19-20) or . . scorpion whip +11/+6 (1d4+3) Ranged +2 adaptive darkwood composite longbow +17/+12 (1d8+5/×3) Special Attacks bardic performance 22 rounds/day (move action; bladethirst, dirge of doom, distraction, fascinate [DC 16], inspire competence +3, inspire courage +2, inspire greatness, rallying cry) Bard (Arcane Duelist) Spells Known (CL 9th; concentration +11) . . 3rd (3/day)—displacement, good hope, haste, see invisibility . . 2nd (5/day)—allegro[UM], alter self, cat's grace, gallant inspiration[APG] (DC 14), invisibility, mirror image . . 1st (6/day)—abundant ammunition[UC], comprehend languages, cure light wounds, feather fall, feather step[APG] (DC 13), liberating command[UC], saving finale[APG] (DC 13), vanish[APG] (DC 13) . . 0 (at will)—detect magic, light, mage hand, mending, message, prestidigitation, read magic -------------------- Statistics -------------------- Str 16, Dex 22, Con 11, Int 12, Wis 8, Cha 14 Base Atk +8; CMB +11; CMD 28 Feats Arcane Strike, Combat Casting, Combat Expertise, Combat Reflexes, Deadly Aim, Disruptive, Iron Will, Manyshot, Point-Blank Shot, Precise Shot, Rapid Shot, Skill Focus (Use Magic Device), Snap Shot[UC], Weapon Focus (longbow) Traits teacher's pet Skills Acrobatics +20, Bluff +10, Diplomacy +14, Intimidate +6, Knowledge (arcana) +5, Knowledge (local) +12, Knowledge (religion) +13, Perception +13, Perform (oratory) +7, Perform (percussion instruments) +6, Sense Motive +11, Stealth +19, Survival +3, Use Magic Device +21 Languages Abyssal, Common SQ arcane bond - weapon Combat Gear cold iron arrows (20), cold iron arrows (30), potion of cure light wounds, potion of lesser restoration, potion of lesser restoration, scroll of darkvision, scroll of darkvision, silver arrows (30), silver arrows (20), wand of gravity bow (50 charges), alchemist's fire, weapon blanch (adamantine)[APG], weapon blanch (ghost salt); Other Gear +1 mithral chain shirt, +1 buckler, +2 adaptive darkwood composite longbow (+2 Str), arrows (40), blunt arrows[APG] (20), mwk longsword, scorpion whip[UC], belt of physical might +2 (Str, Dex), cloak of resistance +2, efficient quiver, ioun torch ioun stone[APG], ring of protection +1, masterwork backpack[APG], waterskin, 3,828 gp, 3 sp, 1 cp -------------------- Special Abilities -------------------- Arcane Bond - Weapon (1/day) At 5th level, an arcane duelist gains the arcane bond ability as a wizard, using a weapon as his bonded item, allowing him to cast any one additional spell that he knows once per day. He may not choose a familiar or other type of bonded item. He may Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction. Bardic Performance (move action, 22 rounds/day) Your performances can create magical effects. Combat Casting +4 to Concentration checks to cast while on the defensive. Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack. Combat Reflexes (7 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed. Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage. Disruptive +4 DC to cast defensively for those you threaten. Manyshot You can shoot two arrows as the first attack of a full attack action. Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet. Precise Shot You don't get -4 to hit when shooting or throwing into melee. Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2. Snap Shot Threaten squares within 5 feet of you when wielding a ranged weapon Caradwen level 10:
Caradwen Human bard (arcane duelist) 8/fighter (lore warden) 2 (Pathfinder Campaign Setting: Pathfinder Society Field Guide, Pathfinder RPG Advanced Player's Guide 80) CG Medium humanoid (human) Init +6; Senses Perception +12 -------------------- Defense -------------------- AC 22, touch 17, flat-footed 16 (+5 armor, +1 deflection, +6 Dex) hp 55 (10 HD; 8d8+2d10) Fort +7, Ref +14, Will +8 -------------------- Offense -------------------- Speed 30 ft. Melee mwk longsword +12/+7 (1d8+3/19-20) or . . scorpion whip +11/+6 (1d4+3) Ranged +2 adaptive darkwood composite longbow +17/+12 (1d8+5/×3) Special Attacks bardic performance 20 rounds/day (move action; bladethirst, dirge of doom, distraction, fascinate [DC 16], inspire competence +3, inspire courage +2, rallying cry) Bard (Arcane Duelist) Spells Known (CL 8th; concentration +10) . . 3rd (2/day)—displacement, good hope, see invisibility . . 2nd (5/day)—allegro[UM], alter self, cat's grace, gallant inspiration[APG] (DC 14), invisibility, mirror image . . 1st (5/day)—abundant ammunition[UC], comprehend languages, cure light wounds, feather fall, feather step[APG] (DC 13), liberating command[UC], saving finale[APG] (DC 13), vanish[APG] (DC 13) . . 0 (at will)—detect magic, light, mage hand, mending, message, prestidigitation, read magic -------------------- Statistics -------------------- Str 16, Dex 22, Con 11, Int 12, Wis 8, Cha 14 Base Atk +8; CMB +11; CMD 28 Feats Arcane Strike, Combat Casting, Combat Expertise, Combat Reflexes, Deadly Aim, Disruptive, Manyshot, Point-Blank Shot, Precise Shot, Rapid Shot, Skill Focus (Use Magic Device), Snap Shot[UC], Weapon Focus (longbow) Traits teacher's pet Skills Acrobatics +18, Bluff +10, Diplomacy +14, Intimidate +6, Knowledge (arcana) +5, Knowledge (local) +12, Knowledge (religion) +13, Perception +12, Perform (oratory) +7, Perform (percussion instruments) +6, Sense Motive +8, Stealth +18, Survival +3, Use Magic Device +17 Languages Abyssal, Common SQ arcane bond - weapon Combat Gear cold iron arrows (20), cold iron arrows (30), potion of cure light wounds, potion of lesser restoration, potion of lesser restoration, scroll of darkvision, scroll of darkvision, silver arrows (30), silver arrows (20), wand of gravity bow (50 charges), alchemist's fire, weapon blanch (adamantine)[APG], weapon blanch (ghost salt); Other Gear +1 mithral chain shirt, +1 buckler, +2 adaptive darkwood composite longbow (+2 Str), arrows (40), blunt arrows[APG] (20), mwk longsword, scorpion whip[UC], belt of physical might +2 (Str, Dex), cloak of resistance +2, efficient quiver, ioun torch ioun stone[APG], ring of protection +1, masterwork backpack[APG], waterskin, 3,828 gp, 3 sp, 1 cp -------------------- Special Abilities -------------------- Arcane Bond - Weapon (1/day) At 5th level, an arcane duelist gains the arcane bond ability as a wizard, using a weapon as his bonded item, allowing him to cast any one additional spell that he knows once per day. He may not choose a familiar or other type of bonded item. He may Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction. Bardic Performance (move action, 20 rounds/day) Your performances can create magical effects. Combat Casting +4 to Concentration checks to cast while on the defensive. Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack. Combat Reflexes (7 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed. Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage. Disruptive +4 DC to cast defensively for those you threaten. Manyshot You can shoot two arrows as the first attack of a full attack action. Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet. Precise Shot You don't get -4 to hit when shooting or throwing into melee. Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2. Snap Shot Threaten squares within 5 feet of you when wielding a ranged weapon Caradwen level 9:
Caradwen Human bard (arcane duelist) 7/fighter (lore warden) 2 (Pathfinder Campaign Setting: Pathfinder Society Field Guide, Pathfinder RPG Advanced Player's Guide 80) CG Medium humanoid (human) Init +6; Senses Perception +10 -------------------- Defense -------------------- AC 22, touch 17, flat-footed 16 (+5 armor, +1 deflection, +6 Dex) hp 50 (9 HD; 7d8+2d10) Fort +6, Ref +12, Will +6 -------------------- Offense -------------------- Speed 30 ft. Melee mwk longsword +10/+5 (1d8+4/19-20) or . . scorpion whip +9/+4 (1d4+4) Ranged +1 darkwood composite longbow +13/+8 (1d8+7/×3) Special Attacks bardic performance 18 rounds/day (move action; bladethirst, distraction, fascinate [DC 15], inspire competence +3, inspire courage +2, rallying cry) Bard (Arcane Duelist) Spells Known (CL 7th; concentration +9) . . 3rd (1/day)—displacement, good hope . . 2nd (4/day)—allegro[UM], alter self, cat's grace, invisibility, mirror image . . 1st (5/day)—abundant ammunition[UC], comprehend languages, cure light wounds, feather fall, feather step[APG] (DC 13), liberating command[UC], saving finale[APG] (DC 13), vanish[APG] (DC 13) . . 0 (at will)—detect magic, light, mage hand, mending, message, prestidigitation, read magic -------------------- Statistics -------------------- Str 14, Dex 22, Con 11, Int 12, Wis 8, Cha 14 Base Atk +7; CMB +9; CMD 26 Feats Arcane Strike, Combat Casting, Combat Expertise, Combat Reflexes, Deadly Aim, Disruptive, Manyshot, Point-blank Shot, Precise Shot, Rapid Shot, Skill Focus (Use Magic Device), Snap Shot[UC], Weapon Focus (longbow) Traits teacher's pet Skills Acrobatics +17, Bluff +10, Diplomacy +13, Intimidate +6, Knowledge (arcana) +5, Knowledge (local) +10, Knowledge (religion) +12, Perception +10, Perform (oratory) +7, Perform (percussion instruments) +6, Sense Motive +8, Stealth +18, Survival +3, Use Magic Device +16 Languages Abyssal, Common SQ arcane bond - weapon Combat Gear cold iron arrows (20), cold iron arrows (30), potion of cure light wounds, potion of lesser restoration, potion of lesser restoration, scroll of darkvision, silver arrows (30), silver arrows (20), wand of gravity bow (50 charges), alchemist's fire, weapon blanch (adamantine), weapon blanch (ghost salt); Other Gear +1 mithral chain shirt, buckler, +1 darkwood composite longbow, arrows (40), blunt arrows (20), mwk longsword, scorpion whip, belt of incredible dexterity +2, cloak of resistance +1, efficient quiver, ioun torch ioun stone, ring of protection +1, masterwork backpack, waterskin, 292 gp, 3 sp, 1 cp -------------------- Special Abilities -------------------- Arcane Bond - Weapon (1/day) At 5th level, an arcane duelist gains the arcane bond ability as a wizard, using a weapon as his bonded item, allowing him to cast any one additional spell that he knows once per day. He may not choose a familiar or other type of bonded item. He may Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction. Bardic Performance (move action, 18 rounds/day) Your performances can create magical effects. Combat Casting +4 to Concentration checks to cast while on the defensive. Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack. Combat Reflexes (7 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed. Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage. Disruptive +4 DC to cast defensively for those you threaten. Ioun torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on). Construction
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Level 8:
Caradwen
Human Bard (Arcane Duelist) 7/Fighter (Lore Warden) 1 (Pathfinder Campaign Setting: Pathfinder Society Field Guide 0; Pathfinder RPG Advanced Player's Guide 0) CG Medium humanoid (human) Init +6; Senses Perception +10 -------------------- Defense -------------------- AC 20, touch 16, flat-footed 14 (+4 armor, +6 Dex) hp 44 (1d10+7d8) Fort +5, Ref +12, Will +6 -------------------- Offense -------------------- Speed 30 ft. Melee masterwork longsword +9/+4 (1d8+4/19-20) and . . scorpion whip +8/+3 (1d4+4) Ranged +1 darkwood composite longbow +13/+8 (1d8+10/×3) Special Attacks bardic performance 18 rounds/day (move action; bladethirst, distraction, fascinate, inspire competence +3, inspire courage +2, rallying cry) Bard (Arcane Duelist) Spells Known (CL 7th; concentration +9): . . 3rd (1/day)—displacement, good hope . . 2nd (4/day)—allegro{super}UM{/super}, alter self, cat's grace, invisibility, mirror image . . 1st (5/day)—abundant ammunition{super}UC{/super}, comprehend languages, cure light wounds, feather fall, feather step{super}APG{/super} (DC 13), liberating command{super}UC{/super}, saving finale{super}APG{/super} (DC 13), vanish{super}APG{/super} (DC 13) . . 0 (at will)—detect magic, light, mage hand, mending, message, prestidigitation, read magic -------------------- Statistics -------------------- Str 14, Dex 22, Con 11, Int 12, Wis 8, Cha 14 Base Atk +6; CMB +8; CMD 24 Feats Arcane Strike, Combat Casting, Combat Reflexes, Deadly Aim, Disruptive, Point-Blank Shot, Precise Shot, Rapid Shot, Skill Focus (Use Magic Device), Weapon Focus (longbow) Traits teacher's pet Skills Acrobatics +14, Bluff +10, Diplomacy +13, Intimidate +6, Knowledge (arcana) +5, Knowledge (local) +10, Knowledge (religion) +12, Perception +10, Perform (percussion instruments) +6, Sense Motive +8, Stealth +17, Survival +3, Use Magic Device +16 Languages Abyssal, Common SQ arcane bond - weapon Combat Gear cold iron arrows (20), cold iron arrows (30), potion of cure light wounds, potion of restoration, lesser, potion of restoration, lesser, scroll of darkvision, silver arrows (30), silver arrows (20), wand of gravity bow (50 charges), alchemist's fire, weapon blanch (adamantine), weapon blanch (ghost salt); Other Gear mithral chain shirt, buckler, +1 darkwood composite longbow, arrows (40), blunt arrows (20), masterwork longsword, scorpion whip, belt of incredible dexterity +2, cloak of resistance +1, efficient quiver, ioun torch ioun stone, backpack, masterwork, waterskin, 66 gp, 3 sp, 1 cp -------------------- Special Abilities -------------------- Arcane Bond - Weapon (1/day) At 5th level, an arcane duelist gains the arcane bond ability as a wizard, using a weapon as his bonded item, allowing him to cast any one additional spell that he knows once per day. He may not choose a familiar or other type of bonded item. He may Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction. Bardic Performance (move action, 18 rounds/day) Your performances can create magical effects. Combat Casting +4 to Concentration checks to cast while on the defensive. Combat Reflexes (7 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed. Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage. Disruptive +4 DC to cast defensively for those you threaten. Ioun torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on). Construction
Caradwen level7:
Caradwen
Construction
Caradwen lvl6:
Caradwen Human Bard (Arcane Duelist) 5/Fighter (Lore Warden) 1 CG Medium humanoid (human) Init +4; Senses Perception +8 -------------------- Defense -------------------- AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex) hp 34 (1d10+5d8) Fort +4, Ref +9, Will +5 -------------------- Offense -------------------- Speed 30 ft. Melee masterwork longsword +7 (1d8+2/19-20) and . . scorpion whip +6 (1d4+2) Ranged +1 darkwood composite longbow +10 (1d8+3/×3) Special Attacks bardic performance 14 rounds/day (distraction, fascinate, inspire competence +2, inspire courage +2, rallying cry) Bard (Arcane Duelist) Spells Known (CL 5th; concentration +7): 2nd (3/day)—allegro, invisibility, mirror image 1st (5/day)—cure light wounds, feather fall (DC 13), feather step (DC 13), liberating command, saving finale (DC 13), vanish 0 (at will)—detect magic, light, mage hand, mending, message, prestidigitation (DC 12), read magic -------------------- Statistics -------------------- Str 14, Dex 19, Con 11, Int 12, Wis 8, Cha 14 Base Atk +4; CMB +6; CMD 20 Feats Arcane Strike, Combat Casting, Deadly Aim, Point-Blank Shot, Precise Shot, Rapid Shot, Skill Focus (Use Magic Device), Weapon Focus (longbow) Traits teacher's pet Skills Acrobatics +8, Bluff +9, Diplomacy +11, Intimidate +6, Knowledge (arcana) +5, Knowledge (local) +9, Knowledge (religion) +11, Perception +8, Perform (percussion instruments) +6, Sense Motive +6, Stealth +10, Survival +3, Use Magic Device +14 Languages Abyssal, Common SQ arcane bond - weapon Combat Gear cold iron arrows (20), cold iron arrows (30), scroll of darkvision, silver arrows (30), silver arrows (20), wand of gravity bow (50 charges), alchemist's fire, weapon blanch (adamantine), weapon blanch (ghost salt); Other Gear chain shirt, buckler, +1 darkwood composite longbow, arrows (40), blunt arrows (20), masterwork longsword, scorpion whip, cloak of resistance +1, efficient quiver, ioun torch, backpack, masterwork, waterskin, 518 gp, 3 sp, 1 cp -------------------- Special Abilities -------------------- Arcane Bond - Weapon (1/day) At 5th level, an arcane duelist gains the arcane bond ability as a wizard, using a weapon as his bonded item, allowing him to cast any one additional spell that he knows once per day. He may not choose a familiar or other type of bonded item. He may Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction. Bardic Performance (standard action) (14 rounds/day) Your performances can create magical effects. Combat Casting +4 to Concentration checks to cast while on the defensive. Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage. Ioun torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on). Construction
The Carrion Notes:
Power Points gained: 1 -> Jam's Incentive :D
Hero Points: 1 -> Starting
Loot Link:
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