Sable Company Elite Marine

Captain Quan Jenkins's page

120 posts. Alias of OberonViking.


About Captain Quan Jenkins

Quan Jenkins
Hit points = 53
Net Damage taken: 16
5 The crab droid near the generator continues to spray Iggins and Jenkins position with autofire
17 The Crab droid near the generator sprays fire at Jenkins and Iggins
16 from explosion caused by Hunter Seeker Missile from Crab Droid.
22 HEALED by Rolin.

Noble 5
Human Male
Age 33
Height 198 cm
Weight 80 kg

Warrant Officer: Warrant officers are specialists in a given field. Once per encounter, a warrant officer gains a +5 insight bonus on one INT-based skill check.
Rank 2, Score 8-9
Requisition/Command bonus +2
Special Orders: 2 minor

Hit Points: 18+5+4+5+6+5x2con+5x1toughness =53
Fort: 19
Ref: 16
Will: 19
in Stormtrooper Armour

Array: 17, 15, 14, 13, 10, 9, +1, +1
Int 17 +1
Cha 15 
Wis 14 
Con 13 +1
Str 10
Dex 9

Skills
6 +4 (Int) +1 Human =11
Trained Skills
1. Deception +15 (Skill Focus)
2. Gather Info +10
3. Persuasion +15 (Skill Focus)
4. Knowledge (Bureaucracy) +11
5. Knowledge (Physical Sciences) +11
6. Knowledge (Social Sciences) +11
7. Knowledge (Tactics) +11
8. Knowledge (Technology) +11
9. Perception +9
10. Use Computer +11
11. Treat Injury +9
12. Mechanics - Skill Training +11

Noble talents
Born Leader: Once per encounter, as a swift action, you grant all allies within your line of sight a +1 insight bonus on attack rolls. The effect lasts for as long as they remain within line of sight of you. An ally loses this bonus immediately if line of sight is broken or if you are unconscious or dead.

Coordinate: A noble with this talent has a knack for getting people to work together. When you use this talent as a standard action, all allies within your line of sight grant an additional +1 bonus when they use the aid another action until the start of your next turn. [You may select this talent multiple times; each time you do, the bonus granted by the coordinate ability increases by +1 (to a maximum of +5).

Trust: You can give up your standard action to give one ally within your line of sight an extra standard action or move action on his next turn, to do with as he pleases. The ally does not lose the action if line of sight is broken.

Feats
1 Toughness: +1 hp/level
1 Skill Focus - Persuasion
3 Armour Proficiency (Light)

Bonus Feats
Starting: Linguist, Pistols
2 Skill Focus - Deception
4 Skill Training - Mechanics

Gear
Power packs 1
Bandolier 1
Grenades Adhesive 3
Grenades Stun 2
Grenades Ion 2
Grenades Smoke 1
Utility Belt 1
Blaster Carbine 1
Code Cylinder 1
Electrobinoculars 1
Stormtrooper Armour 1
Credit Chip 1
Credits 1
Binder Cuffs 4
Total Weight 16.5