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RPG Superstar 8 Season Star Voter, 9 Season Star Voter. FullStar Pathfinder Society GM. 155 posts (161 including aliases). 9 reviews. No lists. 1 wishlist. 11 Pathfinder Society characters. 2 aliases.


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Silver Crusade

I like great adventures and anything that feeds into that. That includes options for characters, because NPCs are characters too (mind = blown, I know).

Incidentally, can anyone recommend some 3PP love for a modern setting?

Silver Crusade

Go with whatever is going to be the most fun. The bolts work, just like crossbow bolts. If they're in the target when the spell wears off, 3d8 damage baby (Maybe a 25% chance of impaling a target)! If the spell wears off before then, I'd say they're much less accurate.

Silver Crusade

1 person marked this as a favorite.
Pillbug Toenibbler wrote:
{desperately attempts to lift Mew-Mew the Banhammer, Smasher of the Spamheim... fails} Still... not... worthy...


I flagged several.

Silver Crusade Star Voter Season 8, Star Voter Season 9

Neil Spicer wrote:
Your proposal spends a lot more time outlining how the PCs need to amass the alliances, knowledge, and resources to effectively combat the latter moreso than the former. And, in many ways, the thunderbird comes off sounding like it's the "villain" rather than the allied hags. So, your proposal doesn't quite do justice to the hags enough that they pervade the plot and the locale in a way that puts them front-and-center.

Question. Surely the suspicion mechanic does a lot to keep the hags as the central villains? Sure, there's a big fight with the thunderbird, but the suspicion mechanic makes the hags pervasive. I understand that you're talking about the write up, but I think Nick has managed to engage the players here in a way that makes the hags stand out?

Silver Crusade Star Voter Season 8, Star Voter Season 9

I love the strong image of Hyrantam, the city in the spires, that got me really excited.

I also think you brought a very strong design approach, with both sand box and scripted elements. This makes your adventure a resource as well as an adventure, which is why I would pay my hard earned money to add this to my collection.

Your sea dragon is nice. It's funny how we often think of success or failure and not success or greater success. This guy rewards careful players in a way I really like.

Jetstream bow, yes please. Thematic and useful.

I loved your pitch overall, well done and good luck.

Silver Crusade Star Voter Season 8, Star Voter Season 9

Certainly plenty of ideas here for a great underwater campaign. I love the corruption system and the back story. Good job and good luck.

Silver Crusade

Well, the giant monster template will be very useful. Giant dire rats, giant snow lions, that sort of thing.

You can also check out the Monsters by Terrain page on the PRD for more ideas. Especially check out Plains (Cold).

For the World Wound, I highly recommend reading Dave Gross's King of Chaos. It's not a reference book, but packed with cool ideas.

Silver Crusade Star Voter Season 8, Star Voter Season 9

Wolin wrote:
The mummy ooze gains temporary hit points equal to the five times amount of constitution damage dealt.

The mummy ooze gains temporary hit points equal to five times the amount of constitution damage dealt.

Nit picked :-)

Also, don't specifically mention the bodies in the opening line... there may be no bodies around it at all.

Silver Crusade Star Voter Season 8, Star Voter Season 9

Wolin wrote:

Lava really, really hurts. Bull Rushes and repositions are now more or less immediately lethal. It doesn't suit the low level thing where no one or very few people are flying.


Make it clearer how far down the lava is. Falling down there is going to kill you anyway, but just in case people *are* flying...

Good points Wolin, all of them! Thanks for the feedback.

Silver Crusade Star Voter Season 8, Star Voter Season 9

Here's one of my earlier concepts (because I'll keep the better ones for next year).

Volcanic Showdown

I did a few quick mockup sketches, then I did this digital mockup in MS Paint. I would have then done a proper pencil drawing on grid paper, inking and followed that with a clean up in Photoshop.

The basic concept is that the PCs, starting to the south, must take on a boss type who is standing on the magically supported platform (a chunk of floating rock). His minions surround him, attempting to stop the PCs advance. In the end I figured this would be too simple for the contest, and I couldn't tie it to one place that could really use a volcano map (Droskars Crag was my thinking, but that has a bunch of maps already).

Another issue was the elevations. Make it too steep and you bog down the game, too shallow and it gets boring. So this map works great at lower levels, but when everyone and their uncle can fly it looses much of its usefulness.

Silver Crusade Star Voter Season 8, Star Voter Season 9

Jarrett Sigler wrote:
Ghostly Tome

Wow! Thank you so much.

Silver Crusade Star Voter Season 8, Star Voter Season 9

I had some comments on the... um... what was I thinking again?

Nice creature.

What do you mean by "is used reflexively"?

Silver Crusade

Hey, great advice Ouroboros. I've given her an NPC friend to help her out a little too.

Silver Crusade

Thanks again Amanuensis! That enraged template is great.

I combined the two consume powers into one, which I think makes loads more sense and is more in line with my original concept:

Seething Aggression (Sp) a seething slime is empowered by the aggression of others. When a creature within 30 feet of a seething slime attempts an attack, uses the barbarian's rage ability, makes an Intimidate check or otherwise acts in a hostile manner, the seething slime gains 2 temporary hit points. For every 10 hit points gained this way, even if they are subsequently lost, the seething slime gains a +1 bonus to its Strength and Constitution. For every 2 points of Constitution gained, the seething slime gains 2 hit points per Hit Dice. A creature can attempt to calm their emotions by making a DC 14 Will save once per round, preventing this ability from triggering. Attempting this save also ends a barbarian's rage. The spell calm emotions removes all bonuses gained from seething aggression and represses this ability for the duration of the spell, but does not otherwise affect the seething slime.

I posted an updated version of the seething slime on the blog at Happy blog carnival!

Silver Crusade

Another monster approaches!

I'm wondering about its special abilities and weaknesses. My concept is that it's an ooze that grows stronger from aggression. For weaknesses I thought good or mithril would be great, but too hard to come by at a low level, so I went silver and sonic instead.

Viscous slime forms disparate shapes within its semitransparent green mass.
Seething Slime CR 3
XP 800
N Medium ooze
Init +0; Senses blindsight 30 ft.; Perception -3
----- Defense -----
AC 12, touch 10, flat-footed 12 (+0 Dex, +2 natural)
hp 25 (4d8+8);
Fort +3 , Ref +1, Will -2
Defensive Abilities amorphous; Immune acid, bludgeoning and piercing damage, ooze traits;
Weaknesses silver, sonic
----- Offense -----
Speed 20 ft., climb 10 ft., swim 40 ft.
Melee slam +4 (1d6+1 plus 1d6 acid)
Ranged spit +3 (1d4 acid)
----- Statistics -----
Str 12, Dex 10, Con 14, Int —, Wis 4, Cha 4
Base Atk +3; CMB +4; CMD 14 (can't be tripped)
Skills Climb +11, Swim +11
SQ consume aggression, amphibious, consume rage
----- Ecology -----
Environment any
Organization solitary or infestation (2–20)
Treasure none
----- Special Abilities -----
Consume Aggression (Sp) seething slime feeds off the aggression of its assailants. When hit by a melee attack, a seething slime magically heals 1d4 hit points. An attacking creature can attempt a DC 14 Will save to prevent this healing, effectively calming their emotions enough to prevent this ability from triggering. When this effect is active, the seething slime turns a darker shade of green.
Consume Rage (Sp) seething slime feeds off the rage of those around it. If a creature within 40 feet of a seething slime is in rage, the seething slime gains a +4 magical bonus to its Strength and Constitution, as well as a +2 morale bonus on Will saves. The increase to Constitution grants the seething slime 2 hit points per Hit Dice, but these disappear when the seething slime is no longer in range of a raging creature and are not lost first like temporary hit points. When this effect is active, the seething slime turns a darker shade of green.
Spit (Ex) seething slime can spit acidic saliva to a maximum range of 40 feet.

Seething slimes seek out the violent and hateful places of the world, feeding off the ire of those around them.

Silver Crusade Star Voter Season 8, Star Voter Season 9

Neil Spicer wrote: really need to start investing in the tools and knowledge which will allow you to do it in a professional, responsible, and prepared manner.

If I hadn't bought my hardcover copy of the Inner Sea Guide I'd be quite lost. And yes, there are some great wikis, but the Guide is the guide that guides! (It also has maps!)

Silver Crusade Star Voter Season 8, Star Voter Season 9

2 people marked this as a favorite.

Certainly many of you have more experience than I do, but I do think that design, by definition, is an iterative process that requires “feedback”. That feedback takes many forms, such as testing, gathering of opinions and research, which is fed back into the design. Managing this feedback effectively, while maintaining their “personal voice”, is a critical skill for a good designer. After all, we’re not designing in a vacuum; we’re designing for an audience whose opinion is important.

Feedback is already such an integral part of the contest; RPG SS would be nothing without the judges giving their feedback after each round. If feedback is really hurting the process, the contest or masking the true ability of the contestants, then that’s going to come to light at some point. Rather, I think that whatever feedback contestants are receiving from their pit-crews they’re assimilating and it’s making them better designers overall.

Silver Crusade

1 person marked this as a favorite.

I know there are a bunch of people playing 1-on-1 campaigns, and I'd love to hear about your experiences. What worked, what didn't, what would you try differently?

My wife and I started our 1-on-1 campaign yesterday. Honestly, we’ve been talking about playing for ages, but things finally fell into place. I knew I didn’t want to go rules heavy, even though my wife is an experienced player (her PFS character is at least a level above mine). So, for our first session, we didn’t even touch the dice. I’m hoping this also means we can quickly pick up the game at any time, just using the apps I have on my phone.

We started out with a Q&A. What did her character do? Did she have any family? How old was she? What was she good at, what was she bad at? Did she have friends? What about enemies? This built up the backstory, but it also helped us stat up her character. Taking a huge departure from the norm, we decided I’d keep her character sheet; she’d be playing blind, according to what she thought her character was good at, not what’s on the paper.

The questions quickly developed into a story. When my wife couldn’t quite decide on a name for her character, I said “Well, that’s because the day of your naming quest is fast approaching, upon which your name shall be decided.” Spiced with the sudden revelation of an unknown sister who had vanished during her own naming quest and the guilt of parents who had kept this a secret for so long and BANG, we had several plot hooks.

NPCs and pivotal monsters were also developed in the same way, all becoming firmly linked to the characters life and the story we’re telling.

It also rescued “mistakes”. At one point I introduced a character, Rujio, who it was later discovered would be taking his naming quest on the same day as my wife’s character.
“But if he’s taking the naming quest, why does he have a name?”
“Well, um? Drat!”
But we turned it into a big part of the story. Rujio was an upstart, a nonconformist who was a load of trouble; he’d even given himself a name, a practice unheard of in society.

This process made the whole game much more collaborative, so we’re both deeply invested in it after only a few hours of what was essentially character creation.

Silver Crusade

The unicorn in the main bestiary is here

Silver Crusade

Rusted Iron Games wrote:
Thank you to everyone who submitted your ideas. There were many more good ideas then my budget allowed me to select for development. I encourage everyone who submitted to continue pursuing freelance game design opportunities if that is your goal.

Thanks Russ! Good luck with the project!

Silver Crusade Star Voter Season 8, Star Voter Season 9

Battlefield sales must be going through the roof!

Silver Crusade Star Voter Season 8, Star Voter Season 9

Jeff Harris 982 wrote:
Ghostly Tome

Thanks Jeff!

Silver Crusade

Amanuensis wrote:
it doesn't make a lot of sense and it raises some issues (How do the individual creatures know to which swarm they belong? How do I know which swarm I'm attacking if two or more share the same square?).

I see it as a necessary abstraction, I usually keep my swarms adjacent to each other to make them one whole, and never in the same square (something I'll have to address specifically too). But the D&D Boardgame handles things a little differently, using one miniature, even a medium sized one, to represent a swarm that fills a 4 x 4 inch tile (YAY, spiders swarms in the Legend of Drizzt), so certainly your point is valid.

Silver Crusade

Amanuensis wrote:

Eye in a Jar:

- Since 'probe' is not defined under natural attacks, you need to specify what kind of attack it is and which kind of damage it deals. The poison entry says 'stab' as delivery method, but there is no stab attack listed.
- For an eye-based monster, I'd expect a racial bonus to Perception. Perhaps even a gaze or sight-based attack in place of a poison effect, though that would probably raise the creature's CR. And it's an easy design mistake to go with an option that is too obvious.

Thank you so much! I wasn't quite sure how to word the main attack or where to find more info, now I do.

Racial bonuses confuse me a little. I assume I just decide what racial bonuses to add in and write them up? How should I go about calculating this?

I really like the sight-based attack as an extension to this concept, something I’ll keep in mind.

Amanuensis wrote:

Plague Fly Swarm:

- Here I would have expected the ability to spread diseases, maybe even zombie rot.
- I'm also not sure why the swarms multiply - I would have thought that more flies equals a bigger swarm, not more swarms.

Ha, expect the unexpected. Seriously though, I suppose the name is misleading. Maybe Brain Fly Swarm…? I’ll have to think about it.

Mechanically, many swarms act as one big one, or at least that’s what I understand from the line in the swarm subtype:
“Larger swarms are represented by multiples of single swarms."

Thanks again, this was very useful feedback!

Silver Crusade Star Voter Season 8, Star Voter Season 9

Chris, I had to give your map a shout out on my blog. Your concept really leaves me feeling inspired. I think it's because I could easily see this location as the hub that connects to all the other places in a campaign. I think that didn't exactly work in your favour here, but I'm sure it will inspire other GMs in their own campaigns.

Push it to the max next year and blow everyone away.

Silver Crusade

Here's my next one. Not that I really have the time, but I'd love to work my way through the CRs.

This creature is similar to some existing creatures, but I like that it provides a variation on existing concepts at a lower CR.

A dreadful hum of buzzing wings emanates from a dark cloud of flying insects.
Plague Fly Swarm CR 1
XP 400
CE Fine vermin (swarm)
Init +4; Senses darkvision 60 ft., scent; Perception +8
----- Defense -----
AC 22, touch 22, flat-footed 10 (+4 Dex, +8 size)
hp 16 (2d8);
Fort +2, Ref +6, Will +0
Defensive Abilities swarm traits; Immune mind-affecting effects, weapon damage;
----- Offense -----
Speed 5 ft., fly 40 ft. (good)
Melee swarm (1d4)
Space 5 ft.; Reach 0 ft.
Special Attacks distraction (DC 10), infest corpse, rapid multiplication
----- Statistics -----
Str 1, Dex 18, Con 8, Int —, Wis 10, Cha 9
Base Atk +1; CMB —; CMD
Feats Lightning Reflexes
Skills Fly +5, Perception +8; Racial Modifiers +8 Perception
SQ swarm traits, vermin traits
----- Ecology -----
Environment any temperate or tropical and underground
Organization solitary, plague (2–4 swarms plus 2–7 plague fly zombies)
Treasure none
----- Special Abilities -----
Infest Corpse (Ex/Sp/Su) As a full round action, a plague fly swarm can infest a freshly deceased corpse of size Small or Medium. Larger corpses can be infested by multiple swarms, double the number of swarms for each size increment above Medium. In the following round, the corpse rises as a zombie. If the zombie is killed within a week, the swarm is also destroyed.
Rapid Multiplication (Ex/Sp/Su) A plague fly swarm multiplies quickly. After 1 week within a corpse, the swarm regains its full strength, including full hit points. After two weeks the corpse contains two swarms. After three weeks, the corpse contains four swarms. If the zombie host is destroyed, as a standard action, these swarms burst free of the corpse. After four weeks, the zombie corpse can no longer hold the swarms within it and bursts open, releasing four swarms. Swarms move as one but infest corpses independently.

Plague flies were likely a foul byproduct of long standing necrotic manifestations and the meddling of powerful necromancers. Individually, the flies are a nuisance, ever present where death lingers. When left unchecked, however, swarms of plague flies can quickly bring nations to their knees. More than one conquering militia has had their victory soured as legions of their enemies arose once more to do battle, surrounded by a roiling black cloud of flies.

Plague Fly Zombie

A plague fly zombie is a rotting creature infested with tiny flies that roil beneath its skin. Treat a plague fly zombie as a standard zombie, although it must contain an infestation of plague flies, which multiply as per the Rapid Multiplication ability, as described above. A randomly encountered plague fly zombie contains 1d4 plague fly swarms.

Silver Crusade

Suz, you have an idea you love and obvious passion. That's a great place to be. My two coppers, as someone who's had great ideas and passion and has learned to steer things better through trial and error:

Start small. Break your massive idea down into pieces. Find that one brilliant piece and make that. Make it yourself. If others like it, they'll want to help you. And you'll have proven your concept to them.

Write a Design Document. There are loads of great tutorials and blogs that explain what this is and how to use it. Write this first, and keep updating it as you go. It really, really helps to keep your aim straight and true. You'll probably find that you start steeling from this document to make your actual adventure.

Don't use Paizo's setting. Find a setting you can use, or make your own. I created Avernos for this purpose, and it has been a great ride. Kyrt-ryder certainly has a good idea too.

Get a compatibility license and self publish or find a third party publisher who likes what you've done. Sell your product (for real cash). The reason isn't the money. The money is your indicator of how much people like what you've done. Money also means you can make a more awesome product at the end of the day, market it properly and, to be honest, it's a great motivator. It also means that people will take you more seriously.

Good luck and keep us in the loop!

Silver Crusade

Thanks KoolKobold. I like the familiar idea! I'm going to have to write that up. As well as construction rules.

Silver Crusade

All the fun of RPG SS Season 9 has me inspired, so I decided to make some monsters of my own, which I'll now release into the wilds (mwahaha!!!). Please feel free to critique and post your own monster ideas. I figure any CR is fine, let's just practice what we've learned from Season 9.

My first monster is kind of a poor mans homunculus...

Spider like mechanical legs and a needle sharp probe jut out from the rim of a glass jar. Within the liquid, a single eye swims about.

Eye in a Jar CR 1/2
XP 200
Any alignment (same as creator) Tiny construct
Init +2; Senses darkvision 60 ft., low-light vision; Perception +1

----- Defense -----
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 10 (1d10+0);
Fort +0, Ref +2, Will +1
Defensive Abilities construct traits;

----- Offense -----
Speed 30 ft., climb 20 ft.
Melee probe +3 (1d6 plus poison)
Space 2-1/2 ft.; Reach 5 ft.

----- Statistics -----
Str 2, Dex 14, Con —, Int 2, Wis 12, Cha 5
Base Atk +1; CMB +1; CMD 7 (11 vs. trip)
Feats Weapon Finesse
Skills Climb +5, Perception +1, Stealth +10; Racial Modifiers +8 Climb
Languages Common (cannot speak);

----- Ecology -----
Environment any land
Organization solitary
Treasure none

----- Special Abilities -----
Poison (Ex) Stab—injury; save Fort DC 13; frequency 1/minute for 60 minutes; effect sleep for 1 minute; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus.
Eye of the Creator (Su) The eye within an eye in a jar maintains a magical link with its donor, if he or she still lives, allowing them to see anything the eye in a jar sees.

Many a suspicious mage has constructed an eye in a jar to watch over his lieutenants, sacrificing one of his own eyes for the ability to keep a constant watch on his affairs. Shrewder mages, however, prefer to use the eyes of trusted subordinates, or even monstrous allies, to ensure a constant vigil over their domain. A common punishment for a hapless watchman who neglects his duty is the removal of both eyes to be placed in separate jars. Should the unwilling donor die in the process of removing the eyes, the eye in a jar, although much less useful, can still be used as a sentry, in which case they are often instructed to trigger traps against any intruder.

Consummate spies, an eye in a jar is the perfect substitute for a casting of arcane eye, due to their longevity and their ability to travel to other planes of existence while maintaining the magical link to their donor.

Silver Crusade

1 person marked this as a favorite.

Thanks Kalindlara and Paris, that makes a whole lot of sense. Looking forward to sending in my submissions.

Silver Crusade

I've got a question, which I'm sure has been answered elsewhere, but how does the copyright work for our submissions? Could I, for example, post my submission on my blog once the issue comes out? Assuming of course that my submission was accepted. I appreciate that Wayfinder is free, and thus easy to share, but could I re-use anything I create (of course, without infringing on Paizo IP)?


Silver Crusade Star Voter Season 8, Star Voter Season 9

I love this, although I do think that there should be some mechanical tie in with the junk covered shell.

Also, how easy is it to remove an item once it's stuck to the shell? Especially after coral has grown over it.

I really like the living treasure chest aspect of this beastie, which would establish the scrapshell as a staple of any underwater adventure.

Silver Crusade

I've often wondered how I could tie all my player's character backstories together in a way that would really add value to the story and the campaign as a whole. A buddy of mine wrote a great post that addresses this, so I thought I'd share, especially because his solution would work perfectly with Pathfinder:

Hill Folks' DramaSystem as a Meta System


Silver Crusade

1 person marked this as a favorite.

You have a phoenix lily! I had to submit a pitch.

Silver Crusade *

Thanks John, I'll give it a few more weeks to percolate. I'm certainly looking forward to learning from the feedback.

Silver Crusade Star Voter Season 8, Star Voter Season 9

Captain Phoenix wrote:
Six of the eight maps I voted for made it through, and I'd say I'm not overly surprised by the 16 that got into round 3, they're all great. Okay, actually there's one I would have swapped out for another that didn't make it, but that just proves that there were many great maps, a great round! Surely the bards will sing of Season 9 for years to come.

By "bards" I mean Brigg ;-)

Silver Crusade Star Voter Season 8, Star Voter Season 9

Six of the eight maps I voted for made it through, and I'd say I'm not overly surprised by the 16 that got into round 3, they're all great. Okay, actually there's one I would have swapped out for another that didn't make it, but that just proves that there were many great maps, a great round! Surely the bards will sing of Season 9 for years to come.

Silver Crusade Star Voter Season 8, Star Voter Season 9

Dieben wrote:
Michael Hill wrote:
It's a shame I'm finding out about so many fun contests only as they're either in progress or already gone by. I suddenly find myself eager to jump into more contests immediately. :P

My 2cp, start working towards all the contests you know about now, your entry will be so much stronger for it. Consider it your training montage.

Silver Crusade *

John Compton wrote:
My intention is to perform another Open Call marathon after Gen Con, once the large number of new adventures is done.

John, do you have any idea around when this might be? The reason is that I have a second submission that's not quite done and I'm wondering if I should get on it to make the "marathon".

Andrew Hoskins wrote:
Go write up an awesome quest, then re-write it a few times until you can't think of a way to make it any better, then submit.

Totally agree with you Andrew.

Silver Crusade Star Voter Season 8, Star Voter Season 9

Have you heard about the One Page Dungeon Contest?

Happens in April 2016 next.

I recommend it, I even spawned a product — Lunatic Labyrinth — from my first entry, with a second in the final stages of review.

Silver Crusade Star Voter Season 8, Star Voter Season 9

Mike Kimmel wrote:
Our first tip is to establish a presence on the RPG Superstar forums...

... and have a great profile page.

Silver Crusade Star Voter Season 8, Star Voter Season 9

frank gori wrote:
The biggest hole in the logic of conspiracy theories is that people are really really crappy at keeping the secrets required to properly engage in a good plot.

"I've got a secret to tell you, but please don't tell anyone..." is usually how it starts.

Silver Crusade Star Voter Season 8, Star Voter Season 9

WOW. Just wow, nothing else.

I like the small added detail of the guide ropes, and... what a title!

Silver Crusade

Fire is always fun.

Just a thought, the final drop-off could be a ramp instead, maybe a broken bridge. The encounter will still end the same, but I think the image would be cooler.

Silver Crusade Star Voter Season 8, Star Voter Season 9

I've done a few maps in my time and, wow, just wow. This looks amazing, even if that isn't the point of this contest, kudos.

I do think more space to the south would be nice, and the forest could be replaced with an underground view of whatever lies below. So I wouldn't be at all surprised to see your map as a flip mat. You've thought up an evocative idea which, with a little reworking, would just rock.

Also, utility! This map works as an alternate entrance to any number of dungeons, as a camp, as a roadway encounter, even a druids henge. And I think you managed that without making a boring camp/henge/well/roadway.

Good job and がんばって

Silver Crusade Star Voter Season 8, Star Voter Season 9

1 person marked this as a favorite.

My two cents...

The rajah is a powerful man, and he'd be concerned for his personal safety. I'd expect to see some secret escape route, as well as his apartments and that of his harem or treasure room. I think you could still maintain this grand open balcony with it half the current size, and include all these details too. A map like that would get a load of use from my group, who recently took on a rakshasa in a similar setting. Heck, I know it would be the map I’d go to for every king, wizard-prince or similarly powerful NPC the party comes up against.

Silver Crusade Star Voter Season 8, Star Voter Season 9

I love this map because I can imagine running an encounter here in a number of ways:

  • Cross the bridge.
  • Defend the camp (the bridge is a barricade).
  • Rescue squatters from the rising flood before the dam (bridge) bursts.
  • You could easily split the map to run the top and bottom as two separate locations, I like that very much!

Silver Crusade Star Voter Season 8, Star Voter Season 9

My 2 cents. The crane is an awesome addition, as is the giant saw blade, except that they are both off to the side. If you had made them the central focus of the map I think this map would have rocked.

Also, if you made some space between building 5 and 6 you wouldn't be loosing that space, it would be perfect for more enemies to approach from that direction.

Good luck.

Silver Crusade Star Voter Season 8, Star Voter Season 9

I'd just like to point out... what an awesome location for an office!

Silver Crusade Star Voter Season 8, Star Voter Season 9

1 person marked this as a favorite.
Curaigh wrote:

Ghostly Tome

You're too kind.

There were a bunch of items on my keep list, they were (in alphabetical order):

  • Book of Remembered Locations
  • Compass of Distorted Geometry
  • Canvas of the Dreamer
  • Disks of the Solar Eclipse
  • Ebon Fury
  • Earthbind Manacles
  • Fray’s Fabulous Fireworks
  • Glove of the Severed Servant
  • Gown of Many Graves
  • Green Canary
  • Hide of the Hagfish
  • Lodestone Plate
  • Phantom Corsair Boots
  • Phase Strike Lenses
  • Primordial Fang
  • Psalter of Devotion
  • Rat-Scratch Cane
  • Sage’s Arquebus
  • Spirit-Catcher
  • Starsling Buckler
  • Watch of Borrowed Time

Hide of the Hagfish and Gown of Many Graves are two of my favorite items of all time, it's easy to see why they got into the top lot.

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