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Conversationally, it's interesting to me to register just how far from this style of Pathfinder I've shifted in the last couple of years. I'm not being critical. I loved the strategic-resource-wargame aspect of the game for a long time and both played and GM'ed this kind of game, often using mini's.
These days, my interest on both sides of the DM screen is much, much more in story and narrative tension than in simulation and game mechanics. I'd rather spend time with players working out back stories to their PCs and interesting "soft rule" advantages and disadvantages than have them grapple with questions of "viability."
It's a virtue of Pathfinder that it allows for but doesn't require this kind of simulation-calculation to be a blast.