Guilty as charged. I asked my question in all good faith, then got caught up in my argument. I really was curious about your perspective, so thanks for answering fully, despite my tone.
I will say that compared with a lot of folks in the RPG world, I'm not putting a ton of time into the game. I'm maybe just shifting more of my time away from stuff I used to do (creating worlds, cooking up adventures, grinding through stat blocks) and focusing it instead on this part.
Part of that is that I've become more and more comfortable running published adventures. I love home-grown campaigns and adventures, but this is one cool aspect of buying stuff - you can focus a bit more on getting ready for the performance at the table rather than all the writing.
(I do rewrite my purchased campaigns a lot -- even Slumbering Tsar, which is a masterpiece as written, was fun to homebrew a bit.)
One final-final thought: I've really come to love DMing. A couple of people have noted in this conversation that it's kind of a burden and 'taking a bullet for the team' to play from behind the screen. I hadn't thought of that.
That's maybe the most important thing that we should be talking about. As we try to make DMing better for PF players, how can we also make it funner and more rewarding for the DMs?