This is slightly off-topic, but the conversation here brings me back to a real wish-list item for me as a gamer.
I'd love for Paizo or someone else to create a Pathfinder setting and published adventures that accomplish the following:
1. The world is moderately scaled, so that the most powerful PCs and NPCs are around 12th level, perhaps with a few world-spanning good and bad NPCs as high as 20th level.
2. Given those limitations on power and magic, I'd like for the world to be a bit more coherent -- not an everything-and-the-kitchen-sink approach.
3. More adventure paths that aren't about saving the world. One of the problems of high-level play is that the stakes often have to be raised to Wagnerian scale by the AP's final chapters.
I get why Paizo's Golarion includes EVERYTHING -- it's a sandbox for a huge range of players and gaming groups.
And I get why Golarion needs to include play levels from 1st through epic.
And I think given given those commercial/creative parameters, Paizo has done a GREAT job with Golarion.
But I'd love to see a world that has a slighty more writerly, narratively coherent structure.
Maybe one or two big overarching themes (say, one dark lord emerging and one great invasion of orc hordes from the north) with plenty of room then at the low-to-mid range of play for sandboxing and intrigue.
And the rules for PCs would be pretty simple: The goal -- the "victory condition" is to graduate to being a powerful NPC, which happens when you hit 12th level or thereabouts...