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Yargin

Captain Gravid Book's page

25 posts. Alias of Dramatis Personae.

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About Captain Gravid Book

Human Ranger 1/Rogue 6
NE Medium humanoid
Init +9 ; Senses Perception +10
==DEFENSE==
AC 18, touch 15, flat-footed 18 (+3 armor, +5 dex)
hp 63 (6d8+1d10+14)
Fort +6, Ref +12, Will +3
Defensive Abilities Two-weapon Defense, Uncanny Dodge, Trap Sense, Rogue Evasion
==OFFENSE==
Spd 30 ft./x4
Melee +1 Rapier +8 1d6+4 18-20/x2
Melee +1 Rapier +8 1d6+4 18-20/x2
Special Attacks Point Blank Shot, Sneak Attack
==STATISTICS==
Str 14, Dex 20, Con 14, Int 16, Wis 12, Cha 16
Base Atk +5, Cmb +7
Feats Armor Proficiency (Light) (PFB 82), Deceitful (PFB 84), Improved Initiative (PFB 88), Leadership (PFB 89-90), Point Blank Shot (PFB 92), Shield Proficiency (PFB 94), Two-weapon Defense (PFB 96), Two-weapon Fighting (PFB 96)
Skills Acrobatics +14, Appraise +12, Bluff +14, Climb +12, Diplomacy +12, Disable Device +10, Disguise +11, Escape Artist +9, Handle Animal +7, Heal +5, Intimidate +12, Knowledge (geography) +7, Knowledge (seas) +9, Perception +10, Profession (cartographer) +7, Profession (sailor) +10, Ride +9 (water), Sense Motive +9, Sleight of Hand +10, Spellcraft +7, Stealth +11, Swim +12, Use Magic Device +11, Use Magic Device +11
Languages Chelaxian, Common
SQ Favored Enemy, Ranger Wild Empathy, Track, Trapfinding, Minor Magic
Combat Gear +1 Rapier, Leather +1
Other Gear Ring of Water Breathing
Class Abilities • UNCANNY DODGE - Retain your Dexterity bonus to AC (if any) even if caught flat-footed or struck by an invisible attacker. You still loses Dexterity bonus to AC if immobilized. (PFB 15).
• TRAP SENSE (+2) - +2 bonus on Reflex saves made to avoid traps and a +2 dodge bonus to AC against attacks made by traps. (PFB 15).
• FAVORED ENEMY - You have bonuses to Bluff, Perception, Sense Motive, and Survival checks as well as weapon attack and damage rolls used against the following creature types: Humanoid (human) (+2). (PFB 35-36).
• RANGER WEAPONS AND ARMOR - All simple and martial weapons, light armor and shields (but not tower shields). (PFB 35).
• RANGER WILD EMPATHY - Change animal attitudes in a way similar to Diplomacy. Check bonus equals 4. Animal must be within 30 ft.. (PFB 36).
• TRACK - Add half ranger level to Survival checks made to follow tracks. (PFB 36).
• ROGUE WEAPONS AND ARMOR - All simple weapons, hand crossbow, rapier, sap, shortbow, and short sword. All light armor, but no shield. (PFB 38).
• SNEAK ATTACK - Deal +3d6 sneak attack damage in addition to weapon damage any time the enemy is denied a dexterity bonus to AC or is flanked by the rogue. Ranged attacks must be within 30 feet to do sneak attack damage. (PFB 38).
• TRAPFINDING - The rogue can use the Perception skill to find traps whose DC is over 20. (PFB 38).
• ROGUE EVASION - If the rogue makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor and is not helpless. (PFB 39).
• ROGUE TALENT - You have chosen the following rogue talents: Combat Trick, Ledge Walker, Minor Magic.
- Combat Trick - You have selected the combat feat Improved Initiative. (PFA3 39).
- Ledge Walker - Move along narrow surfaces with Acrobatics without penalty. (PFA3 39).
- Minor Magic - You can cast Daze (PHB 3.5 217) 2/day. (PFA3 40). (PFB 39).
Traits • Fencer (Combat) - +1 bonus to attacks of opportunity with daggers, swords and similar weapons (PFCT 4)
• Natural-Born Leader (Social) - Cohorts and followers get +1 morale bonus vs. mind-effecting. You get +1 leadership score. (PFCT 6)



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