"What in the blue blazes..." For a few seconds, Captain Namrath's murmur was the only sound to break the silence even as flame washed over the structure and a cloud of black smoke curled into the morning air. Only then did the booming retort of the explosion reach you. Darvesch:
From what you know about siege weapons, those docks should have been outside the range of a normal trebuchet. There is little doubt in your mind that either the siege weapon, its ammunition, or both are enchanted. Rolls: K: Engineering
D 1d20 + 7 ⇒ (13) + 7 = 20 AA from Aerys A 1d20 + 8 ⇒ (4) + 8 = 12 Spellcraft DC 18
As a nearby sailor leads Ieana to her room, Namrath turns back to Isaac and Gelik. "Gentlemen, that does it for the Zephrys' 'luxury' accommodations I'm afraid. Even on a large vessel space is always tight. I can have some cots and hammocks placed in the ready room for you and Lord Hellhammer, otherwise it's the crew berths amidship."
Alis Kirmoon wrote: "My Prince, let's set sail for Port Eldarion, shall we?" Prince Tyralor looks to Captain Namrath, who had been standing quietly by, and gives him a silent nod. "Alright men," Namrath calls out loudly, "Signal the Lancer to depart, and follow her lead clockwise round the island and east to Port Eldarion. Give that shore a wide berth. Gentlemen, make sail!" As the men hop to, Namrath bows to Alis and says, "Enjoy your tour of the ship, your Highness, I will see to it that your companions are accommodated for the night. Lady Ourson, Ms. Nevah, the two of you are welcome to make use of my quarters for the evening. Lady Hlokenar, the first mate's quarters are your, hopefully she didn't leave it too messy this time. Professor d'Adora, the second mate has vacated his quarters for your benefit."
"Hmm..." Captain Namrath snaps his fingers, "Well I do suppose that preempts any contributions I might have added." Patting the black-haired half-elf on the back, he jokes, "The table is sturdy enough, but if you break any chairs or windows we'll have words." With a wink to Prince Tyralor, and the princess by his side the captain whispers, "You kids have fun now," and sees himself out, whistling an old jig as he goes. Present: Aerys, Alis, Darvesch, Gelik, Isaac, Lilyana, Lureene, Malandraenas, Priyya, Sasha, Tyralor Sense Motive DC 24 on Lureene (Alis, Darvesch, Priyya, Tyralor, Sasha):
You realize that Lureene isn't nearly as tired as she is letting on. Instead it seems like she really just didn't want to do any physical labor. At least not moving cargo anyway... Rolls: Sense Motive DC 24:
A 1d20 + 23 + 5 ⇒ (17) + 23 + 5 = 45 familiarity D 1d20 + 18 ⇒ (15) + 18 = 33 I 1d20 + 11 ⇒ (1) + 11 = 12 M 1d20 + 2 + 5 ⇒ (4) + 2 + 5 = 11 familiarity P 1d20 + 17 + 5 + 1 ⇒ (19) + 17 + 5 + 1 = 42 familiarity, not-attracted T 1d20 + 11 ⇒ (16) + 11 = 27 A 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6 not-attracted
From not far away, Captain Namrath laughs and nods knowingly at Maldrake. "Oh I wouldn't say that's so terrible a crime. Why even though my own daughter, Rosalia, has been married 10 years now, I can't help but smile when I think of a handsome couple finding a life together..." Perception DC 20 (Alis, Isaac, Priyya, Tyralor, Nimniel):
It isn't too terribly difficult to notice that Captain Namrath's gaze crosses Nimniel and Tyralor as he makes the comment. Rolls: Sense Motive Checks:
A 1d20 + 23 ⇒ (16) + 23 = 39 I 1d20 + 11 ⇒ (9) + 11 = 20 M 1d20 + 2 ⇒ (6) + 2 = 8 P 1d20 + 17 ⇒ (3) + 17 = 20 T 1d20 + 11 ⇒ (16) + 11 = 27 L 1d20 + 9 ⇒ (4) + 9 = 13
Captain Namrath struck the rail of the poop deck even as he peered thru his own spyglass. "Nim, this is no natural storm. I'll butter my hat if it's not the doing of the one in red." "Tyralor," the older man called out, watching the brute climb back onto the Falcata only to pulverize yet another slaver, "are you seeing this?" Rolls: great club 1d20 + 17 + 2 - 3 ⇒ (7) + 17 + 2 - 3 = 23 rage, power attack
1d10 + 13 + 3 + 9 + 2d6 ⇒ (7) + 13 + 3 + 9 + (3, 1) = 36 rage, 2H power attack, vicious
Theme: First Contact Captain Namrath stroke his beard and nods thoughtfully at the prince's plan. "If anyone can thaw a cool reception, it would be you. Aldarien, your team is ready?"
"HA!" Namrath slaps the ship's rail even as his first mate seems to wither beneath the attention like a flower in the noon-day sun. "Always good to have a secret weapon." The older officer eyes the tall lighthouse noting the atmospheric perspective and and scale of the structure. "Gods, Tyralor," he murmurs, "is it just me or is that 'lighthouse' big enough to house a compliment of giants? You don't suppose the Malatestans somehow established a presence here, do you?" "Well," he nods toward Nimniel who is hurriedly putting together an away team, "at least there's your secret weapon..."
Captain Namrath stepped up beside his first mate, Nimniel, even as he donned his coat and bicorn. The aging captain had been awakened by the nightwatch's cry, an honest-to-heaven lighthouse beaconing in the distance. "So after five months we finally see some sign of civilization. Here I thought we had arrived on some lost shore never to see another soul who didn't want to eat or ensorcell us..." Giving the stalwart young half-elven officer a firm pat on her shoulder, the captain said, "Helm, take us within sighting distance and have the crow's nest signal their watch. We need to get our bearings and find a port. I'll wake our liege..." Trusting to his capable, black-haired junior, the captain smoothed his well-trimmed, blonde-white beard and entered the gilded frame of the doorway leading to Prince Tyralor's quarters. With a firm rasp of his knuckles upon the hand-carved, veneer-inlaid door, he called out in a clear voice. "My lord, Prince Tyralor, we have sighted a lighthouse on a small island a few leagues ahead. The Zephrys and her crew arise even now and await your inspection. We will be within signal distance by daybreak — one hour" "So Wildethar is inhabited after all," he murmured to himself, unaware that the mighty galleon was nowhere near that fabled continent...
About Torsten BockStats:
NG male human
Level 3 Wizard (Wood elemental school, favored class) Init +2; Perception +4 ——Defense—— AC 13 (10 +2 dex +1 armor), touch 12, flat-footed 11, CMD 15 (17 vs. trip) hp 25 (3d6 +6 Con +3 Toughness +3 FCB) Fort +4 Ref +4 Will +5 (+6 vs. mind-affecting) ——Offense—— BAB +1 Melee +3 Range +3 CMB +3 Quarterstaff Attack: +3 Quarterstaff Damage: 1d6+3 20x2 B (or) Dagger Attack: +3 Dagger Damage: 1d4+2 19-20/x2 P/S 10’ range incr. if thrown Speed 35 ft. Special Attacks: Splintered Spear, create & throw a shortspear, +5/1d8+4 +1 bleed, 20/x3, 20’ range increment to 100’, 7/day ——Statistics—— Str 14, Dex 13(14), Con 14, Int 18, Wis 12, Cha 10 Class Abilities:
Flexible Enhancement (+1 Enh. to Dex, Con or Wis, change when preparing spells - presently added to Dex) Spells prepared 0) Dancing Lights, Detect Magic, Message, Prestidigitation 1) Animate Rope, Grease, Sleep, Mage Armor 2) Entangle, Fox's Cunning, one slot open Spells in spellbook 0) All 1) Air Bubble, Animate Rope, Charm Person, Dancing Darkness, Expeditious Excavation, Expeditious Retreat, Grease, Mage Armor, Obscuring Mist, Sleep, Vanish 2) Entangle, Fox's Cunning, Share Language, Stone Call Opposition school: Metal Skills:
Trained skills
Climb +3 Handle Animal +2 Heal +2 Knowledge (arcana) +9 Knowledge (geography) +10 Knowledge (history) +10 Knowledge (nature) +11 Perception +4 Ride +3 Spellcraft +10 Survival +8 Languages Common (Taldane) Draconic Hallit Giant Goblin Racial abilities:
+2 Int, L1 bonus feat, skilled Feats:
Spirit’s Gift (currently Stone)
Toughness Scribe Scroll Craft Wondrous Items Alertness (when familiar present) Traits:
Issian/Tough-Minded (+1 saves vs. mind-affecting)
Know the Land (+1 Knowledge (nature), +1 Survival & it is a class skill) Transmuter of Korada (+1 CL w/transmutation spells, 1/day Extend Spell on Fox’s Cunning) Headstrong (must stop or correct an action or argument against NG alignment or be shaken for 1 hour) Equipment:
Alpine alpenstock
Dagger Explorer’s outfit Armoured kilt Vest of resistance +1 Backpack (common) Bag of holding type 1 120 man-days trail rations Spellbook Flint and steel 40’ silk rope 2 waterskins 6 days grain goat feed Antitoxin 2*Potion of cure light wounds (CL 1) Bedroll 50’ string Fishhook Soap Tin tankard Spell component pouch Wand of burning hands (CL 2, 4 charges) Wand of magic missile (CL 3, 28 charges) 4 sp 1 cp description:
A fresh-faced 18-year old with ruddy skin, sandy hair and green eyes. He’s dressed in traditional coming of age embroidered woollens, slightly threadbare now, and accessorised with various bits and pieces he’s found useful in his travels so far, including an armoured kilt left at a pawnbroker.
Torsten speaks loudly by default with a slight Draconic accent - it’s the most common language on Claw Point. background:
Hailing from the remotest part of Brevoy, Claw Point, Torsten always wanted to leave his insular village. He devoured tales of the outside world from his occasional teacher, Ardith Coia, a wizard out of the forests of Iobaria. When he came of age he left on the first boat heading elsewhere. Really the first boat - he didn’t stop to change.
Since then he’s wandered picking up odd jobs until he made it to Restov. There Torsten stopped and made a small name for himself with his magic. Not so much money though and he’s more than ready to move on. He’s heard about fey and seen some in the distance but never met one. He’d really like to change that. Strauch, goat mauler familiar: N small/medium magical beast
Init +1; Senses low-light vision; Perception +6 Defense AC 15/14, touch 13/12, flat-footed 14/13 (+1 Dex, +3 natural, +1/0 size) hp 12 Fort +3, Ref +3, Will +3 Offense Speed 30 ft. Melee gore +3 (1d4+1) / +3 (1d6+3) Statistics Str 13/15, Dex 13, Con 12, Int 6, Wis 11, Cha 5 Base Atk +1; CMB +1; CMD 12/14 (16/18 vs. trip) Feats Nimble Moves Skills Acrobatics +1 (+5 when jumping), Climb +5/+6, Handle Animal -1, Heal +1, Knowledge (arcana 0, geography, history, & nature +1), Perception +6, Ride +2, Spellcraft +1, Survival +6 (+10 to find food); Racial Modifiers +4 Acrobatics when jumping, +4 Survival to find food Special: Alertness, improved evasion, share spells, empathic link Strauch is a poorly trained beast with a tendency to bully and steal when not in sight of his master. When Torsten’s eye is on him though butter wouldn’t melt in his mouth. build plans:
Retrain spirit's gift to point blank shot when possible. 5: Yuelral’s Blessing or Precise Shot, 5B: Fleeting Spell, 7: Persistent Spell. Not likely to multiclass or PrC. Spells for L4: Cat's Grace, Darkvision. |