Adventurer's Outfit 50 Gp
"Uniform" 100 Gp
MstWkChainShirt (150+100) 250 Gp
MstWk,Hvy,QuickDraw,Steel Shield (150+50+50+20) 270 Gp
-*Deflection ability on said shield +1000 Gp (+10 Lbs)
Troll Styptic (20 Dose) 1000 Gp
Bandoleer(X2) 4 Gp
Dagger 1Gp
Moneys left 220 Gp
Languages Common, Varisian
SQ ac bonus, scion of humanity, stunning fist (stun), unarmed strike
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Special Abilities
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AC Bonus +0 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Bravery +1 (Ex) +1 to Will save vs. Fear
Close-Quarters Thrower (Metal throwing shield) Attacks with selected weapons do not provoke attacks of opportunity
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Flurry of Blows +1/+1 (Ex) Make Flurry of Blows attack as a full rd action.
Fight for Liberty (3 rds) You inspire slaves to fight for freedom with a rousing battle cry. As a standard action, you may make a rallying cry with a DC 15 Perform (oratory) check. On a successful check, any unarmed ally within 30 feet who is able to hear you gains a +2 trait
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Scion of Humanity Count as a human for any effect related to race. Pass as human without using disguise.
Shield Focus +1 Shield AC
Stunning Fist (1/day) (DC 11) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This condition replaces stunning the target for 1 round, and a successful saving throw still negates the effect.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.