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Organized Play Member. 14 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


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The magic item Nail of Blood, does this allow a Wizard sitting in a plane of dead magic to cast Astral Projection as a way to keep himself safe while adventuring? What happens if you use a spell that isn't instantaneous, like permanent image? Does it cast but immediately be suppressed, or does it somehow work because of Nail of Blood?


Thanks! I was just curious what you thought about it. It essentially let's you cast a small amount of spells in dead magic zones


I'm curious how you would rule this: a wizard with the new nail of blood item from "People of the Wastes" companion book is on a dead magic plane of his making. He casts astral projection, since his physical form is still in a dead magic zone would his astral projection still be able to cast?


scary harpy wrote:

Lady-J,

I don't mind 3rd party. Meta Magic Mastery sounds good to me.

Thanks to everyone who responded.

I guess I'm looking for a prestige class that focuses on eschew material components, still spell and silence spell. Meta Magic Mastery might be close.

Thanks again.

Pact wizard archetype from Haunted Heroes Handbook has a metamagic reduction but for spells from their patron list


Thank you very much for the detailed analysis


I was discussing this with another player and they vehemently argued that the resonant power of a certain panoply (Trappings BAB bonus) is Ex and therefore immune to an AMF. I argued that because that Ex ability relies on Mental Focus, a Su ability, that an AMF would render it unusable as you would have no Mental Focus for it's ability. Could anyone weigh in on this?


I was discussing this with another player and they vehemently argued that the resonant power of a certain panoply (Trappings BAB bonus) is Ex and therefore immune to an AMF. I argued that because that Ex ability relies on Mental Focus, a Su ability, that an AMF would render it unusable as you would have no Mental Focus for it's ability. Could anyone weigh in on this?


I'm going to use an eidolon, because as of yet it's the only way I've found to be able to this so far.

Build an eidolon with trip, grab, and push. When you attack do you get all 3 abilities, and if you do which order do the resolve in? Because if you get all 3 and can decide the order you can do some drastic repositioning assuming everything works. You can trip, then grab with reach, and because of grapple rules you can now place the enemy on the opposite side of you adjacent, then push them towards your team.

Maybe I've misunderstood something regarding the special stuff triggered from an attack, what are your thoughts on this?


The Steel Refrain wrote:
CaptSnigs wrote:
What about a hospitaler, warrior of the holy light paladin with variant multiclass cavalier order of the star. Grab bracers of the merciful knight asap, take oath of charity for better heals to party, or fey foundling feat for healing self. Then two hand and have fun
I think OP has expressed a desire to avoid playing a paladin with his/her current group.

Last sentence, skipped it lol. My bad


What about a hospitaler, warrior of the holy light paladin with variant multiclass cavalier order of the star. Grab bracers of the merciful knight asap, take oath of charity for better heals to party, or fey foundling feat for healing self. Then two hand and have fun


so I could carry steel and make any weapon my party needed at that time?


Anyone?


If I took the False Focus feat and had a 100gp holy symbol tattoo, could I use fabricate to make items for free? As in if I have a 100gp piece of adamantine, could I Fabricate an adamantine Greatsword and NOT use up the piece of Adamantine?


I recently started playing pathfinder through PFS (first ever game). In my first session, I, as the Wizard, cast color spray into an enemy group that ambushed my party and with really good rolls made all 4 enemies unconscious, blinded and stunned for 8 rounds. Obviously my servants (I.e. band of martials I was adventuring with) began hacking at the downed opponents. Our GM is fairly new to GMing asked another GM running a different table if hitting an unconscious npc ended the unconsciousness, to which the other GM said yes.

That brings me to my questions, does my teammate doing damage actually wake up someone I so gloriously trounced? And does that in effect make the 2d4 turns I originally had to roll for useless because my teammates end it early by doing their jobs? BTW sorry if this answer is somewhere here on the boards, I searched and could find no answer to this particular case, magically induced unconsciousness being overridden by a simple melee attack.

Full Name

Ondes

Race

Elf

Classes/Levels

Wizard (teleportation) 8

Gender

Male

Age

133

Alignment

Neutral Good

Location

The Barony of Andamara

Languages

Common, Elven, Dwarven, Aklo, Giant, Gnome, Sylvan

Occupation

Magister of Andamara

Strength 10
Dexterity 14
Constitution 13
Intelligence 23
Wisdom 10
Charisma 9