scary harpy wrote:
Pact wizard archetype from Haunted Heroes Handbook has a metamagic reduction but for spells from their patron list
I was discussing this with another player and they vehemently argued that the resonant power of a certain panoply (Trappings BAB bonus) is Ex and therefore immune to an AMF. I argued that because that Ex ability relies on Mental Focus, a Su ability, that an AMF would render it unusable as you would have no Mental Focus for it's ability. Could anyone weigh in on this?
I was discussing this with another player and they vehemently argued that the resonant power of a certain panoply (Trappings BAB bonus) is Ex and therefore immune to an AMF. I argued that because that Ex ability relies on Mental Focus, a Su ability, that an AMF would render it unusable as you would have no Mental Focus for it's ability. Could anyone weigh in on this?
I'm going to use an eidolon, because as of yet it's the only way I've found to be able to this so far. Build an eidolon with trip, grab, and push. When you attack do you get all 3 abilities, and if you do which order do the resolve in? Because if you get all 3 and can decide the order you can do some drastic repositioning assuming everything works. You can trip, then grab with reach, and because of grapple rules you can now place the enemy on the opposite side of you adjacent, then push them towards your team. Maybe I've misunderstood something regarding the special stuff triggered from an attack, what are your thoughts on this?
The Steel Refrain wrote:
Last sentence, skipped it lol. My bad
I recently started playing pathfinder through PFS (first ever game). In my first session, I, as the Wizard, cast color spray into an enemy group that ambushed my party and with really good rolls made all 4 enemies unconscious, blinded and stunned for 8 rounds. Obviously my servants (I.e. band of martials I was adventuring with) began hacking at the downed opponents. Our GM is fairly new to GMing asked another GM running a different table if hitting an unconscious npc ended the unconsciousness, to which the other GM said yes. That brings me to my questions, does my teammate doing damage actually wake up someone I so gloriously trounced? And does that in effect make the 2d4 turns I originally had to roll for useless because my teammates end it early by doing their jobs? BTW sorry if this answer is somewhere here on the boards, I searched and could find no answer to this particular case, magically induced unconsciousness being overridden by a simple melee attack.
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