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Profile
About Capt. Mayvar RolstonBACKGROUND Spoiler:
Born (as far as he knows) an orphan on the Hutt-controlled planet of Nar Shadaa, Mayvar quickly learned how to live among the scum of the galaxy. Already fast-talking his way out of problems by the time he was eight standard years old, it did not take long for a local Hutt crime lord to notice him and take him in.
Realizing as he grew up that he would never get ahead in life working as a thug for a crime lord, Mayvar eventually cut loose (much to the Hutt's chagrin) and, along with the help of some local spacers, invested in an old hunk of junk transport to begin his budding smuggling enterprise. It wasn't long after, however, that his crew decided they didn't like some of his philanthropic ways and abandoned him on a rock somewhere in the Outer Rim. Surviving with nothing but his wits and a few minor pieces of equipment, what kept Mayvar going was knowing that one day, he would exact his revenge on the ones who did this to him. After a year, Mayvar was starting to give up hope. But lo and behold, in an incredibly unlikely turn of events, a transport flew into the planet's atmosphere, close enough so that Mayvar's comm could connect and make a cry for help. A member of that old religion of the Jedi might say that the transport passing by was no mere coincidence, but part of Rolston's destiny. Of course, Mayvar wouldn't believe in that mumbo-jumbo. A month later he had been dropped off yet again in the Outer Rim (but on an inhabited planet this time), ready to return the favour to his old crew, and looking to once again do what he does best: smuggling. STATISTICS
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Captain Mayvar Rolston
Medium Human scoundrel 1 Destiny ?; Force 5 Init +6; Senses Perception +4 Languages Basic, Huttese --- Defenses Ref 14 (flat-footed 13), Fort 15, Will 11 hp 22; Threshold 15 --- Speed 6 squares Melee unarmed +0 Ranged heavy blaster pistol +2 (3d8+1) Ranged hold-out blaster +2 (3d4+1) Base Atk +0; Grp +0 Atk Options Point Blank Shot Special Actions Precise Shot --- Abilities Str 10, Dex 12, Con 18, Int 12, Wis 9, Cha 12 Talents Spacehound Feats Point Blank Shot, Precise Shot, Skill Focus (Gather Information), Weapon Proficiency (pistols, simple weapons) Skills Deception +6, Gather Information +11, Initiative +6, Perception +4, Persuasion +6, Pilot +6 XP 0 EQUIPMENT
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Pockets
- Short-range comlink - Credit chip Hip Holster - Heavy blaster pistol Concealed Holster - Hold-out blaster Licenses - Captain's Accredited License Credits - 450 SHIP
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Koensayr ILH-KK Citadel-Class Cruiser Resolute
Colossal space transport Init -4; Senses Perception +5 Defense Ref 15 (flat-footed 14), Fort 26; +14 armor hp 120; DR 15; SR 30; Threshold 76 Speed fly 12 squares (max. velocity 830 km/h), fly 3 squares (starship scale) Fighting Space 12x12 or 1 square (starship scale); Cover total Base Atk +0; Grp +36 Atk Options autofire (laser cannons) Abilities Str 42, Dex 12, Con --, Int 12 Skills Initiative -4, Mechanics +5, Perception +5, Pilot -4, Use Computer +5 Crew 3 (normal); Passengers 14 Cargo 50 tons; Consumables 6 months; Carried Craft 2 starfighters Payload 12 medium concussion missiles Hyperdrive x2, navicomputer Availability Licensed; Cost 205,000 (120,000 used) Laser Cannons (gunner)
Ion Cannons (gunner)
Medium concussion missiles (pilot)
Tractor beam (pilot)
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