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The Rake

Cap'n Jose Monkamuck's page

278 posts (454 including aliases). No reviews. No lists. No wishlists. 4 aliases.

Threads


I’m currently running a Pathfinder game on Saturdays and I have said I would allow some material from 3.x to be updated to Pathfinder, subject to approval of course. One player already took advantage of that by bringing in a Dragonfire Adept from the Dragon Magic book. This isn’t about that conversion, although anyone who wants to see the changes I made I’ll happily post or email it.

This thread is about another player. One of the players (who is currently playing a monk) asked if there were any good ninja classes. Now you can play a really good ninja by just re-skinning the rogue. If you really want to take 1 level of fighter so you are visibly competent using any martial weapon and all armors, plus 1 or 2 levels of monk so you can beat people with your unarmed attacks. Still people want an actual ninja class, and I answered his question honestly. To me in all the 3.0 and 3.5 books I’ve looked in, including OGL books, I’ve only seen 2 ninja-esque classes that were remotely good. In the Rokugan book there is a core ninja class with some very interesting abilities (int bonus to initiative, 5 x con mod to base speed and a dodge pool that can be divided among multiple opponents are the only ones I can remember.) The other is a 3.0 class called the Ninja of the Crescent Moon. It has some of the coolest abilities over, but is BROKEN. Fighter’s BAB, all saves good saves, 1d6 sneak attack at every odd level, monk AC bonus, minimum of two special abilities per level. You can see the problem. Still it is one I used to love some of the concepts from (especially always sneaky).

He liked the sound of it too and wanted to try to get that updated. I told him there were only 1 or 2 people in the world who could teach him. Thanks to a deck of wonderous things managed to find and convince one of those people. So I wanted opinions on my update of the class:

Requirements:
BAB: +6
Feats: Improved Unarmed Attack, Deflect Arrows, Quickdraw
Stealth: 10 ranks
Other: Evasion class feature, must have a teacher

Stats:
HD d8
BAB: rogue’s
Fort: bad
Ref: good
Will: bad

1st: 1d6 Sneak attack, Monk AC, poison use
2nd: Improved Evasion
3rd: 1d6 sneak attack
4th: fast climb
5th: 1d6 sneak attack
6th: Silencing Attack
7th: 1d6 sneak attack
8th: fast sneak
9th: 1d6 sneak attack
10th:Always Sneaky, Blindsense 10ft radius

Sneak attack: As per rogue

Monk AC: AC bonus as a monk of his level or stacks with existing monk levels.

Poison Use: as per assassin

Improved Evasion: as per rogue

Fast Climb: the character is an expert at climbing quickly and carefully. He can climb at one-half normal speed without taking a -5 penalty and may always take 10 on climb checks. He may choose to take a -10 penalty to climb at his normal movement speed. Further he does not lose his dexterity bonus to AC while climbing.

Silencing Attack: When making a sneak attack the rogue may attempt to silence his target. The target is allowed a fort save DC 10 + class level + int. The effect lasts for 1 round.

Fast Sneak: You can move at your full move while using stealth without taking a penalty, and you are not penalized for hiding quickly when observers are distracted. You may take a -20 penalty to run while sneaking.

Blindsense: You are attuned to your surroundings and able to detect the slightest changes in them. This provides you Blindsense in a 10ft radius.

Always Sneaky: You are considered to be taking 10 on sneak at all times unless you specifically state otherwise. If an opponent is distracted or unable to see you at any time they must roll again to locate you. You can hide even if you have no cover or concealment of any kind, but this is at a -20 penalty. The penalty for taking a sniping shot is reduced to -10.

I took away most of the weird stuff (like being able to hypnotize people with complicated hand gestures or being able to ethereal jaunt).
Let me know what you all think. Is it too powerful? Not powerful enough? Any abilities it seems like they should have?

Oh, and all abilities are extrodinary abilities.


As has been mentioned in a few other threads in addition to the Pathfinder game I run on Saturdays, I am also currently running a game using the Anima system on Tuesdays. That will soon be coming to an end. Not that I will cease running on Tuesdays, but I've done as much with the Anima game as I feel I want to.

So this thread will be dedicated to the new campaign I am working on for Tuesdays. I will be using the GURPS system, current looking at 200 point characters, 50 points of disadvantages and 5 poins of quirks. Each character must be human and must be from Earth. They can be from past, present or future. It can be an earth with magic or an earth with psychics.

The characters will all wake up togather with only the cloths on their backs and no idea how they got there. "There" will prove to be a landscape completely barren of life with a modern day town in the distance. From there survival will be up to their skills and luck.

The inspiration for this game will be taken from many places, virtually all of which fall into the horror or post-apocalyptic categories. Some of the main inspirations are 28 Day Later, Zombieland, Resident Evil, Biomeet-Necter (manga) and the horror manga of Junji Ito. It's going to be gruesome.

Currently there are 12 players expected to be in the game. It was 11 but Tanis expressed an interest in joining, and is one of the only players I would allow to do so. I am encouraging the players to post journals using this thread. Audience participation would be most welcome. If you have suggestions for horrible things for them to come across in their journey through a destroyed world please feel free, just put in a spoiler tag. Any of my players who read spoiler tags will be docked exp. Also if you have any suggestions for the players go ahead and make them. They will need the help.

I expect a character death or two in the first session. While I’ll do my best to not try and trick the characters into getting killed, it will still be a dangerous world. One wrong move could kill you and anyone nearby.


**Before reading or posting on this thread please understand that it is NOT a place to complain about the GM killing your favorite character or being unfair in the game.**

Something that has been bothering me for a while now as I have run into it several times is an occational lack of basic courtesy by GMs. Mainly I'm refering to GMs who can't make a session for whatever reason but don't bother to tell the players ahead of time, or explain/appologize for what happened afterwards.

The players are planning their time around the game and all their plans are screwed up when the GM doesn't show. I personally feel I have a commitment to my players to at an absolute minimum let them know as soon as humanly possible when a game has to be canceled. Unless you are in the hospital or prison it's simply a matter of picking up your cell phone and calling someone in the group to say "no game today".

The worst example of GM and frankly player discourtesy I've ever seen involved a fairly large gaming group. A very limited number of the players got togather (including the current GM) to decide on a new game and to only invite their very favorite players. the majority of the group was not invited to this meet, the details of what happened where kept secret so that no one would actually have to tell anyone to thier face that there was a complaint. Further those not invited to the new game were never told when the current game would end, and in fact were were rediculed and insulted when they asked about what was going on.

I myself am not and have not been a perfect player or GM. I will admit that when I was younger I was not as mature or entertaining as a player as I am now. I also understand that thing happen in RL that over rule running a game. Still a simple call saying it is canceled or an appology and brief explanation afterwards doesn't seem to much to ask.

What is the basic level of courtesy you expect from the other people you play with? For the players out there what sort of courtesy to you expect from your GM? For the GM's what sort of courtesy do you feel you owe the players, and for that matter what courtesies do you feel they owe you in return?


Alright you pack o’ wenches and wastrels belly yerselves up to the bar and find something to occupy yer bootlickers. If yer lucky the panty-waste snot-rag manning it won’t have water the horse piss down too much. It’s time for this lady to spin ya a few tales o’ violence and intrigue, mainly violence.

Now a little bit about big ole me. My daddy was Jose Monkamuck. A well reknowned captain o’ tha sea. O’ course unlike the rest of me family I hate the water. Still I’ve followed in his footsteps a bit. I swear by Kord, even if I don’t have the patience to be chantin’ for his help. I sell my sword and not a bloody thing else. So I’ll spin my tales fer free as you all get hammered into unconsciousness.

((I'm looking forward to Silent Man running Kingmaker, and I'm ready to go.))


This is a campaign journal for a Rifts game I am in on Saturday mornings. It will of course be written in the character's own voice. I'll reveal more of her background as things go on, as this is not the first campaign I've played the character in. I hope anyone who reads this enjoys it and feel free to post.

The title of the thread is due to the fact that the character over several campaigns has gotten tired of people attacking, manipulating and generally just messing with her. She is nice most of the time, but her temper has worn a little thin over the years.


Well, I'm back to running 3.5 D&D with a whole new group. It's one of the best groups I've run for so far, and I'm looking forward to it. The campaign setting is about 30 or so years after my last D&D campaign ended. Several of the players seemed very interested in having a campaign journal, so hopefully you all will get to see the player perspective on all this. So let’s introduce our cast:

Wiz is a human wizard. He is a nice guy and so far the only party member to prove himself to be very good. He grew up on a farm located near the Valley of the Mage. He is a follower of Ian, although not the most devoted one so far. His familiar is a celestial hawk. His desire for knowledge has and probably will again lead him to some dangerous situations. It’ll be interesting to see how he develops.

Droodad is a female human druid (also the only female player). She has so far shown a great fondness for nature and animals, but that doesn’t seem to extend to intelligent creatures quite as much. She is a childhood friend of Wiz, although her family isn’t originally from the area.

Kitty is an anthropomorphic tiger monk. He was captured as a child for experimentation by the father of Ryzzym Jaderanai. When Ryzzym and his companions fought and killed Ryzzym’s father he was freed. He grew up in Furyondy, in the city where Ryzzym created his magic guild.

Sneaky is the son of Ryzzym Jaderanai. He was a drow rogue/sorcerer. He has however quite the game recently.

Silent Man is a swordsage who unbeknownst to the party was raised by goblins. He rarely talks to others, and has yet to tell anyone his name. He does seem to get along pretty well with Kitty. So far the only one to turn in a back story, and weird one. I hope to have fun with it.

Magic Girl is a human favored soul of Ian/warmage and is going for mystic theurge. She is the primary healer of the party, although Droodad is close to as good. The player likes the character, but hasn’t really gotten into the character’s background so far, but still very handy to have around.

Tin Man is a human knight. Tough as nails, but not the most dangerous opponent in the part. He’ll makes an excellent tank once he figures out the tactics for one. He also has some of the worst luck at die rolls I’ve ever seen.

I’ll be posting their adventures so far as the week goes on. Hopefully I’ll be caught up by next Saturday, but we’ll see.


Ah Rifts, a world of so many possibilities. It will be interesting to see which way the characters choose to take this game. This is my first time as a GM to run Rifts, and I want to shape the story to what the players are interested in. I am willing to allow a wide variety of characters, powers, gear and other fun things, as time will show. So lets meet our fun cast of characters, these names may be subject to change. Most of the players were in my D&D game; the name in parenthesis is their character from that game.

Smiley is a grackle tooth mechanic. A grackle tooth is a 9 and ½ foot tall lizard like humanoid. They have a sunny disposition, an innate fascination with mechanical devices and a love of big guns. They are also mega-damage creatures with supernatural strength. He is a Rifts native and was born somewhere in the magic zone. (Sandra)

The Borg is a full conversion cyborg, albeit one designed to look human. Like the terminator he has actual flesh growing on the outside so he looks fully human, at least until he sticks his repair arm out of his chest. His face is modeled off the ancient pre-rifts actor named Brad Pit. He has a cybernetic stomach and programmable taste buds, so it’s a bad idea to let him do the cooking. A friendly enough if private fellow whose avoids rifts and lay lines whenever possible. He has some training as a medic and mechanic. He is also a Rifts native, although he has yet to tell anyone where he hails from.

Doc will probably soon revive her old nicknames of mind squeegee woman and the Teflon princess. She is a mindmelter and doctor with some skill in cybernetics. This is the second character of this type the player has played in a rifts game, and she wants to stay with what she knows. She is friendly and easily bored, which explains why she wants to travel with this jokers. She is also native to rifts, from somewhere in the Coalition territory, although she didn’t stay there long. (Daniel)

The Fan Lady is a latent psychic from the modern day world. She fell into Rifts by accident and is still somewhat confused about what this place is. It’s not clear whether she comes from an alternate earth or simply from the past. She is adapting pretty well to her new circumstances, although her friends are trying to break her of the habit of trying to mind read everyone she comes across. Most of her powers are not only not under her control, but actually completely unknown at this point. She earned a living before coming to rifts by making a variety of arts and crafts. From paintings to leatherworking she can make quite a few things with her hands. She is also a practitioner of the martial art Lian Moa, The art of the Beautiful Devil. (Serine and The Journalist)

The Goblin Pilot is a goblin from a world peopled mostly by fae creatures. His world has achieved technology equivalent to that of Rifts and he is feeling right at home. Like Fan Lady he also stumbled through a random portal and is trying to pick things up as he goes along. He pilots a Sampson power armor that he picked for it’s looks and to which he wants to add a chainsaw arm. It will be interesting to see how he pimps out his ride. (Logan)

Our story begins with Smiley and The Borg. They had ended up at the edge of coalition territory being hunted by patrols. With their armor damaged and their guns beginning to run low on ammo they were forced to flee into the magic zone. They had finally lost their pursuers and had time to stop and gather their thoughts when they heard a loud tone echoing through the woods. They headed over to investigate.

Coming around the trees in the way they saw that a pre-rifts vehicle had crashed head on into a tree. The tone was some sort of horn that the vehicle was equipped with and the driver lay across the steering wheel unconscious. The Borg immediately rushes up to try and check to see if she was injured and bring her around with smelling salts. Fan Lady comes to find what seems to be a medic who looks like Brad Pit checking to see if she is okay. At first everything seems like what you might expect to see after waking up from an accident. That is until a huge scaled hand reach under the damage hood of her car and cut off the horn. As her eyes traveled up the arm her panic grew until he was face to face with a huge scaled mouth. This was more than enough to cause her to flip out. Despite her frantic struggles the seat belt kept her from going anywhere or injuring herself further.

A very confusing conversation left her realizing that she was not in her own world, or maybe was, but at least was not in her own time. She watched in shock as Smiley lifted her car with ease and then set it down again after straightening a bent axel with his bare hands. The motor was trashed, but after shifting the car into neutral and rigging a harness from seat belts the trio now had a handy grackle tooth drawn wagon. Of course now the question becomes where to go in it. Both Smiley and The Borg want to get out of the Magic Zone as fast a possible. Eventually they settle on attempting to reach a city named Magister that they’ve heard about in he NE section of the Magic Zone. If they travel north before turning east they can avoid most of the laylines and nodes, but not all of them.

They are trying to avoid trouble, but predictably trouble finds them. The Borg walks alongside the car keeping a look out while Smiley drags it and Fan Lady steers, so unsurprisingly it’s The Borg that spots movement in the bushes. He immediately turns and fires a warning shot, which attracts Smiley’s attention. Fan Lady is unfortunately to preoccupied with trying to understand her situation that she doesn’t notice the action. Unfortunately the warning shot doesn’t deter the five strange creatures that come bounding out of the foliage. The creatures have the body of a dog, although one the size of a great dane, but they are hairless and have long snake necks and narrow vicious looking heads. Four of them charge Smiley and The Borg, two at each, biting fiercely, although not for significant damage. The fifth however goes for the car, and the rather squishy Fan Lady inside. She is surprised as the snake like head punches through the door of the car as if it was of paper. Moving back as much as she can leaves her just barely out of reach of the powerful jaws.

While The Borg tries to hose his two attacks with his laser cannon, Smiley brings his railgun into play as he tries to rescue the Fan Lady. Fan Lady pulls out one of the fans she has been trained to use as a weapon, but it merely bounces off the creature trying to reach her. The creature tries push further forward after this tasty morsel and shoves its shoulders and forelegs through the door, only to be frustrated in its attack by some sort of invisible force field that springs up between Fan Lady and it. It doesn’t get a second chance as another blast from Smiley’s railgun cuts it in half. Only one of the creatures actually manages to run away alive.

Earlier that day Smiley noticed a small tanning and leatherworking kit in Fan Lady’s car, so at his suggestion she sets about trying to skin the creatures with a vibro dagger he provided. After several hours of work she had a small jacket that could protect her at least a little, very little.

From here the trio continued their travels further north until they came across the first lay-line they would have to cross to get where they were headed. The Fan Lady found the glowing ribbon of light an incredibly sight, but her two friends looked more worried than awed. To the surprise of all three as they started to cross a small town simple appeared beside them. This was one of the fade towns that Smiley and The Borg had heard rumors of. It proved to be a friendly enough place, although not without it’s dangers. They met one individual who had gotten trapped in the town for six weeks when it faded out. This was one of the reasons they decide to limit their stay to only one night. The other reason was a surprising find by The Borg. It turns out that one person in the town had a mostly intact skelebot. It was an old model, but apparently had only sustained damage from a single shot that disabled it. He traded a gun worth far, far less than the damage robot for it along with a map of the nearby area. Despite this Fan Lady was not about to leave the town until she had had a shower and gotten to sleep in a real bed for the first time in weeks.

They made it without trouble for the next day or two until an unexpected cliff blocked their path. Rather than trying to scale the three-story cliff face they decided to follow it east until it got lower. When they finally decided to try and get over the now 7-foot embankment they can see that it is a large clearing in the surrounding woods. The clearing is filled with bright purple and yellow flowers similar to orchids. Thinking this a harmless enough place Smiley simply lifts up the car and places it in the field at the top of the low cliff. To his shock there is a set of four popping sounds and the car rapidly begins to settle lower. To the trio’s dismay the flowers seem to be literally eating the tires off the car. Needless to say Smiley grabs the car and pulls it back down as quickly as he can. They try cutting the flowers off with a vibro dagger, which seems to work until they notice that the stems are rapidly regrowing and the fallen blossoms are growing roots that sink quickly into the group. Since they do not have any sort of napalm or plasma the party simply detours around the clearing and marks the location for later pyrotechnics.


This thread is for the campaign setting I am running. This is not a journal, GM or player. Instead it is a place where I am my players can put up information about the setting and some of the things going on there. I will also included a few interesting stories from my original compaign, and possibly even a few from the current one that happened before the journals started.

A lot of what will be going up is area description, character descriptions and stats, monster descriptions and stats and bits of history for the setting. The original setting it based on three a map of Oerth from the greyhawk campaign info, stories told by friends (mainly Turin) of old campaigns and my own imaginations.

PLEASE if anyone has any comments, suggestions, stories, characters or anything else feel free to comment. I am more than willing to steal stuff to use in my campaign. Also if anyone wants to use from here for their campaign, you have my permission, just let me know about it. I think it would be very cool if this could become some sort of shared campaign world. Hope you all enjoy reading about it.


This is the GM’s journal for a campaign I am currently running every Saturday. The journals Serine is Queen and A Heroic Epoch are both based on this campaign. It is set in a version of Greyhawk that has been drastically changed by previous campaigns. Among other things a meteor annihilated Greyhawk city itself.

The original alterations to the setting came from a game that Turin ran, along with his story of old campaigns and a beloved character or two of my own. It was then further modified when I ran my first long term D&D campaign. The campaign played every week for roughly two and a half years, going all the way from level 3 to as high as level 29. Mind you that’s character levels, some character picked up a few templates as they went that would put them as high as 34-35 ecl possibly. The current campaign is around level 12 and has been going on for a bit more than a year now. Most of the time it has run every other week, but we have switched to weekly. So a run down of characters:

Serine (female human paladin)

This character has been the focus of much attention recently as it was revealed that she is the daughter of the King and Queen of Furyondy. Since Furyondy was conquered by the Empire of Iuz around the time she was born this has caused some problems. This crew of adventurers has been attempting to incite rebellion in one of the provinces so that she can hopefully attain her rightful throne.

Serine can be a very abrasive person, although her heart is in the right place. She is not quite as comfortable about command as some of her companions, but she is smart enough to put them in charge of the tasks that they are best at. If she has good advisors and helpers should could make a good queen, although she has to get her kingdom back first.

The same person as The Journalist plays serine.

Quarion (male elven fighter/rogue/order of the bow initiate)

Quarion is an archer of significant skill and cunning. He is also a master of stealth and cunning. While he is somewhat more fragile than some of his companions, he can pump out an awesome amount of damage in a short time with his bow.

He can be counted as one of the more quiet and unassuming members of the group, but he isn’t afraid to speak up when necessary. He and the Lady Serine are engaged and deeply in love. Recently it was revealed that he is actually of very, very high rank from a nation of elves who have a great dislike for non-elves. Originally the Lady Serine as a servant hired him before the two fell in love.

The Great (male half-elf incarnum user, can’t remember exact classes)

Ah The Great, a man of force, verve and panache. He is an excellent fighter although not quite the most impressive one in the group. He is also an excellent leader, speaker and thinks very quickly on his feet. Unfortunately he can also be arrogant, make that very, very, very arrogant. Those who have heard his exploits have probably come to know him well. He has been instrumental recently in recruiting allies and securing help.

He is the son of a noble elf from an elven city in Furyondy. He is party of an order that taught him how to harness incarnum and is closely associated with a merchant house he is part of. He is a great friend of a dwarf named Belkin and the two of them have recently been working on constructing a fortress as a gift to his order. He has a number of personal followers that he has called to aid the group in their efforts. One of these is a mystical theurge who is his cousin and the love of his life. The two are quite devoted to each other.

Ryzzym (male drow wizard/sorcerer/ultimate magus)

A very random person, and somewhat dangerous to have as a friend. Ryzzym tends to be very hot tempered and prone to doing strange things, as well as being famed for his “friendly fire” incidents. Still he is a loyal companion whose magical abilities are formidable. His personal appearance was somewhat altered due to imbibing some fey wine. Whenever he prepares to cast a spell his hair stands on end and crackles with energy. At all times his eyes are flat black and leak a thick black substance (if you’ve seen Heroes season 2, yes I stole it from there). This plus his race makes him a very, very intimidating individual, although it is usually disguised magically.

Ryzzym’s background is very much tied into the recent history of the Drow. About 60-70 years ago the goddess Lolth was slain. This threw the race into confusion, disorder and eventually civil war. In the mean time sensing a power vacuum most of the other major powers of the underdark attacked. In the end most of the various powers were greatly weakened and the Drow were almost exterminated. Those who were secretly good or neutral (a very, very small minority) united under the leadership of a half-drow woman named Mirri. Ryzzym eventually joined up with these survivors and has slowly followed the path of good. He is however very anxious because his father is likely still alive. His father was a very, very powerful wizard and the head teacher at the wizard’s school in one of the great Drow cities. Ryzzym wonders if and when his father will track him down, and to what purpose.

Bobby and Dave (male gnome wizard and a dagger)

Bobby is a young and outgoing gnome studying the ways of wizardry. He is also very, very good at it. He mainly focuses on illusion spells, but has recently been branching out into other areas of magic. He is also the most unusual looking member of the group. He has very expensive, nicely made clothes and wears a 6000gp non-magical circlet the group found while adventuring. His teeth appear to be made out of platinum, he has small horns on his forehead and he can change the color of his skin at will to anything he can think of. The last few abilities are a result of the same fey wine that changed Ryzzym. As a result most people talking with him for the first time keep expecting to be introduced to hookers, which he would never do. In a fight Bobby relies on spells rather than armor to save him (his AC is 15 I think). Various blur, blink, invisibility and illusion spells keep him mostly out of trouble, along with his tendency to not be a major target until too late.

It’s impossible to talk about Bobby without also mentioning his dagger, Dave. Dave is an intelligent talking dagger. He is also a “drug addict”. To be specific he seems to be addicted to having poison coated on his blade. While poison is on there he acts high, when it isn’t he while sniffle, whine, plead, cajole and doing anything else needed to get it put on. He has a number of powers related to poison, and the ability to guide is user in how to make a lot of different poison (most of which are home brewed and no in the PH). As Quarion once said “He’s the most useful and competent drug addict I’ve ever seen.”

Sandra (female fang dragon)

Sandra is the daughter of the goddess Barbara and a fang dragon named Dimortigon. Thanks to her father’s magic she is full-blooded dragon, and one growing far faster than time would normally allow. Her divine inheritance from her mother helps her as a fighter and spell caster. Her father’s magic also allows her to take the shape of a human, and not even a True Seeing can penetrate the transformation. She is tough and competent fighter, as well as almost the only source of healing for the group.

Sandra recently went through a very dark time in her life. The group she was with led her to do some very evil things and now she seeks redemption. She doesn’t want to be pure as driven snow, just not quite as evil. How far this will take her remains to be seen, especially as a powerful servant of her mother’s has come to the rebellion’s aid and is watching her very closely.

Sandra is the character from the thread It’s Good to be Bad, a Player’s Perspective, which was another game I was running at the same time. Her mother Barbara was a character that the player had in my previous campaign.

Daniel (male half-elf weretiger rogue)

Daniel is the son of the famous adventurers Turin and Ivy. Turin is known as the Lord of Stormwood and very reclusive and dangerous halfling. Ivy was an elf who’s current where about are known only to a few. Daniel himself is very big, tough, strong, sneaky, and skilled and a coward. Despite his cowardice he will occasionally stand his ground when the situation calls for it, but he never likes to. Other than that he is a very playful and quiet individual who likes to clown around in tiger form.

Daniel is a childhood friend of Sandra, since their parents were adventuring partners and very close even after they retired. He never went quite as far down that dark path as Sandra did, but he has no real interest in the light either. His father had a reputation for being a bit of a psychopath despite not being evil, as well as the disturbing habit of eating the hearts of his fallen foes. While Daniel has not yet shown his father’s psychotic tendencies he has shown his father’s liking for the taste of freshly slain hearts.

Daniel is the son of two of the characters from my previous campaign. Ivy was the character of Daniel’s current player and Turin of course was the character of Turin the Mad whom all of you have come to know and love. Turin was I believe the grandson of the character who inspired his current online alias. On an ironic note, Sandra’s player is male and Daniel’s player is female.

TBA (good question)

One of our players is currently between characters. He has posted on the boards as Yoda was Right and is playing is Crew 2 and know there as Ebil M. Once I know what he is playing I will try to post about it.

I will be putting up what the characters have been doing and are currently up to later. I will say this about my GMing style; my goal is to build a story with the group and for everyone to have fun. I very rarely kill characters, although I will sometimes. I will definitely kill characters for gross stupidity without hesitation. In my game I also decided that to receive a True Resurrection you have to have earned the right to one, and so far no one has. This gives the players plenty of incentive to try and stay alive. The game is also high powered, with extra feats, skill points and very good stats. I am also more than willing to allow OGL books. Despite rarely killing characters, characters are very frequently beat to within an inch of their lives. I consider a good fight one in which the players won, but half are unconscious and the rest a picking up their missing teeth.

I would be quite happy to get any sort of suggestions, comments, concerns and advice from all you wonderful people on the boards. I will happily take suggestions and use them if I like them and think they’ll fit the game. Hope you all have fun reading this.


Well Lads and Lasses, it has been an impressive victory for the Admiral and his loyal captains. Yes, I am now the admiral of my very own seven-ship fleet. This wussy little “Crimson Fleet” has been captured and Far Shore is safe.

We spent the last few months building up the village to prepare for this attack. Some of our more last minute changes were the addition of some nets to block the harbor mouth. Plus two stone huts at the outcroppings to raise a lower the net, as well as keep watch. Somewhere along the way blabbermouth managed to find herself a griffin named buttercup, which she wanted to ride into battle.

As we were putting up these little changes Da Fighter mentioned an idea he had heard somewhere, probably a bar. He suggested that one of us take the cloak of the manta and go under the ships and use Lady Tightbutt’s admantine sword to cut the keels out from under them.

After listening to Lady Tightbutt whine for a while about the fact that she didn’t want someone to accidentally lose the sword that she never uses and that she is too fragile to do it herself, the Journalist and I remembered our fun little water breathing spells. Since one casting would keep the whole lot of us from drowning for 3 hours each, we decided to just go after the keels together. We made sure that we stayed in the watch towers at the entrance to the cove once we thought the attack was close. To back us up we made sure that each tower had at least two villagers on watch at all times, plus the fastest runners were stationed there to take word to the village of the attack. Once the pirates showed up we would take out several ships from underwater, then take over the flagship.

Unfortunately the Crimson Fleet decided not to play along with this plan. We saw the huge fog bank roll up in the middle of the night, so the I assumed it was them using magic to cover their arrival. We immediately got ready and set out while making sure to send the runner to the village. As we climbed down the rocks we noticed something we hadn’t thought of, although we should have. The sorry b*stards were sending out launches instead of bringing the ships in. Plus I and some others spotted several figures standing on the flagship that were definitely not usual crew.

This called for an immediate change of plans. Instead of sinking ships that only had skeleton crews on them, I decided we would head directly to the flagship and take out their heavy hitters before they could get deployed. It was the classic tactic of cutting off the head. I took the time to call on a few blessings of Kord on the way there. Sir Ineptus was the first to get to the ship, by a slim margin. He crawled partway onto the ship, hoping to hide. I got there next and was far less subtle. I jumped onto deck and shouted “jump overboard, there’s only sharks there”.

On the deck was Vanthas, looking much uglier than I had heard about before, some sailors and four archers. They were joined rather quickly by three demons and eventually some sort of spell caster. The Journalist took to the air, and Vanthas quickly followed her, thinking her an easy target. Da Fighter, Sir Ineptus and me dispatched two of the three demons in short order and with little injury besides some sort damn vines. You try so hard to keep yourself clean and then stuff sprouts anyway.

Up in the air, Vanthas managed to seriously put the hurt on the Journalist, including using poison to take out almost all her spell casting. Unfortunately for him Buttercup flew down and ripped off the tips of his fingers on his better hand. This sent him fleeing back to the ship.

By the time Vanthas got to the ship, some Spellcaster had stepped out on deck. This promptly got him charged by Sir Hexen who ripped him a new one, of course his return attack did the same to Sir Inpetus. When the archers finally got in their attacks on Sir Ineptus almost putting him under. Lady Tightbutt was replying to the arrow volleys with fireballs, but hadn’t managed to take any of them out yet. I threw a dispel magic over my shoulder at the mage as I turned to deal with the last demon. That plus Da Fighter’s javelin finished off the spell caster before he could do much besides smack Sit Ineptus around.

The Journalist rallied enough to swing down and heal Sir Ineptus with her remaining powers before grabbing some trinket and disappearing. Sir Ineptus took cover from the archers in the cabin. Da Fighter was working on finishing off the annoying buggers as I took care of the last demon, when Vanthas finally returned to the ship.

He pulled out some huge pearl looking thing just before Sir Ineptus emerged from the cabin and chopped him in half. The pearl dropped and started spewing out some sort of acid stuff. Da Fighter recognized it from some cove they went to before I joined the group. He had Torsin slap him with a fly spell, grabbed the damn thing and head out to sea at speed. In the meantime I hopped on Buttercup and me and Blabbermouth head back to town to help against the longboats. Sir Ineptus and Lady Tightbutt stayed on the ships to put out the flames and take over the remaining ones from the skeleton crews they had aboard.

It’s a good thing that Da Fighter flew off with that pearl, it drove everyone on the longboats nuts so they killed each other. It’s only his quick thinking that saved the town from the same fate. The only thing that actually reached the town were four flesh golems, which emerged from the water only to get dowsed with about 20 gallons of alchemist fire each.
In the end not a single one of us even went unconscious. No Farshore inhabitant was even scratched. Not a single pirate managed to escape alive. We have 5 more ships, for a total of seven in our fleet. I am now the admiral of the Farshore Navy. Each of our little crew has their own ship and crew. I of course kept the sea wyvern. I call that a total and overwhelming victory.


Welcome ladies and gentlemen to the world of Oerth. It's a world many you will know in one form or another, but this one is quite different. It is a land scarred by the wars of both men and gods. Most of the old gods are dead and new ones are slowly rising to take their place. It is still world of great heroes, whose power is immense. Unfortunately for our group of "adventurers".

Not all those who adventure are good a heart. In fact our intrepid little band is work on being as far from good as possible. They intend to slaughter, massacre, steal and destroy their way to riches and glory. Few of them are truly evil yet, but they are slipping at great speed. Let's hope they manage to stay away from those great and powerful good two-shoes. So lets introduce out little band:

The Dragon is the daughter of a former adventurer and now goddess on the side of good. Her father was a Fang Dragon that her mother befriended and dallied with. A spell of her father’s granted her full dragon status, and the ability to age quickly as she grows in experience. The spell also granted her the ability to assume human form. She could be a great force of evil, assuming that her mother doesn’t find out.

Pandora is a beautiful lady, if you can get over the fact that her heart no longer beats. Once she was a young paladin in the service of good, but during a traumatic battle she was driven too far and snapped. She killed many before her former friends slew her, but Nerull offered her a second chance. She arose as a Death Knight to server her new god in the cause of death and slaughter.

The Assassin is a suspicious, vicious and paranoid man. He excels at his job and is well respected in his guild for his ability, but not for his personality. It’s quite possible that he may soon be in more danger from his irritated comrades than his future victims.

The Puppet master is a skilled manipulator. He can talk and lie his way out of many situations. Quite a few of which his companions got him into. He has some magic at his disposal, most of which focus on clouding and manipulating the minds of those around him. Hopefully his abilities will be able to keep him and his compatriots from being hoisted by their own petard.

Sucky was once and loyal soldier in the service of a temple of Ehlonna. Unfortunately a rare and powerful poison that the Assassin managed to get a hold of turned her into a succubus. She has come to rather enjoy her new form and is beginning to explore its abilities. She is also beginning to study arcane magics; she may someday be a wielder of great power.

Wannabe is many things. He is an anthropomorphic panther. He is a half-dragon. He is a fighter and a warmage. Unfortunately he is so many things that he is not especially good at anything. Still he can be useful from time to time.

Mister Kitty on the other hand is a very different proposition. He is the child of two very powerful former adventurers. From his mother he inherited grace and a penchant for sneaking around. From his father he inherited the abilities of a weretiger along with a habit of ripping out his enemy’s hearts and eating them.

Recently this brave band of villains slaughtered an entire temple of Ehlonna to retrieve a scroll. They delivered it to the man that they occasionally look for, but not before noticing that was written in an ancient form of Abyssal. After getting paid they await a new quest in which to practice their villainy.


Greatings lads and lasses, I am Captain Jose Monkamuck. I may not be the brightest box in the crayon, but I'm wise soul underneath. I shall attempted to share with you my recent experiences in the wide world.

It all began when I was hanging out at the arena providing a spot of healing for those gladiators silly enough to actually get injured, when I met two new comers. One was rather stuff individual going by the name of "The Brutard" who had decided to retire from adventuring to pursue a career in the Arena. Frankly the candy as*ed tighwad will be luck to last a week, but his friend was a decent sort.

Owen Da Fighter is a competent, if not especially impressive individual and part of an adventuring party. Of course any retirement in an adventuring party is also an opening for new memebers. As I was bored out of my skull just sitting around the arena healing people, I leapt at the new opportunity.

Shortly there after I was introduced to Livinia Vanderboern. A suprisingly tough young noble lady. Frankly spoils the whole image of the nobility being pansy a$$es. Still I doubt most of her extended relatives could find their backside with a map and navigator. Then I was introduced to the rest of the adventuring crew.

Sir Ineptus is a big brawny type, and like most you could probably fit his brain in thimble. I will admit that the boy can beat face pretty well, too bad that's about all he's good for. Apparently he's also got a thing for REALLY older ladies. At least the lad has enough sense to worship a strong diety like Kord.

Lady Tightbutt may not be her real name, but it's what the crew has come to call her. An elven mage, who recently took up the vows of some silly a$$ed god named apollo. Not sure who he is but he somes to be one of the lovely dovey healer types. BAH. As mage she may be fragile, but I'd be rather respectful of the power she is packing. She also happens to be the older lady that sir Ineptus is into, much to her distaste. Unlike her taste in gods, her taste in men is rather good, so poor sir Ineptus will not have much of a chance. Although frankly the only approach that will likely ever for him on any woman is the good old "cash in hand".

Owen Da Fighter is, surprise surprise, a fighter. He tends to weild a variety of weapons to suite the situation, and is pretty competent. Although from what I've heard he can also be very inaccurate, but i've yet to see it. Something of a glass jaw sorry to say. Still he is a follower of Kord, so that says something for him.

Rounding out our party is a druid. A fairly comely lass, although usually far too furry for my taste. I didn't catch her name at the time, and haven't had a chance since. She spent most of the time on the ship either in her cabin, or trying to stand the worst case of sea sickness I've ever heard of. Her retching could be heard for miles, actually managed to frighten away the sea gulls.

As for myself I spent several years training to beat things to death with my bear hands before I entered the temple of Kord for training. Ah Kord. The only worthwhile god for adventurers. After all every fight is a form of worship. In his name I shall beat, pummel, gouge, spit, and cheap shot with glee and abandon all who draw my wrath. Go ahead, mock my god, you look like you could with a good a$$ whooping.



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