First, thanks for giving it a little read.
As for magic. I basically have very little magic in the system. No magic using classes. I do however have some feats the allow for the casting a single spell-like ability. 99% of which are based on Pathfinder spells, and none are battle-related. They are tied to ones race, High Men and Elves can have some limited healing, and ability to read minds for instance. Elves can use an ability like turn undead to keep wraiths at bay, and commune with nature. Dwarves can take feats that allow them to cast open or to use a very limited version of the bards perform.
NPC wizards, sorcerers, as well as other more powerful creatures will have limited spell casting. I just havent gotten there yet. I may create a dark spell list to pull from.
Spheres of Power looks real promising. thanks for the tip. Ill be picking it up too!
As for expanding the level cap, I'll consider it. How high do you think players should go, without adjusting the rules?
Without adjusting the rules, I'd say 10 is pretty much the limit to hang onto the feel you are after. Many will say otherwise, but the primary arguments against going past 6th in P6 type games is spell access. I think 10th is like a half capstone; 1 advanced rogue talent, a third favored enemy, etc.
On another subject, I like your armor as DR and base AC system. However, I think the DR is a bit low. I wouldn't trade my +4 Dex bonus for one point of DR. I know it's hard to balance, but it's a good trope of this brand of fantasy that the light fighting, swashbuckling heroes, put on the heavy stuff and gird for war...because armor can save your life! I don't know, maybe it fortifies against crits?