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Cinder Wolf

CanisDirus's page

Goblin Squad Member. Pathfinder Adventure Path Subscriber. FullStarFullStarFullStarFullStar Pathfinder Society GM. 801 posts (932 including aliases). 1 review. 4 lists. 2 wishlists. 19 Pathfinder Society characters. 2 aliases.

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My new favorite module!


I ran this for some very experienced players recently, and the more I prepared in advance, the more excited I was.

Unlike many modules which are dungeon-delves or where everything is seemingly preordained in the module itself, The Midnight Mirror presents the story in such a way that the PCs can take almost any approach, any order of events, and the story remains coherent and tight.

(My players caught the subtle "butcher, baker, candlestick maker" bit, and thought that was a neat joke to slip in under the radar, by the by)

Many times in PFS scenarios and some other modules, a rich backstory is developed that the GM gets to read and enjoy, but there are no good opportunities for the PCs to learn about it, and the motivations behind NPCs and their involvement in the story - Midnight Mirror has those connections in spades, and my players (especially the ones who were more investigation-focused than combat-focused) loved digging into the history of Karpad and the Shae/Kayal of the past and the present.

I only have two criticisms of the module, neither enough to warrant less than a 5-star review from me:

1 - Stats for Stepan would be nice, in case the PCs decide to turn on him, or if Nicasor goes for him and the PCs are engaged to try and protect him.

2 - One of my players caught a potential plot hole:

If those trapped inside the mirror do not age as part of their eternal imprisonment, how is it that Manar and Sorin were born/aged inside the mirror? Is it just that people brought in from outside don't age, but those born within can be born, age, and die? That bugged some of my players for hours after they finished the module and had convinced Stepan to raise Sorin as his own.

I found this module to be rich in story, and flexible in terms of numbers of combats depending on the PCs' approach - a more diplomatic group (like mine) could talk through many encounters, whereas a more aggressive party would be able to enjoy fighting through everything, and the story would still be solid.

As the title of this review says - this is now my favorite Pathfinder RPG module!

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