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Smaar Janderfut

CanisDirus's page

Goblin Squad Member. RPG Superstar 9 Season Marathon Voter. Pathfinder Card Game Subscriber. FullStarFullStarFullStarFullStarFullStar Venture-Captain, Indiana—Bloomington. 1,319 posts (1,956 including aliases). 15 reviews. 4 lists. 2 wishlists. 45 Pathfinder Society characters. 5 aliases.


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Silver Crusade ***** Venture-Captain, Indiana—Bloomington aka CanisDirus

Congratulations to all!

Silver Crusade ***** Venture-Captain, Indiana—Bloomington aka CanisDirus

@Martin: It doesn't say that, actually, which is why I asked.

Page 22 wrote:

During this encounter, the collection of crystalline

disks has 100 hit points and 8 hardness (sonic damage
deals full damage)

As for the Crysmals, I think someone answered that further up-thread, but I'm on a mobile device right now so I can't easily check.

Silver Crusade ***** Venture-Captain, Indiana—Bloomington aka CanisDirus

1 person marked this as FAQ candidate.

Request - Clarifications on the Inner Sea Pirate prestige class from the "Pirates of the Inner Sea" Player Companion.

Here is the relevant thread detailing that the PrC is missing its HD. Also missing is a clarification on whether page 24 or 25 in Pirates of the Inner Sea is correct as to when Pirate Tricks are obtained.

Here is some commentary noting an AP NPC with this prestige class and his stats. In it, the AP suggests that the chart on Page 25 of Pirates of the Inner Sea is correct and the text on Page 24 is wrong. It also confirms what James Jacobs said about the class having d8 HD.

Thanks very much in advance.

Silver Crusade

Pathfinder Card Game Subscriber

Part of me is hoping that this is a callback to two Season 0 scenarios!

Silver Crusade

1 person marked this as a favorite.
Pathfinder Card Game Subscriber

All I can say right now is (redacted redacted redacted redacted)!!!!!

*deep breath*

(Redacted redacted redacted redacted redacted redacted)!

:D

Silver Crusade ***** Venture-Captain, Indiana—Bloomington aka CanisDirus

1 person marked this as a favorite.

Here are two links that might help you out:

Post from Auke

List from Kirstov

Silver Crusade

Pathfinder Card Game Subscriber

Cort - thanks very much for taking a look. That'll work just fine - and again, this is super low priority so I hope this doesn't take your time away from other stuff!

Thank you again!

Silver Crusade ***** Venture-Captain, Indiana—Bloomington aka CanisDirus

1 person marked this as a favorite.

Having only seen the ring used by PCs who worship Shelyn, I originally didn't see this item as too much of a problem. But, the more I read it over and look at how the developers have priced other things (and their own building-magic-item rules), the more I wonder about it.

I like the drawback of being unable to dismiss it unless you have a Ring of Eloquence or some other way to speak in bird form, but still, yea.

My idea for a possible fix would be to just stipulate that this item (and IMHO all feats/spells/items/etc. from Inner Sea Gods) can only be used by a worshiper of Shelyn (or the respective deity). That would mean the PC would need to be within one step of her alignment, roleplaying as a follower of Shelyn's ways as mentioned by both Sebastian and BretI (above), etc.

There are a bunch of items in ISG that have potential for abuse or are overpowered, and that could see roleplay elements from the world setting of Golarion being used to help mitigate some "solo the scenario" builds.

Silver Crusade

Pathfinder Card Game Subscriber

Note - this is a super minor problem, so please ignore it until there's spare time!

I have found that since the last scheduled paizo.com downtime that I cannot view my own PFS Sessions.

When I go to https://secure.paizo.com/people/CanisDirus/sessions, it asks me to log in (even if I had just logged in a few moments before). When I do, it "loads" for a minute or two, then goes to the paizo.com front-page. I've tried on Firefox and Chrome (desktop and also Chrome on my phone) with no success.

Any help would be appreciated, but again, this is a minor problem! Thanks in advance!

Silver Crusade

Pathfinder Card Game Subscriber

Yay! One of my favorite areas/scenarios gets a call back! :)

Silver Crusade

Pathfinder Card Game Subscriber

Glad my Hellknight Signifer is still in tier! :)

Silver Crusade

Pathfinder Card Game Subscriber

Hmmmm, I wonder which one it is/was??

Silver Crusade

Pathfinder Card Game Subscriber

So, by-general-rule, A.R. = Earth year + 2700 (at least in PFS, since 4716 A.R. = 2016 C.E.)

But a certain Old Crone is listed as being born in 2720 A.R. (75 B.C.E.)... that seems kind of off?

Also, 4713 ~> 1918 for Book 5?

The group I'm GMing is only halfway through Book 3, but I have two people in the party who are really good about noticing (and sometimes get hung up on) nuances like that, so I wanted to fish for an answer before it comes up, other than waving my hand and saying "timey wimey stuff".

Thanks in advance for any thoughts!

Silver Crusade ***** Venture-Captain, Indiana—Bloomington aka CanisDirus

SCPRedMage wrote:
Wei Ji the Learner wrote:


So, since all weapons are gradually becoming worthless for martials (or at least, that's the 'feel' of the thread here) can I get two shields, and use one for attacking and one for defense?

I shall call them... 'SHIELDINATOR', the MIGHTY BULWARK!

No joke: I have a two-shield fighter.

That's awesome - I have a two-shield ranger myself :P

Silver Crusade ***** Venture-Captain, Indiana—Bloomington aka CanisDirus

Was reviewing my notes for this since I might be running it again, and I came across something hilarious and related on reddit and wanted to share (in case it gives other GMs ideas for Chyvvom) -

Dear Asmodeus, What can I get for 1000 Souls?

Silver Crusade ***** Venture-Captain, Indiana—Bloomington aka CanisDirus

DM Beckett wrote:
Have not been able to listen to the show yet as I'm deployed and need to wait until the audio version is available for download, but, on the subject of skills, I did have a few things to say.

If you'd like I could try my hand at video-capturing and converting it to .mp3 for you? I honestly don't know how long it takes the KD guys to do that sort of thing - not looking to step on their toes, but if it normally takes awhile, I'd be happy to do it for ya.

Silver Crusade ***** Venture-Captain, Indiana—Bloomington aka CanisDirus

Fromper wrote:

I think so. So much of that encounter is freeform that it shouldn't be a big deal either way as long as it's approximately the same size.

I'm still trying to figure out the difference between the seedy tavern and waterfront tavern. They're nearly identical, so I don't know why they felt the need to create a new flip-mat, which is used for this adventure. Since I have the waterfront tavern, I'm going to use that when I run this tonight.

I'm not sure yet if I'll be there Sunday, but if I am, you can borrow my map.

My understanding was that Waterfront Tavern was very popular (and used in a bunch of PFS scenarios) so when it sold out they took it and added it to the Seedy Tavern map(s) just at a slightly different scale.

IMHO either map can work just fine for #7-10. In fact, I used sharpie to draw the #7-10 warehouse map on the back of Waterfront Tavern so I can just keep that one with me all of the time, allowing me to run #7-10 as a backup scenario wherever I go!

Silver Crusade ***** Venture-Captain, Indiana—Bloomington aka CanisDirus

Only one thing I've noticed that I or others I know aren't a fan of - is that we are logged out every time we use the tracker.

I tried to workaround that by saving the link to the Login screen, but when I do that, it doesn't actually log me in until I go to a different screen (and then have to go back to the login screen).

Very minor thing, all things considered, but figured I'd mention it at least.

Again, thanks for all the work you do on this!!!

Silver Crusade ***** Venture-Captain, Indiana—Bloomington aka CanisDirus

So, since I'm running this a few times at a con this weekend, I started pre-rolling some things to help save time, and I noticed something -

In area B2, the scenario states that sonic damage does full damage to the plates, which have hardness 8. Should the sonic damage bypass hardness?

If no, using my first two pre-roll sets, it will take 11-13 rounds for the plates to reach 65hp (the first important threshold).

If yes, it only takes 4-5 rounds to reach that point and a total of 10-13 to hit 30hp.

Based on the scenario's language in the success conditions section, I'm inclined to think yes, but wanted to post just in case I'm wrong (which in turn makes two of the success conditions rather easy). Thanks in advance for any thoughts!

Silver Crusade ***** Venture-Captain, Indiana—Bloomington aka CanisDirus

1 person marked this as a favorite.

Less than 24 hours until WYC - hope to see a lot of you from the PFS boards there!

Silver Crusade ***** Venture-Captain, Indiana—Bloomington aka CanisDirus

VanceMadrox wrote:
Wish I could make it but this year is out for me again.

Hope to see you around sometime, man - miss seeing ya!

Silver Crusade ***** Venture-Captain, Indiana—Bloomington aka CanisDirus

TOZ wrote:

But y'know, there is always one.

"The voice wants Thurl. We should explain we aren't him, and negotiate."

The party was not convinced. Especially since I had the mini out as a prop for the statue.

I did that as well, plus used my new voice-changer on my phone to pre-record the "ah, you're back" bit in a rough and deep(er) voice (for those who have met me - even deeper than normal for me heh) - I had them clamoring over themselves to run away as fast as possible!

Edit: Just added my voice files to the GM Prep Site just in case anyone wants to use them.

(made even better by the fact that half of the table I ran this for had played a certain Season 4 scenario and I hinted that they may or may not have heard that specific voice before...)

Silver Crusade ***** Venture-Captain, Indiana—Bloomington aka CanisDirus

briank2112 wrote:

Ok, I'm prepping this for a Con, and I'm a little confused as to...

** spoiler omitted **

and...

** spoiler omitted **

Yes, they go to/from the lodge above and to/from the labyrinth.

As for that last part, yea, it's a little rough. One of my local GMs was a life saver on this one because he owns THESE which happen to be the perfect size for the maze segments.

Hope that helps.

Silver Crusade ***** Venture-Captain, Indiana—Bloomington aka CanisDirus

John Compton wrote:
You should absolutely take a look at the newly sanctioned Pathfinder Tales: Liar's Island and the boon it grants. Not only is the book a great read, but the sanctioning rules take into account the negative level granted by intelligent magic items.

Thanks for posting that, John. The new Tales boons aren't on the Additional Resources page so I wouldn't have known that they are published without your post!

Silver Crusade ***** Venture-Captain, Indiana—Bloomington aka CanisDirus

I'd like to suggest this, a clarification from Rob McCreary about Witchguard Rangers, as something to add to a future campaign clarifications document:

http://paizo.com/threads/rzs2poxb?People-of-the-North-Witchguard-Question#3

Silver Crusade

Pathfinder Card Game Subscriber

Thanks tons, Rob, for the clarification!

Silver Crusade ***** Venture-Captain, Indiana—Bloomington aka CanisDirus

1 person marked this as a favorite.

Yea, in the last four years I've stopped using 4shared - too many pirated things on there for my comfort.

That said, I put a few versions of these sheets into a zip file for my local lodge, so now they're on Dropbox:

2 versions of character sheets

Hope these help!

Silver Crusade

Pathfinder Card Game Subscriber

Nice! Looking forward to all of this!!!

Silver Crusade ***** Venture-Captain, Indiana—Bloomington aka CanisDirus

Hillis Mallory III wrote:

Crossing fingers....

Please make the Gnome Traits usable with Adopted, please make the Gnome Traits usable with Adopted.....

The Social Trait Adopted lets you take Race Traits from another race, so Gnome Race Traits are already available.

Silver Crusade ***** Venture-Captain, Indiana—Bloomington aka CanisDirus

Everyone I show it to loves it - thank you again for doing this! :)

Silver Crusade ***** Venture-Captain, Indiana—Bloomington aka CanisDirus

I'll have to check Cows and Warhorn sites sometime soon - looks like I'll be visiting my old haunts in Deerfield and DeKalb in the not too distant future :)

Silver Crusade

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Pathfinder Card Game Subscriber
Cole Deschain wrote:
It's hard to go wrong when you're quoting Brick Top...

Unless you're as greedy as a pig :P

Silver Crusade ***** Venture-Captain, Indiana—Bloomington aka CanisDirus

Bob Jonquet wrote:
I don't even care if its legal. The fact that rules exist where we can discuss the merits of underwater demolitions in Pathfinder is AWESOME!

A literal Frogman, in this case, eh?

*idly wonders if Mike Brock would laugh at that joke given his past occupations/knowledge*

Silver Crusade ***** Venture-Captain, Indiana—Bloomington aka CanisDirus

Something I always hold to whenever I'm playing a PC class that has alignment (or vow) restrictions - You are a Pathfinder first, a Paladin/Monk/Hellknight/Diplomat/etc. second.

My Vow of Truth monk tells everyone at the start of a scenario that he will not willingly lie, and so if such is required, he will simply stay back and stand guard but will not speak. That said, if the mission's success or failure were dependent on his participation in a bluff/lie, he would break his vow to help the party, and atone later.

It's a class restriction/drawback - it's supposed to be something you need to RP your way around, or potentially break for the party's benefit. If there's never a risk of you breaking a vow/restriction, it isn't much of a drawback, is it?

Silver Crusade ***** Venture-Captain, Indiana—Bloomington aka CanisDirus

Happy Birthday, John!

Silver Crusade

Pathfinder Card Game Subscriber
Keirine, Human Rogue wrote:
Man, I wish I was better at statting out characters, because I've got a backstory for an evil version of [REDACTED] that is just kickass, but I've got no idea how to stat it out, and I don't think just copying the 4th lvl pregen is going to be good enough...

I'm more story > rules myself. What I did for mine was to start by copying the pregen I wanted to work on, and then asked myself how my concept of the character was going to be different. I highlighted those sections, and worked slowly from there.

Since "adherence to theme" is the main requirement, the mechanics don't have to be wholly different (at least, not in my brain though I am just another contestant and not a judge here either). As long as the tweaks you make fit the story, it should be all good.

Good luck with it - excited to hear what kind of a story you've got!

Silver Crusade

Pathfinder Card Game Subscriber

Looks like I should re-watch Ocean's 11, 12, and 13 before playing this ;)

Silver Crusade

Pathfinder Card Game Subscriber
Aelryinth wrote:
Belonging to an order of knights which lionizes hell to the extent they name their own overarching order to them is hardly grasping at straws - it is blatantly telling people that 'Hell does it better, that's why I belong here.'

Not looking to start an argument - each player is totally allowed to look at Golarion in their own way - but the name Hellknight came about as almost a joke (okay, 70/30 being mad / joke) by a Paladin of Aroden. To fight evil, they used the tactics of Hell when the tactics of Heaven failed to protect the innocent. They were founded under a monarchy that was so fanatically loyal to Aroden that when Aroden died, their whole country went up in smoke, in fact.

Most of the orders are certainly of an evil bend, no doubt, but some have the potential for good - trying to make one of these orders focus more on good would make for a rather good quest for a Paladin, IMHO - redeeming a whole order of lawful warriors would be a major swing in the balance of power in Cheliax.

As always, just my thoughts - enjoying that this seems to be a neat and spirited conversation on Hellknight lore! :)

Silver Crusade

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I will freely admit that I did not read the whole thread (time crunch at the moment), but as someone who enjoys playing LG characters in ways that some question and who engender really great RP - and also as a lover of Hellknight lore;

- Order of the Godclaw incorporates more gods that a Paladin could worship than gods they could not.

- Order of the Pyre was the only order to defy the decision to unify behind Thrune and their order's focus is in the destruction of cults and such.

I think it is very possible to play a Paladin or LG character in either of these orders, and at the same time impossible to play one as part of other orders (Rack and Gate come to mind fairly quickly... I could see a Paladin of a LN god such as Abadar being okay with Order of the Nail, maybe, too).

It's all in the nuances of what constitutes "good" and what constitutes "law" in the eyes of the deity first and foremost, and in the character's relationship with their god.

Pending the new book coming out in a few months, I've been able to read everything published about Hellknights, and the more I read, the more ways I find to justify playing one with *any* Lawful alignment out there.

Hope this helps/adds to the discussion :)

Silver Crusade

Pathfinder Card Game Subscriber

Ceci n'est pas une lune.

Silver Crusade ***** Venture-Captain, Indiana—Bloomington aka CanisDirus

Congratulations to all the new 5-star GMs!

Fun and safe travels, Tonya!

Silver Crusade ***** Venture-Captain, Indiana—Bloomington aka CanisDirus

For your amusement - I created a bunch of small .mp3 files (the .zip file they're in is less than 2mb) of Tig's lines from the scenario (and a few possible replies to PC questions/actions) and uploaded them to the GM Prep site.

Silver Crusade

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Pathfinder Card Game Subscriber

What if, instead of embracing the glory-filled tales of Ostog the Unslain, the elder brother was overtaken by envy, jealousy, and rage?

Hakon the Green-eyed:

Mirror Universe Hakon CR 4
XP 1200
Male Human Skald (Spell Warrior) 4
CE Medium humanoid (human)
Init +5; Senses Perception +5

----- Defense -----
AC 19, touch 14, flat-footed 16 (+5 armor, +1 deflection, +3 Dex)
hp 35 (4d8+12)
Fort +7, Ref +5, Will +4; +4 vs. bardic performance, language-dependent, and sonic

----- Offense -----
Speed 30 ft.
Melee mwk battleaxe +7 (1d8+4)
Ranged cold iron throwing axe +6 (1d6+3) or alchemical silver throwing axe +6 (1d6+2) or sling +6 (1d4+3)
Space 5 ft.; Reach 5 ft.
Special Attacks raging song (weapon song +1, song of marching) 11 rounds / day
Skald Spells Known (CL 4; concentration +6)
2nd (2/day)—glitterdust, mirror image
1st (4/day)—liberating command (UC), saving finale (APG), timely inspiration (APG), vanish (APG)
0 (at will)—detect magic, guidance, light, mage hand, message, read magic

----- Tactics -----
Raging Song Statistics When under the effects of his Weapon Song, Hakon's statistics are
Melee 2 claws +7 (1d6+4 each) or mwk battleaxe +8 (1d8+5)
Ranged cold iron throwing axe +7 (1d6+4) or alchemical silver throwing axe +7 (1d6+3) or sling +7 (1d4+4)

Abyssal Blood Statistics When under the effects of the Abyssal Blood Rage Power, Hakon's statistics are
Init +4; AC 17, touch 12, flat-footed 15; Ref +4
Space 10 ft.; Reach 10 ft.
Melee 2 claws +7 (1d8+5 each) or mwk battleaxe +8 (2d6+7)
Ranged cold iron throwing axe +6 (1d8+5) or alchemical silver throwing axe +6 (1d8+4) or sling +6 (1d6+5)
CMB +7; CMD 22

Before Combat Given time to prepare, Hakon will cast vanish prior to engaging in combat to better get the drop on his foe, or mirror image if the fight looks to be particularly pitched.
During Combat On the first round of combat Hakon will begin a Weapon Song (and in the case of a difficult battle, enlarge himself) before rushing to engage in melee with his axe or his Abyssal claws, making regular use of Arcane Strike to increase the ripping power of his attacks.
Morale Hakon is filled with jealousy and rage - for personal glory, he will fight to the death.

----- Statistics -----
Str 16, Dex 16, Con 14, Int 10, Wis 8, Cha 14
Base Atk +3; CMB +6; CMD 20
Feats Arcane Strike, Extra Rage Power (Abyssal Blood) (APG), Improved Counterspell, Lingering Performance (APG)
Skills Acrobatics +8, Bluff +9 (versatile performance), Climb +7, Diplomacy +6, Intimidate +6, Knowledge (Local) +6, Knowledge (Planes) +6, Linguistics +4, Perception +5, Perform (Sing) +9, Perform (Wind) +6, Sense Motive +9 (versatile performance), Spellcraft +5, Swim +6; Armor Check -1
Traits Erratic Malefactor (HVPG), Wicked Leader (CoC)
Languages Abyssal, Common (Taldane), Skald
SQ bardic knowledge, rage powers (Abyssal Blood, Lesser Abyssal Blood), uncanny dodge, versatile performance
Combat Gear alchemist's fire x2, acid, alkali flask (UE), tanglefoot bag
Other Gear +1 chain shirt, cloak of resistance +1, ring of protection +1, wand of cure light wounds (50 charges), scroll of comprehend languages, scroll of invigorate (APG), scroll of prestidigitation, ioun torch (APG), potion of cure light wounds, spell component pouch, mwk battleaxe, cold iron throwing axe, alchemical silver throwing axe, air crystals (PSFG), antitoxin, antiplague (UE), spring-loaded wrist sheath x2 (AA), dagger, sling with 10 cold iron bullets, flint & steel, scroll case, vermin repellent (UE), mwk backpack (UE), mwk horn, waterskin, trail rations x4, grappling hook, silk rope (50 ft.), whetstone; 4gp, 3sp

----- Special Abilities -----
Weapon Song (Su) Enhance Weapons (Su): At 1st level, the spell warrior can grant a +1 enhancement bonus to the weapons (including ammunition) of allies within 60 feet. At 5th level and every 5 levels thereafter, this enhancement bonus increases by 1. The maximum bonus gained is based upon the number of weapons affected: +5 to one weapon, +4 to two weapons, +3 to three weapons, or +2 to four or more weapons. Fifty pieces of ammunition count as one weapon for this purpose. The wielder of a weapon enhanced by this raging song counts as if he were under the effect of an inspired rage raging song for all purposes involving the skald's rage powers.
These bonuses can also be used to add any of the following weapon special abilities to the weapons enhanced by this ability: dancing, defending, distance, flaming, frost, ghost touch, keen, mighty cleaving, returning, shock, seeking, or speed. Adding these weapon special abilities consumes an amount of bonus equal to the special ability’s cost (see Table 15–9: Melee Weapon Special Abilities on page 469 of the Core Rulebook). These enhancement bonuses and special abilities overlap with any enhancements or special abilities the weapon already has, though duplicate special abilities do not stack. If an affected weapon is not magical, at least a +1 enhancement bonus must be added before any other special abilities can be.
The bonus and special abilities granted by this raging song are determined when the song begins, and cannot be changed until the raging song ends and another is begun. These bonuses apply to only one end of a double weapon. This ability replaces the inspired rage raging song.
Rage Powers (Ex) When activating his weapon song, Hakon may choose to give all allies who accept the song’s effects the benefits of the Abyssal Blood, Lesser as well as the Abyssal Blood Rage Powers.
Abyssal Blood, Lesser (Su) While under the effects of a weapon song, each recipient gains two claw attacks. These attacks are considered primary attacks and are made at their full base attack bonus. They deal 1d6 points of slashing damage for Medium creatures (1d4 if Small) plus her Strength modifier.
Abyssal Blood (Su) Once per day when accepting the effects of a weapon song, each recipient can choose to grow one size category larger than her base size (as enlarge person, even if the target isn’t a humanoid).
Song of Marching (Su) Hakon can perform for an hour (spending one of the raging song rounds he normally uses for weapon song) in order to allow all allies within 60 feet to hustle while it counts as a walk.
Uncanny Dodge (Ex) Hakon is not denied his Dex bonus before he acts in combat or against invisible opponents.
Arcane Strike As a swift action with this feat, Hakon can imbue his weapons with power. For 1 round, Hakon's weapons deal +1 damage and are treated as magic for the purpose of overcoming damage reduction. For every five caster levels Hakon possesses, this bonus increases by +1, to a maximum of +5 at 20th level.
Erratic Malefactor Hakon's unpredictability and volatile temperament gives him an advantage over his foes. He gains a +2 trait bonus on initiative checks. In addition, he is willing to work with others, and has learned to use his allies’ strengths to reinforce his own skills and abilities. Once per day, as long as an ally is within 10 feet of Hakon, he can reroll a single attack roll or skill check before success or failure is known. He must take the results of the second roll, even if it is worse.
Wicked Leader Hakon gains a +1 trait bonus on Charisma checks against evil creatures. If he selects the Leadership or Vile Leadership feats at any point, he can recruit a cohort who is up to 1 level lower than him.

Cure Light Wounds Hakon’s wand heals 1d8+1 damage by touch.
Detect Magic Hakon can notice magic in a 60-foot cone. If he concentrates, he can find how many magic auras there are on the next round and then attempt to find out more on the round after that.
Glitterdust Creatures in a 10-foot radius take a –40 to Stealth and lose the benefit of invisibility and the like for 4 rounds. They are also blinded if they fail a DC 14 Will save, but at the end of each of their turns, they can attempt the Will save again to end the blindness.
Guidance Hakon can give a touched target a +1 competence bonus that the target can use on any attack roll, saving throw, or skill check in the next minute.
Liberating Command As an immediate action, Hakon can pick an ally within 35 feet. That ally can spend an immediate action to make an Escape Artist check with a +8 competence bonus to escape restraints, bindings, or grapples.
Light An object Hakon touches sheds light for 40 minutes. He can’t have more than one copy of this spell active at once.
Mage Hand After casting this spell, Hakon can move a nonmagical unattended object of 5 lbs. or less up to 15 feet as a move action. While moving it in this way, the object must remain within 35 feet of Hakon.
Message Hakon can whisper messages to the target for 40 minutes as long as they remain within 140 feet and aren’t obstructed, and the target can respond each time Hakon sends a whisper. Nearby creatures might be able to overhear the messages (DC 25 Perception).
Mirror Image This spell creates a number of illusory doubles of Hakon that inhabits his square. These doubles make it difficult for enemies to precisely locate and attack him. When mirror image is cast, 1d4 images plus one image per three caster levels (maximum eight images total) are created.
Read Magic Hakon can decipher magical inscriptions on objects—books, scrolls, weapons, and the like—that would otherwise be unintelligible.
Saving Finale Hakon can spend an immediate action and end his current song to allow an ally who was affected by the song to reroll a failed saving throw.
Timely Inspiration Hakon can spend an immediate action to add a +1 competence bonus to a failed attack roll or skill check, which may allow it to succeed retroactively.
Vanish This spell functions like invisibility, except the effect only lasts for 1 round per caster level (maximum of 5 rounds). Like invisibility, the spell immediately ends if the subject attacks any creature.

Silver Crusade

Pathfinder Card Game Subscriber

You clearly said, "to blave."

Silver Crusade

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Pathfinder Card Game Subscriber

Lovecraftian stuff isn't normally my thing - but I love the way this one sounds!

Silver Crusade

Pathfinder Card Game Subscriber

I am a huge story > rules guy, but I'm looking forward to seeing more things on each of the Orders (favored weapons, powers for Hellknights and gazes for Signifers), and hopefully some clarifications on some of the past language for the prestige classes! :)

I'm also curious to see if there will be any guidelines for character level vs. Hellknight rank (in PFS scenarios, at least, even some of the Master/Mistress of Blades and/or Lictors don't have tons of levels in the prestige classes themselves).

Yea...I am *really* looking forward to this book! :)

Silver Crusade

Pathfinder Card Game Subscriber

Here's hoping that when "Path of the Hellknight" comes out in a few months, that it'll fix/clarify the language on this one!

Silver Crusade ***** Venture-Captain, Indiana—Bloomington aka CanisDirus

Thanks for all the amazing work you've put in to PFS, Pirate Rob - all the best and fair sailing to ye!

Silver Crusade ***** Venture-Captain, Indiana—Bloomington aka CanisDirus

That was a fun livestream to watch. Thanks to everyone at Paizo who took part in making it happen!

Silver Crusade ***** Venture-Captain, Indiana—Bloomington aka CanisDirus

4 people marked this as a favorite.

Have some free time tomorrow?

Interested in watching Paizo staff run through Pathfinder (and PFS) adventures?

Check out the Pathfinder Twitch Marathon tomorrow from 10am-8pm PST (1pm-11pm EST)!

Full details and links can be found HERE!!!

(Even if you can't make it to watch - let your fellow Pathfinder lodge members and prospective players know about it so they can log in and see for themselves!)

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