Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Cinder Wolf

CanisDirus's page

Goblin Squad Member. Pathfinder Adventure Path Subscriber. FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. 868 posts (1,265 including aliases). 2 reviews. 6 lists. 2 wishlists. 24 Pathfinder Society characters. 2 aliases.


RSS

1 to 50 of 868 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Shadow Lodge

Pathfinder Adventure Path Subscriber
UnArcaneElection wrote:

Sure would help if we had a Golarion world map . . . .

HERE you go.

The Mordant Spire elves are known to sink *any* vessel going too close to Azlant, so going NW from the Inner Sea is out of the question, except for the Linnorm Kings who stay far to the north.

The Chelaxian and Andoran colonies must have ships that either go through the sunken continent (unlikely), or they sail around SW of Azlant - meaning they leave the Inner Sea, turn due South to the West of Mediogalti Island (to avoid the Eye of Abendego), and then go around from there. That might be the ideal spot for Shackles pirates to venture out and catch ships, in addition to Rahadoumi, Sargavan, Mwangi, and Aspis vessels, as mentioned elsewhere.

(Source for the Arcadian colony information, here - enjoy!)

Shadow Lodge

Pathfinder Adventure Path Subscriber

Starting the party I'm GMing for on Book 2 tomorrow - thanks very much for this!

Shadow Lodge

Pathfinder Adventure Path Subscriber

There's always the continent of Arcadia to consider - maybe some of the best routes from Arcadia around the destroyed continent of Azlant happen to skirt the edge of the Shackles?

Shadow Lodge

Pathfinder Adventure Path Subscriber

Katina,

You are indeed correct - it seemed to fix itself between when I posted and you posted, so, awesome, again! :)

Thanks so much, once again, and sorry to bother!

Mike

Shadow Lodge

Pathfinder Adventure Path Subscriber

Heya, sorry to be bothering in a separate post, but since I *did* say "thanks!" initially to the original post before I noticed the shipping issue, I'm guessing it went off the radar...I just want to make sure that this gets caught before the order clears/charges my card...

Quote:


Er...sorry...but... just noticed something....

Before:
Subtotal (36 items) $129.23
Shipping & Handling $27.47
Shipping & Handling Discount - $10.00
Order Total $146.70

After:
Subtotal (33 items) $114.23
Shipping & Handling $58.18
Shipping & Handling Discount - $10.00
Order Total $162.41

I'm assuming this was a system hiccup of somesort... but since it more than doubles the shipping costs, this sort of qualifies as a "new issue"?

Thanks very much and again sorry to bother!

Shadow Lodge

Pathfinder Adventure Path Subscriber

just giving this a gentle bump because I think I posted my reply right before the weekend and there have been lots of posts since then...sorry for (potentially) being a pest with this, and thank you again!

Shadow Lodge

Pathfinder Adventure Path Subscriber

(hoping I noticed in time before the order gets processed)

Shadow Lodge

Pathfinder Adventure Path Subscriber

Er...sorry...but... just noticed something....

Before:
Subtotal (36 items) $129.23
Shipping & Handling $27.47
Shipping & Handling Discount - $10.00
Order Total $146.70

After:
Subtotal (33 items) $114.23
Shipping & Handling $58.18
Shipping & Handling Discount - $10.00
Order Total $162.41

I'm assuming this was a system hiccup of somesort... but since it more than doubles the shipping costs, this sort of qualifies as a "new issue"?

Shadow Lodge

Pathfinder Adventure Path Subscriber

Katina,

Like all of your peers, you are mighty and awesome. Thank you! :)

Shadow Lodge

Pathfinder Adventure Path Subscriber

Very sorry to be bothering via the boards again, but I know your emails might still have a massive backlog. I tried calling last Wednesday and left a voicemail but since I didn't hear anything (and since this theoretically will take just a quick second).

Long story short - I misheard my friend when we were ordering (thought she said she was missing Serpent Skull 2-6 when in reality she said only missing the "last 2"). As such, I'd just like to remove these three items from this order:

Pathfinder Adventure Path #38: Racing to Ruin (Serpent's Skull 2 of 6) (PFRPG) Paizo Publishing, LLC 19.99 5.00 5.00
Pathfinder Adventure Path #39: The City of Seven Spears (Serpent's Skull 3 of 6) (PFRPG) Paizo Publishing, LLC 19.99 5.00 5.00
Pathfinder Adventure Path #40: Vaults of Madness (Serpent's Skull 4 of 6) (PFRPG) Paizo Publishing, LLC 19.99 5.00 5.00

This should still leave the order over $100 for shipping purposes and etc, so hopefully this is just a quick request - again, sorry to bother via the messageboards. Thanks again!

Shadow Lodge *****

Pathfinder Adventure Path Subscriber

I know they are probably very few and far between, but I'm trying to track down a dhampir boon for a local player who has been helping a lot of others out lately (and giving up boons he's earned for nothing in return). I have a bunch of things to possibly trade in return (from myself as well as 1-2 other local players who are helping me in this effort). Thanks!

Shadow Lodge *****

Pathfinder Adventure Path Subscriber

PFS will be at a prime location at tomorrow's Indiana University Student Involvement Fair from 11am - 3pm.

If you know anyone who might even be remotely interested in gaming who is an IU student, send them our way! We've got demos, giveaways, and even some prizes!

(and we are *loving* the timing - only a few weeks before BloomingCon - great for advertising!!!)

Shadow Lodge *****

Pathfinder Adventure Path Subscriber

Huh...I wish they had told me that when I asked about why they had it all sectioned off...

Shadow Lodge *****

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

This isn't so much a 100% PFS suggestion and more 50/50 between PFS and Paizo on the show floor...but for about half of the con, the line to get into the Paizo booth in the Exhibit hall was more than 2 hours long for several days of GenCon - something that prevented me from getting there at all (the one time I had a little bit of time on Saturday the line was still 45 minutes long and I had to get back to the ballroom).

Maybe something could be arranged to get Tier 1-2 GMs (i.e. people running 7+ of the 10 PFS game slots) a "bypass the line" ticket so they can duck inside once during the convention to pick up things they might want/need for the con itself?

This is especially important because after the list of flip-mats and map-packs hit the forums for GMs (too late for ordering and shipping prior to the con), we were told that extras of the still-in-print maps would be brought for sale for GMs who needed them...I ended up loaning many maps out when I wasn't using them to GM friends of mine because they were never able to get to the Paizo booth to buy them...

So, yea, just a long-winded idea for next year :)

Shadow Lodge

Pathfinder Adventure Path Subscriber

Source: Know Direction facebook page (via RDJ's facebook page)

Facebook video

I'm probably reading too much into this, but...thoughts?

Shadow Lodge *****

Pathfinder Adventure Path Subscriber

I *loved* the changes from last year to this year (and I loved the changes last year from the year before) tons! It almost pains me to even mention two things that I'd like to see improved, because 99% of everything was top-notch and amazing.

1 - The music during specials...for big dramatic things like the battle horns during Siege of the Diamond City or the "attention pathfinders" notes during Legacy of the Stonelords, it was okay...but there were times during Legacy and Bonekeep when some of my players had even more trouble hearing me (or couldn't at all) over a crescendo in the music (some of my players even clapped during Bonekeep when the music got turned way down at one point). I still like it, but maybe doing volume checks during an earlier slot before the special might help?

2 - I'm not sure if this got mentioned above, but I had two tables in a row not fire on Thursday. Fortunately one of my backup scenarios was in need, so I got players, but some GMs for the same scenario as I had ran both slots while myself and at least one other had no players for either one. I know nothing about how the mustering sheets are done, but is there a way in the future to mark which GMs were present but had no players from the previous slot? I'm sure some didn't mind having multiple slots off in a row, but I came to run games and suck players into PFS :)

Again, these are tiny minor things - all in all I loved how everything was organized this year!

Shadow Lodge *****

Pathfinder Adventure Path Subscriber

I like this quite a bit, and will be using it when I GM private events for sure!

However, as an event organizer, I like to be able to have multiple sign-ins per piece of paper used (the current reporting sheets are perfect since we often have 3 tables going during a game night). Would it be possible to maybe do a version of that with your awesome changes?

Thanks for doing the work on this!

Shadow Lodge *****

Pathfinder Adventure Path Subscriber
pH unbalanced wrote:
Kerney wrote:
CanisDirus wrote:
I ran them a few weeks ago - but from the (my former shadow lodge now Andoran character's) standpoint of what the faction *does* / stands for, LE seems to be the closest to what the Shadow Lodge was at its most popular.
Funny, I alway saw Shadow lodge as CN with CG tendencies, especially after playing the retirement arc

And I always saw them as LN -- the Internal Affairs division which just makes sure that everything gets done by the book and all the agents make it home alive.

When Shadow Lodge went away, my Monk's new faction was practically a coin flip between Silver Crusade and Cheliax -- they both made sense for different reasons.

I used to describe them for new players the way Wes Nicholson did for a 12 year old a few years ago - One half US Special Forces "No one gets left behind!" and one half Tinfoil-hat-guy "Who watches the watchers?"

Coming from that point of view (as Obiwan Kenobi might say), I see Liberty's Edge as the closest fit for my former "H" faction characters.

Shadow Lodge *****

Pathfinder Adventure Path Subscriber

It covers reading lips and understanding language, but not so much with the speaking - plus "Pathfinder Hand Sign" was in Seekers of Secrets, IIRC.

Shadow Lodge *****

Pathfinder Adventure Path Subscriber

I'm still hoping that one of these days we'll see "Pathfinder Hand Sign" as a legitimate language we can take in PFS for all of those "need to communicate silently/secretly (and we have no one in the party with Message)" moments.

Shadow Lodge *****

Pathfinder Adventure Path Subscriber

I ran them a few weeks ago - but from the (my former shadow lodge now Andoran character's) standpoint of what the faction *does* / stands for, LE seems to be the closest to what the Shadow Lodge was at its most popular.

Shadow Lodge *****

Pathfinder Adventure Path Subscriber

Was it cash-only for the auction last year?

Shadow Lodge *****

Pathfinder Adventure Path Subscriber
Victor Zajic wrote:
andreww wrote:

Hey, it can be a great spell to use on any of those "helpless lost and sad children" who pop up from time to time in scenarios.

"Now dearie, just close you eyes, this wont hurt a bit, it will just be a flash of light and then you will be fine...."

Fair Warning. It has been my longstanding opinion that aligment checking with Holy Smite is a deliberately evil action, and I will GM it as such, with warning.

This is sort of what I'm building my Inheritor's Crusader for, so that can be done and if the person is good/fine, the weapon doesn't hit :P

Shadow Lodge *****

Pathfinder Adventure Path Subscriber

Just a tiny request, to put statblocks in formats other than herolab, for the people who don't use it. Thanks very much, all, for prepping all of this!

Shadow Lodge

Pathfinder Adventure Path Subscriber

Found this, just wanted to throw it out there.

Shadow Lodge *****

Pathfinder Adventure Path Subscriber
Prethen wrote:
CanisDirus, I'm curious as to what Weapon Cord BS you're alluding to.

It used to be a swift action to recover a weapon from a weapon cord, as opposed to now, where it's a move-action. VOs have told dark stories around campfires of PCs with one double-barreled pistol "dangling" from each wrist, fully loaded, with two more in-hand, and somehow that gunslinger was able to fire, "drop", grab, reload, grap, and fire something close to 12 attacks in a single round.

I never "dual-gun" with my 'slingers, and even the one I designed to shoot fast, only gets his iterative attacks (+ haste sometimes) "doubled" when using both barrels (higher % for misfire, -4 to the attacks), for at most 6 shots at ~ level 12.
For hardcore mechanics people, those are approximations above - I haven't played my high level gunslinger in awhile so the exact numbers escape me while I'm at the lab

Shadow Lodge *****

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Everyone has their own opinion, and you'll probably get twice as many opinions as there are classes, but...

For me, it's Summoner. It's pretty much the only class where the PC can turn invisible and stay within line of sight of a battle and still have a more effective/deadly creature under his/her control tearing things up. That, or the table suddenly gets 1d3+X more minis on the board, cluttering things up for the GM and the other players, and maybe even stealing other PCs' thunder from "doing things."

I'm expecting lots of people to say "Gunslinger" (my third favorite class, just so my biases are open and known), but to me...

Preemptive defense of the Gunslinger class:

They're hated on pretty much the same way Warlocks were in 3.5 - they're mostly a one-trick pony, and that trick is pretty powerful, and people generally don't like that. Although, unlike Summoners, Gunslingers have to be much closer to the fight even if they're going vs. touch AC most of the time.

A second case *for* the Gunslinger is gold. I played Siege of the Diamond City with my level 13 Gunslinger - I went through over 6,000gp of ammo (although half of that was a greater burrowing bullet on a Glabrezu that was about to full-attack-kill one of my party members) in less than 5 hours.

A third case for the 'slinger is math - people have run the numbers repeatedly, and have found that a Gunslinger vs. an Archer-Fighter do about the same damage, by the numbers, at the higher levels. Especially now that the Weapon Cord BS has been fixed, 'slingers can't get off "ludicrous speed" numbers of shots in a single round (lightspeed not too slow though).

So, yea, for me and me alone it's Summoners (and sorry in advance about the mini-rant...but my Gunslinger-player-senses are tingling that they're going to be hated on a bit in this thread :)

Shadow Lodge *****

Pathfinder Adventure Path Subscriber

Myth-weavers is good. IF you already have a pdf you can fill out, dropbox and/or google docs are good for storing them (especially since they have timestamps so the GM can know when the sheet was last uploaded). Just tossing a few ideas out :)

Shadow Lodge *****

Pathfinder Adventure Path Subscriber

Some hidden tidbits with the Acrobatics skill:

#1 - If you have 3 ranks in acrobatics, fighting defensively goes from a +2 to +3 to your AC, and total defense goes from +4 to +6.

#2 - Grease is a rogue's best friend. If your enemy wants to move through it (i.e. using acrobatics since they can't five foot step), they're considered flat footed for the purpose of, say, sneak attack.

Plus, any time a target standing in grease takes damage, they need to make a new roll or risk falling down.

The enemy can negate all this, of course, by holding still...but then, well, they're holding still :)

Shadow Lodge

Pathfinder Adventure Path Subscriber

Raise thread!

If you are a fan of Shakespeare, and a fan of Pathfinder, you MUST read this!!!

The Shakespeare Campaign

This is one of the most amazing ideas I've ever seen!

Shadow Lodge *****

Pathfinder Adventure Path Subscriber
Morgen wrote:

Looks like the most mod destructive item I've ever found isn't banned yet in the Serial Killer Hobo Society and a quick search doesn't come up any forum hits. Soooooo...not going to mention it's name and potentially get it removed.

Bwahhaaha.

Would it happen to be a thin pointy object with a misprinted price?

Shadow Lodge

Pathfinder Adventure Path Subscriber

Just had an odd thought, Drogon - didn't White Wolf have minis for their Werewolf: The Apocalypse once upon a time? A Crinos (Warform) Werewolf might work for a Kitsune fighter/barbarian, perhaps?

Shadow Lodge

Pathfinder Adventure Path Subscriber

After GenCon 2012, I made a Kitsune PC. I used a Hound Archon mini for mine as a close-ish fit. A lady friend of mine uses the Catfolk mini for hers (has tail, will travel), and of course the new Daji mini from RoW for fox form. Beyond that, I bow to Drogon's wisdom.

Shadow Lodge *****

Pathfinder Adventure Path Subscriber

Reading the Numeria Campaign Setting book gave me lots of ideas, especially since it goes into some detail about the nearby Pathfinder Society lodges as well as Mendevian Crusader outposts, travel routes, etc. I know the whole season isn't going to be in/about Numeria (and the similarity of Sky Key and Sky Citadel is likely no coincidence), but it's a good place to get ideas, methinks.

Shadow Lodge *****

Pathfinder Adventure Path Subscriber

How does this affect how Casimir can take things on, andreww?

Shadow Lodge

Pathfinder Adventure Path Subscriber

With the new FAQ on Paragon Surge, I wonder if Casimir would still be able to take this on.

Shadow Lodge *****

Pathfinder Adventure Path Subscriber
Michael Brock wrote:
Chris Mortika wrote:
Well, here we are. I will be running Emerald Spire, levels 1 and 2, at a convention tomorrow. Are there Chronicle sheets, or should I tell the players that I hope they had a good time?
Tell the players that you hope they had a good time.

Technically, running levels of Emerald Spire before they are "sanctioned" doesn't count as playing them though, does it? (i.e. players won't lose their chance to play for credit, if that's what they really want out of Emerald Spire)

Shadow Lodge

Pathfinder Adventure Path Subscriber

My reading would be Option #3, because it's a constant effect, i.e. the wearer is receiving "remove fear" every round.

Also, I'd agree that the ring would become inert for the duration of a "cause fear" since they counter/dispell each other.

Shadow Lodge

Pathfinder Adventure Path Subscriber

Granted. The storms finish knocking out your net leaving it absolutely irreparable forever.

I wish the temperature in my location were 20 degrees lower than they are currently (and stayed that way for at least a week).

Shadow Lodge *****

Pathfinder Adventure Path Subscriber

T-minus Four days!

Shadow Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Tell her, Corbin...

Shadow Lodge *****

Pathfinder Adventure Path Subscriber
TriOmegaZero wrote:
Really disappointed with everything that was left out of my play through. My rogue would have aced the role-play events that were skipped and may have made a difference in our unfortunate loss. I will just have to take what I learned and put it to better use in my run at PaizoCon.

Good luck keeping this one in a con time slot.

Shadow Lodge *****

Pathfinder Adventure Path Subscriber

I think Taldor might actually be getting stronger. They didn't do so well in Season 4, but lately they've been gathering forces for a trip up North. One of their claims to greatness came in the founding of the Shining Crusade. What better way to return glory to the empire than to send a massive force north to push back the demonic hordes (in theory, at least)?

Likewise, I'm wondering what's going to happen with Cheliax - Zarta getting turned on by her own government (even if it was Desmire's doing) seemed to leave a sour taste in her mouth (pun intended), and while she still seems loyal to Cheliax, I'm not sure if House Thrune still holds her 100% support anymore.

These are just my speculations, of course. I *do* really enjoy the evolving story of society play, and how we each can influence it a little bit! Looking forward to finding out what's in store!

Shadow Lodge

Pathfinder Adventure Path Subscriber

*finishes his first read-through*

Dude... just... wow. *rubs hands together gleefully and looks around for a suitable vial for player tears*

Shadow Lodge *****

Pathfinder Adventure Path Subscriber

I know nothing about the Zhentarim other than that their minis have been great stand-ins for Hellknights or other heavily armored/organized enemies in PFS scenarios :P

Shadow Lodge *****

Pathfinder Adventure Path Subscriber
Slartibart wrote:
First up, there is an encounter scaling note on p.11 that references an encounter that doesn't seem to exist, and there are no scaling notes for encounter B. It looks like an encounter was removed in editing, and they removed the wrong scaling note.

Has it been posted whether or not this is an error and there is no scaling at all, or that there is scaling but the wrong information is in the scenario?

Shadow Lodge *****

Pathfinder Adventure Path Subscriber

Thod,
No problem - if he ends up playing 5-06, I'd be happy to volunteer as well.

Also, I'm not sure what your travel/timetable is like, but in Bloomington (about 1 hour's drive south of Indy) we have PFS on Monday nights - if you're still in town and want to, I could arrange a ride to-and-from for you two if you're not already tired out from GenCon gaming by then!

Shadow Lodge *****

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Thod - depending on the marshal he gets for his game, he might be able to request a particular GM's table. I can't speak for everyone, of course, but I'd imagine most marshals would accommodate a request like that (so he's playing at your table, or someone else who you know through the boards, etc.).

Shadow Lodge *****

Pathfinder Adventure Path Subscriber

With faction missions no longer a thing, 4-06 The Green Market ran pretty fast for me earlier today, even with a 4-player party very much not optimized for combat. Less than 3 hours, and that was including the optional encounter!

Shadow Lodge *****

Pathfinder Adventure Path Subscriber

I donated before I even knew about Bulmahn getting it in the face.

Oh well, time to put more in! :P

1 to 50 of 868 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.