"I'd like you to take the time to learn the Babylon 5 mantra: Ivanova is always right. I will listen to Ivanova. I will not ignore Ivanova's recommendations. Ivanova is God. And if this ever happens again, Ivanova will personally rip your lungs out!"
– Susan Ivanova
and as we all know, around here, Ivanova = Liz Courts
Even considering Kyle Baird is included that number...I can't argue with that logic!
I think the only people qualified to discuss this topic are those with five stars already (including the campaign co-ordinator).
That's a little bit asking Congress to discuss their own future salary, you realize? :P
James Jacobs wrote:
A PFS boon came out at Gen Con 2013 that involved characters receiving weapons made of Nexavarian Steel. I know that the novella "Certainty" came out in 2010 and you made the above comment in 2012, but with the focus the Worldwound is getting with Wrath of the Righteous and PFS Season 5...has something changed regarding Nexavarian Steel / Nexavar?
Matthew Pittard wrote:
The biggest reason to make sure players have their books/pdfs with them is for situations when the player uses something that the GM isn't familiar with, rather than auditing, per se.
This happened to me at Gen Con, actually. I would have players sit down without any additional resources who had HeroLab character sheets generated that same day.
We need to make sure that all players have read the Guide to Organized Play, where it covers these sorts of things, so that situations like this can be avoided.
I suppose I'm a little spoiled, in that last year and this year were my first two Gen Cons, so I got to experience PFS with Jon's HQ running it. Both last year and this year, my PFS experiences as a player and a GM were fantastic. This award could not be better deserved.
When I ran it, my group got *very* lucky - they wiped out the Shadowdancers, Naga, and Lashmistress fairly quickly, and the party barbarian went in to start beating on Krune's sarcophagus while everyone else buffed and readied actions (gunslinger, gunslinger/magus, summoner w/tricked-out-pouncing-eidolon, lore warden trip-specialist fighter).
Krune was forced out "early" and was disoriented...and then both gunslingers scored critical hits with readied actions. Krune threw up a quickened cloudkill then teleported away, but since the party had haste up already, they found him while he was in the middle of casting a summons spell to bring in creatures to protect/heal him. Summoner dimension doors most of the party up close - one burrowing bullet and a few pounces from eidolon/barbarian later, Krune is down for good.
Kind of anticlimactic from a GM standpoint, since we did tons of prep, but at least the other GM who ran it at the same time as me had a much more epic and drawn-out final battle.
...ok, so not a player's perspective, but I felt like sharing anyway :P
I hate to be that guy who jumps on board late, but I just found out that two of my local players will be attending Gen Con very last-minute. This will be their first convention ever, so I'm also looking to see if there are any spare tickets laying around that I could give to one or both of them. No worries if not though - I know these truly are special!
My understanding, from having seen earlier drafts of the guide as it was being worked on, is that:
- 1 pp/fame for playing/attempting the scenario
This is *not* an official ruling, but since Mike and John and Mark are on Pacific time, it might be awhile before something official gets posted.
The overall "success conditions" for the scenario now dictate how prestige is gained in season 0-4 scenarios.
Matthew Morris wrote:
I loved when the show The Critic spoofed that on a regular basis.
Bard + Monk of the Empty Hand, perhaps...
GMing The Midnight Mauler
The final confrontation...:
So, the party got split up a bit due to the chase, leaving the Cha 5 Zen Archer and the Cha 7 Hexcrafter Magus / Bard (plus the Sorcerer's Faerie Dragon familiar) alone facing the Mauler.
During the idle talk, the Magus takes the Wolfbane in hand as they try to intimidate him into coming quietly...and they fail by at least 13 on the DC, so we roll initiative.
- Magus beats the Mauler's initiative by one.
First action of the first round - Combat over.
Even though it wasn't quite epic, all the players burst out laughing madly and loved how the scenario played out and ended.
This is one that's going to be retold quite often in my area, I think.
My advice would be to look at the Duelist prestige class (CRB) and check out what prerequisites you'd need to get there - it's a good fit for the "musketeer" type.
I like the fighter archtypes you've listed - Cad might be another one to consider. There are also several rogue archetypes that focus on fighting rather than traps which might pair pretty well for the concept you're after.
Hope that helps.
Fortress of the Nail does this, kind of.
Usually these things come out 1-2 weeks before the event, since the staff are likely racing to the last second to make everything as perfect as they can.
Remember, they just pumped out 3 scenarios in July, and at GenCon they're releasing 3 more, plus Bonekeep 2, plus the special which has only recently had a full-sized "run-through" play test.
Hope for the best, plan for the worst (i.e. I'm expecting to get them 1 week before the con, so I'm making sure I'm ready for 110% of everything else well before that point).
Actually it's been stated, repeatedly, by James Jacobs and pretty much anyone who has anything to do with the story development of Golarion, for years now. He's just restating it so people don't get their hopes up for something that won't ever happen.
Even James Jacobs has hinted that, short of Paizo going out of business, the true fate of Aroden will never be revealed beyond those who know it - i.e. most of us will probably never know. A great way to deal with that is to make your own opinions into your characters' opinions and have a great story with how they cope in fruitless, unrequited hoping. It's a compelling story choice for a PC.
My Paladin of Ragathiel is old enough that her parents were Clerics of Aroden, and she had to help them carry on after that fateful day in 4606 AR. She still "honors" the memory of Aroden, but she's moved on by embracing another who she feels embodies part of what he stood for, and uses it to try and make sure that a force of good never falls again.
Ar mate, the plunder was Chelaxian, so all they had was whiskey and wine. Tossed the wine overboard t'honor Besmara. Had a ship full o'landlubbers, so kept me rum stores for me-self and had th'whiskey instead.
No Plunder No Pay:
Played this tonight at high subtier.
We had two characters who had the Ship vanity, so we took them down to the Sodden Lands, PCs on The Ardent Lady (Shackles-Flagged) and taking the "long way around outside of the storm" the Slave's Revenge (Andoran-Flagged).
On our way to the Eye of Abendego, the sea serpent popped up. My pirate, Cap'n Ramsey, was the only one who made the perception check to act in the surprise round, and shot it for ~20 damage. It took a bite and got Ramsey good, and easily grappled him into its maw. Ramsey, who has a level of Cleric-of-Besmara in him, cast Liberating Command, and even with a 19 on the die was woefully short of the DC needed to escape.
First round: Archers shoot at it but miss, the rogue uses UMD to cast Freedom of Movement on the Paladin in case he goes overboard, and then it's Ramsey's turn...
Having been swallowed before, and realizing that he'll get munched on and *then* swallowed if he stays in the beastie's maw, Ramsey says a little prayer to th' Black Lady, activates his 1/day Endurance Sihedron brand for some temporary hit points, and jumps into the sea serpent's digestive tract...to the *stunned* reaction of the GM.
The sea serpent, who goes next...closes its mouth and withdraws 300ft away from the ship using its "pass without trace" -like ability...to the stunned reaction of the characters on the boat who think they've just lost Ramsey for good.
Meanwhile, in the beastie's stomach, Ramsey is unloading with his double-barrel pistol over and over and over again. Several shots and a few critical hits later, Ramsey's done 183 damage to the sea serpent, which floats up to the surface as the crew and PCs look on mouths agape.
As Ramsey climbs out and shouts "Ar, throw me a line there," the Kitsune rogue manages to stutter out, "...what *are* you?"
As he swings back aboard his own ship, he replies: "Lass, I'm Cap'n Julian Ignatius John Patrick 'Black' Ramsey, at y'er service!"
To-date, that is the craziest thing any of my PCs have ever done, and even if he had died - *totally* worth it!
behindthename.com is my go-to site - you can plug in a "meaning" you want there to be in the name, and it'll search for you, or you can search by language, by mythology, etc.
I agree that there are many names out there that are just...eh...let's say, painful to the ear for a fantasy setting...
Chris Mortika wrote:
On the plus side, it would insure that players are bringing all their chronicle sheets all the time (something that gets overlooked on more than one occasion).
I think there's a stark difference between several of these, and it applies equally to if you were player #3 at a table that was barely-legal.
"Don't be a jerk"
If you got hit by a car, got sick, over-slept after dealing with a crisis, or something else beyond your control, them's the breaks, life happens, it's just a game.
If you choose to sleep in, or play video games, or walk away from a table because you don't like Gunslingers/Summoners (resulting in said table no longer being legal), you're making an active choice to be a jerk.
Don't do that.
As I mentioned in the "Proud Moments at the Table" thread, one of the players (Chelaxian Barbarian) wrote a song on the spot for his faction mission, and he gave me permission to post the lyrics!
Off in the town of Urglin
Listen to her meowl away
And should we let the donkey start
At least the ass has a use
And now I bring to end my tune
Just wanted to share :)
4-24, the Price of Friendship.
I wasn't GMing, but having been witness...
One of the characters had a faction mission that required a "song" of sorts...
The player, playing a very low-charisma barbarian proceeded to spend one hour of real-time composing an epic and scathing five-stanza song which he performed at the top of his lungs while the rest of us banged on the table keeping time.
The GM still had him roll for the mission...and even with a massive RP circumstance bonus, he failed. One of the players at the table used a shirt reroll to let him try again since it was so awesome, and he got the DC on the nose.
The song's lyrics will be posted to the 4-24 GM/Spoiler thread as soon as I can get them from the player (or convince him to post them there himself)!
Kyle Baird wrote:
I'm a baconvore.
When I was 5, according to my parents, I proudly proclaimed that I was a "carnival" when a family friend asked me a question about dinosaurs.
They have yet to let me forget that this occurred.
Chris Mortika wrote:
I picked up a similar tip from Wes (Australian Wes) at GenCon last year. I tell players that if they announce how many hit points they have left that the monsters will hear that same information - they won't, of course, know what "hit points" are, but they'll assume that if a PC is announcing that they're low on them, that they must be an easier target for not having as many of them :)
Deathwatch and the Heal Skill do exist for a reason, indeed.
If you're playing a level 1 pregen, you can change *anything* about a character before your first game at level 2.
If you're playing a non-level 1 pregen... I *really* don't see a reason why making the name/sex different is an issue. I've let players do it countless times (usually just changing one letter at the end of the name and making the character look the same only slightly more masculine or feminine as per the players' preferences).
Kyle Baird wrote:
Apologies - I meant a PC one-hitting a BBEG (and other enemies in the same scenario) and most of the players at the table not having a fun game due to simply not being able to do much other than watch.
Out of curiosity, Kyle, what would you do if that exact situation came up at a PFS table?
Bonus points - what if it came up on more than one occasion?
Edit: Extra credit question - what about builds so powerful that they can solo an entire scenario with no one else at the table doing anything? (or powerful enough to take the scenario with just one other powerful build-character, leaving 4 people twiddling their thumbs for 4+ hours)?