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Smaar Janderfut

CanisDirus's page

Goblin Squad Member. Pathfinder Card Game Subscriber. FullStarFullStarFullStarFullStarFullStar RPG Venture-Captain, Indiana—Bloomington. 1,124 posts (1,687 including aliases). 5 reviews. 4 lists. 2 wishlists. 35 Pathfinder Society characters. 3 aliases.


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Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

I am aware of a few other people who have the same issue as the OP - inadvertently acquired Core tickets but thought they were getting Normal. Pre-mustering and telling the Marshal and GM up-front is almost certainly your best bet.

Silver Crusade

Pathfinder Card Game Subscriber

I'm running this 5+ times at Gen Con, Liz. If you want to swing by and see how it's going, just look for the jolly roger flag I always fly at my table when I'm GMing.

I've already got accents picked out for several of the NPCs, and something fun for "ze sack" too!

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

chris manning wrote:

it would be nice to get a summary of the changes

** spoiler omitted **

An email went out this afternoon about said changes. Reposting here in case you and others didn't receive it:

Quote:

We have updated the Pathfinder Society Scenario #6–98: Serpents Rise (PFRPG) PDF with the following changes:

Reassigned skill points for slayer and magus pregenerated characters
Changed 0-level spells prepared for wizard pregenerated character
Changed weapon for magus pregenerated character
Clarified a class ability for oracle pregenerated character
Revised equipment list for oracle pregenerated character
Increased legibility of Handout #3
Revised text of Handout #6 to clarify objectives
Reduced remaining number of uses of stony defense special ability for creatures in area B2
Changed tier to 6–8
Added checkbox to Chronicle sheet boon

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

2 people marked this as a favorite.
Trevor Burroughs wrote:
How does one become a Venture Captain?

Engage one of us in a sword duel to the death, making certain to cut off the head. This releases our power in a form known as the Quackening that you then absorb.

Once sufficiently full of Quack, you submit yourself to the gaze of The One - Mike Brock. If you do not burn to ash beneath his steely gaze, your green shirts turn to red, and you are born anew as a Venture Captain.

...yes, I have been up for over 30 hours straight, why do you ask?

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

Just as a note, Ultimate Combat does specify that Gunslingers are guaranteed a number of free actions equal to the number of attacks they can make during a round due to their BAB. Even the most strict GM cannot reduce that number since it is RAW.

I have a few Gunslinger PCs, and I've been at tables with GMs who limit them to bare minimum and ones who allow unlimited free actions - you can always make it work out without having to limit your choices.

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

Lucas, I could perhaps run some off either 8x10 or 12x18 if you wanted...

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

Congratulations, everyone! :)

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

I've run it 3 times and played it once:

Each time GMing it, it was 4-6 hours (one of them was 6, the other two were closer to 4 or 4.5).

When I played it, it was 5 hours.

Hope that helps!

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

Congratulations and great work!

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

Atragon wrote:
Mike Bramnik wrote:

Another option would be for a player using Timeworn technology to keep track on their chronicle sheets when they use their TW devices, and use "real time" to track whether it's been a month or not.

That said, I like the simplicity of Robert's suggestion.

I would disagree with that ruling as it disadvantages those who don't play frequently.

I agree with you - another reason why I like Robert's idea of just making it every scenario unless it's a one-two or a special circumstance (GM discretion) where the PC has clearly gone from Scenario/Module X to Scenario/Module Y on a shortened time frame.

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

If I had been playing either of the characters who had credit from Darkest Vengeance, that would have been my reaction too :P

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

Another option would be for a player using Timeworn technology to keep track on their chronicle sheets when they use their TW devices, and use "real time" to track whether it's been a month or not.

That said, I like the simplicity of Robert's suggestion.

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

John Compton wrote:
Illeist wrote:
Looks like the Monster Summoner's Handbook is conspicuously absent. Is that one requiring extra deliberation, or is it a resource that we just won't be seeing in PFS? (Given how potent some of those options are, I have no problem with forgetting it ever existed.)
We'll be seeing many options from it, but its contents should be appearing when we add the rest of the Giantslayer Adventure Path, Inner Sea Monster Codex, and a few others.

Lot of excitement in my region about these books! :)

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

Having just played this the other day, let me say +1 to Sean's comments. Two of our combats took one hour + each playing at high-tier with the 4 player adjustment.

Also, if you're worried about time but also don't want to feel like you're railroading the PCs, consider adjusting the "tone" of Margaret's comments about the "Swampers" - make it more of an "occult premonition" rather than just making it sound like classicism.

What happened to us, trying to out-think the situation:
We ended up on a wild goose chase because we thought she was just being irrational, plus we had a neat idea using multiple gunslingers firing into the air while our Diviner wizard scryed on Olivinia, trying to hear whether the musket master or the pistoleer were closer...and then 45 minutes of real-time later, we just ended up in the swamp for lack of other ideas... and then ran over on time by - you guessed it, 45 minutes :P

All in all, it was a really fun scenario, one I'm excited to GM next week myself!

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

Jack Brown wrote:


It sounds like we've got two volunteers to GM, or is Mike talking about playing?

Either way, I am sure we can find a 6th player. Perhaps we should take this to email, or something?

I was volunteering to GM, but I'm okay playing too.

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

Robert Hetherington wrote:
If I get Nefreet, Silbeg and pH unbalanced, that's 4 players and enough for a table, all we need now is a GM.

*best Val Kilmer immitation* "I'm your huckleberry."

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

Wow, somehow I missed this too (I guess this puts me in good company along with Chris, there).

Congratulations and welcome aboard, Ali!

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

Without giving away any spoilers, your wife is pretty close to being spot on.

If you're never planning on playing this scenario and want to know the full answer, feel free to shoot me a PM and I'll fill ya in.

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

Some ideas for you HERE.

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

1 person marked this as a favorite.

Mike, it's been a real pleasure working with, and for you over these past few years. PFS will not be the same without you - you will indeed be sorely missed!

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

Woo hoo! Well deserved! Congratulations Lucas!

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

Muser wrote:

Both are a legal source, yes, but ISWG has the updated version you should refer to.

Yes, this can be confusing, but they do update these weapons once in a while. Not to mention, reach+adjacent is way too powerful.

The issue is that the player owns the RotR book, but none of the others, meaning that for her, it's the only one she can legally use .

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

1 person marked this as FAQ candidate. 1 person marked this as a favorite.

Raise thread, since I can't find anything definitive on this in the FAQ or PFS boards, and just had one of my players ask me about the Bladed Scarf:

Rise of the Runelords Player Guide (which she owns) says they are:
12gp, 2lbs, 1d4 (small), 1d6 (medium), 19-20 x2 crit, slashing, reach, trip, can be used against an adjacent foes too (and deals 1d4 slashing to any creature grappling you) 2-handed exotic weapons.

Archives of Nethys (citing ISWG and Varisia Player Companion) says they are:
12gp, 2lbs, 1d4 (small), 1d6 (medium), x2 crit, slashing, disarm, trip 2-handed exotic weapons.

Since pages 10-11 of RotR Player's Guide is still a legal additional resource, does that make both versions of the weapon PFS legal?

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

Living in a college town, we have a place called Mr. Copy that will do a 12x18 on matte cardstock for $3 each (if you get at least 4 at a time, even if each one is different). I'll usually pull the images from the scenario, put them through a super quick tweak in paint.NET (resize for 1 inch squares, then brightness down, contrast up, render: sharpen x5 to x10), and stick them on a flash drive.

Alternatively, the campus library has a map plotter that can do larger things (I think 72x36 is the max - I did a 48x32 for Book 6 of Skull & Shackles and that ran me ~$10). I don't know if all campus libraries would have plotters, but if you have college students in your lodge, it's a possibility at least!

Sometimes I'll print 8x11s on my own printer (more tweaking so as not to kill my color cartridge for a single scenario heh) by cropping to 8x11 sections (and then making sure to make the canvas 8.5x11 so the printer won't try to change the scale or anything).

Hope that helps!

PS - Michael, I still <3 you so much for that link/list!

Silver Crusade

Male Half-Giant Geologist 5 (PrC: Geophysicist 3) / Historian 4 / Teacher 3

My only core PC is still level 1 - he'd get slaughtered in 3 heh.

I've played 1 and 3, but by twist of fate never 2, so if you find yourself shorthanded for that one, let me know and I'll jump in :)

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

Woo hoo! Congratulations!

Silver Crusade

Male Half-Giant Geologist 5 (PrC: Geophysicist 3) / Historian 4 / Teacher 3

I think I still have one Navy friend who's stationed over there, but his gamer chops are more for World of Darkness / Vampire stuff rather than Pathfinder / D&D, or else I'd try to see about doing some networking!

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

@Robert (and anyone else!), if anything happens to your Monday (Slot 15? LOL) flights out, let us know and we'll host you down in Bloomington for a game and a place to crash :P

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

1 person marked this as a favorite.

Raise thread!

I know that Chapter 3 from Pathfinder: Unchained isn't PFS legal, but it presents a system for this in Pathfinder now that I really like!

Healthy: Above 3/4 of your max hp
Grazed: Between 1/2 and 3/4 of your max hp
Wounded: Between 1/4 and 1/2 of your max hp
Critical: Under 1/4 of your max hp

Could be the sort of thing that PCs at the table could potentially get in the habit of discussing with their party at the start of a scenario. "If I say "Wounded" out loud it means I'm at x status, but if you ask how I'm doing and say "just Grazed" it means I'm at y status" and so on.

Silver Crusade

Male Half-Giant Geologist 5 (PrC: Geophysicist 3) / Historian 4 / Teacher 3

Thanks for the reminder :)

Mike Bramnik
Horatio Flaxseed
43185-11
Sovereign Court Faction

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

4 people marked this as a favorite.

John - thank you for posting this to today's blog! Everyone here was really excited to see it!

"The All-Seeing Eye of Abendego" (Temple of Stonekeep) is going to be spruced up a little bit and then will be posted sometime between now and Gen Con - I know the authors are (rightfully) very proud of their work! I'll also post the "Seas of Stonekeep" ACG scenario at that time, since one of the encounters in the RPG session depends on the outcome of the ACG session!

I can't speak for the convention as a whole, but for me personally (not known for being an overly deadly GM), I had at least 1 PC death at every table I ran that weekend (most mitigated by Breath of Life, but at least 5 total that had to be raised after the scenario ended). I ran; The Waking Rune (almost TPK but they won), Bonekeep 2 (almost TPK and they teleported/ran), and Bonekeep 3 (almost TPK in Room 2 but they rallied back and won the whole thing with minutes to spare).

A big thank you needs to go out to Mark Stratton and Hillis Mallory for coming down from Indy to help us by GMing too!

If anyone wants to read more about Stone Belt and all the good that they do, their website is HERE.

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

Actually, you kind of found it for me :)

DesolateHarmony wrote:


That's not what the Guide says.

Guide To Organized Play v6, p. 22 wrote:


All conditions gained during an adventure, except for
permanent negative levels, ability drain that does not
reduce an ability score to 0, and conditions that provide no
mechanical effect,
must be resolved before the end of the
session; if these are not resolved the character should be
reported as ‘dead.’ Permanent negative levels, ability drain,
and non-mechanical conditions being carried over to the
next session should be recorded under the Notes section
of the Chronicle sheet.

I thought it was a board clarification - it was actually in the guide section you just quoted. Though my original post was worded poorly, seeing the guide text - an ongoing disease/curse would need to be dealt with, unless it resulted in one of the above bolded conditions and then ended at the conclusion of the scenario.

(Though, again, why a PC wouldn't want to deal with a disease or curse is beyond me!)

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

My search-fu is weak at the moment, but I believe that it was clarified on the boards that non-lethal things (like blindness/deafness) can carry over beyond a scenario. I'll post the link as soon as I can find it.

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

Kigvan wrote:
I believe curses have to be resolved before the scenario is officially finished or the characters are marked as dead. So if it is permanent, then they will need to take steps to remove it.

You only mark a character dead if they die - if the curse/disease would kill a PC (i.e. ability score to 0 i.e. unable to make it back to Absalom on their own) and they don't deal with it - that's dead in my book! If a curse or disease is ongoing, isn't fatal, and the PC doesn't resolve it, it gets noted on the chronicle sheet and held over until their next game (though why they wouldn't want to deal with it is beyond me...).

That said, if the PC knows he/she is diseased (likely because you're still having them make checks after you read the conclusion of the scenario), they can resolve it between the conclusion text and the chronicle sheets going out. If it's something sneaky (see: Academy of Secrets) and isn't debilitating, it can just go on the chronicle sheet if the PCs don't have the interest or means of dealing with it when you're signing and passing them out.

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

As with almost all things Paladin, if a player at my table wants to do it, I ask if/how they reconcile it with their code. If they can answer me, I let them do it.

"Good" does not mean "nice" - Paladin has been my favorite class ever since I started playing, and I've run the gamut from almost-gullible Dudley Do-Right to borderline going-LE by using terror and fear against that PC's enemies, openly reveling in the destruction of his foes, and in no uncertain terms telling NPCs that he'd be back for them once the greater evils were dealt with (my current level 14 Iomedean Oath of Vengeance Paladin who loved helping the Vampires out in Carrion Crown because it meant that afterwards he could give the Shining Crusade their home address and directions - called it his "spring break" from Mendev).

If a Paladin's player has a vision for how their PC handles their code, and they can justify it at the table to you, you're allowed to challenge it, but remember that this is not a home game - unless it is blatant and/or flies in the face of GM advice/warnings - the most you should do is make a notation on their chronicle sheet (which becomes "evidence" if things keep happening down the line for future GMs to act upon).

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

Congrats and welcome aboard!

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

1 person marked this as a favorite.

Observations/feedback:

We've gotten the chance to run this locally a few times. So far, every player I've spoken to has loved it. Clocking in between 60-80 minutes for each run, it's just enough to draw players into the FLGS to play (unlike, say, a 20-30 minute quest like Ambush in Absalom or a single part of Silverhex). The story is tight, the battles balanced, and by knowing exactly which 4 pregens will be present, skill checks (and DCs) were set for each player/PC to be involved in figuring out what was going on and what they had to do about it.

99% thumb's up / awesome vote from me and my locals!

The only tiny 1% thing I have to critique is a general issue for Ambush in Absalom, Urge to Evolve, *and* Fane of Fangs - there's no commentary in the quest as to replayability (even though it's assumed that it's endlessly replayable, I had players asking me about it and if I could cite an official ruling on the boards) and the consequences of PC/pregen death (I know from conversations not on the public boards that dying in a 0xp 0pp quest means you just get the boons crossed off but no other negative consequences, but since that's not stated anywhere publicly yet...).

See? This is so good that I had to nit-pick to say anything not good about it! Well done on this!

Silver Crusade

Pathfinder Card Game Subscriber

Our sealed case draft went off really well - only complaint from people is that we only got 2 Elder Things and 2 Mi-Go.

Funny moment - noticing that at least one Giant Crawling Hand had the base label for the Deinonychus. Someone snatched that one up right away to be a "unique" mistake one, heh.

Unlike past drafts we've had locally, there was fierce competition for all of the sculpts right up to the final picks - there weren't 5 wollipeds sitting around that nobody really wanted waiting for the people who still had picks left at the end this time!

I've used the dungeon dressing in two PFS scenarios already, and my players love seeing it on the board (and now they think *everything* could be a mimic, which is awesome too)!

Major kudos for this whole set, Paizo!

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

Thanks John!

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

Jessex wrote:
Owlbeak is a typo I assume.

Well, an Owlbear *does* have a beak...

and hopefully, it gives a hoot too? (couldn't resist, sorry :P)

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

Quick question regarding the "Prestigious Goblin" boon:

Spoiler:

Quote:

If you have the You Be

Goblin boon, the You Really Be Goblin boon, are a goblin (requiring a special Chronicle sheet), or completed
this module during the Free RPG Day 2015 event, you gain 1 additional Prestige Point when you receive this
Chronicle sheet. If you do not meet these conditions, cross this boon off the Chronicle sheet.

Does the "If you have the YBG or YRBG boon" part only apply if it is for the same character you apply WBG Free credit towards, or any of your characters?

Thanks!

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

Something I forgot to ask, too - should GMs who are getting badges register on their site too?

Thanks, and looking forward to coming up for this!!!

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

Congratulations!

Seems like we started around the same time, too, so you're probably slightly more sane than I, at this point! :P

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

Humans x 5
Half-Orcs x 3
Halflings x 2 (+ 1 RIP)
Oreads x 2
Tieflings x 2
Aasimar x 2
Tengu x 1 (+ 1 RIP)
Kitsune x 1
Gnome x 1
Vishkanya x 1
Samsaran x 1
Nagaji x 1
Ifrit x 1
Elf x 1

Wow, apparently I never made any Dwarves in PFS? I may have to remedy that sometime!

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

1 person marked this as a favorite.

Wow... apparently I have a ton...

...yes, I have a ton of GM credit to go around

Spoiler:
Just passed my 250th table credit, heh. Also I like to have characters spread out at all levels so I can join players in my lodge to help make tables and get to hang out with as many of them as I can!

01 - Error / Dead PFS #
02 - Musket Master Gunslinger 5 / Monk of the Empty Hand 3
03 - Lore Warden Fighter 4
04 - Hexcrafter Magus 11
05 - Fighter 1 / Scrollmaster Wizard 8
06 - Gunslinger 13 / Cleric of Besmara 1 (Venture Captain)
07 - Monk of the Sacred Mountain 11 / Wildblooded Celestial Sorcerer 1 / Cleric of Gozreh 1 (Venture Captain)
08 - Divine Defender & Oath of Vengeance Paladin of Iomedae 13 / Oracle of Battle 1
09 - Street Performer Bard 2 / Wildblooded (Karmic) Sorcerer 1
10 - Sacred Servant Paladin of Ragathiel / Oracle of Nature 1
11 - Dragoon Fighter 1 / Gendarme Cavalier 3 / Scout Swashbuckler Unchained Rogue 4
12 - Qinggong Sohei Monk 3
13 - Gunslinger 2 (RIP)
14 - Dungeon Rover Ranger 2 / Ninja 1
15 - Redeemer Paladin of Iomedae 5 / Inheritor's Crusader 1
16 - Dungeon Rover Ranger 1 (RIP)
17 - Dual-Cursed Oracle of Wind 9 / Mysterious Stranger Gunslinger 1
18 - Wildblooded Void-Touched Sorcerer 6
19 - Slayer 5 (debating the Stygian archetype)
20 - Dual-Cursed Oracle of Life 6
21 - Warpriest of Nethys 4
22 - Shaman of the Heavens 5 (Eyes of the Ten protoge #1)
23 - Unbreakable Fighter 2 / Preacher Inquisitor 4 / Living Monolith 1
24 - Swashbuckler 2
25 - Spell-Warrior Skald 2
26 - Infiltrator Divine Tracker Tanglebriar Demonslayer Ranger 2
27 - [Core] Cleric of Norgorber 1
28 - Held GM Credit (Eyes of the Ten protege #2)

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

John Compton wrote:


This module was sanctioned before there was much precedent for negative boons, otherwise it might have ended up with something appropriate to cover that contingency. As it stands, if a PC agrees to the contract's terms, he or she agrees to the contract's terms; I would make note of it under "conditions gained" or by means of a special note on the Chronicle sheet.

I got two PCs with this when I ran AoS last week (and am running it again in a few days for a different group, so maybe I'll have more hehe). I'd like to solicit advice on the following:

The Deal:

The PCs, thinking that negotiation was their only way out, ended up signing a contract promising to "loyally obey and perform a favor" for Lorthact (either communicated to them directly by Lorthact or via Chyvvom as his exchequer). The favor cannot violate their personal ethos, codes, morals, nor that of the Pathfinder Society, any gods they worship, or any other organizations. Nor can the favor, through action or inaction, cause harm to any of the aforementioned organizations, Gods, or family members of the PCs who signed.

Chyvvom agreed to such a piddly thing because he had them screwed over - all they wanted was to leave, in a specific order, without "hinderance". Of course, "hinderance" and "immediately / delay" are two different things according to the contract (I asked them for Profession Barrister and/or Linguistics and/or Wisdom and everyone rolled horribly, even the 4-star GM playing an Asmodean-worshipper using a shirt reroll). So they ended up trying to use lots of creative UMD checks to activate the portal after Chyvvom got the contracts signed, smiled, and greater teleported elsewhere with a "I'll let you know when it's time for the first of you to depart." note left on the wind.

A hidden subclause said that once they tried to force the portal open on their own, they violated the "safe passage" clause, so Chyvvom summoned Barbed devils and then teleported back in, attacking them. Even though they killed Chyvvom, the contract reverts to Lorthact, so...

For their chronicle sheet?:

I guess, I'm thinking of providing a "note" for them to present to any GM they have in the future with the details of the contract, so the GM can have Lorthact call in the favor at any time to force the PC to do something they might not want to do.

Plus, in a subclause - during them accomplishing this "favor", if they vocalize the phrase "I wish..." it acts as if they were engaging in using one of the three wishes granted as part of a standard infernal contract, but activating a wish in this manner changes what the PCs give Lorthact in the contract (i.e. their souls after they die, not just a favor for him), and I'll set a DC for the PCs to notice this bit at the time the favor is called in (probably using Chyvvom's bluff or profession (scribe) + 1d20 the GM can roll when this comes into play as the DC) for them to figure it out.

The standard "cannot be raised" bit goes in there too, like Tristan pointed out above, and a note about how when they actually do die for real, how the fact that they entered into an infernal contract will weigh against them when they reach Pharasma's Boneyard for judgement / assignment of where their soul goes.

How does that sound?

Silver Crusade

Pathfinder Card Game Subscriber
Cat-thulhu wrote:
The set is posted, with rarities, at http://www.miniaturemarket.com/collectible-miniatures.html#/?_=1&filter .category_hierarchy=Collectible%20Miniatures%2FPathfinder%20Battles%2FDunge ons%20Deep&page=1miniaturemarket.com with pictures. The pics don't look great for the NPCs but I've been in this boat before and the figs look better in had. Real problem ones look like the two dwarves, they seem like they may have melty-face syndrome, sadly very like Feiya :(

Thank you tons for that - I can finally get my local draft-group organized for this!!!

Silver Crusade

1 person marked this as a favorite.
Pathfinder Card Game Subscriber
Anguish wrote:
starphoenix wrote:

Erik;

I wanted to say thank you for this set. I use non NPCs in encounters, this set is absolutely perfect! I can only hope for non human NPCs too at some point.
Seconded. While I probably won't opt for a full case, a bunch of normal people is overdue in my collection.

Thirded. I love seeding the board with noncombatant NPCs, statues, and other set dressing to keep my players on-edge during important parts of scenarios, modules, or adventures (APs or home game). If you only put stuff on the board when they're going to fight said stuff, they OOC know when to start thinking tactically - but if every time they engage with a NPC in conversation there are minis on the board... they have to start thinking "do we really want to fight here, or should we just talk?" - either way, it's a boon to my GM style.

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

1 person marked this as a favorite.
Brett Carlos wrote:
The faction cards, shorter scenarios, and the varied locales have all been well received locally.

Agreed - lots of excitement especially among players who've only joined us in the last 1-2 years at seeing this document!

Silver Crusade

Pathfinder Card Game Subscriber

Pouring through the blogs, this is the best list I can come up with.... my locals and I are doing our draft on Wednesday or Thursday, and we try to get everyone 1-2 minis from their top 5 before doing round-robin drafting, so having the list helps TONS... feel free to chime in if I've missed something:

Confirmed Rares:

PICKLED PUNK (s)
BALAZAR (s)
PADRIG
PALADIN OF ABADAR
GNOLL LEADER
BONE GOLEM (L)
CLOCKWORK GOLEM (L)
VEILED MASTER (L)

Confirmed Uncommons:

MAD PROPHET (s)
MOUTH HORROR
DRAGON SMITER
MI-GO
ELDER THING
SUNDERING AXE
MIMIC
SASQUATCH
CRUEL CONJURER
DWARF BARBARIAN
TERROR BIRD (L)
OCHRE JELLY (L)
DIRE BOAR (L)
FROST GIANT (L)
GRIFFON (L)
YITHIAN (L)
EMPEROR COBRA (L)

Confirmed Commons:

BAT (s)
GOBLIN ARCHER (s)
CHUPACABRA (s)
MINING BEETLE (s)
GIANT CENTEPEDE
DEINONYCHUS
GIANT CRAWLING HAND
GNOLL SLAVER
GNOLL WARRIOR

-----

The following were shown on the Paizo blog and talked about, but I have no idea about their rarities:

PUKWUDGIE GREMLIN (s)
ANDRAZKU DEMON
BAYKOK
DRACOLISK
DAUGHTER OF URGATHOA (L)
DIRE BAT (L)

Also are the "Dungeon Dressing". Erik Mona said there are 6 of them and they'll be in 8 boxes, so I guess we should expect 1 of each and two might get 2? I honestly don't know, but here they are:

BUBBLING CAULDRON (*)
CHEST (*)
ANGHAZAN IDOL (*)
BURNING BRAZIER (*)
SARCOPHAGUS (*) (L?)

...not sure what the 6th one is? "Iron Maiden" is on the pathfinderminis site, but was never mentioned in the blog, even though Erik seemed to hint that he previewed every minis from Dungeons Deep already?

Also, he mentioned 4 different Gnolls in the blog, but only 3 were previewed? Is it that "Priestess" one that's on the pathfinderminis site?

Thanks if anyone has any thoughts!

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