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chris manning wrote:
An email went out this afternoon about said changes. Reposting here in case you and others didn't receive it:
Trevor Burroughs wrote:
How does one become a Venture Captain?
Engage one of us in a sword duel to the death, making certain to cut off the head. This releases our power in a form known as the Quackening that you then absorb.
Once sufficiently full of Quack, you submit yourself to the gaze of The One - Mike Brock. If you do not burn to ash beneath his steely gaze, your green shirts turn to red, and you are born anew as a Venture Captain.
...yes, I have been up for over 30 hours straight, why do you ask?
Just as a note, Ultimate Combat does specify that Gunslingers are guaranteed a number of free actions equal to the number of attacks they can make during a round due to their BAB. Even the most strict GM cannot reduce that number since it is RAW.
I have a few Gunslinger PCs, and I've been at tables with GMs who limit them to bare minimum and ones who allow unlimited free actions - you can always make it work out without having to limit your choices.
I agree with you - another reason why I like Robert's idea of just making it every scenario unless it's a one-two or a special circumstance (GM discretion) where the PC has clearly gone from Scenario/Module X to Scenario/Module Y on a shortened time frame.
John Compton wrote:
Lot of excitement in my region about these books! :)
Having just played this the other day, let me say +1 to Sean's comments. Two of our combats took one hour + each playing at high-tier with the 4 player adjustment.
Also, if you're worried about time but also don't want to feel like you're railroading the PCs, consider adjusting the "tone" of Margaret's comments about the "Swampers" - make it more of an "occult premonition" rather than just making it sound like classicism.
What happened to us, trying to out-think the situation:
We ended up on a wild goose chase because we thought she was just being irrational, plus we had a neat idea using multiple gunslingers firing into the air while our Diviner wizard scryed on Olivinia, trying to hear whether the musket master or the pistoleer were closer...and then 45 minutes of real-time later, we just ended up in the swamp for lack of other ideas... and then ran over on time by - you guessed it, 45 minutes :P
All in all, it was a really fun scenario, one I'm excited to GM next week myself!
The issue is that the player owns the RotR book, but none of the others, meaning that for her, it's the only one she can legally use .
Raise thread, since I can't find anything definitive on this in the FAQ or PFS boards, and just had one of my players ask me about the Bladed Scarf:
Rise of the Runelords Player Guide (which she owns) says they are:
Archives of Nethys (citing ISWG and Varisia Player Companion) says they are:
Since pages 10-11 of RotR Player's Guide is still a legal additional resource, does that make both versions of the weapon PFS legal?
Living in a college town, we have a place called Mr. Copy that will do a 12x18 on matte cardstock for $3 each (if you get at least 4 at a time, even if each one is different). I'll usually pull the images from the scenario, put them through a super quick tweak in paint.NET (resize for 1 inch squares, then brightness down, contrast up, render: sharpen x5 to x10), and stick them on a flash drive.
Alternatively, the campus library has a map plotter that can do larger things (I think 72x36 is the max - I did a 48x32 for Book 6 of Skull & Shackles and that ran me ~$10). I don't know if all campus libraries would have plotters, but if you have college students in your lodge, it's a possibility at least!
Sometimes I'll print 8x11s on my own printer (more tweaking so as not to kill my color cartridge for a single scenario heh) by cropping to 8x11 sections (and then making sure to make the canvas 8.5x11 so the printer won't try to change the scale or anything).
Hope that helps!
PS - Michael, I still <3 you so much for that link/list!
I know that Chapter 3 from Pathfinder: Unchained isn't PFS legal, but it presents a system for this in Pathfinder now that I really like!
Healthy: Above 3/4 of your max hp
Could be the sort of thing that PCs at the table could potentially get in the habit of discussing with their party at the start of a scenario. "If I say "Wounded" out loud it means I'm at x status, but if you ask how I'm doing and say "just Grazed" it means I'm at y status" and so on.
John - thank you for posting this to today's blog! Everyone here was really excited to see it!
"The All-Seeing Eye of Abendego" (Temple of Stonekeep) is going to be spruced up a little bit and then will be posted sometime between now and Gen Con - I know the authors are (rightfully) very proud of their work! I'll also post the "Seas of Stonekeep" ACG scenario at that time, since one of the encounters in the RPG session depends on the outcome of the ACG session!
I can't speak for the convention as a whole, but for me personally (not known for being an overly deadly GM), I had at least 1 PC death at every table I ran that weekend (most mitigated by Breath of Life, but at least 5 total that had to be raised after the scenario ended). I ran; The Waking Rune (almost TPK but they won), Bonekeep 2 (almost TPK and they teleported/ran), and Bonekeep 3 (almost TPK in Room 2 but they rallied back and won the whole thing with minutes to spare).
A big thank you needs to go out to Mark Stratton and Hillis Mallory for coming down from Indy to help us by GMing too!
If anyone wants to read more about Stone Belt and all the good that they do, their website is HERE.
Actually, you kind of found it for me :)
I thought it was a board clarification - it was actually in the guide section you just quoted. Though my original post was worded poorly, seeing the guide text - an ongoing disease/curse would need to be dealt with, unless it resulted in one of the above bolded conditions and then ended at the conclusion of the scenario.
(Though, again, why a PC wouldn't want to deal with a disease or curse is beyond me!)
I believe curses have to be resolved before the scenario is officially finished or the characters are marked as dead. So if it is permanent, then they will need to take steps to remove it.
You only mark a character dead if they die - if the curse/disease would kill a PC (i.e. ability score to 0 i.e. unable to make it back to Absalom on their own) and they don't deal with it - that's dead in my book! If a curse or disease is ongoing, isn't fatal, and the PC doesn't resolve it, it gets noted on the chronicle sheet and held over until their next game (though why they wouldn't want to deal with it is beyond me...).
That said, if the PC knows he/she is diseased (likely because you're still having them make checks after you read the conclusion of the scenario), they can resolve it between the conclusion text and the chronicle sheets going out. If it's something sneaky (see: Academy of Secrets) and isn't debilitating, it can just go on the chronicle sheet if the PCs don't have the interest or means of dealing with it when you're signing and passing them out.
As with almost all things Paladin, if a player at my table wants to do it, I ask if/how they reconcile it with their code. If they can answer me, I let them do it.
"Good" does not mean "nice" - Paladin has been my favorite class ever since I started playing, and I've run the gamut from almost-gullible Dudley Do-Right to borderline going-LE by using terror and fear against that PC's enemies, openly reveling in the destruction of his foes, and in no uncertain terms telling NPCs that he'd be back for them once the greater evils were dealt with (my current level 14 Iomedean Oath of Vengeance Paladin who loved helping the Vampires out in Carrion Crown because it meant that afterwards he could give the Shining Crusade their home address and directions - called it his "spring break" from Mendev).
If a Paladin's player has a vision for how their PC handles their code, and they can justify it at the table to you, you're allowed to challenge it, but remember that this is not a home game - unless it is blatant and/or flies in the face of GM advice/warnings - the most you should do is make a notation on their chronicle sheet (which becomes "evidence" if things keep happening down the line for future GMs to act upon).
We've gotten the chance to run this locally a few times. So far, every player I've spoken to has loved it. Clocking in between 60-80 minutes for each run, it's just enough to draw players into the FLGS to play (unlike, say, a 20-30 minute quest like Ambush in Absalom or a single part of Silverhex). The story is tight, the battles balanced, and by knowing exactly which 4 pregens will be present, skill checks (and DCs) were set for each player/PC to be involved in figuring out what was going on and what they had to do about it.
99% thumb's up / awesome vote from me and my locals!
The only tiny 1% thing I have to critique is a general issue for Ambush in Absalom, Urge to Evolve, *and* Fane of Fangs - there's no commentary in the quest as to replayability (even though it's assumed that it's endlessly replayable, I had players asking me about it and if I could cite an official ruling on the boards) and the consequences of PC/pregen death (I know from conversations not on the public boards that dying in a 0xp 0pp quest means you just get the boons crossed off but no other negative consequences, but since that's not stated anywhere publicly yet...).
See? This is so good that I had to nit-pick to say anything not good about it! Well done on this!
Pathfinder Card Game Subscriber
Our sealed case draft went off really well - only complaint from people is that we only got 2 Elder Things and 2 Mi-Go.
Funny moment - noticing that at least one Giant Crawling Hand had the base label for the Deinonychus. Someone snatched that one up right away to be a "unique" mistake one, heh.
Unlike past drafts we've had locally, there was fierce competition for all of the sculpts right up to the final picks - there weren't 5 wollipeds sitting around that nobody really wanted waiting for the people who still had picks left at the end this time!
I've used the dungeon dressing in two PFS scenarios already, and my players love seeing it on the board (and now they think *everything* could be a mimic, which is awesome too)!
Major kudos for this whole set, Paizo!
Quick question regarding the "Prestigious Goblin" boon:
Does the "If you have the YBG or YRBG boon" part only apply if it is for the same character you apply WBG Free credit towards, or any of your characters?
Wow... apparently I have a ton...
...yes, I have a ton of GM credit to go around
Just passed my 250th table credit, heh. Also I like to have characters spread out at all levels so I can join players in my lodge to help make tables and get to hang out with as many of them as I can!
01 - Error / Dead PFS #
John Compton wrote:
I got two PCs with this when I ran AoS last week (and am running it again in a few days for a different group, so maybe I'll have more hehe). I'd like to solicit advice on the following:
The PCs, thinking that negotiation was their only way out, ended up signing a contract promising to "loyally obey and perform a favor" for Lorthact (either communicated to them directly by Lorthact or via Chyvvom as his exchequer). The favor cannot violate their personal ethos, codes, morals, nor that of the Pathfinder Society, any gods they worship, or any other organizations. Nor can the favor, through action or inaction, cause harm to any of the aforementioned organizations, Gods, or family members of the PCs who signed.
Chyvvom agreed to such a piddly thing because he had them screwed over - all they wanted was to leave, in a specific order, without "hinderance". Of course, "hinderance" and "immediately / delay" are two different things according to the contract (I asked them for Profession Barrister and/or Linguistics and/or Wisdom and everyone rolled horribly, even the 4-star GM playing an Asmodean-worshipper using a shirt reroll). So they ended up trying to use lots of creative UMD checks to activate the portal after Chyvvom got the contracts signed, smiled, and greater teleported elsewhere with a "I'll let you know when it's time for the first of you to depart." note left on the wind.
A hidden subclause said that once they tried to force the portal open on their own, they violated the "safe passage" clause, so Chyvvom summoned Barbed devils and then teleported back in, attacking them. Even though they killed Chyvvom, the contract reverts to Lorthact, so...
For their chronicle sheet?:
I guess, I'm thinking of providing a "note" for them to present to any GM they have in the future with the details of the contract, so the GM can have Lorthact call in the favor at any time to force the PC to do something they might not want to do.
Plus, in a subclause - during them accomplishing this "favor", if they vocalize the phrase "I wish..." it acts as if they were engaging in using one of the three wishes granted as part of a standard infernal contract, but activating a wish in this manner changes what the PCs give Lorthact in the contract (i.e. their souls after they die, not just a favor for him), and I'll set a DC for the PCs to notice this bit at the time the favor is called in (probably using Chyvvom's bluff or profession (scribe) + 1d20 the GM can roll when this comes into play as the DC) for them to figure it out.
The standard "cannot be raised" bit goes in there too, like Tristan pointed out above, and a note about how when they actually do die for real, how the fact that they entered into an infernal contract will weigh against them when they reach Pharasma's Boneyard for judgement / assignment of where their soul goes.
How does that sound?
Pathfinder Card Game Subscriber
The set is posted, with rarities, at http://www.miniaturemarket.com/collectible-miniatures.html#/?_=1&filter .category_hierarchy=Collectible%20Miniatures%2FPathfinder%20Battles%2FDunge ons%20Deep&page=1miniaturemarket.com with pictures. The pics don't look great for the NPCs but I've been in this boat before and the figs look better in had. Real problem ones look like the two dwarves, they seem like they may have melty-face syndrome, sadly very like Feiya :(
Thank you tons for that - I can finally get my local draft-group organized for this!!!
Pathfinder Card Game Subscriber
Thirded. I love seeding the board with noncombatant NPCs, statues, and other set dressing to keep my players on-edge during important parts of scenarios, modules, or adventures (APs or home game). If you only put stuff on the board when they're going to fight said stuff, they OOC know when to start thinking tactically - but if every time they engage with a NPC in conversation there are minis on the board... they have to start thinking "do we really want to fight here, or should we just talk?" - either way, it's a boon to my GM style.
Pathfinder Card Game Subscriber
Pouring through the blogs, this is the best list I can come up with.... my locals and I are doing our draft on Wednesday or Thursday, and we try to get everyone 1-2 minis from their top 5 before doing round-robin drafting, so having the list helps TONS... feel free to chime in if I've missed something:
PICKLED PUNK (s)
MAD PROPHET (s)
The following were shown on the Paizo blog and talked about, but I have no idea about their rarities:
PUKWUDGIE GREMLIN (s)
Also are the "Dungeon Dressing". Erik Mona said there are 6 of them and they'll be in 8 boxes, so I guess we should expect 1 of each and two might get 2? I honestly don't know, but here they are:
BUBBLING CAULDRON (*)
...not sure what the 6th one is? "Iron Maiden" is on the pathfinderminis site, but was never mentioned in the blog, even though Erik seemed to hint that he previewed every minis from Dungeons Deep already?
Also, he mentioned 4 different Gnolls in the blog, but only 3 were previewed? Is it that "Priestess" one that's on the pathfinderminis site?
Thanks if anyone has any thoughts!