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Smaar Janderfut

CanisDirus's page

Goblin Squad Member. Pathfinder Adventure Path, Card Game Subscriber. FullStarFullStarFullStarFullStarFullStar RPG Venture-Captain, Indiana—Bloomington. 976 posts (1,458 including aliases). 2 reviews. 4 lists. 2 wishlists. 30 Pathfinder Society characters. 3 aliases.


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Silver Crusade

Pathfinder Adventure Path, Card Game Subscriber

1 - Is there a definitive list of Hellknight ranks somewhere? I seem to recall seeing a list that had a few of them, but not a full one.

2 - Before/during the rise of House Thrune, the Order of the Pyre was effectively destroyed - were there any survivors who might remember the Hellknights from before House Thrune's ascension?

3 - Were they called Hellknights even before Asmodeus was the chief deity of Cheliax / when Aroden was still the main god worshiped there?

4 - This one is from a PFS scenario, but I'm hoping you might know... Scenario #2-10 Fury of the Fiend introduces an Andoran loyalist named Maladin Bane as a Hellknight infiltrator, but I've never seen anything talk about what happens to him. I don't suppose this is a NPC/character you know anything about?

As always, thank you *very* much for fielding all of everyone's questions, James!

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

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BartonOliver wrote:
From an adventure I know you (we) have done, that Primo guy can have a bunch of nightmares

If you decide on this one, make sure you tell your GM when you play #5-17 Fate of the Fiend.

PS - I highly recommend this course of action :P

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

Robert Thomson wrote:
I've looked at Ustulav, Irrisen, and Osirion. All of them have holes, but Osirion only has a couple gaps.

Just in case it helps, I came up with one that I posted HERE as a gift to one of my local players who really wanted to have an Osirion-based campaign plan.

Enjoy!

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

Nefreet wrote:

Just refer to the Additional Resources document.

To my knowledge, only the Advanced Race Guide and Goblins of Golarion have such limiting language.

I believe Blood of Elements was included in this in a message board post that I can't seem to find at the moment.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path, Card Game Subscriber

Considering everything about Elves on Golarion, namely the gates, Sovyrian, Castrovel, etc. - am I crazy, or is there an homage to Spelljammer's Imperial Elven Navy somewhere in all of this? :)

noting that the IEN has always been one of my favorite things in gaming ever since I first got introduced to Spelljammer decades ago...

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

So very excited for this! :)

Nefreet - looking forward to finally meeting you as well!

Set up an account for free here: https://www.gencon.com/login# and it'll give you a Gen Con ID number. I find it's easiest if you use the same email address for Gen Con as you do for your Paizo account. Hope that helps!

Silver Crusade

Pathfinder Adventure Path, Card Game Subscriber

OMG that Aboleth looks amazing! Seeing that, alone, just got me a bunch of my local players to agree to "go in" on another full case this time around! Can't wait to see more!

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

Congratulations and welcome aboard, gentlemen!

Silver Crusade

Male Half-Giant Geologist 5 (PrC: Geophysicist 3) / Historian 4 / Teacher 3

Thanks again Jeremy!

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

Congrats!

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

здравствуйте!

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

1 person marked this as a favorite.

From another discussion elsewhere on the boards, and with full credit to Robert Thomson and Matt Savage for the original idea and layout, I present:

Perilous Pirates Pursuing Plunder:

Level 1
- #2-13 Murder on the Throaty Mermaid (The PCs start in Varisia on assignment)
- #4-15 The Cyphermage Dilemma (and thwart a local threat)
- #0-02 The Hydra's Fang Incident (before being recalled to Absalom to help with another sea-borne incident)

Level 2
- #0-08 Slave Pits of Absalom (While in Absalom, the PCs are tasked with dealing with local slavers)
- #6-05 Slave Ships of Absalom (...continued from above...)
- #6-06 Hall of the Flesh Eaters (and then are sent to the Shackles on an expedition)

Level 3
- Skull & Shackles 1 (2-4) (where they turn pirate and strike out for themselves!)

Level 4
- Plunder & Peril 1 (3-5) (Yo ho!)

Level 5
- Plunder & Peril 2 (4-6) (Yo ho!)

Level 6
- Plunder & Peril 3 (5-7) (A pirate's life for me!)

Level 7
- Skull & Shackles 2 (5-7) (Fifteen men...)

Level 8
- Skull & Shackles 3 (7-9) (...on a dead man's chest)

Level 9
- #5-07 Port Godless (5-9) (Sailing back to Absalom laden with plunder, they stop in Rahadoum to aid the society)
- #2-26 The Mantis' Prey (7-11) (Back in Absalom, they assist a onetime ally of the society)
- #4-08 The Cultist's Kiss (7-11) (and then are contracted to sail north and then west to aid with investigations in Varisia...)

Level 10
- #6-13 Of Kirin and Kraken (7-11) (...and Tien Xa)
- #0-20 King Xeros of Old Azlant (7-11) (The PCs find a mysterious ship on their way back into port in Absalom)
- #1-38 No Plunder, No Pay! (7-11) (And take their last formal society assignment sailing back to the Shackles once more!)

Level 11
- Skull & Shackles 4 (9-11) (Yo ho!)

Level 12
- Skull & Shackles 5 (11-13) (Yo ho!)

Level 13
- Skull & Shackles 6 (13-15) (A pirate's life for meeee!)

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

As a player of a few piratey characters myself, I *totally* applaud you for this :) Some ideas for other scenarios to potentially include:

#0-04 The Frozen Fingers of Midnight (1-5) is slightly more a-viking than piratey, but since Northmen going a-viking were effectively pirates anyway...

#2-01 is a good land-based one that still has a piratey feel to it (also 1-7) - Before the Dawn Part 1. Plus it's in Bloodcove which is just south of the Shackles.

#5-01 The Glass River Rescue (1-5) is a solid ship-based one where piratey tactics and mentalities could be a ton of fun.

Same with #6-05 Slave Ships of Absalom (1-5) a semi followup to #0-08 after a fashion.

I also agree with Matt that #6-06 Hall of the Flesh Eaters (1-5) is good for its location as well, if nothing else.

I don't think you need anything in this range, but #6-11 Slave Master's Mirror (3-7) ties into #0-08 and #6-05 really well, also, and #5-07 Port Godless (5-9) is a bit of infiltration, port-side stuff, could fit the overall theme.

#0-20 King Xeros of Old Azlant (7-11) could work too - mysterious ship appears, local government calls for the Society to check it out...

#2-26 The Mantis' Prey (7-11) isn't a perfect fit, methinks, but comes close to the kind of adventure swashbuckling pathfinders might enjoy.

When I played it, we were able to make #4-08 The Cultist's Kiss (7-11) into a sort of piratey adventure - the PCs need a "cover story" so my Pirate captain and his ship sailed in "laden with booty looking to spend it" and it influenced the theme of about half of the scenario.

These are on the other side of the world, but;

#3-11 Quest for Perfection pt 2 - On Hostile Waters (1-5) is a good fit for sailors/ship-board things.

#6-13 Of Kirin and Kraken (7-11) is also in the "close" category - infiltrating a swampy wasteland to seek a ruin buried beneath salt and silt.

-----

I really do like the list you've come up with, Robert - hope these suggestions help!

-----

Now, this is solely me, but if I were putting together a Pirate PFS Campaign, I think I'd go with...

Perilous Pirates Pursuing Plunder:

Level 1 - #2-13, #4-15, #0-02 (1-5 x3) [Varisia to Absalom]
Level 2 - #0-08, #6-05, #6-06 (1-5 x3) [Absalom to the Shackles]
Level 3 - Skull & Shackles 1 (2-4)
Level 4 - Plunder & Peril 1 (3-5)
Level 5 - Plunder & Peril 2 (4-6)
Level 6 - Plunder & Peril 3 (5-7)
Level 7 - Skull & Shackles 2 (5-7)
Level 8 - Skull & Shackles 3 (7-9)
Level 9 - #5-07, #2-26, #4-08 (5-9, 7-11 x2) [Rahadoum, Absalom, Varisia]
Level 10 - #6-13, #0-20, #1-38 (7-11 x3) [Tien Xa, Absalom, back to the Shackles]
Level 11 - Skull & Shackles 4 (9-11)
Level 12 - Skull & Shackles 5 (11-13)
Level 13 - Skull & Shackles 6 (13-15)

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

Sounds like the bug rolled pretty high, so far...

Ow! Stop critting me! (I sayeth to my own bug which has yet to relent)

Silver Crusade

Pathfinder Adventure Path, Card Game Subscriber
John Compton wrote:
Mike Bramnik wrote:
I'm a big guy, so trust me when I say that this is difficult for me (especially with a bad knee and bad back) - but if this is the Blakros museum, I might literally jump for joy!
Miiiiight beeee...

I'll have to get my VL to witness / be my "second". If I don't survive, he'll need to take over as VC, afterall :P

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path, Card Game Subscriber
Memento Mortis wrote:
Just noticed that Valeros bears a striking resemblance to Mad Mardigan from Willow (specifically thinking of the fight at Tir Asleen). Any intentional design behind this?

So, I introduced a pair of friends of mine from my local PFS lodge to the movie Willow for the first time tonight, and immediately Reyn started noticing similarities, especially once Mad Mardigan got the armor in Tir Asleen. Similar armor, two weapon fighting, long black hair, love of ladies and drinking...and Reyn's "final key" - Mad Mardigan was played by Val Kilmer....

Is my search fu weak, or did you never actually answer this one, James? :P

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

Very nice. I knew I didn't have anything perfect, so I went for more of an overall effect with mine :P

https://www.dropbox.com/s/gugtwxjxh9b6ot5/20150216_213524.jpg?dl=0

Silver Crusade

Male Half-Giant Geologist 5 (PrC: Geophysicist 3) / Historian 4 / Teacher 3

Thanks very much Jeremy - that was the first PbP where I actually survived!!! :D

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

Stephen,

Yep - all modules (including Free RPG Day ones like MotFF) give 2 table credits :)

Congratulations on your first GM star in PFS!

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

Jiggy wrote:
Mike Bramnik wrote:
"If you think it's a loophole, use it at your own risk, for it may close without warning"

If you're trying to apply this to something explicitly spelled out in an official, binding FAQ, then you're not being reasonable.

There's a difference between reading two different rules in two different places and making a fuzzy connection in one's own mind, and reading an explicit FAQ that just flat-out says that something is legal.

EDIT: Or what Shisumo said.

It's way too late to edit my post, but I did want to say that, yes, that is something I hadn't considered when I made my original one, and I agree that Shisumo said it very well.

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

9 people marked this as a favorite.

Just as a reminder (I can't find the post Mike Brock made saying this at the moment, but I 100% know he said this) -

"If you think it's a loophole, use it at your own risk, for it may close without warning"

(I think that was in reference to using weapon cords for fast two-gun-mojo fast-reloading cheese for gunslingers, but it does apply universally)

Silver Crusade

Pathfinder Adventure Path, Card Game Subscriber

Granted! Freefall ascends to the 40th place on Top Webcomics. Unfortunately, by the time you've finished reading that sentence, it's returned to its previous place.

I wish that someone would invent a way to translate thoughts directly into text without the use of a keyboard or speech-to-text software.

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

She's a good one - difficult to roleplay (one of the reasons I like playing Paladins - the challenge!)

From her Wiki entry:

Dalenydra is an angel empyreal lord concerned with battlefield healing and patron of those who undertake this work and have sworn an oath of non-violence.[1]

Followers

The Blessed Attendant's workers wear a special tabard that identifies them even in melee; their code allows them to defend themselves but must not attack. Their oath is honoured by many and even enemy soldiers are known to have refused to strike a servant of Dalenydra on the battlefield.[1]

References
↑ 1.0 1.1 Amber Scott. (2013). Chronicle of the Righteous, p. 54. Paizo Publishing, LLC. ISBN 978-1-60125-506-8

Silver Crusade

Pathfinder Adventure Path, Card Game Subscriber

Granted! You understand the nuances of every wish on this thread.

...and then your head explodes.

I wish for this week to go by swiftly.

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

He could still follow Iomedae, and still be part of the Mendevian Crusade's "exchange program" - my Paladin is/was right up until he hit level 13 a week or so ago.

Since as far as the PFS "canon" is concerned, the Worldwound is still a threat, the Mendevians still have much they can gain from their alliance with the Society - new methods to fight Demons, learning more about the time at which the Worldwound opened in the first place, learning more about any items related to Aroden that still have power (seeing how closely Aroden's power and fate have to the Worldwound's creation in the first place), and if nothing else, providing armed support in small numbers (I'm sure Queen Galfrey would rather spare a few paladins than a few companies of more mundane soldiers/knights) to protect Pathfinder agents who risked themselves in Mendev and the Worldwound in recent memory.

In addition, Iomedae's holy warriors still garrison the nation of Lastwall, which stands against the potential rise of the Whispering Tyrant, against the orc hordes from the Hold of Belkzen, and still in some ways against the corruption that Geb brought upon the goddess Arazni. Many paladins still live in Lastwall, and so fighting against Undead is still a way to serve Iomedae and the Society while leaving the front-lines of the Fifth Crusade behind you.

It's still very doable :)

That said, if you're concerned about your character starting to grow a bit softer being further away from the front-lines, I highly recommend picking up Chronicles of the Righteous. With Paladin as my favorite class to play in Pathfinder/D&D, it is one of my top 5 books that I am constantly finding new things to enjoy each time I read it. Several Empyreal Lords would probably fit the bill for your character!

A great place for a short overview are the Archives of Nethys, where you can look up the basics of each deity organized by pantheon or by alignment, for example: Lawful Good deities.

Hope this helps!

(Yes, you can be a Paladin with a LG, NG, or LN deity)

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

StarElf wrote:

Hi,

Have:
Kelishite Patron
Wartime Knowledge
Friend of the Family
Sky Citadel Scolar

Want:
Undine

This thread has probably gone unused for a while but if anyone is interested, post on the thread!

Two things for you:

1 - I don't think you have your profile set up to receive private messages, and

2 - Boons found on chronicle sheets for scenarios cannot be traded, as they were boons "in addition to" the XP, Prestige/Fame, and Gold you received for those scenarios.

Hope that helps!

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

jmclaus wrote:

On page 16, the scenario reads as follows:

Quote:

The improvised pool is murky enough to provide

concealment against any attacks that travel through 20
feet or more of water, and a PC must succeed at a DC

In addition to supporting the ceiling, the pillars...

The paragraph ends abruptly in the middle of a description of a skill check. Does anyone know what the intended wording was?

Just got home from running this tonight at our FLGS. With no guidance on the matter to be found, I simply had to ignore it and treat it as per the normal combat rules in the CRB for attacks from above-water to under-water, and the ambient light conditions.

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

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I was telling some of my local GMs about these, and I realized that there is a hidden 6th boon on the "Student of Spells" sheet:

Spoiler:

Quote:
The Master of Spells is infamous for the cantankerous disdain he shows to initiates and field agents, especially those who have no magical talents. Nonetheless, he is a gifted wizard with many discoveries to his name. You have earned his grudging approval—possibly even his respect — and he makes a special effort to spare you his derision in front of your peers.

Considering how Aram Zey treats 99% of Pathfinder agents (including Venture Captains and the other Masters) - that's a boon in and of itself! :P

PS - Exploding Runes

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

Congrats!

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

IMHO this is a perfect example of "Expect Table Variation".

As the past 115 posts have shown, there are lots of different opinions on this spell and its effect on Paladins, from people who have never GM'd in PFS to people who have GM'd 200+ games. Rather than getting worked up over it, why don't we all "agree to disagree" and "expect table variation".

(I know arguing about rules is part of our reputation as gamers, but, over a level 1 spell/wand...?)

Silver Crusade

Pathfinder Adventure Path, Card Game Subscriber

Thank you both very much! :-)

Silver Crusade

Pathfinder Adventure Path, Card Game Subscriber

So, I'm playing in Iron Gods as an Oread, and I have the following alternate racial trait:

Advanced Race Guide wrote:
Crystalline Form: Oreads with this trait gain a +2 racial bonus to AC against rays thanks to their reflective crystalline skin. In addition, once per day, they can deflect a single ray attack targeted at them as if they were using the Deflect Arrows feat. This racial trait replaces earth affinity.

Would this work vs laser/beam attacks? We're just starting to encounter this sort of thing, so I wanted to see if there's a rule or something I missed regarding this.

Thanks very much!

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

Druids can also learn much by traveling the world and learning about ancient histories, artifacts, and magicks - it's also a way to travel to different environments and potentially meet other Druids (either in scenarios or during "downtime" or during travel montages or after scenarios, etc) on somebody else's dime.

Or, perhaps your Druid owes his/her life to a Pathfinder, and wants to repay that debt?

Or maybe you secretly don't like the Pathfinders, but, in order to defend nature against them (and those like them), you need to learn more about how they work.

Or maybe you want to try and use the Society to educate those you meet (fellow agents, NPCs in scenarios, etc) about how being more in tune with nature will benefit everyone?

I can see lots of reasons for a "classic" Druid to join the Society :)

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

Great podcast tonight John!

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

It *is* tough being a Venture Captain... you might get killed by Kyle Baird!

Venture Captain Simulator

Silver Crusade

Pathfinder Adventure Path, Card Game Subscriber

I only put "official" since they're the ones Paizo made - unlike chronicle sheets, we can use anything we want (even scrap paper) to do reporting... but I suspect these are the ones we'll see at conventions and such (and will be familiar to folks from the RPG side of things heh).

Silver Crusade

Pathfinder Adventure Path, Card Game Subscriber

"Official" ones can be found: HERE

Scroll down and look for:

Pathfinder Society Adventure Card Guild
Session Sheets — (24 kb zip/PDF)

Silver Crusade

Pathfinder Adventure Path, Card Game Subscriber
Dosgamer wrote:
You had me at "catacombs beneath a glorious cathedral."

Moi aussi. There is that one specific one in the heart of a big city, afterall...

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

Yar indeed! Congratulations!

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

shadowhntr7 wrote:

Looking for:

Have:

Dropping you a line now :)

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

I think one of Brian's covers Lissala, but the one I'm working on now might help you with the Crusade :)

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

Awesome news, and great photo caption :)

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

I've got a demon-related one in mind that I should have up in a few days - hopefully will be good for people who wish they could play Wrath of the Righteous (like me, if I could find someone to GM it so I could play...)

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

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At the request of one of my local players who wants to do things from the Mummy's Mask AP but still wants to do scenarios as well, I put the following together. This is only its second draft, but I think it should work! The following only uses:

- Pathfinder Society Scenarios
- Free RPG Day Modules
- Pathfinder 32-page Modules
- PFS-sanctioned sections from the Mummy's Mask AP

and takes place almost exclusively in Osirion with a few stops in Jalmeray and Rahadoum.

Meandering Mummy Mummers:

Level 1:
- Master of the Fallen Fortress (1) - the PCs adventure together and are invited to become Pathfinders
- First Steps 1 (1) - the PCs meet Amenopheous and are recommended for evaluation/confirmation
- The Confirmation (1-2) - the PCs "graduate" and are sent to Osirion

Level 2:
- MM Book 1 (1-2) - the PCs, sponsored by Amenopheous, travel to Wati.

Level 3:
- MM Book 2 (2-4) - the PCs must save Wati!

Level 4:
- Assault on the Kingdom of the Impossible (1-5) - the PCs are temporarily loaned to Jalmeray operations
- The Segang Expedition (1-5) - the PCs are temporarily loaned to Jalmeray operations
- Risen from the Sands (2-4) - the PCs are recalled to Osirion due to a timely new find!

Level 5:
- Destiny of the Sands 1-2-3 (1-5, 1-5, 3-7) - Amenopheous sets the PCs on working to find the Sage Jewels

Level 6:
- Rebel's Ransom (5-9) - post-Sands research
- Port Godless (5-9) - the PCs are sent to look into things in Rahadoum
- Heresy of Man 1 (5-9) - followup missions from their first Rahadoumi expedition

Level 7:
- Heresy of Man 2-3 (5-9) - followup missions from their first Rahadoumi expedition
- Drow of the Darklands Pyramid (7-11) - the PCs are called to investigate things in the desert

Level 8:
- Mod: Cult of the Ebon Destroyers (7-9) - Jalmery recalls the PCs for aid

Level 9:
- MM Book 3 (7-9) - The PCs return and head to Tephu to continue their investigation

Level 10:
- Beacon Below (7-11) - the Scarab Sages request the PCs once again
- Wrath of the Accursed (7-11) - the PCs are sent to help in Sothis
- Echoes of the Everwar 1 (7-11) - the PCs are set on a mission that the Ruby Prince himself has an interest in

Level 11:
- Echoes of the Everwar 2-3-4 (7-11) - the PCs are set on a mission that the Ruby Prince himself has an interest in

Level 12:
- MM Book 4 (10-12) - with experience under their belts at this sort of thing, the PCs once again head into the desert...

Level 13:
- Mod: Academy of Secrets (12-14) - the PCs are requested by the Decemvirate to answer the invitation from the academy

Level 14:
- MM Book 5 (12-14) - the PCs return to Wati just in time!

Level 15:
- MM Book 6 (14-16) - the PCs follow-up from Wati and race to defeat their foe!

(After the completion of the last parts of the AP, you can run any of the higher-level modules if you want the PCs to be able to keep going. By now they're likely one of the society's top teams, especially at tombs and such - perhaps they're in high demand!)

Of course, feel free to tweak it if you'd like - just wanted to throw this up here in case anyone liked it :)

Silver Crusade

Pathfinder Adventure Path, Card Game Subscriber

That makes a lot more sense, put that way, Le Petite.

So you could theoretically Spellstrike with Reduce Person, Magic Missile, Shining Cord, Discharge (great vs robots), Arcane Disruption, or even Invisibility (if you wanted to make a "show" of "killing" an ally or something strange RP-wise).

But what about, say, Air Geyser or Hydraulic Push? Both are Magus spells, range > touch, target creatures rather than areas. Air Geyser seems to work okay, but Hydraulic Push seems to be gray area, since thematically you're shooting a torrent of water, but mechanically you're automatically hitting (just whether or not your CMB is high enough to bull rush remains to be seen as part of the spell). Could a pirate Magus stab someone and have them get blasted back by water as part of the spellstrike through the gloves? :P

*thinks* also, what about, say, Phantasmal Killer, Baleful Polymorph, or Flesh to Stone?

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path, Card Game Subscriber

THIS is the closest I could find for you, FWB.

Silver Crusade

6 people marked this as FAQ candidate. 2 people marked this as a favorite.
Pathfinder Adventure Path, Card Game Subscriber

Spellstrike Gloves, found in Ultimate Equipment have a curious description as to what spells can or cannot be used:

Quote:
...the gloves allow the wearer to treat a ranged magus spell as a spell with a range of “touch,” allowing him to deliver the spell with his spellstrike ability. The glove can only affect spells that normally affect one or more creatures at a range greater than “touch” (such as slow), not rays or other created effects. The altered spell only affects the creature attacked (any other targets normally allowed by the spell are lost).

Emphasis mine.

How is "other created effects" defined? Any spell that has a physical "presence" (i.e. Snowball, Fireball, Lightning Bolt, Web, Black Tentacles, etc.)? Or is it only Rays, Conjuration spells, and other spells that bring something into being (so Snow/Fireball would be okay, but not Web/Black Tentacles)?

Thank you very much in advance.

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

Congratulations gentlemen!

Silver Crusade

2 people marked this as a favorite.
Pathfinder Adventure Path, Card Game Subscriber
Advanced Class Guide wrote:
Swashbuckler Finesse (Ex): At 1st level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for combat feats. This ability counts as having the Weapon Finesse feat for purposes of meeting feat prerequisites.

(Emphasis mine)

Advanced Class Guide wrote:
Swashbuckler Weapon Training (Ex): At 5th level, a swashbuckler gains a +1 bonus on attack and damage rolls with one-handed or light piercing melee weapons. While wielding such a weapon, she gains the benefit of the Improved Critical feat. These attack and damage bonuses increase by 1 for every 4 levels beyond 5th level (to a maximum of +4 at 17th level).

Notice the lack of emphasis in the latter of the two sections from the Swashbuckler class. Swashbuckler Finesse is specific in noting that this counts as a prerequisite for qualifying for other feats/etc. Swashbuckler Weapon Training does not. Therefore, the way that I read it (and rule it for GMs in my local PFS community who ask me for a ruling), is that Swashbuckler Weapon Training does not count as the Improved Critical feat for purposes of meeting feat prerequisites/etc.

Hope that helps.

Silver Crusade ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

BartonOliver wrote:

Clerics with Travel domain get dimensional hop at 8th level (1 before you get Breath of Life) gets you 10 ft per Cleric of movement once per day. (In core Abadar, Cayden, and Desna). So that could get you one Breath of Life at pretty long range (not to mention of the Core dieties Desna's domain list is pretty amazing)

Also, Carpet of Flying is available in Core.

So far, these (and the mounted idea) seem to be the only core-legal ways that someone could get a BoL off without being in "fireball formation" as some of ya'll have put it :P

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