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Congratulations to my peers, and thank you!
Rene Duquesnoy wrote:
Nice. Well done, even Bramnik..
Yea, thank you too, guy...hmm...I should remember your name from...somewhere, right? :P
PS - Let me restate huge thanks to both Tracy W. and Chris B. for being the "Goliath" VCs of "Indiana" for so long. They were both doing single-handedly that four people are now doing!
Do a search on the boards and you'll find this question comes up every year or so :)
For my money, at lower tiers:
I also echo Cairn of Shadows for higher tier.
Well, there's always the possibility that there are multiple "named" NPCs on chronicle sheets for various scenarios...
That said, since it's well known that many Paizo employees are big Babylon 5 fans (Relevant portion from 0:45 to 2:45), you could simply use this parenthetical logic! :)
I have one very military-minded character who always starts off missions trying to see if all of the characters in the party speak any languages other than common, specifically for trying to be clandestine. In the (also common) occurrence of that not working out, he suggests a few hand-signs to represent a few things, such as "heal me" or "I see something, everyone quiet" or "we're being watched".
So it's not even as fully developed as Pathfinder Sign (which I seem to recall shows up in a scenario somewhere, now that I think about it...), but it works in a pinch for a few things.
I can't help but note the Kobayashi Maru social corner ya'll are putting Mike and John into on this one... first they made it the special for this year (even though I know from experience that putting out extra scenarios beyond the regular monthly amounts is incredibly taxing), and people begged for it to not be special so it can be run in a more timely/regular fashion to coincide with the faction changes themselves at the end of season 5 and start of season 6. They consulted, took player opinions and calls into account, and said sure.
...now, with (as far as I know) zero people having said "no don't do that" before they were flooded with requests specifically to do this, people are complaining that they shouldn't have?
The "discussion to decide" happened before GenCon, people. Can't have things both ways.
Some suggestion/solutions (instead of griping without suggesting anything constructive) -
1 - Find people who *do* want to play Bonekeep and run 'em through it.
2 - "Year of the Shadow Lodge", "Blood Under Absalom", "Race for the Runecarved Key", "Siege of the Diamond City", and "Legacy of the Stonelords" are all still valid scenarios to earn "special/exclusive" credit as well. At GenCon alone we gave out, what, over 1700 new PFS numbers? Surely there are gamers in your area who haven't played some of the older specials - put a game day or local convention together and make it a special event for multiple GMs to get involved with!
But, seriously... we (the collective we, not the royal we) really need to lay off Mike and John on this one - they did precisely as the community asked, nothing more.
Welcome to PFS!
The absolute best way to check if your character is good to go (and learn how to check these things in the future) is to download and read the free Guide to Organized Play. That document/booklet contains everything you need to create a character using the Core rules.
As for all the other books, the Additional Resources page is where you'll want to go, and compare stuff you have on your sheet versus what's legal or not from each source.
A non-official shortcut to these, but one I love using myself, is to visit the Archives of Nethys, a site maintained by a PFS member who marks items that are PFS-legal with the Glyph of the Open Road (the in-game symbol of the Pathfinder Society). Note, however, that these marks don't take into account whether you need a special boon or not - it just marks if it's possible to be used in PFS play.
I hope these links get you started. Welcome aboard again!
(Edit: I'd offer to give it a look-see, but I should have been in bed nearly two hours ago and my neurons aren't firing on all cylinders at this point)
...Hell, if someone like that comes and wants to play, and is brave enough to tell us what they're dealing with, I'll buy them a few .pdfs. If your reaction to someone like this coming to PFS is "well, they shouldn't play anything non-core until they can afford to", you're obviously in a secure enough of a place that you can pay it forward a little, can't you?
Mark Stratton wrote:
I really, *really* try to avoid getting involved in posts like this...
But Mark, dude, please take a step back and seriously re-read what you just wrote. That's the rhetoric of someone I wouldn't want playing the same game that I am, to be frank. If someone is struggling for basic needs, what do you think their social life is like? Maybe playing Pathfinder is their (possibly only) escape from a world where they need to sell their plasma to live. If they want to play in PFS for the social interaction with more than just a home-game sized crowd, that's awesome for them.
Around here, you know how we tackle book/resource ownership? We make sure to (repeatedly) inform new players and remind regular players that they need to own the additional resources they use in PFS play (and that hero lab doesn't count). Do we pull them aside and audit them? How is that anything remotely close to the "fun" we're supposed to be promoting in PFS, whether as "just" a gaming organization or as an outreach campaign for Paizo products (we're somewhere in the middle, IMHO). No - we tell our GMs to ask for the additional resource if they ever hear an item/feat/etc that they don't recognize, and then the burden is on the player to show-not-tell.
Call it the honor system, call it what you will, but if someone walks in the door to one of our events and is in a bad place, we don't tell them "well, to play in our campaign, you need to be better off financially, or just stick to the basics until you can afford better." We smile, shake their hand, welcome them to the lodge, and start geeking-out and gaming with them.
Throwing the book (figuratively) at someone is supposed to be reserved for someone who breaks the rules, not new arrivals who might be turned off or driven away (followed by bad-mouthing, possibly) from PFS.
Also, here is an ammo tracker that I made using Nefreet's calculations (I added in the cost of powder to the bullet prices to make it easier for maths), in case it's useful for anyone.
Xebeche, like I said, I really like yours, so I took Drogon's advice...although my copy of acrobat stinks, I used some of my photo manipulation skills (SO useful for teachers and GMs alike) and your base form and made the following. Thanks for creating yours - it's perfect for what I need locally in the below format! :)
All credit to Xebeche for creating this - I just tweaked.
Pathfinder Adventure Path Subscriber
This isn't so much a 100% PFS suggestion and more 50/50 between PFS and Paizo on the show floor...but for about half of the con, the line to get into the Paizo booth in the Exhibit hall was more than 2 hours long for several days of GenCon - something that prevented me from getting there at all (the one time I had a little bit of time on Saturday the line was still 45 minutes long and I had to get back to the ballroom).
Maybe something could be arranged to get Tier 1-2 GMs (i.e. people running 7+ of the 10 PFS game slots) a "bypass the line" ticket so they can duck inside once during the convention to pick up things they might want/need for the con itself?
This is especially important because after the list of flip-mats and map-packs hit the forums for GMs (too late for ordering and shipping prior to the con), we were told that extras of the still-in-print maps would be brought for sale for GMs who needed them...I ended up loaning many maps out when I wasn't using them to GM friends of mine because they were never able to get to the Paizo booth to buy them...
So, yea, just a long-winded idea for next year :)
I recommend playing 5-99 The Paths We Choose - the "interviews" with the different faction leaders (and their lieutenants, in the case of The Exchange and The Scarab Sages) at the start and end of each faction's mission really help make clear what each faction is about and how they're largely picking up right where the old factions did.
Some examples from the four I've been able to run for players at and after GenCon:
Grand Lodge - keep an eye out for your fellow agents while you explore, report, and collaborate (one of the things the Shadow Lodge wanted the Decemvirate to do a better job at). This is by far the "I do this for the sense of adventure" and "I do this to work with and watch out for my fellow agents, and bring them back alive."
The Exchange - the merger is a way for both former organizations to get even stronger, using "respectable" tactics when needed, but always ready to "get dirty" when it's most convenient. Plus, just like the Scarni were before, this faction is about profit second only to being a Pathfinder agent.
Sovereign Court - we need better ways to run the world than it is currently, and we're tired of self-important nobles having free reign (pun intended) over everything. As part of our missions as pathfinders, we'll make overtures to like-minded nobles and members of high society, and lead by example.
Silver Crusade - we've done great things in fighting the evil of the re-awakened Runelord and during the Fifth Mendevian Crusade, but now we need to be shining examples in how we comport ourselves outside of war, namely by taking care of our veterans.
I'm personally not 100% sold on the Scarab Sages myself yet, and I'm having trouble trying to figure out which factions are best for a few of my characters...
BUT, on the whole, I really do like the direction the factions are going. By uncoupling them from nations and "formal" organizations, they now become things that PCs in the campaign can have direct influence on, and really reflect what the players want to see from those different aspects of PFS play - making it even more of a "living campaign" than before.
Charity auction idea - "Don't sully the name" - the winner(s) of this auction get to give their PCs to an author of an upcoming Season 6 scenario to be used in said scenario.
If you had multiples of these, or picked the "top 3", you'd get *tons* of people wanting their characters names to almost-literally be immortalized in the Pathfinder Society.
I just want to say, Jim, thank you for your comments here - I'm running this for the second time in a few days for some brand new players in PFS and I'm excited to see what they think! I really like this module!
Also, Navior's review was *amazing* and gave me some insight into a few things I can do a little differently RP-wise than I did last time.
I don't remember the book off the top of my head (Field guide maybe?), but one of my favorite spells is Lipstitch.
I've only used it once in PFS play, during...
#4-02 The Golemworks Incident:
Final fight - our fighters get caught up by black tentacles, but my wizard is lagging behind a bit. I throw lipstitch on the BBEG and he fails his save...
Followed by the GM throwing up his hands, yelling, "they didn't even give him a pocket knife?!"
BBEG had no edged weapons to cut the stitches, and couldn't make the strength check to burst them. Our fighters got our thanks to a Liberating Command and some good CMB rolls, and rolled him.
Pathfinder Adventure Path Subscriber
Everyone has their own opinion, and you'll probably get twice as many opinions as there are classes, but...
For me, it's Summoner. It's pretty much the only class where the PC can turn invisible and stay within line of sight of a battle and still have a more effective/deadly creature under his/her control tearing things up. That, or the table suddenly gets 1d3+X more minis on the board, cluttering things up for the GM and the other players, and maybe even stealing other PCs' thunder from "doing things."
I'm expecting lots of people to say "Gunslinger" (my third favorite class, just so my biases are open and known), but to me...
Preemptive defense of the Gunslinger class:
They're hated on pretty much the same way Warlocks were in 3.5 - they're mostly a one-trick pony, and that trick is pretty powerful, and people generally don't like that. Although, unlike Summoners, Gunslingers have to be much closer to the fight even if they're going vs. touch AC most of the time.
A second case *for* the Gunslinger is gold. I played Siege of the Diamond City with my level 13 Gunslinger - I went through over 6,000gp of ammo (although half of that was a greater burrowing bullet on a Glabrezu that was about to full-attack-kill one of my party members) in less than 5 hours.
A third case for the 'slinger is math - people have run the numbers repeatedly, and have found that a Gunslinger vs. an Archer-Fighter do about the same damage, by the numbers, at the higher levels. Especially now that the Weapon Cord BS has been fixed, 'slingers can't get off "ludicrous speed" numbers of shots in a single round (lightspeed not too slow though).
So, yea, for me and me alone it's Summoners (and sorry in advance about the mini-rant...but my Gunslinger-player-senses are tingling that they're going to be hated on a bit in this thread :)
Talking about Adventurer's Armory (only $3.00 currently on paizo.com or $5.59 for the pdf) - in addition to the SLWS, it has these awesome items:
Channel Foci - if you're a cleric or paladin, they give lots of fun options.
Other fun ones - Mushroom vest (500gp) reduces falling damage if you don't want boots of the cat for some reason.
Announcing BloomingCon 2014, hosted by the Indiana University Memorial Union Board - a full weekend of movies, anime, and a little bit of gaming too, to which PFS has been invited!
We're going to be in the Indiana Memorial Union's Stateroom East all day on Saturday 9/27 - a room big enough for nearly 150 people. I'd love for us to PACK the place - only leaving room for new PFS recruits and walk-ins for whom we will be ready with The Confirmation, We Be Goblins!, and the new Pathfinder Adventures/Delves that are being debuted at GenCon 2014.
Sunday 9/28 we are taking over the nearby Common Room Games to run the GenCon 2014 Special #6-00 Legacy of the Stonelords.
Watch this space for a Warhorn link with scenarios soon, and if you'd be interested in being a GM, please let me know - thanks!
David Haller wrote:
This is definitely a matter of YMMV / expect table variation. Any time I have a character who brings Breath of Life scrolls to the table, I ask the GM in advance if they allow scrolls in spring-loaded wrist sheathes, to be safe. As a GM, I allow them because, frankly, there aren't many ways to get a scroll of that spell out in time to make it useful, and on the fence of issues like that, I tend to err on the side of the PCs.
It's been said many other places, but a Snapleaf can be a life saver at lower levels, and is still useful later on down the road too (and at 750gp, can be bought with 2pp).
For times when you have no rogue:
Ah ha, I knew I had seen this in a scenario before :)
The Confirmation wrote:
Chris Mortika wrote:
When I've run The Confirmation and otherwise helped new players get started with the PFS setting lately, I've tried to impress that upon them. Those who still want to be "fresh" without three years of training (especially ones who play the bare minimum of the age range for their respective races, I've found), I've given players an "out" by saying that the events in and around the Worldwound have prompted the Society to accept more field commissions than ever before.
Green Beard the Pirate wrote:
"Aye mate, but y'need t'be able to offload yer cargo, ye can't jus' be plunderin' without end!" Followed by a long pause, and then, "...well, ye can, but then ye be turnin' everythin' over t'the Society's vaults, and ye get less of a profit."
All jokes aside, and just speaking for myself, losing the Sczarni faction is really the only faction change I'm sad about. The Grand Lodge is the perfect place for those who want to "just be Pathfinders" with little/no "extracurricular" odds and ends, but Sczarni were always for those who liked being a Pathfinder well and good, but also loved using it as a means to further their own personal gains and glories "on the side/sly".
Still, what's good for the organization as a whole is what's most important.
Indeed, though I honestly just forgot to include them in the list.
Nefreet - using the prices you calculated, I made an ammo tracker that I print out and keep with any of my characters who have firearms. I figured I should post the link to share in case anyone else can find it useful.
Just ran this again tonight - had a moment I couldn't *not* share.
7 players (three new players who wanted to try PFS beyond just level 1, so they had 3 pregens), only one out of tier (level 10 Druid, everyone else was 7-8).
First encounter - after the swarms were taken care of, they were having trouble with the demon, so the druid decided to throw Baleful polymorph out there. Demon failed his fort save and then got a natural 1 on his will save.
Since the demon...rather...bunny rabbit was up next in the initiative order, it fled at high speed.
Moral of the story - if you ever hear about a killer bunny rabbit with big pointy teeth running around the Realm of the Mammoth Lords...blame my players :P
Ran two tables of this today:
1st table - 5 players - Levels 4, 3, 3, 3, 2
The pyramid fight took them a long time. After having watched the conversations here with great interest, I decided on two things:
Examples - using caltrops to try and affect the pyramid's movement, the Investigator using his Sanctuary to keep it from moving at/past him for a round, half the party helping the Warpriest use his sword like a giant lever/crowbar trying to tip the thing on its side so its wheels would be up in the air, throwing rusting powder underneath it to mess with any metal hinges/parts in the wheel mechanism, using a sort of "called shot" to try and specifically damage wheels on one corner of the pyramid to make it lop-sided and either slowed down or immobilize it, and a few more I can't recall this second.
My first group circled left and made short work of the architect, boats, skeletons, and zombies. They found the passage and immediately went for the Pharaoh directly. *That* fight was long and difficult, and several PCs were in negatives before it was over. The party's resources were so drained at that point that after using the last of the Warpriest's wand after fighting the hunter that they would just not bother with trying to get the elemental gem, and they left weary but happy.
My second group went in a circle around the "front" areas before moving to the "back". They had a neat idea for getting the elemental gem. They had one party member "summon" a water elemental, and as soon as it arrived, another would get the gem out of the fire obelisk. As soon as that was done, another would throw the dust of dryness (from the boat) at the elemental, which instantly destroyed it with a failed save. It was over before it even started (elemental pulled a 1 on his initiative).
When they got to the harem, only one of them saw through things, but thought it would be funny to get the others to be buddy-buddy with the ladies (but was ready for danger just in case). They had such a good conversation that they made both ladies Helpful (with lots of room to spare), and offered to take them away from the Pyramid, have Pathfinder agents teach them about the modern world in exchange for their knowledge of the ancient world, and then arrange passage for them to relocate to Geb. The ladies were rather excited by this, and gave the PCs their items to help free them.
...and then the wheels came off. Despite using the elemental gem, the Pharaoh and his pet got in many good licks, causing the death of the PC (Warpriest) who was first to break into the pyramid. As the Pharaoh gloated about being able to leave, the Swashbuckler charged, missed, and then got a critical in the face that killed her outright. The party's cleric dropped but stabilized at -8, leaving the Tengu musket master and the Pharaoh alone. The Pharaoh was on fire from the elemental's Burn ability (before said elemental disappeared), and was low on health, so he booked it to try and get out of the gunslinger's line of fire before doing a stop-drop-and-roll. The gunslinger drew her sword and chased the Pharaoh down and waited until he was prone before getting close enough to attack. She didn't beat his DR, and he hit her from prone dropping her to -9. Gloating, he didn't even bother to finish her off - he just casually walked out, leaving her to die.
That's when the zombie ladies, who had been watching peeking from around the door to the antechamber, ran out and rolled wisdom checks high enough to stabilize the gunslinger - turns out that making friends instead of killing them saved the day (well, 2/4 of the day anyway).
Despite the PC deaths, everyone who played today found the module very challenging and fun (although exactly 0% of them had good things to say about the rolling pyramid encounter since none of them could really do anything about it other than chip away at its hp 2-3 at a time or try to come up with strange ideas).
Kyle Baird wrote:
My vote would be for a charity auction, to be honest. It would help raise money for a good cause (not that your beer money isn't a good cause...) and will build up excitement to see who gets it even among non-bidders (especially GMs for whoever gets it heh).
Just my 2 coppers.
A single 12+ - accessible thing per year seems reasonable to me - BUT - I do not have the data that John and Mike (and the rest of the Paizo staff) have at their fingertips. The more important thing is the health of the campaign as a whole.
Funny idea - what about removing the replay restriction on modules with a starting level of 13+ ? This would allow players who get characters past EoTT or Ruby Phoenix or whatever to always be able to play "for credit" as Seekers, even if it's not in scenario-format (and removes "there isn't enough to play 12+" as a complaint against the current system).
Just throwing that out there (expecting it to get shot down) - While I'd love to see more for 12+, I'd rather see the local *and* global player base continue to grow and thrive, even if it means I end up with multiple characters hovering at the 12-14 area over the next few years (with "only" modules to play).
However, they only get the save if they do a detect alignment/evil/etc. If no one in the party has it... game on ;-)
(and one of the times I ran it and there *was* a Paladin, the pre-rolled save was a natural 1 heh. That was the game when I got to stab Bob Jonquet's cleric in the back in the final encounter *grin*)
Michael Brock wrote:
Keep the faith. Much more awesome is definitely on the way.
I've said it before, and I'll say it again - I've never ever interacted with a company, gaming or otherwise, that's even close enough to eat Paizo's dust when it comes to outreach. I have a few players locally who will start salivating at the listing of a few of those nations/areas!
PS - do you get to give yourself a coin for multiple trips across the equator in a single outing?
PPS - I am, personally, shocked to hear that EotT has been run less than 100 times... with all of the PCs that have been posted being Level 12 on the forums, you'd think more would be doing that...
Pathfinder Adventure Path Subscriber
Thod - depending on the marshal he gets for his game, he might be able to request a particular GM's table. I can't speak for everyone, of course, but I'd imagine most marshals would accommodate a request like that (so he's playing at your table, or someone else who you know through the boards, etc.).
Pathfinder Adventure Path Subscriber
What full round action? Diplomacy always takes at least a minute.
In 3.5 Diplomacy had some extra oomph to it:
Changing others’ attitudes with Diplomacy generally takes at least 1 full minute (10 consecutive full-round actions). In some situations, this time requirement may greatly increase. A rushed Diplomacy check can be made as a full-round action, but you take a -10 penalty on the check.
Pathfinder got rid of the full-round action option, but as with many things, lots of peoples memories (mine included, often) forget when there were subtle changes from 3.5 to PFRPG - bigger changes are harder to forget, heh.
Pathfinder Adventure Path Subscriber
I have a suspicion that you'll like the fact that THIS book is coming out soon - who knows what options it might open up for this character.
Also, just a suggestion for the future - to use "ethnic Varisian" (or "Roma") to describe what you want to play, instead of what the thread is titled.
Pathfinder Adventure Path Subscriber
Also difficult to do at conventions when time-slots and table turnover sometimes become issues (or game days where people have to leave / store closes right after play ends).
I don't dislike what the ITS does, mind you - I just always found it easier to put purchases on the bottom/back of a chronicle sheet and be able to total up my gold there (and put pre-adventure purchases for the next game also on the back so the GM could sign off on them when that game's chronicle gets passed out).
But, as with all things, time will tell - I'm also in the minority with herolab (don't like it and don't want or plan on using it, even when I was a VO), and what works or doesn't work for me doesn't mean that it's the same for anyone else. If the ITS is good for most of PFS, I'll just have to adapt.