"I'd like you to take the time to learn the Babylon 5 mantra: Ivanova is always right. I will listen to Ivanova. I will not ignore Ivanova's recommendations. Ivanova is God. And if this ever happens again, Ivanova will personally rip your lungs out!"
– Susan Ivanova
and as we all know, around here, Ivanova = Liz Courts
I think the only people qualified to discuss this topic are those with five stars already (including the campaign co-ordinator).
That's a little bit asking Congress to discuss their own future salary, you realize? :P
GMing The Midnight Mauler
The final confrontation...:
So, the party got split up a bit due to the chase, leaving the Cha 5 Zen Archer and the Cha 7 Hexcrafter Magus / Bard (plus the Sorcerer's Faerie Dragon familiar) alone facing the Mauler.
During the idle talk, the Magus takes the Wolfbane in hand as they try to intimidate him into coming quietly...and they fail by at least 13 on the DC, so we roll initiative.
- Magus beats the Mauler's initiative by one.
First action of the first round - Combat over.
Even though it wasn't quite epic, all the players burst out laughing madly and loved how the scenario played out and ended.
This is one that's going to be retold quite often in my area, I think.
Actually it's been stated, repeatedly, by James Jacobs and pretty much anyone who has anything to do with the story development of Golarion, for years now. He's just restating it so people don't get their hopes up for something that won't ever happen.
Even James Jacobs has hinted that, short of Paizo going out of business, the true fate of Aroden will never be revealed beyond those who know it - i.e. most of us will probably never know. A great way to deal with that is to make your own opinions into your characters' opinions and have a great story with how they cope in fruitless, unrequited hoping. It's a compelling story choice for a PC.
My Paladin of Ragathiel is old enough that her parents were Clerics of Aroden, and she had to help them carry on after that fateful day in 4606 AR. She still "honors" the memory of Aroden, but she's moved on by embracing another who she feels embodies part of what he stood for, and uses it to try and make sure that a force of good never falls again.
Ar mate, the plunder was Chelaxian, so all they had was whiskey and wine. Tossed the wine overboard t'honor Besmara. Had a ship full o'landlubbers, so kept me rum stores for me-self and had th'whiskey instead.
No Plunder No Pay:
Played this tonight at high subtier.
We had two characters who had the Ship vanity, so we took them down to the Sodden Lands, PCs on The Ardent Lady (Shackles-Flagged) and taking the "long way around outside of the storm" the Slave's Revenge (Andoran-Flagged).
On our way to the Eye of Abendego, the sea serpent popped up. My pirate, Cap'n Ramsey, was the only one who made the perception check to act in the surprise round, and shot it for ~20 damage. It took a bite and got Ramsey good, and easily grappled him into its maw. Ramsey, who has a level of Cleric-of-Besmara in him, cast Liberating Command, and even with a 19 on the die was woefully short of the DC needed to escape.
First round: Archers shoot at it but miss, the rogue uses UMD to cast Freedom of Movement on the Paladin in case he goes overboard, and then it's Ramsey's turn...
Having been swallowed before, and realizing that he'll get munched on and *then* swallowed if he stays in the beastie's maw, Ramsey says a little prayer to th' Black Lady, activates his 1/day Endurance Sihedron brand for some temporary hit points, and jumps into the sea serpent's digestive tract...to the *stunned* reaction of the GM.
The sea serpent, who goes next...closes its mouth and withdraws 300ft away from the ship using its "pass without trace" -like ability...to the stunned reaction of the characters on the boat who think they've just lost Ramsey for good.
Meanwhile, in the beastie's stomach, Ramsey is unloading with his double-barrel pistol over and over and over again. Several shots and a few critical hits later, Ramsey's done 183 damage to the sea serpent, which floats up to the surface as the crew and PCs look on mouths agape.
As Ramsey climbs out and shouts "Ar, throw me a line there," the Kitsune rogue manages to stutter out, "...what *are* you?"
As he swings back aboard his own ship, he replies: "Lass, I'm Cap'n Julian Ignatius John Patrick 'Black' Ramsey, at y'er service!"
To-date, that is the craziest thing any of my PCs have ever done, and even if he had died - *totally* worth it!
behindthename.com is my go-to site - you can plug in a "meaning" you want there to be in the name, and it'll search for you, or you can search by language, by mythology, etc.
I agree that there are many names out there that are just...eh...let's say, painful to the ear for a fantasy setting...
As I mentioned in the "Proud Moments at the Table" thread, one of the players (Chelaxian Barbarian) wrote a song on the spot for his faction mission, and he gave me permission to post the lyrics!
Off in the town of Urglin
Listen to her meowl away
And should we let the donkey start
At least the ass has a use
And now I bring to end my tune
Just wanted to share :)
Kyle Baird wrote:
I'm a baconvore.
When I was 5, according to my parents, I proudly proclaimed that I was a "carnival" when a family friend asked me a question about dinosaurs.
They have yet to let me forget that this occurred.
As Chris posted above, the Guide to Organized Play clearly states that a character who receives power from a deity may only "worship" one. Characters who don't receive mechanical benefits can "worship" as many as they like.
I have a Tengu who carries a holy symbol for about 8 different gods, and pulls them out in situations when they'd be the most appropriate ones to pray to.
I also have a Paladin of Ragathiel whose parents were priests of Aroden - she worships Ragathiel, but "honors" Iomedae and Milani as Aroden's legacy, and the memory of Aroden himself.
For mechanics purposes, you can only "worship" one deity, as the Guide clearly states. For role-play purposes? Create a story you want to play, just so long as you don't "cross the streams."
This is one of those rare occasions when I agree with some of the people on this thread who I often don't agree with... my biggest problem with summoners as a class is that where the argument about gunslingers or alchemists being OP can go on and on - they have to be close enough to the "action" so that there's actually a personal risk to playing such a character. Even a musket master with a distance weapon has to stand closer than an archer-fighter or zen-archer in order to be effective. A summoner, on the other hand, can stay far enough away from the fight to be out of range of everything except "long range" spells, and let his/her eidolon do everything. No personal investment from the character (I've seen some people role-play very personal attachments in-game to their eidolons, but I've seen far more people not really care and just use their eidolons as attack-bots).
I do agree, to a point, that the class is less of an issue than how players use them. If someone sits down at the table and openly states that all they want to do is "win the scenario", it almost doesn't matter what class they're playing - it's not as much fun to play, or GM, with people who bear that mindset, in my humble opinion.
Another thought - maybe when a question is identified as being in the FAQ or PRD, having that rules thread linked to the FAQ/PRD in question and then locked? I've seen several times now FAQ tags on replies to rules questions after it's marked "answered in the FAQ" but no one can find anything related to said answer, etc.
Thanks, in advance and again, for everyone at Paizo being on top of all this!
I got my start with PFS when I was in my very last semester at Northern Illinois University with the (currently continuing) conversion of the geology department into PFS players. One of my first players out there who took up the mantle of being a GM quickly was Chris Dodge, who just attained his first PFS GM Star, all without having FLGS support and doing most of the legwork himself to keep games going.
Paz, do you have a source for where those are marked as prohibited?
And as for "Aboleth", why did I think that Aboleth spoke "Aklo" as their language?
For those looking for other interesting languages - not sure off the top of my head how many of these are PFS legal, but the wiki does list citations so you can check:
(Since the owner of the site plays PFS, look for the Glyph of the Open Road for PFS-legal things too - still double-check with Additional Resources though, just to be safe, but so far for me I have yet to find a single thing marked incorrectly on the Archives)
Given that Pathfinders are supposed to have undergone years of training before being sent forth on field assignments, maybe a scenario with a "final exam" from each of the Masters of the Society - Swords, Spells, etc. Prove themselves capable of Exploring, Reporting, Collaborating, and *not* being crazy-insane-murder-hobos.
I'd personally love to see more of Farabellus in PFS :)
Remember folks, that the Lantern Lodge and the Shadow Lodge will have good story reasons for going away, *and* once they do go, characters who were part of LL/SL will still have their in-game backstories and experiences, and will have something that will be unique to them and *only* them as the campaign moves forward.
Story, character development, and the chance to continue to develop characters that have been worked on from level 1 all the way up with the same rules system throughout.
Or, play play play! :)
With credits to Will Johnson and Mike Lindner as well, some of the VOs have been trying to work up some sort of document to help clarify this while keeping it simple enough to fit on one page. I've already saved this as a .pdf and if people like it I can upload it to the GM shared resources.
Regular light sources: (These change the ambient (non-magical) lighting of the area)
Two possible solutions for magical (supernatural) darkness:
Since I first joined PFS, I've only been able to make it to 3 cons, and *all* of those mainly because they were within a 1 hour drive from where I was at the time. I'm a grad student and don't have enough disposable income to make trips all over the place (I *swear* that GenCon being in Indy was not one of the reasons I applied to IU).
When I first started playing PFS, and then judging/GMing, I didn't even know about boons until a friend I made on these very boards (yes, another Mike) introduced me to the seasonal boons, which my local players thought were really neat.
It wasn't until gencon that I learned about con boons, and I saw them as kind of a special reward for supporting the game - not just by playing it or judging it often, but for spending money out of our own pockets / taking the time away from life to come to a gaming convention and play, GM, and share in the awesome experience that is 100+ tables full of Pathfinder Society characters going on adventures "together" as it were all at the same time, and getting to meet and interact with the people who run the PFS system and write the scenarios and modules we play.
When some people in my local area were talking about a boon I had gotten at gencon, and expressed dismay that they couldn't afford to go to cons like that, we started talking about running a local convention out of our FLGS. Two weeks later, we had created "CommonCon" (our FLGS is "The Common Room" - great place by the by!) and planned to run 16 tables over the course of two days.
One month later we had so much interest that our estimates went up to 22 tables, and we had to find a different space. Working with the local IU gamer's organization we got an amazing rate at the student union, and with the small entry fees ($10 for 2 days) the con paid for itself. Paizo and Mike Brock sent us a case of PFS Tales novels and half a dozen hardcover/softcover Pathfinder books, plus a bunch of con boons personalized with our con's name on them for players, and a GM boon for everyone who ran games at our con!
I never started off wanting to GM for rewards or prizes. In fact, I'm starting to love playing so much that I like to GM things I *won't* get credit for, just so I can play my own characters when I can without having to cross off lots of scenarios that they can't go into because I got GM credit on that one for them.
But if you're really looking to get boons for yourself and your local area, talk to a few local GMs and the FLGS owners nearby and put something together. All it took us to get started here were a few emails, a facebook presence, and a few phone calls with people who had local connections. If an underpaid and overworked grad student can get that going, anyone can! :)
Mike Silva wrote:
*cough*I just did*cough*
I knew I couldn't get my hair long, so I compensated with the beard as close as I could make it.
Probably my favorite character in fiction ever (followed closely by Sparhawk)
I have a novel suggestion.
Let's stop rules lawyering about who can bring what media (paper, pencil, pen, printout, notebook, ipad, laptop, computer-desk-with-PC-on-it, mecha-with-pilot-dictating-character-stats-from-HUD-to-talking-cat-sending- you-semaphore-messages, whatever), and focus more on doing our jobs as GMs - Providing a fun and fair gaming experience for our players.
Not to make this too personal, but some of ya'll in this thread have made some of my local players who I've encouraged to keep up on the boards (who then linked me to it), not want to play at tables that some of you may GM in the future.
Yes, it might be the "tone" issue that online communication sorely lacks, but my players want to come to PFS events, play, and have fun. Ones who hear "I don't like laptops at my table, please don't use one," or "I hate summoners/witches/dwarves/people-who-wear-yellow-shirts" will be less encouraged to play PFS, and possibly by extension, play Pathfinder and/or buy Paizo products (which, as a VO, looking out for that is part of the job I volunteer to do).
Quite a few people on this thread (yes, even some of you who are years my elder) really need to seriously grow up and stop being "that guy".
And this is what we call ironic!
3/4 of the PCs succumb to the ritual, and start turning bestial. One of our newer players (level 2 alchemist) is roleplaying it *super* awesome as a "Skunk". So, when they come to the river, he gets down on all fours and starts to crawl across, sniffing and looking for grubs to eat on the way.
No one was checking for anything, so the alchemist triggered the axe trap. Discussion started about whether him being prone would either help him dodge it entirely, or give him a -4 to his AC since it's a melee attack. He, being a brave soul, looked at me defiantly and said "bring it"... and I rolled a natural 20, and confirmed with a 17 on the die.
Irony - Alchemist was dropped to -14 hp, BUT had 16 con temporarily thanks to the bestial template! The player was never so happy to have failed a saving throw in his life!
For those who don't see the value of this book, also take this into consideration:
1 - The name of the game is "Pathfinder"
2 - The "Pathfinder Society" is an integral part of the game world, and is used outside of PFS on a regular basis in stories all over Golarion.
3 - Regardless of what you think of the newer layout for Player Companions, have you *ever* seen Paizo put out a "glorified reprint" of *any* material in Pathfinder RPG (post 3.5 days that is)? I'd give them the benefit of the doubt, personally, and just look forward to seeing what new resources players *and* GMs will have available for furthering plot and character development both in-PFS and out.
Some Random Player wrote:
I wish I weren't the guy with the PC in question. Then I could freely say,
Than I'll say it:
"Seriously? The guy is hurting no one, is having fun, the players like the character, and it isn't over (or under) balancing the game AND can be explained within the rules."
I suppose if it's a dead animal, it becomes an inanimate object...
I need to stop this line of thought before someone thinks about doing this at a PFS table...
Edit: Well, I suppose, if you cast magic fang on its beak while it was alive, or on its beak/claws when dead...
Edit 2: No, bad GM, no soup for you...
I don't see anything against it being both, as long as it's paid for - +350gp and it can both be a MW improvised weapon and MW tool, methinks.
But yes, I think you're spot-on. +50gp and it's a MW tool, +300 and it's a MW weapon - one doesn't get the benefit of the other.
Whether or not you have Darkvision, carry an Ioun Torch at all times, as soon as you have 75gp to spare and a couple of points of fame, even if you almost never use it.
Because it has a CL 12 Continual Flame on it *and* it's an Ioun stone, it:
- Gives you a hands-free light source (normal light 20ft, increased 40ft)