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Smaar Janderfut

CanisDirus's page

Goblin Squad Member. Pathfinder Adventure Path, Card Game Subscriber. FullStarFullStarFullStarFullStarFullStar RPG Venture-Captain, Indiana—Bloomington. 1,067 posts (1,597 including aliases). 2 reviews. 4 lists. 2 wishlists. 33 Pathfinder Society characters. 3 aliases.


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Sovereign Court

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Male Halfling Dragoon (Fighter) 1 / Gendarme (Cavalier) 3 / Scout-Swashbuckler (Rogue) 3 | HP: 60/60 | AC: 26 / T: 13 / FF: 25 | Fort: 9 / Ref: 6 / Will: 4 | Perc: +8 | Init: +2

Horatio's wand was Bull's Strength, which I'm 90% sure is on the APG Summoner list, so, thank ye! And thanks tons for the Haste, as...

Horatio grins at Devon and the others as Wembly hastens him and Ferox. One hand slams down the visor of his great plumed helm as the other couches his lance under his arm. With a practiced nudge of the knees, Ferox springs forward at lightning speed, Horatio yelling at the top of his lungs as he guides his lance with both hands!

"CHAAAARGE!"

Horatio and Ferox charge ~115 ft (Ferox's move speed is 50, x2 charge, +30 from haste) with Horatio's lance (reach weapon) striking at the very front of the flat-footed tiefling defensive line!

Charge Attack!: 1d20 + 12 + 1 + 2 + 2 + 1 + 4 - 2 ⇒ (5) + 12 + 1 + 2 + 2 + 1 + 4 - 2 = 25
(Melee +12, Bull's Strength +1, Halfling Adaptable Luck +2, Charge +2, Haste +1, Cavalier's Charge +4, Power attack -2)

Damage!: 3d6 + 21 + 18 + 2d6 ⇒ (4, 4, 3) + 21 + 18 + (6, 1) = 57
(Spirited Charge (triple damage with mounted lance charge) 3d6, Str 21 +21, Power Attack +18, Sneak Attack +2d6)

Horatio's AC is currently 27 (thanks to Haste), as he takes no penalty for mounted charges from the Cavalier's Charge ability. His AC goes up to 28 if the tiefling troop become adjacent due to the Expert Duelist trait (+1 to AC when adjacent to a single foe) if they count as a "single" foe.

(This is the first time in almost two years real-time that Horatio has had a chance to make a big dramatic charge like this!!!)

Liberty's Edge

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Pathfinder Adventure Path, Card Game Subscriber

Deadkitten - you're crazy :P

Aid Another = bonus to AC against that enemy's next attack (single)

Feat = bonus to AC against that enemy until the start of your next turn (i.e. would help vs. a full attack)

I'm not saying how strong of a feat this is, just that it does do something!

Liberty's Edge

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James Jacobs wrote:
Dragon78 wrote:
Will there be maps for the region around each town/city or just the town/city itself?
No maps of the regions, but maps of the cities yes. And if I can get my act together... a more accurate map of the planet...

This is a book/news that I've been waiting to hear for a long time! You have one very happy Geologist-GM over here, James! :)

PS - Nice (unintentional?) homage to Changeling: the Dreaming with naming that continent Arcadia, by the by!

Liberty's Edge ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

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All signed up here!

I've already played the Season 3 special, so I signed up as a "waitlisted" GM - or if you need an overseer or something, let me know! :)

Liberty's Edge ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

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I'm still trying/hoping to find an unused one for one of my local players, who came up with the most adorable concept for a Goblin PC I've ever seen - would be worth a lot to me to find this for her...

Chee's Pathfinder "Application"

Liberty's Edge ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

1 person marked this as a favorite.
Ascalaphus wrote:
If you're not careful you're gonna list almost all of S6 as "good to run before the season finale". There's a lot of cohesion in this season, while it's still all over the map.

Well, there is a lot of cohesion this season, and personally, I think this is a good thing! :-)

Liberty's Edge ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

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Without going into too much specific detail (mainly because I'm currently exhausted), I just wanted to pipe up that this is now tied for my favorite Season 6 scenario (and wins on ties because of my enjoyment of Linnorm King / Irrisen stuff slightly above Qadira stuff, heh)!

Liberty's Edge ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

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There will also be some PFS gaming on Monday, August 3rd, about a 45 minute drive away from Indy - if GenCon doesn't *totally* wipe you out, that is ;-)

Liberty's Edge ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

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Everyone, please join me in congratulating Joe Ducey on being confirmed by Mike Brock today as a new PFS RPG Venture Lieutenant for Bloomington! Joe has gone out of his way over the last several months to GM, help me with coordinating ideas and events, and help new players and GMs in PFS, and is a great addition to Alex Mirowski​​ (RPG VL @ IU main campus) and Christina Green​​ (ACG VL) as part of our local Venture Officer team! Welcome aboard Joe!

Mike Bramnik
Venture Captain, Bloomington IN

The Exchange

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Two-months old Caliphas-style food stall near the Gods' Market - Norgorburgers - has permanently closed!

Anonymous sources inside Absalom's First Guard report the owner's body being found in the harbor the day after another rumor dropped about him offering to sell the list of secret herbs and spices...

Liberty's Edge ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

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Creepy, but also a gold-mine for great RP if you have the right group of players.

I played it as a Paladin who was *seriously* shaken by the whole thing, and when I GM'd it, the scenario ended with several PCs making voluntary alignment changes because of new insights they got from RP during it.

(plus one PC who will never look at Zarta the same again, ever lol)

Liberty's Edge

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Pathfinder Adventure Path, Card Game Subscriber

Congratulations to both of you! This is awesome news indeed!

Liberty's Edge ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

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No need to apologize for anything! Things were most certainly beyond your control too!

Liberty's Edge ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

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Hear hear! Jim and Yulia did an amazing job running the show, especially when things beyond their control threatened to make things go nuts!

Liberty's Edge ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

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Woo hoo! Looking forward to it!

Liberty's Edge ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

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All RPG/ACG Charity Tables and Charity Auction items are now open for bidding! Bidding closes at Noon on May 15th - only one month away! Check out all the details here!

Stonekeep Charity RPG/ACG Tables and Auction Items

Liberty's Edge ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

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Our Warhorn game-signup is now live!

The Convention at Stonekeep

Information about our Charity RPG and ACG tables coming soon!

Liberty's Edge ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

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Announcing The Convention at Stonekeep 2015 - May 15-17 in Bloomington Indiana!

Most local-level conventions, you'll find, offer a nice variety of fun (and sometimes easy) scenarios. Not this time! Stonekeep is going to be a, well, stone-grinder of a con! With special permission from Mike Brock - we'll have Bonekeep parts 1, 2, *and* 3! We'll also be offering every scenario that has a "Hard Mode" option and a selection of other scenarios that will truly test your mettle as Pathfinders!

(Don't worry, we'll also have a few gentle offerings - I promise!)

Bonekeep <=> Stonekeep, right? Well, sort of. In addition to normal PFS convention activities, this event is going to be a little special for us here in Bloomington. There is a local facility called Stonebelt - an assisted living facility for persons with physical and developmental disabilities. Several members of our lodge are current or former employees of theirs, and we know that there are several pieces of equipment that they are in need of - a perfect invitation for us to step up and give back to our local community!

Several of our lodge's GMs have been cooking up an integrated ACG-RPG Charity scenario where the success of the ACG players will contribute directly to some of the challenges the RPG players will have to face the next day! These scenarios are non-PFS, but will be played with PFS and PACG rules, and come with *significant* prizes for the winning table (ACG and RPG both)! Look for a separate announcement about "bidding" for a seat at these tables soon!

In addition, we'll also have some rare items and services up for auction, with all proceeds from the auctions and charity tables going towards the purchase of needed equipment for Stonebelt.

As if that wasn't enough, we'll be running the Season 4 Special Scenario - Race for the Runecarved Key and will have Adventure Card Guild demos going all weekend long!

So, mark your calendars for May 15-17th - dare ye brave the dangers of Bonekeep AND Stonekeep?

-----

Look for a Warhorn to go live on or around April 1st, 2015

Huge thanks to three local businesses who are offering their support for this effort:

- Common Room Games
- That's The Rub Massage Therapy Center
- Mr. Copy

Liberty's Edge

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Pathfinder Adventure Path, Card Game Subscriber

As a geophysicist, I get a lot of things coming through my email that are of little interest to anyone outside a few specific fields. Sometimes, however, I get something that everyone can relate to, and even more rarely, something that has the potential to be really awesome for PFS and Pathfinder as a whole!

(Name the features on Pluto and its moon Charon - the public news story related to this train of thought.)

NASA's New Horizons probe is approaching Pluto and Charon, and NASA has a public campaign to name the features of these bodies. As I looked, I saw items from Tolkien, Pratchett, and other fictional worlds had been nominated. As such, I thought to myself, "wouldn't be awesome if Absalom or Pharasma or Skyreach became actual places on another (dwarf) planet!" and so, I bring this to you:

Nominate a Name! - If we all come together as Pathfinder players and GMs and suggest names from Golarion...who knows! Maybe we'll actually play a role in naming a mountain or crater or other feature on another world!

/science geeking, and back to your regularly scheduled fantasy RPG geeking :)

Liberty's Edge ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

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If they don't want to, you'd still report the game and only list PFS numbers of players who are taking credit. The reporting will still go through just fine :)

Liberty's Edge ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

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jon dehning wrote:
rknop wrote:
...the guy who is moving and who broke his ankle is running games at a faster rate than I am. I feel shame.
You go to da box. Two minutes. You feel shame.

"Denis Lemieux continue la saison magnifique..."

-written from Moosejaw Saskatchewan

I can almost quote this movie verbatim heh

Liberty's Edge ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

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Revvy Bitterleaf wrote:
Is there some easy way to get to those numbers (filters?)...or do you have to go back through your play/gm history and count it yourself?

I copied/pasted my sessions into MS Excel, deleted a few columns, and used some "countif(" formulae to get the numbers.

Liberty's Edge ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

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An oldie but a goodie:

Painlord's What to Expect at a PFS Table

Liberty's Edge ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

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I have to post again because, on reflection, Season 0 has a lot of my personal favorites...so in support of the other recommendations:

- I have to echo Avatar-1 above - Prince of Augustana is a wonderful scenario for new GMs to tackle.

- Silent Tide is a great "intro" scenario to the society as a whole, and has a little bit of everything (combat, traps, talking, etc.).

- Frozen Fingers, Mists of Mwangi, and Black Waters (check the pfsprep.com website and/or the GM boards for neat menu ideas!) are awesome fun, and 2/3 of these actually do play important roles further down the road for PCs who end up at the higher tiers...

Spoiler:
Play #0-04 and #0-05 on whatever PC you eventually plan to play Eyes of the Ten with once you're level 12 - trust me!

Liberty's Edge ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

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BartonOliver wrote:
From an adventure I know you (we) have done, that Primo guy can have a bunch of nightmares

If you decide on this one, make sure you tell your GM when you play #5-17 Fate of the Fiend.

PS - I highly recommend this course of action :P

The Exchange

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This just in from our correspondent in The Shackles!

After a year-long poll, Pirates report that their favorite letter is, in fact, not "R"

A Shackles' Pirate's first love is the "C".

Liberty's Edge

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Pathfinder Adventure Path, Card Game Subscriber

Considering everything about Elves on Golarion, namely the gates, Sovyrian, Castrovel, etc. - am I crazy, or is there an homage to Spelljammer's Imperial Elven Navy somewhere in all of this? :)

noting that the IEN has always been one of my favorite things in gaming ever since I first got introduced to Spelljammer decades ago...

Liberty's Edge ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

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From another discussion elsewhere on the boards, and with full credit to Robert Thomson and Matt Savage for the original idea and layout, I present:

Perilous Pirates Pursuing Plunder:

Level 1
- #2-13 Murder on the Throaty Mermaid (The PCs start in Varisia on assignment)
- #4-15 The Cyphermage Dilemma (and thwart a local threat)
- #0-02 The Hydra's Fang Incident (before being recalled to Absalom to help with another sea-borne incident)

Level 2
- #0-08 Slave Pits of Absalom (While in Absalom, the PCs are tasked with dealing with local slavers)
- #6-05 Slave Ships of Absalom (...continued from above...)
- #6-06 Hall of the Flesh Eaters (and then are sent to the Shackles on an expedition)

Level 3
- Skull & Shackles 1 (2-4) (where they turn pirate and strike out for themselves!)

Level 4
- Plunder & Peril 1 (3-5) (Yo ho!)

Level 5
- Plunder & Peril 2 (4-6) (Yo ho!)

Level 6
- Plunder & Peril 3 (5-7) (A pirate's life for me!)

Level 7
- Skull & Shackles 2 (5-7) (Fifteen men...)

Level 8
- Skull & Shackles 3 (7-9) (...on a dead man's chest)

Level 9
- #5-07 Port Godless (5-9) (Sailing back to Absalom laden with plunder, they stop in Rahadoum to aid the society)
- #2-26 The Mantis' Prey (7-11) (Back in Absalom, they assist a onetime ally of the society)
- #4-08 The Cultist's Kiss (7-11) (and then are contracted to sail north and then west to aid with investigations in Varisia...)

Level 10
- #6-13 Of Kirin and Kraken (7-11) (...and Tien Xa)
- #0-20 King Xeros of Old Azlant (7-11) (The PCs find a mysterious ship on their way back into port in Absalom)
- #1-38 No Plunder, No Pay! (7-11) (And take their last formal society assignment sailing back to the Shackles once more!)

Level 11
- Skull & Shackles 4 (9-11) (Yo ho!)

Level 12
- Skull & Shackles 5 (11-13) (Yo ho!)

Level 13
- Skull & Shackles 6 (13-15) (A pirate's life for meeee!)

Liberty's Edge

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Pathfinder Adventure Path, Card Game Subscriber
Memento Mortis wrote:
Just noticed that Valeros bears a striking resemblance to Mad Mardigan from Willow (specifically thinking of the fight at Tir Asleen). Any intentional design behind this?

So, I introduced a pair of friends of mine from my local PFS lodge to the movie Willow for the first time tonight, and immediately Reyn started noticing similarities, especially once Mad Mardigan got the armor in Tir Asleen. Similar armor, two weapon fighting, long black hair, love of ladies and drinking...and Reyn's "final key" - Mad Mardigan was played by Val Kilmer....

Is my search fu weak, or did you never actually answer this one, James? :P

Liberty's Edge ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

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Just as a reminder (I can't find the post Mike Brock made saying this at the moment, but I 100% know he said this) -

"If you think it's a loophole, use it at your own risk, for it may close without warning"

(I think that was in reference to using weapon cords for fast two-gun-mojo fast-reloading cheese for gunslingers, but it does apply universally)

Liberty's Edge ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

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He could still follow Iomedae, and still be part of the Mendevian Crusade's "exchange program" - my Paladin is/was right up until he hit level 13 a week or so ago.

Since as far as the PFS "canon" is concerned, the Worldwound is still a threat, the Mendevians still have much they can gain from their alliance with the Society - new methods to fight Demons, learning more about the time at which the Worldwound opened in the first place, learning more about any items related to Aroden that still have power (seeing how closely Aroden's power and fate have to the Worldwound's creation in the first place), and if nothing else, providing armed support in small numbers (I'm sure Queen Galfrey would rather spare a few paladins than a few companies of more mundane soldiers/knights) to protect Pathfinder agents who risked themselves in Mendev and the Worldwound in recent memory.

In addition, Iomedae's holy warriors still garrison the nation of Lastwall, which stands against the potential rise of the Whispering Tyrant, against the orc hordes from the Hold of Belkzen, and still in some ways against the corruption that Geb brought upon the goddess Arazni. Many paladins still live in Lastwall, and so fighting against Undead is still a way to serve Iomedae and the Society while leaving the front-lines of the Fifth Crusade behind you.

It's still very doable :)

That said, if you're concerned about your character starting to grow a bit softer being further away from the front-lines, I highly recommend picking up Chronicles of the Righteous. With Paladin as my favorite class to play in Pathfinder/D&D, it is one of my top 5 books that I am constantly finding new things to enjoy each time I read it. Several Empyreal Lords would probably fit the bill for your character!

A great place for a short overview are the Archives of Nethys, where you can look up the basics of each deity organized by pantheon or by alignment, for example: Lawful Good deities.

Hope this helps!

(Yes, you can be a Paladin with a LG, NG, or LN deity)

Dark Archive *****

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I very much like the ruling, especially as an up-and-coming cleric.

Re: the photo caption - Kyra might be envious for a moment, until she remembers that of the four casters mentioned, she's the only one who exists in the Core campaign ;)

Liberty's Edge ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

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I was telling some of my local GMs about these, and I realized that there is a hidden 6th boon on the "Student of Spells" sheet:

Spoiler:

Quote:
The Master of Spells is infamous for the cantankerous disdain he shows to initiates and field agents, especially those who have no magical talents. Nonetheless, he is a gifted wizard with many discoveries to his name. You have earned his grudging approval—possibly even his respect — and he makes a special effort to spare you his derision in front of your peers.

Considering how Aram Zey treats 99% of Pathfinder agents (including Venture Captains and the other Masters) - that's a boon in and of itself! :P

PS - Exploding Runes

Liberty's Edge

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I'm a big guy, so trust me when I say that this is difficult for me (especially with a bad knee and bad back) - but if this is the Blakros museum, I might literally jump for joy!

Liberty's Edge ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

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At the request of one of my local players who wants to do things from the Mummy's Mask AP but still wants to do scenarios as well, I put the following together. This is only its second draft, but I think it should work! The following only uses:

- Pathfinder Society Scenarios
- Free RPG Day Modules
- Pathfinder 32-page Modules
- PFS-sanctioned sections from the Mummy's Mask AP

and takes place almost exclusively in Osirion with a few stops in Jalmeray and Rahadoum.

Meandering Mummy Mummers:

Level 1:
- Master of the Fallen Fortress (1) - the PCs adventure together and are invited to become Pathfinders
- First Steps 1 (1) - the PCs meet Amenopheous and are recommended for evaluation/confirmation
- The Confirmation (1-2) - the PCs "graduate" and are sent to Osirion

Level 2:
- MM Book 1 (1-2) - the PCs, sponsored by Amenopheous, travel to Wati.

Level 3:
- MM Book 2 (2-4) - the PCs must save Wati!

Level 4:
- Assault on the Kingdom of the Impossible (1-5) - the PCs are temporarily loaned to Jalmeray operations
- The Segang Expedition (1-5) - the PCs are temporarily loaned to Jalmeray operations
- Risen from the Sands (2-4) - the PCs are recalled to Osirion due to a timely new find!

Level 5:
- Destiny of the Sands 1-2-3 (1-5, 1-5, 3-7) - Amenopheous sets the PCs on working to find the Sage Jewels

Level 6:
- Rebel's Ransom (5-9) - post-Sands research
- Port Godless (5-9) - the PCs are sent to look into things in Rahadoum
- Heresy of Man 1 (5-9) - followup missions from their first Rahadoumi expedition

Level 7:
- Heresy of Man 2-3 (5-9) - followup missions from their first Rahadoumi expedition
- Drow of the Darklands Pyramid (7-11) - the PCs are called to investigate things in the desert

Level 8:
- Mod: Cult of the Ebon Destroyers (7-9) - Jalmery recalls the PCs for aid

Level 9:
- MM Book 3 (7-9) - The PCs return and head to Tephu to continue their investigation

Level 10:
- Beacon Below (7-11) - the Scarab Sages request the PCs once again
- Wrath of the Accursed (7-11) - the PCs are sent to help in Sothis
- Echoes of the Everwar 1 (7-11) - the PCs are set on a mission that the Ruby Prince himself has an interest in

Level 11:
- Echoes of the Everwar 2-3-4 (7-11) - the PCs are set on a mission that the Ruby Prince himself has an interest in

Level 12:
- MM Book 4 (10-12) - with experience under their belts at this sort of thing, the PCs once again head into the desert...

Level 13:
- Mod: Academy of Secrets (12-14) - the PCs are requested by the Decemvirate to answer the invitation from the academy

Level 14:
- MM Book 5 (12-14) - the PCs return to Wati just in time!

Level 15:
- MM Book 6 (14-16) - the PCs follow-up from Wati and race to defeat their foe!

(After the completion of the last parts of the AP, you can run any of the higher-level modules if you want the PCs to be able to keep going. By now they're likely one of the society's top teams, especially at tombs and such - perhaps they're in high demand!)

Of course, feel free to tweak it if you'd like - just wanted to throw this up here in case anyone liked it :)

Liberty's Edge

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Pathfinder Adventure Path, Card Game Subscriber

THIS is the closest I could find for you, FWB.

Liberty's Edge

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Pathfinder Adventure Path, Card Game Subscriber

Spellstrike Gloves, found in Ultimate Equipment have a curious description as to what spells can or cannot be used:

Quote:
...the gloves allow the wearer to treat a ranged magus spell as a spell with a range of “touch,” allowing him to deliver the spell with his spellstrike ability. The glove can only affect spells that normally affect one or more creatures at a range greater than “touch” (such as slow), not rays or other created effects. The altered spell only affects the creature attacked (any other targets normally allowed by the spell are lost).

Emphasis mine.

How is "other created effects" defined? Any spell that has a physical "presence" (i.e. Snowball, Fireball, Lightning Bolt, Web, Black Tentacles, etc.)? Or is it only Rays, Conjuration spells, and other spells that bring something into being (so Snow/Fireball would be okay, but not Web/Black Tentacles)?

Thank you very much in advance.

Liberty's Edge

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Pathfinder Adventure Path, Card Game Subscriber
Advanced Class Guide wrote:
Swashbuckler Finesse (Ex): At 1st level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for combat feats. This ability counts as having the Weapon Finesse feat for purposes of meeting feat prerequisites.

(Emphasis mine)

Advanced Class Guide wrote:
Swashbuckler Weapon Training (Ex): At 5th level, a swashbuckler gains a +1 bonus on attack and damage rolls with one-handed or light piercing melee weapons. While wielding such a weapon, she gains the benefit of the Improved Critical feat. These attack and damage bonuses increase by 1 for every 4 levels beyond 5th level (to a maximum of +4 at 17th level).

Notice the lack of emphasis in the latter of the two sections from the Swashbuckler class. Swashbuckler Finesse is specific in noting that this counts as a prerequisite for qualifying for other feats/etc. Swashbuckler Weapon Training does not. Therefore, the way that I read it (and rule it for GMs in my local PFS community who ask me for a ruling), is that Swashbuckler Weapon Training does not count as the Improved Critical feat for purposes of meeting feat prerequisites/etc.

Hope that helps.

Liberty's Edge ***** RPG Venture-Captain, Indiana—Bloomington aka CanisDirus

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Compromise isn't quite an art-form, but it is most definitely *not* a science.

The Core Campaign addresses several items that have been brought up time and again by players, GMs, store owners, and VO/volunteers:

- Running out of things to play / replay
- Power creep
- Rules bloat / overwhelming newer players & GMs
- Cost for players to own resources in order to play

Are any of these addressed in a 100% fix-it-all way? Probably not (though, as with all things, your mileage may vary - some opinions with more vitriol than others).

That said, the Core Campaign addresses parts of each of these. It creates new options without taking anything away from the existing "normal" PFS Campaign. Yes, scheduling might be tricky in some regions at first as a result - but that can easily be overcome by just keeping open communication with your local player-and-GM base about what they want.

The Core Campaign opens up a limited form of replay for playing and GMing, makes a stab at trying to address power creep and rules bloat, is already getting newer players and GMs interested in PFS, and cuts the cost to players down to virtually 0.

If you don't like it - all I can say is don't do it. Most compromises don't make everyone happy, but they do leave everyone with something they can deal with. I'm really sorry to see one or two people say that they're leaving "because" of these new options, but if you really feel that strongly about it...well, there's nothing else to say than take care and all the best to you. For those who are excited to start/rejoin PFS as a result of the new options the Core Campaign presents - welcome (back), and let's start rolling some dice!

Seriously, everyone...take a step away from the screen, take a deep breath, and look at the arguments going on here. Some of this is just silly, and some of it is getting out of hand. It's a game we all (mostly?) love to engage in - Paizo is creating options to try and address things that players have asked for - let's give them the benefit of the doubt and see how things go, okay?

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