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Cinder Wolf

CanisDirus's page

Goblin Squad Member. Pathfinder Adventure Path Subscriber. FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. 853 posts (1,174 including aliases). 2 reviews. 4 lists. 2 wishlists. 22 Pathfinder Society characters. 2 aliases.


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Silver Crusade *****

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Watch this space - updates on BloomingCon 2014 coming soon!

Silver Crusade *****

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I recommend playing 5-99 The Paths We Choose - the "interviews" with the different faction leaders (and their lieutenants, in the case of The Exchange and The Scarab Sages) at the start and end of each faction's mission really help make clear what each faction is about and how they're largely picking up right where the old factions did.

Some examples from the four I've been able to run for players at and after GenCon:

Grand Lodge - keep an eye out for your fellow agents while you explore, report, and collaborate (one of the things the Shadow Lodge wanted the Decemvirate to do a better job at). This is by far the "I do this for the sense of adventure" and "I do this to work with and watch out for my fellow agents, and bring them back alive."

The Exchange - the merger is a way for both former organizations to get even stronger, using "respectable" tactics when needed, but always ready to "get dirty" when it's most convenient. Plus, just like the Scarni were before, this faction is about profit second only to being a Pathfinder agent.

Sovereign Court - we need better ways to run the world than it is currently, and we're tired of self-important nobles having free reign (pun intended) over everything. As part of our missions as pathfinders, we'll make overtures to like-minded nobles and members of high society, and lead by example.

Silver Crusade - we've done great things in fighting the evil of the re-awakened Runelord and during the Fifth Mendevian Crusade, but now we need to be shining examples in how we comport ourselves outside of war, namely by taking care of our veterans.

I'm personally not 100% sold on the Scarab Sages myself yet, and I'm having trouble trying to figure out which factions are best for a few of my characters...

BUT, on the whole, I really do like the direction the factions are going. By uncoupling them from nations and "formal" organizations, they now become things that PCs in the campaign can have direct influence on, and really reflect what the players want to see from those different aspects of PFS play - making it even more of a "living campaign" than before.

Silver Crusade *****

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Bob miller-camp wrote:
Would there happen to be an event code floating around yet for prepping chronicle sheets?

Take a gander at the events page for that answer :)

Enjoy!

Silver Crusade *****

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Charity auction idea - "Don't sully the name" - the winner(s) of this auction get to give their PCs to an author of an upcoming Season 6 scenario to be used in said scenario.

If you had multiples of these, or picked the "top 3", you'd get *tons* of people wanting their characters names to almost-literally be immortalized in the Pathfinder Society.

Silver Crusade

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I just want to say, Jim, thank you for your comments here - I'm running this for the second time in a few days for some brand new players in PFS and I'm excited to see what they think! I really like this module!

Also, Navior's review was *amazing* and gave me some insight into a few things I can do a little differently RP-wise than I did last time.

Silver Crusade *****

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I don't remember the book off the top of my head (Field guide maybe?), but one of my favorite spells is Lipstitch.

I've only used it once in PFS play, during...

#4-02 The Golemworks Incident:

Final fight - our fighters get caught up by black tentacles, but my wizard is lagging behind a bit. I throw lipstitch on the BBEG and he fails his save...

Followed by the GM throwing up his hands, yelling, "they didn't even give him a pocket knife?!"

BBEG had no edged weapons to cut the stitches, and couldn't make the strength check to burst them. Our fighters got our thanks to a Liberating Command and some good CMB rolls, and rolled him.

Shadow Lodge *****

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Pathfinder Adventure Path Subscriber

Everyone has their own opinion, and you'll probably get twice as many opinions as there are classes, but...

For me, it's Summoner. It's pretty much the only class where the PC can turn invisible and stay within line of sight of a battle and still have a more effective/deadly creature under his/her control tearing things up. That, or the table suddenly gets 1d3+X more minis on the board, cluttering things up for the GM and the other players, and maybe even stealing other PCs' thunder from "doing things."

I'm expecting lots of people to say "Gunslinger" (my third favorite class, just so my biases are open and known), but to me...

Preemptive defense of the Gunslinger class:

They're hated on pretty much the same way Warlocks were in 3.5 - they're mostly a one-trick pony, and that trick is pretty powerful, and people generally don't like that. Although, unlike Summoners, Gunslingers have to be much closer to the fight even if they're going vs. touch AC most of the time.

A second case *for* the Gunslinger is gold. I played Siege of the Diamond City with my level 13 Gunslinger - I went through over 6,000gp of ammo (although half of that was a greater burrowing bullet on a Glabrezu that was about to full-attack-kill one of my party members) in less than 5 hours.

A third case for the 'slinger is math - people have run the numbers repeatedly, and have found that a Gunslinger vs. an Archer-Fighter do about the same damage, by the numbers, at the higher levels. Especially now that the Weapon Cord BS has been fixed, 'slingers can't get off "ludicrous speed" numbers of shots in a single round (lightspeed not too slow though).

So, yea, for me and me alone it's Summoners (and sorry in advance about the mini-rant...but my Gunslinger-player-senses are tingling that they're going to be hated on a bit in this thread :)

Silver Crusade *****

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Talking about Adventurer's Armory (only $3.00 currently on paizo.com or $5.59 for the pdf) - in addition to the SLWS, it has these awesome items:

Channel Foci - if you're a cleric or paladin, they give lots of fun options.

Other fun ones - Mushroom vest (500gp) reduces falling damage if you don't want boots of the cat for some reason.

Silver Crusade *****

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Announcing BloomingCon 2014, hosted by the Indiana University Memorial Union Board - a full weekend of movies, anime, and a little bit of gaming too, to which PFS has been invited!

We're going to be in the Indiana Memorial Union's Stateroom East all day on Saturday 9/27 - a room big enough for nearly 150 people. I'd love for us to PACK the place - only leaving room for new PFS recruits and walk-ins for whom we will be ready with The Confirmation, We Be Goblins!, and the new Pathfinder Adventures/Delves that are being debuted at GenCon 2014.

Sunday 9/28 we are taking over the nearby Common Room Games to run the GenCon 2014 Special #6-00 Legacy of the Stonelords.

Current Event Information

BloomingCon's (IU student-oriented) Facebook page

Watch this space for a Warhorn link with scenarios soon, and if you'd be interested in being a GM, please let me know - thanks!

Silver Crusade *****

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David Haller wrote:
Ring_of_Gyges wrote:
Spring load wrist sheaths to draw potions as swift actions and Accelerated Drinker to drink them as move actions. Also very useful in using Breath of Life scrolls in a timely manner.

I'd say spring-loaded wrist sheathes are very, very common in PFS - I hardly know anyone who DOESN'T wear them (although I actually don't... the item just bugs me!)

That said, I don't think they can be used with potions or scrolls:

"The sheath can hold one forearm-length item, such as a dagger, dart, or wand, or up to five arrows or crossbow bolts"

Until potions are available in Pixy Stix form (a cool idea!), I don't see them fitting in a wrist sheath. As for scrolls, a scroll tube might fit in a wrist sheath, but a scroll itself hardly matches the kinds of items (thin, rigid) mentioned as loadable in a wrist sheath.

Considering the possibility of table variation, a handy haversack is probably a safer place to store a scroll of breath of life.

This is definitely a matter of YMMV / expect table variation. Any time I have a character who brings Breath of Life scrolls to the table, I ask the GM in advance if they allow scrolls in spring-loaded wrist sheathes, to be safe. As a GM, I allow them because, frankly, there aren't many ways to get a scroll of that spell out in time to make it useful, and on the fence of issues like that, I tend to err on the side of the PCs.

Silver Crusade *****

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It's been said many other places, but a Snapleaf can be a life saver at lower levels, and is still useful later on down the road too (and at 750gp, can be bought with 2pp).

For times when you have no rogue:
- Adamantine Wire Saw (UE) - "give me a few minutes and I'll cut us through this lock"
- Skeleton Key (UE) - "let me try to see if I can't get this lock on my own"
- "Trust Buddy" (adamantine crowbar, from a season 4 scenario)

Silver Crusade *****

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Ah ha, I knew I had seen this in a scenario before :)

The Confirmation wrote:

Some players may envision their characters having

adventured for years before joining the Pathfinder Society,
and may not want their characters to be initiates. Others
may have already adventured several times for the Society
without having passed a Confirmation. Normally these
characters would become members of the Society through
field commissions granted by members of the Decemvirate.
Because of the pressing events taking place across Golarion,
the Decemvirate has given the go-ahead to the Three
Masters to grant field commissions to even more candidates
than usual, in addition to promoting internal candidates
early. The Masters still encourage experienced adventurers to
participate in a Confirmation experience, however, believing
that doing so reinforces the Society’s rules, philosophies, and
best practices.

Silver Crusade *****

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Chris Mortika wrote:
Fromper wrote:
I think it's assumed that probably half or more of PCs are field commissions. I can't see many of the weirdo PC ideas at my tables (including many of my own) sitting still for 3 years of schooling.
BigNorseWolf wrote:
While it doesn't come up that often, I don't know if I've even seen a "standardly trained" pathfinder as a pc. Apparently they save those for the missions where everyone isn't going to die.
On the other hand, I recall the line in "Seekers of Secrets" that suggests that field promotions are very, very rare. So, almost all of my PCs have the three-year apprenticeship built into their histories.

When I've run The Confirmation and otherwise helped new players get started with the PFS setting lately, I've tried to impress that upon them. Those who still want to be "fresh" without three years of training (especially ones who play the bare minimum of the age range for their respective races, I've found), I've given players an "out" by saying that the events in and around the Worldwound have prompted the Society to accept more field commissions than ever before.

Silver Crusade *****

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Page 29, Guide to Organized Play.

Sczarni *****

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Green Beard the Pirate wrote:
Trade Princess Katarina wrote:
Green Beard the Pirate wrote:
ARRR!!! Ah dunno if ah like this. Ah signed on ta this Pathfinderin' thing ta go raidin' in tombs an' such, 'stead o' raidin' ships like ah used to. Guaril un'erstan's that. Ah dunno 'bout this legit tradin' stuff. Not really ma style.
Cat leans in and whispers some advice to Green Beard. "It doesn't have to actually BE legitimate trading. You just need to convince the other guy that it's legitimate trading! I, for one, look forward to cooperating with some other entrepreneurs willing to think outside the box."
Ah don't trade! Ah take stuff! That's th' whole point o' bein' a pirate!

"Aye mate, but y'need t'be able to offload yer cargo, ye can't jus' be plunderin' without end!" Followed by a long pause, and then, "...well, ye can, but then ye be turnin' everythin' over t'the Society's vaults, and ye get less of a profit."

-----

All jokes aside, and just speaking for myself, losing the Sczarni faction is really the only faction change I'm sad about. The Grand Lodge is the perfect place for those who want to "just be Pathfinders" with little/no "extracurricular" odds and ends, but Sczarni were always for those who liked being a Pathfinder well and good, but also loved using it as a means to further their own personal gains and glories "on the side/sly".

Still, what's good for the organization as a whole is what's most important.

Silver Crusade *****

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At GenCon, they're usually really good about enforcing time limits so everyone gets a little time off between scenarios.

Another good rule of thumb (not always perfect, but I've noticed it) is that 1-5s take less time than 3-7s take less time than 5-9s take less time than 7-11s.

Silver Crusade *****

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Just ran this again tonight - had a moment I couldn't *not* share.

7 players (three new players who wanted to try PFS beyond just level 1, so they had 3 pregens), only one out of tier (level 10 Druid, everyone else was 7-8).

First encounter - after the swarms were taken care of, they were having trouble with the demon, so the druid decided to throw Baleful polymorph out there. Demon failed his fort save and then got a natural 1 on his will save.

Since the demon...rather...bunny rabbit was up next in the initiative order, it fled at high speed.

Moral of the story - if you ever hear about a killer bunny rabbit with big pointy teeth running around the Realm of the Mammoth Lords...blame my players :P

Silver Crusade *****

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Ran two tables of this today:

1st table - 5 players - Levels 4, 3, 3, 3, 2
2nd table - 4 players - Levels 3, 3, 2, 2

The pyramid fight took them a long time. After having watched the conversations here with great interest, I decided on two things:
1 - The pyramid can't trample if it's not charging. It can't charge if it doesn't have room to "pick up speed" (i.e. the same way characters can't charge unless they have 10ft of room). 2 - I am known for rewarding out of the box ideas and creativity normally, but I doubled my open-mindedness for this encounter. Tough and long fight for both tables (even with me softballing its trample ability), and almost killed a PC at table 2, but the solutions both tables came up with were awesome and got them through it!

Examples - using caltrops to try and affect the pyramid's movement, the Investigator using his Sanctuary to keep it from moving at/past him for a round, half the party helping the Warpriest use his sword like a giant lever/crowbar trying to tip the thing on its side so its wheels would be up in the air, throwing rusting powder underneath it to mess with any metal hinges/parts in the wheel mechanism, using a sort of "called shot" to try and specifically damage wheels on one corner of the pyramid to make it lop-sided and either slowed down or immobilize it, and a few more I can't recall this second.

My first group circled left and made short work of the architect, boats, skeletons, and zombies. They found the passage and immediately went for the Pharaoh directly. *That* fight was long and difficult, and several PCs were in negatives before it was over. The party's resources were so drained at that point that after using the last of the Warpriest's wand after fighting the hunter that they would just not bother with trying to get the elemental gem, and they left weary but happy.

My second group went in a circle around the "front" areas before moving to the "back". They had a neat idea for getting the elemental gem. They had one party member "summon" a water elemental, and as soon as it arrived, another would get the gem out of the fire obelisk. As soon as that was done, another would throw the dust of dryness (from the boat) at the elemental, which instantly destroyed it with a failed save. It was over before it even started (elemental pulled a 1 on his initiative).

When they got to the harem, only one of them saw through things, but thought it would be funny to get the others to be buddy-buddy with the ladies (but was ready for danger just in case). They had such a good conversation that they made both ladies Helpful (with lots of room to spare), and offered to take them away from the Pyramid, have Pathfinder agents teach them about the modern world in exchange for their knowledge of the ancient world, and then arrange passage for them to relocate to Geb. The ladies were rather excited by this, and gave the PCs their items to help free them.

...and then the wheels came off. Despite using the elemental gem, the Pharaoh and his pet got in many good licks, causing the death of the PC (Warpriest) who was first to break into the pyramid. As the Pharaoh gloated about being able to leave, the Swashbuckler charged, missed, and then got a critical in the face that killed her outright. The party's cleric dropped but stabilized at -8, leaving the Tengu musket master and the Pharaoh alone. The Pharaoh was on fire from the elemental's Burn ability (before said elemental disappeared), and was low on health, so he booked it to try and get out of the gunslinger's line of fire before doing a stop-drop-and-roll. The gunslinger drew her sword and chased the Pharaoh down and waited until he was prone before getting close enough to attack. She didn't beat his DR, and he hit her from prone dropping her to -9. Gloating, he didn't even bother to finish her off - he just casually walked out, leaving her to die.

That's when the zombie ladies, who had been watching peeking from around the door to the antechamber, ran out and rolled wisdom checks high enough to stabilize the gunslinger - turns out that making friends instead of killing them saved the day (well, 2/4 of the day anyway).

Despite the PC deaths, everyone who played today found the module very challenging and fun (although exactly 0% of them had good things to say about the rolling pyramid encounter since none of them could really do anything about it other than chip away at its hp 2-3 at a time or try to come up with strange ideas).

Shadow Lodge

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Pathfinder Adventure Path Subscriber

Tell her, Corbin...

Silver Crusade *****

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Great interview tonight John, Ryan, and Perram!

Silver Crusade *****

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Kyle Baird wrote:
Chris Ballard wrote:
Want: Dhampir, Goblin (I know probably won't happen.)

Funny, I have both of those to give away. Trying to come up with the best way to help people with the goblin boon. Like a charity auction, raffle and/or some way to draw attendance.

Any thoughts?

My vote would be for a charity auction, to be honest. It would help raise money for a good cause (not that your beer money isn't a good cause...) and will build up excitement to see who gets it even among non-bidders (especially GMs for whoever gets it heh).

Just my 2 coppers.

Silver Crusade *****

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A single 12+ - accessible thing per year seems reasonable to me - BUT - I do not have the data that John and Mike (and the rest of the Paizo staff) have at their fingertips. The more important thing is the health of the campaign as a whole.

Funny idea - what about removing the replay restriction on modules with a starting level of 13+ ? This would allow players who get characters past EoTT or Ruby Phoenix or whatever to always be able to play "for credit" as Seekers, even if it's not in scenario-format (and removes "there isn't enough to play 12+" as a complaint against the current system).

Just throwing that out there (expecting it to get shot down) - While I'd love to see more for 12+, I'd rather see the local *and* global player base continue to grow and thrive, even if it means I end up with multiple characters hovering at the 12-14 area over the next few years (with "only" modules to play).

Silver Crusade *****

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However, they only get the save if they do a detect alignment/evil/etc. If no one in the party has it... game on ;-)

(and one of the times I ran it and there *was* a Paladin, the pre-rolled save was a natural 1 heh. That was the game when I got to stab Bob Jonquet's cleric in the back in the final encounter *grin*)

Silver Crusade *****

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Michael Brock wrote:
Keep the faith. Much more awesome is definitely on the way.

I've said it before, and I'll say it again - I've never ever interacted with a company, gaming or otherwise, that's even close enough to eat Paizo's dust when it comes to outreach. I have a few players locally who will start salivating at the listing of a few of those nations/areas!

PS - do you get to give yourself a coin for multiple trips across the equator in a single outing?

PPS - I am, personally, shocked to hear that EotT has been run less than 100 times... with all of the PCs that have been posted being Level 12 on the forums, you'd think more would be doing that...

Shadow Lodge *****

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Pathfinder Adventure Path Subscriber

Thod - depending on the marshal he gets for his game, he might be able to request a particular GM's table. I can't speak for everyone, of course, but I'd imagine most marshals would accommodate a request like that (so he's playing at your table, or someone else who you know through the boards, etc.).

Shadow Lodge *****

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Pathfinder Adventure Path Subscriber
andreww wrote:
What full round action? Diplomacy always takes at least a minute.

In 3.5 Diplomacy had some extra oomph to it:

Changing others’ attitudes with Diplomacy generally takes at least 1 full minute (10 consecutive full-round actions). In some situations, this time requirement may greatly increase. A rushed Diplomacy check can be made as a full-round action, but you take a -10 penalty on the check.

Pathfinder got rid of the full-round action option, but as with many things, lots of peoples memories (mine included, often) forget when there were subtle changes from 3.5 to PFRPG - bigger changes are harder to forget, heh.

Shadow Lodge *****

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Pathfinder Adventure Path Subscriber

I have a suspicion that you'll like the fact that THIS book is coming out soon - who knows what options it might open up for this character.

Also, just a suggestion for the future - to use "ethnic Varisian" (or "Roma") to describe what you want to play, instead of what the thread is titled.

Shadow Lodge *****

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Pathfinder Adventure Path Subscriber

Expect table variation.

Some GMs are silly :P

Shadow Lodge

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Pathfinder Adventure Path Subscriber

From 3:45 to 5:35

"Did I say walk down the hall? I meant..."

Credit: The Gamers

Shadow Lodge *****

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Pathfinder Adventure Path Subscriber
BigNorseWolf wrote:
Don Walker wrote:
This, of course, assumes that your GMs are following the process explained in the PFS Guide as to how to fill out Chronicle sheets.
Which I've seen done I think once, because at the start of the adventure you don't have the chronicle sheet to write anything down on, and at the end you don't have time to shop.

Also difficult to do at conventions when time-slots and table turnover sometimes become issues (or game days where people have to leave / store closes right after play ends).

I don't dislike what the ITS does, mind you - I just always found it easier to put purchases on the bottom/back of a chronicle sheet and be able to total up my gold there (and put pre-adventure purchases for the next game also on the back so the GM could sign off on them when that game's chronicle gets passed out).

But, as with all things, time will tell - I'm also in the minority with herolab (don't like it and don't want or plan on using it, even when I was a VO), and what works or doesn't work for me doesn't mean that it's the same for anyone else. If the ITS is good for most of PFS, I'll just have to adapt.

Sczarni *****

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"bah weep granah weep nini bong"

Shadow Lodge *****

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Pathfinder Adventure Path Subscriber
Liz Courts wrote:
lordzack wrote:
Musical link!
I like this version by the Black Mages better. :D

I still kind of wish the Black Mages had gone on tour for the Distant Worlds concerts - even if it was just for One Winged Angel...

Shadow Lodge *****

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Pathfinder Adventure Path Subscriber

Nice FF8 reference :)

Shadow Lodge *****

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Pathfinder Adventure Path Subscriber

"I'd like you to take the time to learn the Babylon 5 mantra: Ivanova is always right. I will listen to Ivanova. I will not ignore Ivanova's recommendations. Ivanova is God. And if this ever happens again, Ivanova will personally rip your lungs out!"

– Susan Ivanova

and as we all know, around here, Ivanova = Liz Courts

Shadow Lodge *****

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Pathfinder Adventure Path Subscriber
Paz wrote:
I think the only people qualified to discuss this topic are those with five stars already (including the campaign co-ordinator).

That's a little bit asking Congress to discuss their own future salary, you realize? :P

Shadow Lodge *****

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Pathfinder Adventure Path Subscriber

^ Our Lady of Silver

<- the GM in question

That was also the scenario where the half-orc barbarian got to grapple and pin an elephant. Fun times for all.

Shadow Lodge *****

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Pathfinder Adventure Path Subscriber

Nexavarian steel is also, I believe, the material that powers the wardstones on the border of Mendev and the Worldwound, which may or may not come up later in season 5...

Shadow Lodge *****

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Pathfinder Adventure Path Subscriber

GMing The Midnight Mauler

The final confrontation...:
So, the party got split up a bit due to the chase, leaving the Cha 5 Zen Archer and the Cha 7 Hexcrafter Magus / Bard (plus the Sorcerer's Faerie Dragon familiar) alone facing the Mauler.

During the idle talk, the Magus takes the Wolfbane in hand as they try to intimidate him into coming quietly...and they fail by at least 13 on the DC, so we roll initiative.

Round One:

- Magus beats the Mauler's initiative by one.
- Magus uses move action to get up to Mauler.
- Magus concentrates (casts defensively) and casts Beguiling Gift and holds out the Wolfbane to the Mauler.
- Mauler fails the save, and shoves it in his mouth on his turn.
- Mauler rolls a 2 on the save vs the Wolfbane

First action of the first round - Combat over.

Even though it wasn't quite epic, all the players burst out laughing madly and loved how the scenario played out and ended.

This is one that's going to be retold quite often in my area, I think.

Shadow Lodge *****

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Pathfinder Adventure Path Subscriber
Alexander_Damocles wrote:
Mark Moreland wrote:
People keep saying that Aroden "supposedly" died. He really did. He's dead. He's not a god any more than Drandle Drang is. Thus, he can't be the patron of anyone who receives divine power or class abilities from a deity (like a cleric, paladin, or inquisitor). Sorry. :-(
That's a rather disappointing statement. Instead of keeping hope alive, a possible story, you've just flatly closed the book.

Actually it's been stated, repeatedly, by James Jacobs and pretty much anyone who has anything to do with the story development of Golarion, for years now. He's just restating it so people don't get their hopes up for something that won't ever happen.

Even James Jacobs has hinted that, short of Paizo going out of business, the true fate of Aroden will never be revealed beyond those who know it - i.e. most of us will probably never know. A great way to deal with that is to make your own opinions into your characters' opinions and have a great story with how they cope in fruitless, unrequited hoping. It's a compelling story choice for a PC.

My Paladin of Ragathiel is old enough that her parents were Clerics of Aroden, and she had to help them carry on after that fateful day in 4606 AR. She still "honors" the memory of Aroden, but she's moved on by embracing another who she feels embodies part of what he stood for, and uses it to try and make sure that a force of good never falls again.

Shadow Lodge *****

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Pathfinder Adventure Path Subscriber
nosig wrote:
Mike Bramnik wrote:
BigNorseWolf wrote:

Re no plunder no pay

But did you save the whiskey?

What do ye think we drank all th'way back t'Absalom mate? ;-)

whiskey? shouldn't it be RUM?!!

"15 men on a dead snakes chest, yo-ho-ho and a bottle of... whiskey?"

Ar mate, the plunder was Chelaxian, so all they had was whiskey and wine. Tossed the wine overboard t'honor Besmara. Had a ship full o'landlubbers, so kept me rum stores for me-self and had th'whiskey instead.

Shadow Lodge *****

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Pathfinder Adventure Path Subscriber

No Plunder No Pay:
Played this tonight at high subtier.

We had two characters who had the Ship vanity, so we took them down to the Sodden Lands, PCs on The Ardent Lady (Shackles-Flagged) and taking the "long way around outside of the storm" the Slave's Revenge (Andoran-Flagged).

On our way to the Eye of Abendego, the sea serpent popped up. My pirate, Cap'n Ramsey, was the only one who made the perception check to act in the surprise round, and shot it for ~20 damage. It took a bite and got Ramsey good, and easily grappled him into its maw. Ramsey, who has a level of Cleric-of-Besmara in him, cast Liberating Command, and even with a 19 on the die was woefully short of the DC needed to escape.

First round: Archers shoot at it but miss, the rogue uses UMD to cast Freedom of Movement on the Paladin in case he goes overboard, and then it's Ramsey's turn...

Having been swallowed before, and realizing that he'll get munched on and *then* swallowed if he stays in the beastie's maw, Ramsey says a little prayer to th' Black Lady, activates his 1/day Endurance Sihedron brand for some temporary hit points, and jumps into the sea serpent's digestive tract...to the *stunned* reaction of the GM.

The sea serpent, who goes next...closes its mouth and withdraws 300ft away from the ship using its "pass without trace" -like ability...to the stunned reaction of the characters on the boat who think they've just lost Ramsey for good.

Meanwhile, in the beastie's stomach, Ramsey is unloading with his double-barrel pistol over and over and over again. Several shots and a few critical hits later, Ramsey's done 183 damage to the sea serpent, which floats up to the surface as the crew and PCs look on mouths agape.

As Ramsey climbs out and shouts "Ar, throw me a line there," the Kitsune rogue manages to stutter out, "...what *are* you?"

As he swings back aboard his own ship, he replies: "Lass, I'm Cap'n Julian Ignatius John Patrick 'Black' Ramsey, at y'er service!"

To-date, that is the craziest thing any of my PCs have ever done, and even if he had died - *totally* worth it!

Shadow Lodge *****

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behindthename.com is my go-to site - you can plug in a "meaning" you want there to be in the name, and it'll search for you, or you can search by language, by mythology, etc.

I agree that there are many names out there that are just...eh...let's say, painful to the ear for a fantasy setting...

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As I mentioned in the "Proud Moments at the Table" thread, one of the players (Chelaxian Barbarian) wrote a song on the spot for his faction mission, and he gave me permission to post the lyrics!

Off in the town of Urglin
Was a meowling cat called Mardiskaal
Face as fine as a dwarven lass
Smells as great as their bearded maw

Listen to her meowl away
Screech and howl all night and day
Spread her filth to make some pay
Sounds just like the donkey's bay

And should we let the donkey start
At least we know the ass is smart
Madishaal the more you say
Just makes the ass look smart today

At least the ass has a use
Her's is just to take abuse
Madiskaal's not worth the time
To even waste a rotten rine

And now I bring to end my tune
And all the time I chose to waste
Not a second more to lose
Though I wonder just how bad you taste!

Just wanted to share :)

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Kyle Baird wrote:
I'm a baconvore.

When I was 5, according to my parents, I proudly proclaimed that I was a "carnival" when a family friend asked me a question about dinosaurs.

They have yet to let me forget that this occurred.

Shadow Lodge

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As Chris posted above, the Guide to Organized Play clearly states that a character who receives power from a deity may only "worship" one. Characters who don't receive mechanical benefits can "worship" as many as they like.

I have a Tengu who carries a holy symbol for about 8 different gods, and pulls them out in situations when they'd be the most appropriate ones to pray to.

I also have a Paladin of Ragathiel whose parents were priests of Aroden - she worships Ragathiel, but "honors" Iomedae and Milani as Aroden's legacy, and the memory of Aroden himself.

For mechanics purposes, you can only "worship" one deity, as the Guide clearly states. For role-play purposes? Create a story you want to play, just so long as you don't "cross the streams."

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