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Cinder Wolf

CanisDirus's page

Goblin Squad Member. Pathfinder Adventure Path Subscriber. FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. 804 posts (936 including aliases). 1 review. 4 lists. 2 wishlists. 19 Pathfinder Society characters. 2 aliases.


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Shadow Lodge *****

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I have a suspicion that you'll like the fact that THIS book is coming out soon - who knows what options it might open up for this character.

Also, just a suggestion for the future - to use "ethnic Varisian" (or "Roma") to describe what you want to play, instead of what the thread is titled.

Shadow Lodge *****

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Expect table variation.

Some GMs are silly :P

Shadow Lodge

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Pathfinder Adventure Path Subscriber

From 3:45 to 5:35

"Did I say walk down the hall? I meant..."

Credit: The Gamers

Shadow Lodge *****

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BigNorseWolf wrote:
Don Walker wrote:
This, of course, assumes that your GMs are following the process explained in the PFS Guide as to how to fill out Chronicle sheets.
Which I've seen done I think once, because at the start of the adventure you don't have the chronicle sheet to write anything down on, and at the end you don't have time to shop.

Also difficult to do at conventions when time-slots and table turnover sometimes become issues (or game days where people have to leave / store closes right after play ends).

I don't dislike what the ITS does, mind you - I just always found it easier to put purchases on the bottom/back of a chronicle sheet and be able to total up my gold there (and put pre-adventure purchases for the next game also on the back so the GM could sign off on them when that game's chronicle gets passed out).

But, as with all things, time will tell - I'm also in the minority with herolab (don't like it and don't want or plan on using it, even when I was a VO), and what works or doesn't work for me doesn't mean that it's the same for anyone else. If the ITS is good for most of PFS, I'll just have to adapt.

Sczarni *****

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"bah weep granah weep nini bong"

Shadow Lodge *****

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Liz Courts wrote:
lordzack wrote:
Musical link!
I like this version by the Black Mages better. :D

I still kind of wish the Black Mages had gone on tour for the Distant Worlds concerts - even if it was just for One Winged Angel...

Shadow Lodge *****

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Nice FF8 reference :)

Shadow Lodge *****

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"I'd like you to take the time to learn the Babylon 5 mantra: Ivanova is always right. I will listen to Ivanova. I will not ignore Ivanova's recommendations. Ivanova is God. And if this ever happens again, Ivanova will personally rip your lungs out!"

– Susan Ivanova

and as we all know, around here, Ivanova = Liz Courts

Shadow Lodge *****

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Paz wrote:
I think the only people qualified to discuss this topic are those with five stars already (including the campaign co-ordinator).

That's a little bit asking Congress to discuss their own future salary, you realize? :P

Shadow Lodge *****

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^ Our Lady of Silver

<- the GM in question

That was also the scenario where the half-orc barbarian got to grapple and pin an elephant. Fun times for all.

Shadow Lodge *****

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Nexavarian steel is also, I believe, the material that powers the wardstones on the border of Mendev and the Worldwound, which may or may not come up later in season 5...

Shadow Lodge *****

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GMing The Midnight Mauler

The final confrontation...:
So, the party got split up a bit due to the chase, leaving the Cha 5 Zen Archer and the Cha 7 Hexcrafter Magus / Bard (plus the Sorcerer's Faerie Dragon familiar) alone facing the Mauler.

During the idle talk, the Magus takes the Wolfbane in hand as they try to intimidate him into coming quietly...and they fail by at least 13 on the DC, so we roll initiative.

Round One:

- Magus beats the Mauler's initiative by one.
- Magus uses move action to get up to Mauler.
- Magus concentrates (casts defensively) and casts Beguiling Gift and holds out the Wolfbane to the Mauler.
- Mauler fails the save, and shoves it in his mouth on his turn.
- Mauler rolls a 2 on the save vs the Wolfbane

First action of the first round - Combat over.

Even though it wasn't quite epic, all the players burst out laughing madly and loved how the scenario played out and ended.

This is one that's going to be retold quite often in my area, I think.

Shadow Lodge *****

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Alexander_Damocles wrote:
Mark Moreland wrote:
People keep saying that Aroden "supposedly" died. He really did. He's dead. He's not a god any more than Drandle Drang is. Thus, he can't be the patron of anyone who receives divine power or class abilities from a deity (like a cleric, paladin, or inquisitor). Sorry. :-(
That's a rather disappointing statement. Instead of keeping hope alive, a possible story, you've just flatly closed the book.

Actually it's been stated, repeatedly, by James Jacobs and pretty much anyone who has anything to do with the story development of Golarion, for years now. He's just restating it so people don't get their hopes up for something that won't ever happen.

Even James Jacobs has hinted that, short of Paizo going out of business, the true fate of Aroden will never be revealed beyond those who know it - i.e. most of us will probably never know. A great way to deal with that is to make your own opinions into your characters' opinions and have a great story with how they cope in fruitless, unrequited hoping. It's a compelling story choice for a PC.

My Paladin of Ragathiel is old enough that her parents were Clerics of Aroden, and she had to help them carry on after that fateful day in 4606 AR. She still "honors" the memory of Aroden, but she's moved on by embracing another who she feels embodies part of what he stood for, and uses it to try and make sure that a force of good never falls again.

Shadow Lodge *****

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nosig wrote:
Mike Bramnik wrote:
BigNorseWolf wrote:

Re no plunder no pay

But did you save the whiskey?

What do ye think we drank all th'way back t'Absalom mate? ;-)

whiskey? shouldn't it be RUM?!!

"15 men on a dead snakes chest, yo-ho-ho and a bottle of... whiskey?"

Ar mate, the plunder was Chelaxian, so all they had was whiskey and wine. Tossed the wine overboard t'honor Besmara. Had a ship full o'landlubbers, so kept me rum stores for me-self and had th'whiskey instead.

Shadow Lodge *****

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No Plunder No Pay:
Played this tonight at high subtier.

We had two characters who had the Ship vanity, so we took them down to the Sodden Lands, PCs on The Ardent Lady (Shackles-Flagged) and taking the "long way around outside of the storm" the Slave's Revenge (Andoran-Flagged).

On our way to the Eye of Abendego, the sea serpent popped up. My pirate, Cap'n Ramsey, was the only one who made the perception check to act in the surprise round, and shot it for ~20 damage. It took a bite and got Ramsey good, and easily grappled him into its maw. Ramsey, who has a level of Cleric-of-Besmara in him, cast Liberating Command, and even with a 19 on the die was woefully short of the DC needed to escape.

First round: Archers shoot at it but miss, the rogue uses UMD to cast Freedom of Movement on the Paladin in case he goes overboard, and then it's Ramsey's turn...

Having been swallowed before, and realizing that he'll get munched on and *then* swallowed if he stays in the beastie's maw, Ramsey says a little prayer to th' Black Lady, activates his 1/day Endurance Sihedron brand for some temporary hit points, and jumps into the sea serpent's digestive tract...to the *stunned* reaction of the GM.

The sea serpent, who goes next...closes its mouth and withdraws 300ft away from the ship using its "pass without trace" -like ability...to the stunned reaction of the characters on the boat who think they've just lost Ramsey for good.

Meanwhile, in the beastie's stomach, Ramsey is unloading with his double-barrel pistol over and over and over again. Several shots and a few critical hits later, Ramsey's done 183 damage to the sea serpent, which floats up to the surface as the crew and PCs look on mouths agape.

As Ramsey climbs out and shouts "Ar, throw me a line there," the Kitsune rogue manages to stutter out, "...what *are* you?"

As he swings back aboard his own ship, he replies: "Lass, I'm Cap'n Julian Ignatius John Patrick 'Black' Ramsey, at y'er service!"

To-date, that is the craziest thing any of my PCs have ever done, and even if he had died - *totally* worth it!

Shadow Lodge *****

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behindthename.com is my go-to site - you can plug in a "meaning" you want there to be in the name, and it'll search for you, or you can search by language, by mythology, etc.

I agree that there are many names out there that are just...eh...let's say, painful to the ear for a fantasy setting...

Shadow Lodge *****

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As I mentioned in the "Proud Moments at the Table" thread, one of the players (Chelaxian Barbarian) wrote a song on the spot for his faction mission, and he gave me permission to post the lyrics!

Off in the town of Urglin
Was a meowling cat called Mardiskaal
Face as fine as a dwarven lass
Smells as great as their bearded maw

Listen to her meowl away
Screech and howl all night and day
Spread her filth to make some pay
Sounds just like the donkey's bay

And should we let the donkey start
At least we know the ass is smart
Madishaal the more you say
Just makes the ass look smart today

At least the ass has a use
Her's is just to take abuse
Madiskaal's not worth the time
To even waste a rotten rine

And now I bring to end my tune
And all the time I chose to waste
Not a second more to lose
Though I wonder just how bad you taste!

Just wanted to share :)

Shadow Lodge *****

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Kyle Baird wrote:
I'm a baconvore.

When I was 5, according to my parents, I proudly proclaimed that I was a "carnival" when a family friend asked me a question about dinosaurs.

They have yet to let me forget that this occurred.

Shadow Lodge

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As Chris posted above, the Guide to Organized Play clearly states that a character who receives power from a deity may only "worship" one. Characters who don't receive mechanical benefits can "worship" as many as they like.

I have a Tengu who carries a holy symbol for about 8 different gods, and pulls them out in situations when they'd be the most appropriate ones to pray to.

I also have a Paladin of Ragathiel whose parents were priests of Aroden - she worships Ragathiel, but "honors" Iomedae and Milani as Aroden's legacy, and the memory of Aroden himself.

For mechanics purposes, you can only "worship" one deity, as the Guide clearly states. For role-play purposes? Create a story you want to play, just so long as you don't "cross the streams."

Shadow Lodge *****

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Hero Lab is a third party product, and not an approved Additional Resource for PFS play.

Shadow Lodge *****

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This is one of those rare occasions when I agree with some of the people on this thread who I often don't agree with... my biggest problem with summoners as a class is that where the argument about gunslingers or alchemists being OP can go on and on - they have to be close enough to the "action" so that there's actually a personal risk to playing such a character. Even a musket master with a distance weapon has to stand closer than an archer-fighter or zen-archer in order to be effective. A summoner, on the other hand, can stay far enough away from the fight to be out of range of everything except "long range" spells, and let his/her eidolon do everything. No personal investment from the character (I've seen some people role-play very personal attachments in-game to their eidolons, but I've seen far more people not really care and just use their eidolons as attack-bots).

I do agree, to a point, that the class is less of an issue than how players use them. If someone sits down at the table and openly states that all they want to do is "win the scenario", it almost doesn't matter what class they're playing - it's not as much fun to play, or GM, with people who bear that mindset, in my humble opinion.

Shadow Lodge

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Another thought - maybe when a question is identified as being in the FAQ or PRD, having that rules thread linked to the FAQ/PRD in question and then locked? I've seen several times now FAQ tags on replies to rules questions after it's marked "answered in the FAQ" but no one can find anything related to said answer, etc.

Thanks, in advance and again, for everyone at Paizo being on top of all this!

Shadow Lodge *****

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I got my start with PFS when I was in my very last semester at Northern Illinois University with the (currently continuing) conversion of the geology department into PFS players. One of my first players out there who took up the mantle of being a GM quickly was Chris Dodge, who just attained his first PFS GM Star, all without having FLGS support and doing most of the legwork himself to keep games going.

Congratulations Chris!

Shadow Lodge *****

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Paz wrote:

I believe the following ancient languages are prohibited as choices for bonus languages:

Ancient Osiriani
Azlanti
Cyclops
Jistka
Tekritanin
Thassilonian

Paz, do you have a source for where those are marked as prohibited?

And as for "Aboleth", why did I think that Aboleth spoke "Aklo" as their language?

For those looking for other interesting languages - not sure off the top of my head how many of these are PFS legal, but the wiki does list citations so you can check:

- Human languages
- Darklands languages
- Nonhuman languages
- "Dead" languages
- Languages of the "Great Beyond"

Shadow Lodge *****

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Archives of Nethys - even some Paizo staff can be seen using that site (and are fans of its Facebook page - and rumor has it that the Archives will have a search function soon! :)

(Since the owner of the site plays PFS, look for the Glyph of the Open Road for PFS-legal things too - still double-check with Additional Resources though, just to be safe, but so far for me I have yet to find a single thing marked incorrectly on the Archives)

Grand Lodge

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+10 points for the Eddie Izzard reference!

Grand Lodge

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For a PFS Gnome whose parents were followers of Aroden, who grew up rather "unhappy" and yet still wanting to serve the light, Ragathiel was the perfect choice. Can't wait for this so I can flesh the character's story out even more!

Shadow Lodge *****

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Given that Pathfinders are supposed to have undergone years of training before being sent forth on field assignments, maybe a scenario with a "final exam" from each of the Masters of the Society - Swords, Spells, etc. Prove themselves capable of Exploring, Reporting, Collaborating, and *not* being crazy-insane-murder-hobos.

I'd personally love to see more of Farabellus in PFS :)

Shadow Lodge *****

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Remember folks, that the Lantern Lodge and the Shadow Lodge will have good story reasons for going away, *and* once they do go, characters who were part of LL/SL will still have their in-game backstories and experiences, and will have something that will be unique to them and *only* them as the campaign moves forward.

Shadow Lodge *****

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CRobledo wrote:

While I generally agree with the OP in that sanctioning APs will get them more business/players, I have a different personal opinion: I think if your only incentive to play in an AP is that it is PFS sanctioned, then maybe APs are not actually for you. Honestly, in the same time it takes you to play a single book of an AP, you could have played 6-10 PFS scenarios.

Second (and a different topic entirely) WHY are people so concerned with having more ways to get 12+ credit? It's not like you can do anything with that character? If you are sitting on a level 17 monk, and now you have a level 18 monk, it still doesn't change the fact that the only thing you can play is Witchwar Legacy. There is nothing waiting for you at level 20.

Story, character development, and the chance to continue to develop characters that have been worked on from level 1 all the way up with the same rules system throughout.

Or, play play play! :)

Shadow Lodge *****

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I'd recommend emailing your local Venture Captain / Lt, or if it's a VO, Mike Brock, rather than posting anything on the boards, even semi-anonymously.

Shadow Lodge *****

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With credits to Will Johnson and Mike Lindner as well, some of the VOs have been trying to work up some sort of document to help clarify this while keeping it simple enough to fit on one page. I've already saved this as a .pdf and if people like it I can upload it to the GM shared resources.

-----

Light Levels:
• Supernaturally Dark - Just like dark but darkvision does not work.
• Dark - Effectively blind w/o darkvision. 50% miss chance (total concealment), lose Dex bonus to AC, –2 penalty to AC, and –4 penalty on Perception checks that rely on sight and most Str and Dex skill checks.
• Dim Light - 20% miss chance Concealment w/o darkvision or the ability to see in darkness. Can make a Stealth check to conceal self.
• Normal Light - Just like bright light but no penalties for light sensitivity or light blindness.
• Bright Light - All characters can see clearly. Can't use Stealth unless invisible or has cover. Penalties for light sensitivity and light blindness apply.

Sight:
• Low-light vision - Double the effective radius of bright light, normal light, and dim light.
• Darkvision - See normally plus dark areas within 60 feet. A creature can't hide within 60 feet of a character with darkvision unless it is invisible or has cover.

Regular light sources: (These change the ambient (non-magical) lighting of the area)
• Candle - creates dim light to 5'.
• Lamp - creates normal light to 15' and increases the ambient light by one step (dark to dim or dim to light) out another 15'.
• Torch - creates normal light to 20' and increases the ambient light by one step (dark to dim or dim to light) out another 20'.
• Hooded Lantern - creates normal light to 30' and increases the ambient light by one step (dark to dim or dim to light) out another 30'.
• Bullseye Lantern - creates a cone of normal light to 60' and increases the ambient light by one step (dark to dim or dim to light) out another 60'.
• Sunrod - creates normal light to 30' and increases the ambient light by one step (dark to dim or dim to light) out another 30'.

Spells:
• Darkness - Drops the lighting one step in a 20' radius (no lower than dark). It also prevents equal or lower-level magical and all non-magical light sources from raising the ambient light. It also can be used to counter or dispel any light spell of equal or lower level.
• Deeper Darkness - This drops the lighting two steps in a 60' radius (all the way down to supernaturally dark). It prevents lower-level magical and non-magical light sources from raising the ambient light. It also can be used to counter or dispel any light spell of equal or lower level.
• Dust of Twilight - Extinguishes non-magical lights and dispels all light spells of 2nd level or lower in a 10' area.
• Light - creates normal light to 20' and increases the ambient light by one step (dark to dim or dim to light) out another 20'.
• Dancing Lights - creates up to four light sources that give light to 20' and increases the ambient light by one step (dark to dim or dim to light) out another 20'.
• Continual Flame - creates light to 20' and increases the ambient light by one step (dark to dim or dim to light) out another 20'. Can be used to counter or dispel darkness spells of equal or lower level.
• Daylight - creates bright light to 60' and increases the ambient light by one step (dark to dim, dim to normal, or normal light to bright light) out another 60'. When brought within a magical darkness, both daylight and the darkness effects are temporarily negated where they overlap. Daylight can also be used to counter or dispel any darkness spell of equal or lower level.

Two possible solutions for magical (supernatural) darkness:
1. A Heightened Continual Flame spell. At 4th level it functions fine in Darkness spells of 3rd level or lower.
2. Daylight and a non-magical light source. The magical light sources all counter each other and a torch or sunrod will then function normally.

Shadow Lodge *****

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almost 2 years since Jason said they'd address the "Charge Through" feat...

Shadow Lodge *****

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Since I first joined PFS, I've only been able to make it to 3 cons, and *all* of those mainly because they were within a 1 hour drive from where I was at the time. I'm a grad student and don't have enough disposable income to make trips all over the place (I *swear* that GenCon being in Indy was not one of the reasons I applied to IU).

When I first started playing PFS, and then judging/GMing, I didn't even know about boons until a friend I made on these very boards (yes, another Mike) introduced me to the seasonal boons, which my local players thought were really neat.

It wasn't until gencon that I learned about con boons, and I saw them as kind of a special reward for supporting the game - not just by playing it or judging it often, but for spending money out of our own pockets / taking the time away from life to come to a gaming convention and play, GM, and share in the awesome experience that is 100+ tables full of Pathfinder Society characters going on adventures "together" as it were all at the same time, and getting to meet and interact with the people who run the PFS system and write the scenarios and modules we play.

When some people in my local area were talking about a boon I had gotten at gencon, and expressed dismay that they couldn't afford to go to cons like that, we started talking about running a local convention out of our FLGS. Two weeks later, we had created "CommonCon" (our FLGS is "The Common Room" - great place by the by!) and planned to run 16 tables over the course of two days.

One month later we had so much interest that our estimates went up to 22 tables, and we had to find a different space. Working with the local IU gamer's organization we got an amazing rate at the student union, and with the small entry fees ($10 for 2 days) the con paid for itself. Paizo and Mike Brock sent us a case of PFS Tales novels and half a dozen hardcover/softcover Pathfinder books, plus a bunch of con boons personalized with our con's name on them for players, and a GM boon for everyone who ran games at our con!

I never started off wanting to GM for rewards or prizes. In fact, I'm starting to love playing so much that I like to GM things I *won't* get credit for, just so I can play my own characters when I can without having to cross off lots of scenarios that they can't go into because I got GM credit on that one for them.

But if you're really looking to get boons for yourself and your local area, talk to a few local GMs and the FLGS owners nearby and put something together. All it took us to get started here were a few emails, a facebook presence, and a few phone calls with people who had local connections. If an underpaid and overworked grad student can get that going, anyone can! :)

Grand Lodge

1 person marked this as a favorite.
Mike Silva wrote:

All this love for B4 and no mention of Marcus!

"We are Rangers.
We walk in the dark places no others will enter.
We stand on the bridge, and no one may pass.
We live for the One, we die for the One."

When I was younger I wanted to grow long hair to be more like Marcus (sadly my hair curled too much for that). His battle with Neroon is so epic:

http://www.youtube.com/watch?v=7LxvxubIsaM

*cough*I just did*cough*

I knew I couldn't get my hair long, so I compensated with the beard as close as I could make it.

Probably my favorite character in fiction ever (followed closely by Sparhawk)

Shadow Lodge *****

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I have a novel suggestion.

Let's stop rules lawyering about who can bring what media (paper, pencil, pen, printout, notebook, ipad, laptop, computer-desk-with-PC-on-it, mecha-with-pilot-dictating-character-stats-from-HUD-to-talking-cat-sending- you-semaphore-messages, whatever), and focus more on doing our jobs as GMs - Providing a fun and fair gaming experience for our players.

Not to make this too personal, but some of ya'll in this thread have made some of my local players who I've encouraged to keep up on the boards (who then linked me to it), not want to play at tables that some of you may GM in the future.

Yes, it might be the "tone" issue that online communication sorely lacks, but my players want to come to PFS events, play, and have fun. Ones who hear "I don't like laptops at my table, please don't use one," or "I hate summoners/witches/dwarves/people-who-wear-yellow-shirts" will be less encouraged to play PFS, and possibly by extension, play Pathfinder and/or buy Paizo products (which, as a VO, looking out for that is part of the job I volunteer to do).

Quite a few people on this thread (yes, even some of you who are years my elder) really need to seriously grow up and stop being "that guy".

Shadow Lodge *****

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And this is what we call ironic!

3/4 of the PCs succumb to the ritual, and start turning bestial. One of our newer players (level 2 alchemist) is roleplaying it *super* awesome as a "Skunk". So, when they come to the river, he gets down on all fours and starts to crawl across, sniffing and looking for grubs to eat on the way.

No one was checking for anything, so the alchemist triggered the axe trap. Discussion started about whether him being prone would either help him dodge it entirely, or give him a -4 to his AC since it's a melee attack. He, being a brave soul, looked at me defiantly and said "bring it"... and I rolled a natural 20, and confirmed with a 17 on the die.

Irony - Alchemist was dropped to -14 hp, BUT had 16 con temporarily thanks to the bestial template! The player was never so happy to have failed a saving throw in his life!

Grand Lodge

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For those who don't see the value of this book, also take this into consideration:

1 - The name of the game is "Pathfinder"

2 - The "Pathfinder Society" is an integral part of the game world, and is used outside of PFS on a regular basis in stories all over Golarion.

3 - Regardless of what you think of the newer layout for Player Companions, have you *ever* seen Paizo put out a "glorified reprint" of *any* material in Pathfinder RPG (post 3.5 days that is)? I'd give them the benefit of the doubt, personally, and just look forward to seeing what new resources players *and* GMs will have available for furthering plot and character development both in-PFS and out.

Shadow Lodge *****

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Another local VL and I are trying to find a little time to work up a guide / table too. I've got my PhD prelim exam in a few weeks, but after that I should be golden to get it going.

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