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Cale the Calistrian

Camris's page

Pathfinder Society Member. 206 posts (5,091 including aliases). No reviews. No lists. 1 wishlist. 3 Pathfinder Society characters. 22 aliases.

Threads


Two-Three players are needed for Star Wars-The Covenant of Shadows game.

The setting is The Old Republic, a couple of years after Darth Malak's defeat at the Star Forge.
.
Our heroes have just awoken in anonymous high tech pods, missing memories and clothing.
Having fought their way free from deep underground, they steal some swoop bikes from some gangers, then steal their ship as well as the mysterious base explodes behind them.
.
Now in orbit around a primitive planet deep in the Outer Rim, they are left with a handful of clues and far, far more questions than answers.

If this appeals to you, submit your character concept here.

1> Rule System is Star Wars Saga system from WotC.

2> Main book is the Saga Edition Core Book. Additional book is the Knights of the Old Republic Campaign guide. Those are the main two; others may be drawn upon as needed.

3> Character generation will use the Planned Generation system (aka Point Buy).

4> Races are those found in the Core edition and Knights of the Old Republic Campaign Guide. Gungans and Ewoks are not races found in this period normally; so, will be out of play.

5> Characters will need to have some level of technical understanding of society to function in the campaign; so, no primitive backgrounds or species that haven't learned to function in Republic cities.

Current characters in game are:
DESH
- Feeorin Soldier
SIX
- Zabrak Soldier/Scout Sniper
JERRN DARKLIGHTER
- Human Jedi Hick


So how are you changing your characters? (With the new books and all)


When Annie goes back to the Parrot, she is warmly greeted by a chorus of “ANNIE!” They all congratulate you on your success, your new pet cat (“He’s a big pussy cat!”, attempts to pet), your rise in the world… Annie’s mother also greets her warmly, though she urges her to move out of that dangerous mansion (“What with all the mad noblewomen and savage half-orcs…”)

By the upkeep rules and Lavinia’s increase in pay, you now have the “Extravagant” lifestyle.

Lavinia takes one glance at the locket with Vanthus’ picture, and then tosses it in the fireplace, along with the portrait hanging in the Dining Room. She clears out Vanthus’ old room and gives it to Ghirrak, if he wants it. While she still wants Vanthus brought to justice, there is no trace of him during the months that follow, and her revenge sinks to a low simmer.

When Spinnaker Jon mounts his expedition to salvage the ship abandoned in the smugglers cove, you find that the remaining savage creatures had died off, as their violent natures sent them into constant battles with the dangerous creatures of the region. They are all gone, and all that remains of their passing is an empty sea cave littered with well gnawed bones.

Consultation with sages and libraries in Sasserine provide little insight into the nature of what occurred at Kraken’s Cove, and the stories you all spread quickly become part of the region’s rumor-haunted tradition.

Lavinia continues to have a difficult time with the Nobility, though she conceals much of it from you. Others in the Merchants district and Champions cartel are more welcoming.
Nevertheless, she is more isolated nowadays; you often see her reading her parents logs of their travels and poring over the maps they made before they died.

Bindlplotz disappears from public view; you hear that he is holed up with a gonnesmith, working on more of those alchemical fire contraptions.

Spinnaker Jon is very proud of the little Caravel salvaged from the smugglers, and urges you all to chip in and become co-owners. Though, if you weren’t interested, you could also sell it for a pretty penny.


.
IT IS 3,954 BBY
.
.
.
.
IN THE LEHON SYSTEM, THE REPUBLIC CLASHES WITH THE SITH AT THE BATTLE OF RAKATA PRIME.

REVAN DEFEATS DARTH MALAK IN A DUEL.

THE REPUBLIC DEFEATS THE SITH EMPIRE AS THE STAR FORGE IS DESTROYED AND WITH IT THE JEDI CIVIL WAR FINALLY COMES TO AN END.

REVAN LEAVES ONCE MORE FOR THE UNKNOWN REGIONS.

SITH LORDS, FORMERLY LOYAL TO DARTH REVAN AND MALAK, BEGIN BREAKING THE SITH EMPIRE INTO SMALLER DOMAINS, DECLARING THEMSELVES SOVEREIGN WARLORDS.

THE REPUBLIC BEGINS TO ROLL UP THE SITH IMPIRIAL REMNANTS, AND THE PEOPLE FEEL HOPE AGAIN AS FINAL PEACE IS IN SIGHT…


This will be the OOC thread for the Star Wars – The Covenant of Shadows.

1> Rule System is Star Wars Saga system from WotC.

2> Main book is the Saga Edition Core Book. Additional book is the Knights of the Old Republic Campaign guide. Those are the main two; others may be drawn upon as needed.

3> Character generation will use the Planned Generation system (aka Point Buy).

4> Races are those found in the Core edition and Knights of the Old Republic Campaign Guide. Gungans and Ewoks are not races found in this period normally; so, will be out of play.

5> Characters will need to have some level of technical understanding of society to function in the campaign; so, no primitive backgrounds or species that haven't learned to function in Republic cities.

6> Characters all start at level 5.


We lost a couple of players, so we need players to fill two slots.
The party currently consists of:
*Nakoda, Human Shoanti Bard (Savage Skald)
*Maelorn, Human Cleric (Torag)
*Zane, Human Wizard
So they could probably use some muscle. (Nakoda requests another Shoanti, but is not required).

The situation is currently thus;

Having been made junior partners in a casino, they have been sent to find out what happened to their floor manager. When last seen he was on the way to deliver some money owed to a loan shark. Our heroes travelled to a bad section of town to ask about the missing man, but the loanshark is being uncooperative…

I need people that will check in probably at least once every two days so that we make sure to keep everything moving.
If you think the above is acceptable, phase two are the campaign standards

Character Creation::

-All characters will be created with the “high fantasy” (20 point) purchase method (page 16 of the Core Rulebook).
-All of the races and classes in the core rulebook and the advanced player's guide are allowed for play.
-There can be no more than two characters of the same class in the party.
-We will start at second level.
-Max hp at first level. Roll for it at higher levels; but if you roll less than the average die you can take average +1 instead.
-Characters will start with the average starting gold for their character class (according to the chart on page 140 of the Core Rulebook) plus 1000gp for being second level.
-Players may purchase equipment from any Pathfinder source, with the approval of the GM (for example, some items may be rare in the Varisia region, and thus restricted initially).
-No characters can start the campaign with an evil alignment.
-Characters start at the maximum starting age for the class and race.
-Characters can have up to 2 Traits.
-Characters are encouraged to take a campaign trait; but since those were geared towards the very first level, it's not a requirement.

"Table" Rules

If a character has not taken an action in two day's time, and the character is in a situation where all characters need to take an action for the story to progress (for example, combat, though not limited to combat), that character reverts to the GM's control until the player's next post.

In combat a GM controlled PC is invulnerable to damage, though they die if the rest of the party dies. The only actions a GM controlled character will take will be to move and to provide an "aid another" check for other characters.

The GM rolls all initiative rolls.

If you need to "pass a note," either to the GM or another character, use the spoiler tag, addressed to the party you want to read it. For example:

Try to keep in character comments and descriptions of actions in normal font, and use the [ ooc ] brackets for "game" actions.

Finally, if you don't already have one, you need to make up a separate message board alias with the name of your character, and fill out the profile with all of the information that you would normally have on a standard Pathfinder RPG character sheet.

Before you make up your character, however, post in this thread, and give me a character concept.

I don't need pages, but I would like to have a character and not just a build to work with. Once the character sounds good, I'll give you the OK, and once the character is made up and has its own profile, you're good to go.


30 year gamers lost two players recently and are looking to recruit.

We play mostly Pathfinder/D&D3.5 with some GURPS sprinkled in there.

Contact me at:
camris at frontier dot com


We just lost a couple of players (a Bard and an Inquisitor), so we need players to fill two slots.
The party currently consists of:
Eros, Half elf Ranger
Maelorn, Humban Cleric
Zane, Human Wizard
Bor, Dwarf Rogue
So the four basic food groups are already covered.

I need people that will check in probably at least once every two days so that we make sure to keep everything moving.

If you think the above is acceptable, phase two are the campaign standards
(click to view):

Character Creation:

All characters will be created with the “high fantasy” (20 point) purchase method (page 16 of the Core Rulebook).

All of the races and classes in the core rulebook and the advanced player's guide are allowed for play.

There can be no more than two characters of the same class in the party.

We will start at second level.

Max hp at first level. Roll for it at higher levels; but if you roll less than the average die you can take average +1 instead.

Characters will start with the average starting gold for their character class (according to the chart on page 140 of the Core Rulebook) plus 1000gp for being second level.

Players may purchase equipment from any Pathfinder source, with the approval of the GM (for example, some items may be rare in the Varisia region, and thus restricted initially).

No characters can start the campaign with an evil alignment.

Characters start at the maximum starting age for the class and race.

Characters can have up to 2 Traits.
Characters are encouraged to take a campaign trait; but since they were geared towards the very first level, it's not a requirement.

Third Party Sources
I have the Tome of Secrets as well, material from that will be considered on a case by case basis.

"Table" Rules

If a character has not taken an action in two day's time, and the character is in a situation where all characters need to take an action for the story to progress (for example, combat, though not limited to combat), that character reverts to the GM's control until the player's next post.

In combat a GM controlled PC is invulnerable to damage, though they die if the rest of the party dies. The only actions a GM controlled character will take will be to move and to provide an "aid another" check for other characters.

The GM rolls all initiative rolls.

If you need to "pass a note," either to the GM or another character, use the spoiler tag, addressed to the party you want to read it. For example:

Try to keep in character comments and descriptions of actions in normal font, and use the [ ooc ] brackets for "game" actions.

Finally, if you don't already have one, you need to make up a separate message board alias with the name of your character, and fill out the profile with all of the information that you would normally have on a standard Pathfinder RPG character sheet.

Before you make up your character, however, post in this thread, and give me a character concept.
I don't need pages, but I would like to have a character and not just a build to work with. Once the character sounds good, I'll give you the OK, and once the character is made up and has its own profile, you're good to go.


DM-CAMRIS’ SD1: Shadow in the Sky

Preamble

The characters begin at the Gold Goblin Gambling Hall, where the grand gambling event “Cheat the Devil and Take his Gold” looks to be poised to bring the game hall back in business after a long decline. Yet the gambling tournament is not the only thing going on in Riddleport, for a strange atmospheric phenomenon lately manifested in the sky above the city. The strange blot has hung in the air for several weeks, moving slowly in what appears to be a random pattern in the sky. At first assumed to be a dark cloud, it soon became evident that it often moved at odds with the wind. The blot itself resembles nothing so much as a shadow floating in the sky, almost as if some large but unseen object were partially blocking the sun’s rays.

Riddleport already hosts a large number of scholars, but as word of the blot spread, additional investigators from locations as far as Magnimar came to witness the strange phenomenon, their numbers swelling the city’s population. Arguments over the source, nature, and implications of the shadow rage in areas where scholars congregate, but when it became apparent that the shadow was having little direct impact on the city itself, most of Riddleport’s citizens moved on to other concerns, leaving the matter to the bookish sages in order to get on with the business of doing business. Of course, the majority of the city’s residents find the influx of new marks to be quite welcome, and both pickpocketing and the confidence business are booming.

Zane Argentus:

Riddleport has a long history of mysterious phenomena connected to its infamous Cyphergate Riddle—the long-sought hidden purpose of the stone arch that rises over the harbor. Old accounts tell of strange lights moving in the sky and sounds issuing forth from it without explanation. The manifestation of a shadow in the sky is something new, though.

Knowledge (Arcana) DC16:

No known magical traditions explain the existence of the hovering shadow, and it does not vear the trappings of any known spell.

Perception DC15:

The Blot changes shape and size somewhat, but is generally ovoid in shape and hovers alternately over the harbor and gulf just south of Riddleport. It is dark like a shadow but does allow some light through, alveit dimly, and flying objects can faintly be seen through its obscuring haze. It casts a faint shadow on the ground beneath it depending on the angle of the sun.
The blot hangs at a fairly constant altitude of about 2,500 feet and appears to be roughly 250 feet long by 130 feet wide.


Post here for out of game discussion.


OK, one more time. My last two play-by-post
Second Darkness games started out very well, but either died out or imploded.
So since I can't seem to find a Second Darkness game to play in one,
I might as well run it.

1. I need six players.

2. I need people that will check in probably at least once every two days so that we make sure to keep everything moving.

If you think the above is acceptable, phase two are the campaign standards
(click to view):

Character Creation:

All characters will be created with the “high fantasy” (20 point) purchase method (page 16 of the Core Rulebook).

All of the races and classes in the core rulebook and the advanced player's guide are allowed for play.

There can be no more than two characters of the same class in the party.

We will start at second level.

Max hp at first level. Roll for it at higher levels; but if you roll less than the average die you can take average +1 instead.

Characters will start with the average starting gold for their character class (according to the chart on page 140 of the Core Rulebook) plus 1000gp for being second level.

Players may purchase equipment from any Pathfinder source, with the approval of the GM (for example, some items may be rare in the Varisia region, and thus restricted initially).

No characters can start the campaign with an evil alignment.

Characters start at the maximum starting age for the class and race.

Characters can have up to 2 Traits.
Characters are encouraged to take a campaign trait; but since they were geared towards the very first level, it's not an absolute requirement.

Third Party Sources
I have the Tome of Secrets as well, material from that will be considered on a case by case basis.

Table Rules:

If a character has not taken an action in two day's time, and the character is in a situation where all characters need to take an action for the story to progress (for example, combat, though not limited to combat), that character reverts to the GM's control until the player's next post.

In combat a GM controlled PC is invulnerable to damage, though they die if the rest of the party dies. The only actions a GM controlled character will take will be to move and to provide an "aid another" check for other characters.

The GM rolls all initiative rolls.

If you need to "pass a note," either to the GM or another character, use the spoiler tag, addressed to the party you want to read it. For example:

Try to keep in character comments and descriptions of actions in normal font, and use the [ ooc ] brackets for "game" actions.

Finally, if you don't already have one, you need to make up a separate message board alias with the name of your character, and fill out the profile with all of the information that you would normally have on a standard Pathfinder RPG character sheet.

Before you make up your character, however, post in this thread, and give me a character concept.
I don't need pages, but I would like to have a character and not just a build to work with. Once the character sounds good, I'll give you the OK, and once the character is made up and has its own profile, you're good to go.



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