Sir Rhaym de Wymund L6: Human paladin (warrior of the holy light) 6 (Pathfinder RPG Advanced Player's Guide 118) LG Medium humanoid (human) Init +2; Senses Perception -1 Aura courage (10 ft.), power of faith -------------------- Defense -------------------- AC 25, touch 11, flat-footed 24 (+10 armor, +1 Dex, +1 natural, +3 shield) hp 55 (6d10+18) Fort +10, Ref +7, Will +7 Immune disease, fear -------------------- Offense -------------------- Speed 30 ft. (20 ft. in armor) Melee +1 bastard sword +11/+6 (1d10+5/19-20) or . . gauntlet (from armor) +10/+5 (1d3+4) or . . handaxe +10/+5 (1d6+4/×3) or . . heavy shield bash +10/+5 (1d4+4) or . . unarmed strike +10/+5 (1d3+4 nonlethal) Ranged mwk light crossbow +9 (1d8/19-20) Special Attacks channel positive energy 3/day (DC 16, 3d6), smite evil 2/day (+3 attack and AC, +6 damage) Paladin Spell-Like Abilities (CL 6th; concentration +9) . . At will—detect evil -------------------- Statistics -------------------- Str 18, Dex 15, Con 15, Int 10, Wis 8, Cha 16 Base Atk +6; CMB +10; CMD 22 Feats Exotic Weapon Proficiency (bastard sword), Improved Shield Bash, Power Attack, Two-weapon Fighting Traits armor expert, sacred touch Skills Acrobatics -2 (-6 to jump), Climb +0, Diplomacy +9, Handle Animal +7, Heal +3, Intimidate +5, Knowledge (nobility) +5, Knowledge (religion) +6, Ride +2, Sense Motive +3, Swim +0 Languages Common SQ divine bond (weapon +1, 1/day), lay on hands 7/day (3d6), mercies (shaken, sickened) Combat Gear potion of enlarge person (3), potion of lesser restoration (CL 3rd), potion of lesser restoration (CL 3rd), potion of lesser restoration (CL 3rd), potion of resist acid 10, potion of resist electricity 10, potion of resist fire 10, wand of cure light wounds; Other Gear +1 full plate, +1 heavy steel shield, +1 bastard sword, barbed bolt (20), bolas bolts (10), crossbow bolts (10), handaxe, incendiary bolt (10), mwk light crossbow, amulet of natural armor +1, belt of giant strength +2, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text (Psalms of Mitra)[UE], mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, wooden holy symbol of Mitra, 1,208 gp -------------------- Tracked Resources -------------------- Barbed bolt - 0/20 Bolas bolts - 0/10 Crossbow bolts - 0/10 Detect Evil (At will) (Sp) - 0/0 Divine Bond (Weapon +1, 6 mins, 1/day) (Sp) - 0/1 Incendiary bolt - 0/10 Lay on Hands (3d6 hit points, 7/day) (Su) - 0/7 Paladin Channel Positive Energy 3d6 (3/day, DC 16) (Su) - 0/3 Potion of enlarge person - 0/3 Potion of lesser restoration (CL 3rd) - 0/1 Potion of lesser restoration (CL 3rd) - 0/1 Potion of lesser restoration (CL 3rd) - 0/1 Potion of resist acid 10 - 0/1 Potion of resist electricity 10 - 0/1 Potion of resist fire 10 - 0/1 Smite Evil (2/day) (Su) - 0/2 Torch - 0/10 Trail rations - 0/5 Wand of cure light wounds - 0/50 -------------------- Special Abilities -------------------- Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear. Detect Evil (At will) (Sp) You can use detect evil at will (as the spell). Divine Bond (Weapon +1, 6 mins, 1/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties. Immunity to Disease You are immune to diseases. Immunity to Fear (Ex) You are immune to all fear effects. Improved Shield Bash You still get your shield bonus while using Shield Bash. Lay on Hands (3d6 hit points, 7/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies. Mercy (Shaken) (Su) When you use your lay on hands ability, it also removes the shaken condition. Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition. Paladin Channel Positive Energy 3d6 (3/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect. Power Attack -2/+4 You can subtract from your attack roll to add to your damage. Power of Faith (30', +1) (Su) At 4th level, a warrior of the holy light learns to use the power of her faith to bolster her defenses and aid her allies. This class feature replaces the paladin’s spells class feature. A warrior of the holy light does not gain any spells or spell Smite Evil (2/day) (Su) +3 to hit, +6 to damage, +3 deflection bonus to AC when used. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Male Human
Character Creation: Attributes:
Character attributes are rolled -- you roll 3d6 and keep 2 and add 6. This gives an 8 to 18 range with an average of 13. However, if after rolling you do not average 13 or higher you may opt to discard that set of rolls and try again but you cannot go back to a previous roll. 3d6 ⇒ (6, 4, 5) = 15 keep (6, 5)+6=17 3d6 ⇒ (5, 6, 2) = 13 keep (5, 6)+6=17 3d6 ⇒ (5, 5, 1) = 11 keep (5, 5)+6=16 3d6 ⇒ (3, 5, 4) = 12 keep (5, 4)+6=15 3d6 ⇒ (4, 2, 3) = 9 keep (4. 3)+6=13 3d6 ⇒ (1, 1, 2) = 4 keep (1, 2)+6=9 Assigned— STR 9 DEX 17 CON 16 INT 17 WIS 13 CHA 15 Race--Human::
Attributes: _Attribute of Choice +2 (CON) _and +1 to 2 other different (STR and WIS) Size: Medium Speed: 30 ft Senses: Normal Human Versatility: _Gain an Extra Feat (total of 2 at 1st level) Multi-Talented: _They can choose two Favored Classes at 1st-level and gain a +1 HP and +1 Skill Point whenever they take level in either class. Skilled: _Gain an 1 Additional Skill Point per Level and the Skill Focus Feat Languages: _Begin with Keolan (local human) and either Elven, Dwarven, Gnome, or Hin (Elven) Potential Additional Languages: Any modern non-secret language Stats are now:
Class—Kinteticist (Aether)(Telekineticist):
Archetype—Kinetic Chirurgeon _L1 HP (8) +4+1+1 BAB +0 SAVEs F+2, R+2, W+0 General Feat + Human Feat +4 skill points +INT bonus skill points +1hp +2 skill points Telekinetic Blast (Kinetic Healer, Kinetic Cover), Basic Telekinesis, Burn 1/round, Gather Power, Kinetic Chirurgery _L2 HP (1d4 ⇒ 3+4) +4+1+1 BAB +1 SAVEs F+3, R+3, W+0 Force Ward +4 skill points +INT bonus skill points +1hp +2 skill points _L3 HP (1d4 ⇒ 3+4) +4+1+1 BAB +2 SAVEs F+3, R+3, W+1 General Feat +4 skill points +INT bonus skill points +1hp +2 skill points Elemental Overflow +1 Feats—3:
Point Blank Shot Precise Shot Toughness Traits-- 2 or 3 if you take a negative Trait:
Poverty-Stricken (Social)(APG) Sacred Touch (Faith)(APG) Outcast Intuition (Magic)(UC) Drawback-- _Hedonistic (UC) Skills:: 3 Acrobatics +9 3 Bluff +5 0 Climb +0 2 Diplomacy +4 2 Disable Device +7 0 Disguise +2 2 Escape Artist +5 3 Heal +8 0 Intimidate +2 2 Know:Local +5 2 Know:Nature +5 2 Perception +7 3 Sense Motive +9 2 Stealth +8 2 Survival +8 1 Swim +1 1 Use Magic Device +6 Background Skills
Character attributes are rolled -- you roll 3d6 and keep 2 and add 6. This gives an 8 to 18 range with an average of 13. However, if after rolling you do not average 13 or higher you may opt to discard that set of rolls and try again but you cannot go back to a previous roll. 3d6 ⇒ (6, 4, 5) = 15 keep (6, 5)+6=17
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