Gambler

CampinCarl9127's page

Organized Play Member. 3,671 posts (36,802 including aliases). No reviews. No lists. No wishlists. 12 Organized Play characters. 126 aliases.


Full Name

Carl the Camper

Race

Dwarf

Classes/Levels

Nerd 15/Engineer 5

Gender

Male

Age

Obscured via beard

Special Abilities

Procrastination, Dying in Dark Souls for fun

Alignment

CG

Deity

Common Sense

Languages

Nerd, Loquaciousness

Occupation

Engineering

Strength 14
Dexterity 7
Constitution 12
Intelligence 18
Wisdom 12
Charisma 14

About CampinCarl9127

CampinCarl's Character Creation Guide for Pathfinder PbP Gaming

When you need to kill your party

When you need to kill the creature above

Super Position:
The plot is almost always some approximation of the following: a bad guy, maybe a crime boss, more often a powerful supervillain, embarks on a project of world conquest, destruction, theft, extortion, or revenge. The hero is alerted to the danger and figures out what’s happening. After trials and dilemmas, at the last possible minute the hero foils the villain’s plans. The world is returned to normal until the next episode when exactly the same thing happens once again.

It doesn’t take a genius to figure out what’s going on here. These “heroes” are purely reactionary, in the literal sense. They have no projects of their own, at least not in their role as heroes: as Clark Kent, Superman may be constantly trying, and failing, to get into Lois Lane’s pants, but as Superman, he is purely reactive. In fact, superheroes seem almost utterly lacking in imagination: like Bruce Wayne, who with all the money in the world can’t seem to think of anything to do with it other than to indulge in the occasional act of charity; it never seems to occur to Superman that he could easily carve free magic cities out of mountains.

Almost never do superheroes make, create, or build anything. The villains, in contrast, are endlessly creative. They are full of plans and projects and ideas.

~~~

The supervillains and evil masterminds, when they are not merely indulging in random acts of terror, are always scheming of imposing a New World Order of some kind or another. Surely, if Red Skull, Kang the Conqueror, or Doctor Doom ever did succeed in taking over the planet, there would be lots of new laws created very quickly, although their creator would doubtless not himself feel bound by them. Superheroes resist this logic. They do not wish to conquer the world—if only because they are not monomaniacal or insane. As a result, they remain parasitical off the villains in the same way that police remain parasitical off criminals: without them, they’d have no reason to exist.

Taken from this source.