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Sabina Merrin

Camlo Zenovia's page

284 posts. Alias of Nevynxxx.

Profile

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Full Name

Camlo Zenovia

Race

Halfling

Classes/Levels

Rogue/9

Gender

Male

Size

Small (2'10")

Age

26

Alignment

Chaotic Good

Deity

None

Languages

Halfling, Common,

Strength 10
Dexterity 20
Constitution 12
Intelligence 15
Wisdom 8
Charisma 14

About Camlo Zenovia

Background

Spoiler:

Camlo Zenovia was always seen as a capricious young thing. First before his brothers and sisters for meals. First before them all for the sweetmeats at market. Last behind them all to finally go to sleep.

As he grew, he grew shorter than his siblings too. Never quite so strong, nor so wise. He was always the quickest though. The fastest to run, the quietest to hide. Always, he had slunk away well before anyone came along to punish their mistakes.

Perhaps this partially explains why, in his 18th year, he went to his work, and was not seen by his family again. In truth, months of planning, and preparation had gone into this day. Careful investigation, and following of hints had led him to the secret group known as the Gargoyles.

Years of petty theft followed, first as a simple lookout, and later as Master Thief, planning and running jobs against the nobles of Magnimar. Camlo was The rising star of recent years, admired, and feared by those above him. Some would sneer, and say he rose too quickly. Others would claim that is was just bad luck. But when Camlo planned his final job, he didn't realise that the rich merchantess he targeted, was the mistress of the notorious assassin, the Black Mark. To his credit, Camlo's research was flawless, and it would be safe to assume that even the Lady in question didn't know the truth of her lovers noteriety.

The Black Mark soon sought out Camlo, and gave him a choice; To face the Mark, in the Gargoyles central hall in mortal combat, or to face poison in the night. For his faults, Camlo knew his strengths, and his weaknesses. He walked out of Magnimar that very night, spending all of his wealth on a combination of protective spells, and leaving all possible hope of seeing his family or former colleagues again.

But where does a dispossessed halfling flee? Always he had heard of the devils in Cheliax, and how badly his race had been treated there. Korvosa, it was told, was more lenient, and a person of Camlo's nature could make a good living of the hated Chelaxians that even now still pass though.

The dream was short lived though. The gates were manned by the Order of the Nail, and Camlo had no papers. A scuffle ensued, a sword was drawn, and a fully armoured Knight of the order was dead on the ground within seconds. Camlo Fled. Knights of the Order hard on his heels, as they have been ever since.

Months have passed. Months of hiding, of running and of stealing. Finally, on the edge of the forest leading to the small gambling town of Turtlebeck ferry. A small stop to gamble with the soldiers of the fort. A laud bang, and a horrendous roar, bespoke time to leave.

Now Camlo sits in a barrel, Ogres to the left, Shocker Lizards to the right, wondering which Gods he offended for it to all end like this.

Stats

Spoiler:

Male Halfling Rogue 9
CG Small Humanoid
Init +5 ; Senses Perception +13 (+17 vs Traps)
==DEFENSE==
AC 23, touch 23, flat-footed 16 (+7 Dex, +3 Bracers of Armour, +1 Ring, +1 size, +1 amulet) (24 when fighting with two weapons)
hp 54[54] (6d8+1) [1d8+1=5, 1d8+1=8, 1d8+1=4, 1d8+1=8, 1d8+1=4, 1d8+1=3,1d8=4+1],1d8+1=8, 1d8+5=5
Fort +6, Ref +13 (+15 vs traps), Will +4
==OFFENSE==
Spd 20 ft./x4
Melee +1 Rapier +15\+10 1d4+1 18-20/x2
Melee Masterwork Punching Dagger, melee +14\+9 1d3 x3
or Melee Rapier/Punching Dagger +13/+8/+12 1d4/1d3

Sneak Attack +5d6 +5/round bleeding damage

Ranged +1 Crossbow, hand +14 (+15 within 30ft) 1d3+1 (1d3+2 within 30 ft) 19-20/x2
==STATISTICS==
Str 10, Dex 24, Con 12, Int 16, Wis 8, Cha 14
Str 0, Dex +7, Con +1, Int +2, Wis -1, Cha +2
Base Atk +6\+1, CMB +10, CMD 20
Feats Agile Maneuvers, Two Weapon Fighting, Stealthy, Weapon Finesse (see below), Two weapon defense, point blank shot
Skills Acrobatics 20, Climb 15, Disable Device 20, Escape Artist 20, Knowledge Dungeoneering 15, Knowledge Local 16, Perception 14 (+18 vs Traps), Sleight of Hand 17, Stealth 24, UMD 15, Sense Motive +5.
Rogue Talents Bleeding Attack (+1 bleed damage for every sneak attack dice), Finesse Rogue (Weapon Finesse as a bonus feat), Resiliency (gain temp hit points equal to level, for 1 min, when drop below 0), weapon training (weapon focus - Rapier)
Special Qualities Trapfinding (+half level to perception vs traps), Evasion (no damage, instead of half, on successful reflex save), Trapsense +3, Improved uncanny dodge (cannot be flatfooted), sneak attack (5d6)

Languages Common, Halfling
SQ Fearless (+2 saves vs fear), Halfling luck (+2 to all saves), Keen Senses (+2 perception), Sure Footed (+2 Acrobatics/Climb)

Combat Gear +1 Rapier, Masterwork Punching Dagger, +1 hand crossbow
Other Gear:
Extra Bolts (10)

Bracers of Armor +3
Belt of Physical Might +4 (Dex/Con)
Amulet of Natural Armor +1
Masterwork thieves tools

Ring of Protection +1
Potion of Cure Serious Wounds (0)
Potion of Cure Light Wounds (2)
Wand of jump
Necklace of fireballs type 1 (5d6 used, 2x3d6 available)
Wand of Expeditious retreat
Wand of featherfall

Backpack
Bedroll
Sunrod (3)
Silk Rope

Gold Coin 1123, silver coin 0, copper coin 8

XP: ???


Consumables Used:
Spoiler:

CrossBow Bolts: 0:20
Wand of ExpRe: 1:50
Wand of FF: 0/50
Wand of Jump 0:50

Loot:

+1 small sized silvered shortsword



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