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Cayden Cailean

Camilo Duin's page

43 posts. Alias of Josh Shrader.


Full Name

Camilo Duin

Race

Human

Classes/Levels

Court bard 1

Gender

Male

Size

5'7"

Age

28

Special Abilities

Heraldic Expertise, Bardic performance, Countersong, distraction, fascinate, Satire

Alignment

Ng

Deity

Cayden Cailean

Location

Sandpoint

Languages

Common

Occupation

Free Lancer

Strength 16
Dexterity 16
Constitution 10
Intelligence 10
Wisdom 10
Charisma 14

About Camilo Duin

Court Bard
NG Medium humanoid (Human)
Init +4; Senses Perception +4
-----------------------------------
DEFENSE
-----------------------------------
AC 17, Touch 13, Flat-Footed 14
(+4 armor, +3 Dex)
hp 8 (1d8)
Fort +0, Ref +5, Will +2

-----------------------------------
OFFENSE
-----------------------------------
Speed 30 ft.
Melee Mwk Longsword +4(1d8+3, 19-20 x2)
Ranged Comp Shortbow +3 (1d6+2 x3)

-----------------------------------
STATISTICS
-----------------------------------
Base Atk +0 CMB +2 CMD 16
Traits Rich Parents, Favored son of Sandpoint(Ameiko)
Feats Acrane Strike, Lingering Performance
Skills Bluff +6, Diplomancy +6, Knowledge (local) +6, Knowledge Nobility +5 Perception +4, Perform(sing)+6, Perform(Strings)+6, Perform(Comedy)+6, Sense Motive +4
Languages Common
bardic performance 6 rounds/day
gear Comp Shortbow (+2 mighty) 275g ,Arrows(20) 2g, Mwk Long Sword 315g, Dagger 2g, Chain Shirt 100g, Courtier's Outfit 30g, Backpack 2g, Bedroll 1sp, Rations x5 10sp, Water Skin 1g, Thieves' tools 30g
Potion of Cure Light wounds x2 100g
Gold 68g 89sp

Background:

Camilo was Employed to Lonjiku Kaijitsu as a Music teacher, Untill he got too "Friendly" with Lonjiku's daughter. Claiming that Camilo was bringing out Ameiko's "wild Side", Lonjiku had Camilo Run out of town on threat of Death. Camilo, feeling he was to young (and good looking) to die, fled to Riddleport (a wretched hive of Sum and Villiany, Honestly), To gather his thoughts, Save his life, Find work and figure out how to return and be with Ameiko again.

After Ariving in Riddle port, Camilo fell in with some Thugs of Overlord Gaston Cromarcky. the Overlord was Impressed with Camilo's Abilitys, and Employed him. While in working for Gaston, Camilo picked up on some of the "talents" the Pirates/mercenarys that he delt with, learning as much as he could about their "trade". After a few years Gaston got bored with Camilo, and sent me off. Not having anywhere else to go. Recently aquiring some new "friends" and "skills" Camilo has Decided to return to Sandpoint to attempt to Re-kindle his old Flame.

Camilo is a CareFree jolly fellow, Always Quick to use his wit, and make a joke. He stands about 5'7", @ 175 lbs, dark Brown hair he keeps swept back, and Neatly trimmed. He has a Crooked smile, and a strong jaw that makes him Popular with the Ladies.


Traits:

Rich Parents
You were born into a rich family, perhaps even the nobility, and even though you turned to a life of adventure anyway, you enjoyed a one-time benefit to your initial finances and your starting cash increases to 900 gp.

Favored Son Of sandpoint (Ameiko)
You were born and raised in the town of Sandpoint or its surrounding farms. You know many of the region’s secrets, and the locals already know who you are. You are well liked in town, and you’ll have lots of friends in the region, but the town’s tougher side sees you as a snitch or a pansy. You gain a +1 trait bonus on Knowledge (local) checks, and Knowledge (local) is always a class skill for you. In addition, you can choose any one law-abiding citizen of Sandpoint from below as an ally; depending on the person you pick, you’ll get different benefits.

Ameiko Kaijitsu (local noble and owner of the Rusty Dragon Inn): Ameiko is one of Sandpoint’s most influential and beloved nobles. Her inn/tavern is the most popular in town, and as one of her friends, you’re guaranteed a place to eat and sleep for free. She’s got lots of
great contacts with merchants as well, and she’ll sell any of your loot for you—as a result, you gain an additional 10% over the amount of gp you normally would get from selling off treasure.


Spells:

Spells per day
Cantrips 4
1st 2

Spells Known

Cantrips
Summon Instrument
Light
Prestidigitation
Mage Hand

1st DC-13
Sleep
Grease


Court bard:

Heraldic Expertise (Ex):

A court bard gains a bonus equal to half his bard level on Diplomacy, Knowledge (history), Knowledge (local), and Knowledge (nobility) checks (minimum +1). Once per day, the court bard can also reroll a check against one of these skills, though he must take the result of the second roll even if it is worse. He can reroll one additional time per day at 5th level and every five levels thereafter.

Bardic Performance
The bard is trained to use the Perform skill to create magical effects on those around him, including himself if desired. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st a bard can use bardic performance for 2 additional rounds per day. Each round, the bard can produce any one of the types of bardic performance that he has mastered, as indicated by his level.

Starting a bardic performance is a standard action, but it can be maintained each round as a free action. Changing a bardic performance from one effect to another requires the bard to stop the previous performance and start a new one as a standard action. A bardic performance cannot be disrupted, but it ends immediately if the bard is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. A bard cannot have more than one bardic performance in effect at one time.

At 7th level, a bard can start a bardic performance as a move action instead of a standard action. At 13th level, a bard can start a bardic performance as a swift action.

Each bardic performance has audible components, visual components, or both.

If a bardic performance has audible components, the targets must be able to hear the bard for the performance to have any effect, and such performances are language dependent. A deaf bard has a 20% change to fail when attempting to use a bardic performance with an audible component. If he fails this check, the attempt still counts against his daily limit. Deaf creatures are immune to bardic performances with audible components.

If a bardic performance has a visual component, the targets must have line of sight to the bard for the performance to have any effect. A blind bard has a 50% chance to fail when attempting to use a bardic performance with a visual component. If he fails this check, the attempt still counts against his daily limit. Blind creatures are immune to bardic performances with visual components.

Versatile Performance (Ex):
At 2nd level, a bard can choose one type of Perform skill. He can use his bonus in that skill in place of his bonus in associated skills. When substituting in this way, the bard uses his total Perform skill bonus, including class skill bonus, in place of its associated skill's bonus, whether or not he has ranks in that skill or if it is a class skill. At 6th level, and every 4 levels thereafter, the bard can select an additional type of Perform to substitute.

The types of Perform and their associated skills are: Act (Bluff, Disguise), Comedy (Bluff, Intimidate), Dance (Acrobatics, Fly), Keyboard Instruments (Diplomacy, Intimidate), Oratory (Diplomacy, Sense Motive), Percussion (Handle Animal, Intimidate), Sing (Bluff, Sense Motive), String (Bluff, Diplomacy), and Wind (Diplomacy, Handle Animal).

Well-Versed (Ex):
At 2nd level, the bard becomes resistant to the bardic performance of others, and to sonic effects in general. The bard gains a +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects.

Countersong (Su):
At 1st level, a bard learns to counter magic effects that depend on sound (but not spells that have verbal components.) Each round of the countersong he makes a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a non-instantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard's Perform skill check result for the save. Countersong does not work on effects that don't allow saves. Countersong relies on audible components.

Distraction (Su):
At 1st level, a bard can use his performance to counter magic effects that depend on sight. Each round of the distraction, he makes a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the distraction is already under the effect of a non-instantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the distraction, but it must use the bard’s Perform check result for the save. Distraction does not work on effects that don’t allow saves. Distraction relies on visual components.

Fascinate (Su):
At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard has attained beyond 1st, he can target one additional creature with this ability.

Each creature within range receives a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) to negate the effect. If a creature’s saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes the performance for as long as the bard continues to maintain it. While fascinated, a target takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect.

Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function.

Satire (Su):
A court bard can use performance to undermine the confidence of enemies who hear it, causing them to take a –1 penalty on attack and damage rolls (minimum 1) and a –1 penalty on saves against fear and charm effects as long as the bard continues performing. This penalty increases by –1 at 5th level and every six levels thereafter. Satire is a language-dependent, mind-affecting ability that uses audible components.

Mockery (Su): A court bard of 3rd level or higher can subtly ridicule and defame a specific individual. The bard selects one target who can hear his performance. That individual takes a –2 penalty on Charisma checks and Charisma-related skill checks as long as the bard continues performing. This penalty increases by –1 every four levels after 3rd. Mockery is a language-dependent, mind-affecting ability that relies on audible components.

Glorious Epic (Su): A court bard of 8th level or higher can weave captivating tales that engross those who hear them. Enemies within 30 feet become f lat-footed unless they succeed at a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier). A save renders them immune to this ability for 24 hours. Glorious epic is a language-dependent, mind-affecting ability that uses audible components.

Scandal (Su): A court bard of 14th level or higher can combine salacious gossip and biting calumny to incite a riot. Each enemy within 30 feet is affected as if by a song of discord for as long as it can hear the performance. A successful Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) negates the effect, and that creature is immune to this ability for 24 hours. Scandal is a language-dependent, mind-affecting ability that uses audible components.

Wide Audience (Su): At 5th level, a court bard can choose to affect a 60-foot cone instead of a 30-foot radius with bardic performances that affect an area. In addition, for every five levels beyond 5th, the area of such powers is increased by 10 feet (radius) or 20 feet (cone). If the power instead affects multiple creatures, it affects one additional creature than normal for every five levels beyond 5th. This does not affect powers that affect only a single creature.


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