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Posts
Infernal Osquip wrote:
It's going to be in the the first online edition of Dungeon Magazine, #151. But you won't have to pay for it, as D&D Insider is demoing free to begin with. Andrew Turner wrote: Really the wrong thread for this question, but it segues from the last post--is there anyone who absolutely only plays with the three core books? No supplements whatsoever? Yes, my group does just that - unless you count the irreplaceable Dragon and Dungeon magazines from Paizo! I've told my players that I'll consider prestige classes or the suchlike from other supplements on a case-by-case basis, but it hasn't come to that so far. Erik Mona wrote:
Thanks, Erik - this is exactly how I feel. Really, we have too little information at this point to make any sensible decisions or deductions about 4E. Back during the build-up to 3E, people were making all sorts of wild assumptions based on tidbits of information, which proved unfounded when we saw the whole picture. I'm cautiously optimistic, and interested to see what 4E offers. I'm of the opinion that these professional designers, who spend all their time thinking about and working on these games, will want to make something excellent - and have a good chance of doing it, particularly when backed up with WotC's clout. So I'm cautiously optimistic, and keen to find out more. I do hope those book covers aren't the final versions, though - they look dreadful. If that's an example of 4E's state-of-the-art design, then I'm a little worried... mwbeeler wrote: This line: and a digital game table that lets you play 24/7 on the internet disturbs me a bit as well. I get the distinctive feeling it will be on a subscription model, though I could be wrong. Well, Fantasy Grounds already offers that - for a low, one-time-only purchase cost. They're definitely pushing the Digital Initiative/4th Edition thing. Have a look at the end of Randy Buehler's last blog: http://www.gleemax.com/articles/announcement012.html If that doesn't say "4th Edition D&D played online", I don't know what does! Denise Jagneaux 99 wrote: What do you guys think the priests will do with the surviving party members? I'm trying to come up with a scenario that gives them a chance of breaking out. It depends a lot on your party - both the players and their characters. Are your players the sort to come up with a cunning escape plan? What abilities do they have that would allow them to break out? The obvious place to lock the party up is in the chamber of the Beast - it's quite large, and already has a chain and padlock. The priests might well want to question the party members to find out who they are and why they came charging in to the citadel. So I'd have them throw the party in Beast's chamber (after stripping them of their dangerous gear), lock the door, then go away to lick their wounds. This will give the players a chance to discuss their options. After some time (depending on how long you want to give them to prepare), the priests and tiefling guards will return to take one of the PCs away for interrogation. This pattern will continue, as they try to corroborate the story they're being told. An alternative would be for Theldrick to hand the party over to the authorities in Diamond Lake, or the Garrison - since their murderous raid on his citadel is clearly illegal, while the Hextorites themselves are very law-abiding. :-) It all depends on how you want to play it out, and what will work best for your players! Aubrey the Malformed wrote: I suggest you give tPfG a call - their number is on Yell.com. They are fairly good at answering direct queries by phone. I tried phoning them, and e-mailing them - no reply to either. So I decided to do some issue counting, and worked out that my subscriptions actually ended with Dungeon #147 and Dragon #356! I feel a little foolish, but in the past tPfG has always sent a reminder out when my subs were due to expire, and I suppose I've come to rely on that. It also makes sense that they wouldn't be soliciting for new subscriptions at this point, but I still wish they'd sent a reminder. Ah, well, I'll just have to go searching round my local hobby shops for the issues I've missed... 1. What band/artist will you let talk for you?
2. Are you male or female:
3. Describe Yourself:
4. How do some people feel about you:
5. How do you feel about yourself:
6. How do you feel about ex boyfriends/girlfriends:
7. Describe current boyfriend/girlfriend/crush:
8. Describe where you want to be:
9. Describe how you live:
10. Describe how you love:
11. What would you ask for if you had just one wish:
12. Share a few words of Wisdom:
13. Now say goodbye:
Christopher West wrote: My opinion: Most of the fuss being raised about Rich's "professionalism" is based on an overdeveloped sense of entitlement. His customers are entitled to receive what they paid for, so those taking issue with the delays over the "Start of Darkness" book have a legitimate complaint if they preordered. (Not really Rich's fault, from what I understand, but it happens.) Complaints about the posting schedule of the webcomic are not supported by any legitimate entitlement, however, so they come off sounding "shrill" (as others have put it). People still have a right to do it, of course, but it makes them look pretty rude and callous, especially in light of Rich's health concerns. And others have a right to speak up in defense of Rich; calling their counter-arguments asinine (or whatever) is almost as rude as assailing a sick man for not giving you free stuff when you expect it. QFT. Christopher West wrote: Most of the fuss being raised about Rich's "professionalism" is based on an overdeveloped sense of entitlement. QFT again. The point has been made quite clearly that there is a link between the OotS free webcomic and the OotS products that Rich Burlew sells. However, it seems clear to me that this link is not as direct as "I paid for some stuff from the store, therefore I am entitled to regular updates of the free webcomic." You have paid for the products you ordered; you have not paid for the free webcomic. I have a small suggestion. Whatever you decide to do with your game, read DM of the Rings to lighten your DM's heart and remind you that you're not alone.
[Wizards of the Coast] Dungeons & Dragons—Greyhawk: Expedition to the Ruins of Greyhawk Hardcover—Autographed
I couldn't resist, either! I hope we don't give you guys RSI...
Sean Mahoney wrote: I get a beautifully rendered map for each encounter that I can't show my players because it has DM info on it... Very true - I don't suppose there's any chance of getting a pdf of player-friendly maps to go along with this? Deimodius wrote:
This isn't the case - a warrior would have 4 more hp (d8 instead of d4), a spare feat (as he wouldn't need to take light armour proficiency), different class skills, and an extra +2 on his Fort save. Deimodius wrote:
You're omitting the relevant ability modifiers in your calculations. I've given Garras 4 ranks in Concentration, Knowledge (Religion), and Spellcraft at 1st level as a cleric, and 3 ranks in Intimidate at 2nd level as a fighter. You could, if you liked, spend 2 of those fighter skill points on Concentration, but I thought it made more sense to get full value from them (especially as his Charisma gives him -1 on Intimidate). Deimodius wrote:
Again, you're overlooking the ability modifiers (and 12 + 3 = 15 total skill points). The skill modifiers I listed are correct. Deimodius wrote:
It's true that the Monster Manual notes an undead creature as being "proficient with whatever type of armour it is described as wearing," but I don't think this means you can simply write a new monster entry listing a different armour type and thus grant the creature a new armour proficiency. If that were the case, it would mean that every creature would effectively have heavy armour proficiency! No, I think this is referring to the descriptions in the Monster Manual itself (or whatever the primary source for the given monster is). Thus, skeletons are not proficient with any armour type. Deimodius wrote: Also, under possessions you have listed: "rusted partial plate (as breastplate). The text says it is FULL plate that is rusted (and thus only grants +5 to AC). The difference is that aside from providing slightly less protection, it is still technically FULL plate, and all the stats that go with it. Well spotted - this was an adjustment I made, and not technically a correction, so it shouldn't have appeared here! I was just trying to match the room description a little better, where the armour is described as "ranging from battered leathers to rusted plate." I also wasn't sure why rusted full plate would give a bonus of +5, or be worth only 100gp, and found it easier to envisage the skeletons wearing bits and pieces of different armour, which would count as a breastplate, on average. Thanks for your comments - it's good to know there's someone checking over what I've written. I'm sure most of you must have seen this already, but if you don't know where they're taking the hobbits, look here. Keep watching to the end - it actually gets even better as it goes on. I warn you, though, you won't be able to get it out of your head for days! There is an orientation mismatch between the "Caves of Erythnul" and "Grimlock Cavern" maps. Unless there is an unseen 90-degree turn in the passage between areas 17 and 18, the "Grimlock Cavern" map should have North where West currently is (since 13-14-15-17-18 are in a straight line North-to-South). The room descriptions assume the current orientations of the maps are correct, so you may just want to put that 90-degree turn in, rather than correct those, too! Check out my thread: http://paizo.com/paizo/messageboards/dungeon/ageOfWorms/tFoECorrections and feel free to contribute to it! Sleep and silence spells are very useful to the PCs. Through judicious use of these, my group managed to avoid fighting the whole Hextor temple at once, and are also breezing through the Grimlock caverns.
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