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Posts
Callum wrote:
Also, grimlocks using shields can't wield their battleaxes/morningstars two-handed, so their weapon damage should only be 1d8+2. For some reason, there aren't any plan maps of areas 14-17 (except for a rather stylised one of area 15). I made some of my own to rectify this (using MapX from DungeonForge), which unfortunately aren't quite up to the same standard as the ones in Dungeon! Nevertheless, I've uploaded them to theRPGenius.com if you're interested. GRIMLOCK ARCHER (CR 2) Grimlock fighter 1
AC 20, touch 13, flat-footed 17
Spd 30 ft. (6 squares)
Abilities Str 14, Dex 16, Con 15, Int 10, Wis 9, Cha 6
NB. They'll probably need to leave their ropes coiled up next to them to avoid being encumbered. I don't see any reason why these guys shouldn't have battleaxes, too - even though they don't like melee, why would they make their chances even worse? GRIMLOCK KENNEL MASTER (CR 2) Male grimlock fighter 1
AC 20, touch 11, flat-footed 19
Spd 30 ft. (6 squares)
Abilities Str 16, Dex 12, Con 15, Int 13, Wis 9, Cha 10
NB. The kennel master needs a heavy shield, too, to get the listed AC. Grimlocks: AC 17, touch 11, flat footed 16; hp 11 each; Climb +5, Listen +4, Spot -1; Monster Manual 140. These grimlocks fight with morningstars rather than battleaxes, and carry heavy wooden shields and three javelins each. NB. To make use of a heavy shield, a grimlock needs to drop its Alertness proficiency, hence the adjustments to the skill modifiers - I've kept the Hide modifier the same deliberately. I'm not sure why these grimlocks use morningstars instead of battleaxes - the latter seem much more iconic to me, and I'm not afraid of the x3 crit! Deimodius wrote: If you take a look through the archives (or if someone can provide the link) there is a "side trek" adventure written by someone here on the boards that makes use of the abandoned mine office from the first Wormfood article. It's here: http://paizo.com/dungeon/messageboards/ageOfWorms/archives/aoWPreludeTheMin eOfficeSideTrek I think the essential headings would be as follows:- Edition. As well as 1st/2nd/3E/3.5, don't forget there used to be a difference between D&D and AD&D. There were also one or two adventures published for games such as Marvel Superheroes and Top Secret! Title. Issue #. Character Levels. This is expressed quite differently in different editions, so it may be sensible to separate out 1st/2nd from 3E/3.5, as others have suggested. (It used to be "For 5-8 PCs of levels 1-3.") Setting. I'm not sure whether Greyhawk/Ravenloft/Oriental should be lumped in with desert/urban/seagoing, or whether those should be two separate categories. Notes. In my own handwritten Dungeon index (which I later incompletely converted to a spreadsheet), this was the final heading, under which I noted the main adversaries, and a comment on the hook or style of the adventure (e.g. if it was a mystery to be solved, or was heavily role-playing with little combat). I found this very handy for maintaining variety - the players don't want to always be dealing with undead, for example. Finally, as has already been mentioned, by far the most useful thing would be to have an online/downloadable version of the index that is searchable and sortable. Thanks - I'm looking forward to it! For interest, here's the list of words in the research undertaken by the BBC, ranked in order of how "severe" the interviewees perceived them to be. WARNING: This spoiler contains strong language that may offend some. Spoiler:
C+$% M@&*+&$%%%%+ F&++ Wanker N@#&+% Bastard Prick B###@%@s A&+!*++% P+#* Shag Whore T$*# Piss off Spastic Slag S+@& D#&*~ead Pissed off Arse Bugger Balls Jew Sodding Jesus Christ Crap Bloody God Was I the only person who was entertained when the Planescape line frequently used the words "berk" and "sod"? I even wrote a letter to TSR (remember them?) at the time, saying that I'd rather have the demons and devils back than this kind of profanity. Hey, now I think about it, it must have worked! Now, if you'll excuse me, I have an immature troll to feed... Like ShamusMcFool, I started playing in '78, when an American friend of mine returned from the school holidays with the old blue boxed set. No-one else knew about D&D, so I had to play the whole party while he DMed! We soon graduated to AD&D, with me switching to DMing and enlisting as many other players as I could. I haven't actually run many PCs myself since. I remember buying the mono-coloured G (for Giants!) series as it came out, reading them on the train or bus home, and being impressed with the successive escalation right through the D (Drow!) series to Q1. In terms of adventures I've run, the classic campaign began with the U (Saltmarsh) series and included many of the UK modules, with the highlight probably being the original Desert of Desolation series (I3-5). In later years, I switched mostly to using adventures from Dungeon magazine, and still do... I'm interested in setting up an international subscription for Pathfinder. The transition FAQ says that "...[i]nternational subscriptions will be mailed at the subscriber’s chosen shipping method..." but when I try to check out my shopping cart, it automatically adds $5 shipping, and doesn't tell me what method this is. Can you give me any more information about this, please? Are there any plans to have a European subscription service like the one that was run for Dragon and Dungeon magazines through the Place for Games? If not, is there any way to "transition" these subscriptions to Pathfinder? Finally, can you give me any idea what the cover price will be in the UK? Thanks for your help. jay75 wrote:
There's one over at The RPGenius - but you'll have to register to access it.
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