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Jhavhul

Callum's page

Pathfinder Adventure Path Charter Subscriber. 561 posts (725 including aliases). No reviews. No lists. 1 wishlist. 10 aliases.

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(Pathfinder Adventure Path Charter Subscriber)

/:|

(Pathfinder Adventure Path Charter Subscriber)

lethal even to a dark elf habituated to toxins. He breathed

(Pathfinder Adventure Path Charter Subscriber)

the shadows, "the Laws of Leximancy require an eleven word intercalation."

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The Eldritch Mr. Shiny wrote:
OOOooo. Good name for an NPC: Emag the Drow!

Or, indeed, a character in a word game thread. ;-)

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Tobus Neth wrote:
Zero word game Now has Words! Lameness

Is this a self-referential comment?

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outerspace

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Callum wrote:

Grimlocks: AC 17, touch 11, flat footed 16; hp 11 each; Climb +5, Listen +4, Spot -1; Monster Manual 140. These grimlocks fight with morningstars rather than battleaxes, and carry heavy wooden shields and three javelins each.

NB. To make use of a heavy shield, a grimlock needs to drop its Alertness proficiency, hence the adjustments to the skill modifiers - I've kept the Hide modifier the same deliberately. I'm not sure why these grimlocks use morningstars instead of battleaxes - the latter seem much more iconic to me, and I'm not afraid of the x3 crit!

Also, grimlocks using shields can't wield their battleaxes/morningstars two-handed, so their weapon damage should only be 1d8+2.

(Pathfinder Adventure Path Charter Subscriber)

nature abhors a vacuum, so the gap between nine and thirteen

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proportion to the intensity of the firework explosions above. "Now is the time

(Pathfinder Adventure Path Charter Subscriber)

Emag, drow librarian, was dissatisfied. For almost fifty years he'd painstakingly

(Pathfinder Adventure Path Charter Subscriber)

pride and stepped out into the town square, resplendent

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of the Sevenfold Tiger! It is simplicity

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a complex series of frauds.

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recklessly," he grumbled.

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...mome raths outgrabe.

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Dragonmann wrote:

a = b = 1

a*b == a^2

a*b-b^2 == a^2-b^2

b(a-b) == (a+b)*(a-b)

/0!

(Pathfinder Adventure Path Charter Subscriber)

mind flayers and will-o'-wisp wisps steamed in cauldrons next to vats of black

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apply some more pancake make-up to

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raw chicken was eaten and

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this weird, jacked-up, shiny

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und ein grosse

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with the funny

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Fake Healer wrote:
12.Because history has shown that men in kilts routinely kick the sh!t out of the trousered.

Aye!

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- a dirge especially composed for

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had charred on their infernal skin. "Three

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needlessly.) "Follow me," yelled Gilbert, "I know

(Pathfinder Adventure Path Charter Subscriber)

Their recitation begins with the

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Melenkurion abatha!

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o_O

(Pathfinder Adventure Path Charter Subscriber)

For some reason, there aren't any plan maps of areas 14-17 (except for a rather stylised one of area 15). I made some of my own to rectify this (using MapX from DungeonForge), which unfortunately aren't quite up to the same standard as the ones in Dungeon! Nevertheless, I've uploaded them to theRPGenius.com if you're interested.

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GRIMLOCK ARCHER (CR 2)

Grimlock fighter 1
CE Medium monstrous humanoid
Monster Manual 141
Init +3; Senses blindsight 40 ft.; Listen -1, Spot -1
Languages Common, Grimlock, Undercommon

AC 20, touch 13, flat-footed 17
hp 25 (3 HD)
Immune gaze attacks, visual effects, illusions
Fort +4, Ref +6, Will +2

Spd 30 ft. (6 squares)
Melee club +5 (1d6+2)
Ranged mwk composite longbow +8 (1d8+2/x3) or mwk composite longbow +6/+6 (1d8+2/x3)
Attack Options Rapid Shot, Point Blank Shot
Base Atk +3; Grp +6
Combat Gear 3 tanglefoot bags, 2 potions of cure light wounds

Abilities Str 14, Dex 16, Con 15, Int 10, Wis 9, Cha 6
SQ scent
Feats Point Blank Shot, Rapid Shot, Weapon Focus (longbow)
Skills Climb +6, Hide +8
Possessions combat gear, studded leather armour, club, masterwork composite longbow (+2 Str) with 40 arrows, 50 ft rope with grappling hook, pouch with 21 gp

NB. They'll probably need to leave their ropes coiled up next to them to avoid being encumbered. I don't see any reason why these guys shouldn't have battleaxes, too - even though they don't like melee, why would they make their chances even worse?

(Pathfinder Adventure Path Charter Subscriber)

GRIMLOCK KENNEL MASTER (CR 2)

Male grimlock fighter 1
CE Medium monstrous humanoid
Monster Manual 141
Init +1; Senses blindsight 40 ft.; Listen +2, Spot +2
Languages Common, Grimlock, Undercommon

AC 20, touch 11, flat-footed 19
hp 28 (3 HD)
Immune gaze attacks, visual effects, illusions
Fort +4, Ref +4, Will +2

Spd 30 ft. (6 squares)
Melee mwk battleaxe +8 (1d8+3/x3)
Ranged composite longbow +4 (1d8+3/x3)
Base Atk +3; Grp +6
Combat Gear potion of cure light wounds, 2 potions of remove fear

Abilities Str 16, Dex 12, Con 15, Int 13, Wis 9, Cha 10
SQ scent
Feats Skill Focus (Handle Animal), Toughness, Weapon Focus (battleaxe)
Skills Climb +0, Handle Animal +9, Hide +1, Listen +2, Spot +2
Possessions combat gear, studded leather armour, heavy wooden shield, masterwork battleaxe, composite longbow (+3 Str bonus) with 20 arrows, pouch with 5 gp

NB. The kennel master needs a heavy shield, too, to get the listed AC.

(Pathfinder Adventure Path Charter Subscriber)

Grimlocks: AC 17, touch 11, flat footed 16; hp 11 each; Climb +5, Listen +4, Spot -1; Monster Manual 140. These grimlocks fight with morningstars rather than battleaxes, and carry heavy wooden shields and three javelins each.

NB. To make use of a heavy shield, a grimlock needs to drop its Alertness proficiency, hence the adjustments to the skill modifiers - I've kept the Hide modifier the same deliberately. I'm not sure why these grimlocks use morningstars instead of battleaxes - the latter seem much more iconic to me, and I'm not afraid of the x3 crit!

(Pathfinder Adventure Path Charter Subscriber)

Must summon Shlomo the Disjointed

(Pathfinder Adventure Path Charter Subscriber)

world needs now is

(Pathfinder Adventure Path Charter Subscriber)

couple of clueless berks into her latest devious scheme in the Outlands," the

(Pathfinder Adventure Path Charter Subscriber)

Deimodius wrote:
If you take a look through the archives (or if someone can provide the link) there is a "side trek" adventure written by someone here on the boards that makes use of the abandoned mine office from the first Wormfood article.

It's here:

http://paizo.com/dungeon/messageboards/ageOfWorms/archives/aoWPreludeTheMin eOfficeSideTrek

(Pathfinder Adventure Path Charter Subscriber)

EP Healy wrote:
This thread is way beyond hi-jacked, so...

Not really - it's demonstrating quite clearly the skills required to work for Paizo, and the work enviroment there, all of which is quite useful for anyone who might be thinking of applying... ;-)

(Pathfinder Adventure Path Charter Subscriber)

I think the essential headings would be as follows:-

Edition. As well as 1st/2nd/3E/3.5, don't forget there used to be a difference between D&D and AD&D. There were also one or two adventures published for games such as Marvel Superheroes and Top Secret!

Title.

Issue #.

Character Levels. This is expressed quite differently in different editions, so it may be sensible to separate out 1st/2nd from 3E/3.5, as others have suggested. (It used to be "For 5-8 PCs of levels 1-3.")

Setting. I'm not sure whether Greyhawk/Ravenloft/Oriental should be lumped in with desert/urban/seagoing, or whether those should be two separate categories.

Notes. In my own handwritten Dungeon index (which I later incompletely converted to a spreadsheet), this was the final heading, under which I noted the main adversaries, and a comment on the hook or style of the adventure (e.g. if it was a mystery to be solved, or was heavily role-playing with little combat). I found this very handy for maintaining variety - the players don't want to always be dealing with undead, for example.

Finally, as has already been mentioned, by far the most useful thing would be to have an online/downloadable version of the index that is searchable and sortable.

Thanks - I'm looking forward to it!

(Pathfinder Adventure Path Charter Subscriber)

For interest, here's the list of words in the research undertaken by the BBC, ranked in order of how "severe" the interviewees perceived them to be.

WARNING: This spoiler contains strong language that may offend some.

Spoiler:

C+$%
M@&*+&$%%%%+
F&++
Wanker
N@#&+%
Bastard
Prick
B###@%@s
A&+!*++%
P+#*
Shag
Whore
T$*#
Piss off
Spastic
Slag
S+@&
D#&*~ead
Pissed off
Arse
Bugger
Balls
Jew
Sodding
Jesus Christ
Crap
Bloody
God

(Pathfinder Adventure Path Charter Subscriber)

Was I the only person who was entertained when the Planescape line frequently used the words "berk" and "sod"? I even wrote a letter to TSR (remember them?) at the time, saying that I'd rather have the demons and devils back than this kind of profanity. Hey, now I think about it, it must have worked!

Now, if you'll excuse me, I have an immature troll to feed...

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Like ShamusMcFool, I started playing in '78, when an American friend of mine returned from the school holidays with the old blue boxed set. No-one else knew about D&D, so I had to play the whole party while he DMed! We soon graduated to AD&D, with me switching to DMing and enlisting as many other players as I could. I haven't actually run many PCs myself since.

I remember buying the mono-coloured G (for Giants!) series as it came out, reading them on the train or bus home, and being impressed with the successive escalation right through the D (Drow!) series to Q1. In terms of adventures I've run, the classic campaign began with the U (Saltmarsh) series and included many of the UK modules, with the highlight probably being the original Desert of Desolation series (I3-5). In later years, I switched mostly to using adventures from Dungeon magazine, and still do...

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Mothman wrote:
For a while it was going to be scallywag...

Scoundrel? Scoundrel? I like the sound of that...

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I'd love to get an autographed copy, but the overseas shipping is $21.50! Why is it so high, compared with the Pathfinder shipping?

(Pathfinder Adventure Path Charter Subscriber)

Thanks for the quick and thorough response, Vic! I'll mosey on over to the subscriptions area now...

(Pathfinder Adventure Path Charter Subscriber)

I'm interested in setting up an international subscription for Pathfinder. The transition FAQ says that "...[i]nternational subscriptions will be mailed at the subscriber’s chosen shipping method..." but when I try to check out my shopping cart, it automatically adds $5 shipping, and doesn't tell me what method this is. Can you give me any more information about this, please?

Are there any plans to have a European subscription service like the one that was run for Dragon and Dungeon magazines through the Place for Games? If not, is there any way to "transition" these subscriptions to Pathfinder?

Finally, can you give me any idea what the cover price will be in the UK?

Thanks for your help.

(Pathfinder Adventure Path Charter Subscriber)

jay75 wrote:

I'm sure I saw a spreadsheet with an abbreviated treasure list to make it easy to keep track of...now I can't find it.

Can anyone help?

There's one over at The RPGenius - but you'll have to register to access it.

(Pathfinder Adventure Path Charter Subscriber)

Joshua J. Frost wrote:
Emailed entries should be sent to contests@paizo.com

Note that the e-mail address is actually "contest@paizo.com" - if you use the plural version, your e-mail will not get through! (This error is repeated on the paizo.com/grailgiveaway page and on the news item announcing it.)

(Pathfinder Adventure Path Charter Subscriber)

Joshua J. Frost wrote:
Emailed entries should be sent to contests@paizo.com

Note that the e-mail address is actually "contest@paizo.com" - if you use the plural version, your e-mail will not get through! (This error is repeated on the paizo.com/grailgiveaway page and on the news item announcing it.)

(Pathfinder Adventure Path Charter Subscriber)

Joshua J. Frost wrote:
Emailed entries should be sent to contests@paizo.com

Note that the e-mail address is actually "contest@paizo.com" - if you use the plural version, your e-mail will not get through! (This error is repeated on the paizo.com/grailgiveaway page and on the news item announcing it.)

451 to 500 of 561 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>



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