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Pathfinder Society Scenario #4–11: The Disappeared (PFRPG) PDF
***** by JCServant

Super Genius Presents Races Revised: The Kitsune Clans (PFRPG) PDF
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Pathfinder Roleplaying Game: Ultimate Campaign (OGL)
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Pathfinder Campaign Setting: Fey Revisited (PFRPG)
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Callous Jack's page

Pathfinder Adventure Path Subscriber. Pathfinder Society Member. 7,841 posts (8,662 including aliases). 7 reviews. No lists. 1 wishlist. 1 Pathfinder Society character. 30 aliases.

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*****

Feed the Hunger!


I was looking for a good swamp adventure recently as I was happy to discover this little gem.
Blacksink Marsh is a land rich with monsters and a cool backstory and the adventure has multiple hooks to try and pull your party into checking out the whats and whys of the mysterious disappeances of slaves and children.
Pett does a great job making the journey in the swamp seem treacherous and difficult to travel. I really enjoyed the possibility of combat in the coracles which will probably end up needing Balance and Swim checks!
The Drowning Temple is unique with it's traps and obstacles and I love the final fight which involves trying to save those in the Hollow God from a watery grave. Excellent!
Last but not least, I'm always a big fan of new monsters and the Karikanti and the Slough Shade do not disappoint.




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Meh.


(Ugh, first post was eaten...)
I liked the idea behind the adventure, recovering the lost artifacts of a druid guardian. But overall, I agree with the railroad comments and I didn't really care for most of the encounters and the items were weak. I did like the showdown at the inn as well as the Wooden Protector but that was about it.




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*****

Fantastic.


I have not had a chance to test these rules but I have been waiting for something like this for years. A must have for all the rogues and swashbucklers out there when played with light weapons and a little flair.




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Average.


Revenge of the Kobold King was okay but not as good as it's predecessor. I agree with the below comments regarding disappointing magic items and I felt the camp and the barrows were too crowded with bad guys. Boss Teedum and his men seemed like an afterthought and I thought the adventure was a little rushed.
I did like some of the traps and ideas used in both parts, I almost wish Depnaakra had been used as the main villain instead of the undead Merlokrep. The Sting Warden had potential!
I also liked the Azlanti Chariot Beetle, I'm always excited to see new creatures.




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*****

Stop the Baron!


I really enjoyed reading this adventure, especially since the party has a goal to help save the republic of Andoran from the machinations of the baron and the Cheliaxians. Good party motivation!

I LOVED all the information given for the town and the different people who live there. There are many opportunities that can either help or hinder the party while on their quest like discovering Andoran agents, avoiding the barony spies, dodging patrols, finding the secret tunnel, dealing with the deadly alchemist, all good stuff.

The adversaries in the castle are varied and interesting, ranging from the baron's spies and conventional soldiers to the "gifts" from Cheliax. The Crepitus rocks!

My only gripes are some of the weak artwork and I wish there were more post-adventure details like in Conquest of Bloodsworn Vale. Perhaps Chimera Cove will cover this but I wish to see what else happens around the new Piren's Bluff.


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