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The stone remains stubbornly in its fixings as Zeldin struggles with it, but he thinks he knows what the metal is. The claws appear to be laced with adamantine. Assuming someone does help Nik up to reach the stone in the door: Nik tries to pry the stone out of its socket, but can't quite get enough leverage. The doors remain closed, and the stone above it seems dormant. The almost identical gray stone in the golem's forehead has a similar crack along its spherical surface, and seems to be fixed into place quite loosely. Other than the stone, the only other thing that seems out of place are the claws, that seem to be laced with some metal other than the iron that makes up the rest of the construct. Zeldin's electrical attack washes over the construct again, seeming to constrain it in a netting of crackling energy, but even so, both Nik's and Samant's blows fail to land. The animate statue steps jerkily towards Samant, continuing singlemindedly towards its target, 1d20 + 5 - 2 ⇒ (18) + 5 - 2 = 21, 1d8 + 2 ⇒ (2) + 2 = 4 (I think this leaves Samant with 1 hp?), the claws bite deeply into the scholar's side, glistening with his blood. I hope your day went really well, Samant! Edit: Knowledge(Architecture & Engineering) anyone? Both Zeldin's spear and Nik's bullet fly wide, but Samant swings again, 1d20 + 3 - 1 ⇒ (14) + 3 - 1 = 16, 1d10 + 3 + 3 ⇒ (7) + 3 + 3 = 13, catching the construct in the chest. When it still does not fall, he steps back away from the spout of acid. The guardian strides slowly forward again, slashing towards his neck, 1d20 + 5 - 2 ⇒ (18) + 5 - 2 = 21, 1d8 + 2 ⇒ (3) + 2 = 5, fortunately, he manages to twist away, taking the blow on his shoulder. Zeldin's spear punctures the metallic structure of the guardian, revealing a mostly hollow interior, then he leaps back out of the range of the acid. Nik swirls her sling and launches a bullet careening towards the thing's head, with which it impacts with a dull clang. Samant swings again with his club, 1d20 + 3 - 1 ⇒ (18) + 3 - 1 = 20, 1d10 + 3 + 3 ⇒ (1) + 3 + 3 = 7, impacting hard before stepping back. The acid spurts out in another surge, but nobody is close enough to be splashed, the iron guardian steps closer to Samant and continues its assault, 1d20 + 5 - 2 ⇒ (16) + 5 - 2 = 19, 1d8 + 2 ⇒ (3) + 2 = 5, striking as unerringly as usual. Nik:
It hasn't arrived yet. Samant's wounds have now been almost entirely healed by Garion's efforts. Back to Zeldin then. The liquid splashes onto Zeldin, searing his clothes and skin. 1d4 ⇒ 4 points of acid damage. Zeldin:
You aren't completely sure, but the acidic liquid seems to be a byproduct of the arcane energies that allow the creature to move, it is likely that it will continue to flow until the arm stops moving. Zeldin reaches down to retrieve his spear and darts forward, jabbing ineffectively at the construct. Also, it's a move action to pick up the spear, not that it makes much difference in this case. Nik tries to clamber up the doorway to reach the spherical stone set above it, but fails to get high enough. Samant swings at the construct with his greatclub, 1d20 + 3 - 1 ⇒ (19) + 3 - 1 = 21, 1d10 + 3 + 3 ⇒ (6) + 3 + 3 = 12, crashing heavily into its upper arm, causing a caustic liquid to spill out wildly, Zeldin can make another knowledge(arcana) check, and Samant and Zeldin need to make Reflex saves, Samant: 1d20 + 2 ⇒ (18) + 2 = 20, Samant manages to avoid being splashed by most of the liquid, ducking to one side. The construct tries to swat at the greatclub wielding scholar, with it's not hampered arm, 1d20 + 5 - 2 ⇒ (14) + 5 - 2 = 17, 1d8 + 2 ⇒ (1) + 2 = 3, slashing again into his flesh. Samants wounds begin to seal as the holy energy washes over him from Garion's symbol of Desna. new round, new map.
"Oh," the elderly gentleman replies thoughtfully, "I think fifty platinum crowns sound fair." The barkeep scoops up the coin from the counter quickly and shoves it into a pocket with a suspicious glare around the room to check who might have been watching him. No need for a save if your just sipping. Zeldin's electrical attack once more washes over the metallic statue, while Nik in her paniked state launces a sling bullet to go skittering into the rubble. Samant moves forwards to slam his club into its torso, but fails to cause any visible damage. edited:oops, misread Samant's attack roll. The construct jerkily raises its one functioning arm and swipes down at its assailant with a gleaming claw, 1d20 + 5 ⇒ (18) + 5 = 23, 1d8 + 2 ⇒ (8) + 2 = 10 - Ohh!, drawing long cuts along his chest. Is Garion sticking with his original action? Zeldin:
This construct appears to be an Iron Guardian, a lesser variant of the Iron Golem, though the stone in its forehead isn't part of the standard design. Iron Guardians possess a similar immunity to most magic as actual Iron Golems, though they are less sturdy. From what you recall, magical fire heals them, while magical electricity slows them down for a while. This one seems to be quite heavily damaged already.
Do you want to change your action? Nik:
There does seem to be a similar stone above the doors that slammed closed, it has a large crack running down it. Garion Tathos wrote: If this is an Iron Golem we are so screwed. What? You don't think you can handle a CR 13 creature at level 1? The broad shouldered barkeep silently pours Daryan a tankard of a brownish liquid from a barrel, and sets it down before him, "'ere," he says gruffly then points to the words 'Grog - 1 copper' on a grimy board behind him. As Sabine smiles at the scarred man, he peers back at her through bleary eyes before turning back to his drink silently. The barkeep responds to her request with a leer, then fills a tankard with what might pass for ale, then adds a good measure of a potent smelling liquor from a bottle, "there y'are, luv." The nobles at the table share worried glances at Shuriken's enthusiasm for violence, then their elder spokesman turns his attention back to Alexian, "It's mainly the aforementioned new group that is causing so much bother, so if you could get rid of them... using whatever means you see fit, we would be most grateful. I completely understand if you don't have the time of course, but if you where to find an opportunity..." Samant:
Samant Blath'tan wrote: Kowledge Arcana 1d20+2=11 With that check, all you'll get is a reminder that Lady Anita was known for her work with constructs I'm afraid. Nik:Technically, it's a move action to get out the sling, and another move action to load it, but I don't see a problem with letting you load and draw with the same action. Zeldin gasps and unleashes a bolt of crackling energy towards a previously inanimate statue, sending waves of electrical discharges across its metallic body. In the wake of this energy, the statue lurches slowly into motion, bringing itself upright to it's imposing seven foot height and flexes the steely claw on its right arm, while its left arm hangs limply from the socket. As it takes a single halting step towards the group, a spherical stone set into its head crackles in a brief blue glow and the large doors in the outer walls slam shut. You can make a Knowledge(Arcana) check if you're trained. (It is tangentially related to a Pathfinder, so I'll let Samant's trait reveal some limited information if he makes a check.) Back to the top, with no change in positions on the map.
Nik: Samant is closer to you than your target, so he doesn't get in your way.
Nik aka Nicephora wrote: CALIX: not sure I understand what I.G. is or what s going on exactli Don't worry, only Zeldin is supposed to know what's going on at the moment, everyone else is surprised by what's about to happen. EDIT: Although, Garion hasn't made a perception check yet, if he can make a DC15 then he can read Zeldin's spoiler and act in the surprise round. Sean K Reynolds wrote:
In that case, I'll admit that the bladed scarf is perfectly reasonable, I only saw the changes as over the top because I thought those abilities where removed too. Though I'd suggest that any exotic weapons are unlikely to have seen mass use in warfare, due to the requirement of specialist training. "I perhaps wouldn't go quite that far, lass," the elderly man says, looking quite shocked at what the apparently young girl had suggested, "but I do believe that something needs to be done." He looks over to Alexian, "If you were to... deal with these bandits, I would be quite happy to offer you a reward, you do look to be a capable sort." Zeldin:
As the group enters the courtyard, what had previously been dismissed as part of the debris cluttering the area twitches. A battered metal statue leaning clumsily against the wall of the tower jolts its head in the direction of the intruders. Nik pokes one of the bodies with her dagger, it neither reacts, or bleeds any further. Initiative!!!
Order: Zeldin, Nik, Samant, I.G, Garion. (only Zeldin and I.G can act in the surprise round.) "I am mostly aware of the attacks on barges headed down the Sellen, my businesses are mostly exports around the Inner Sea, but I suspect that traffic in both directions is being targeted." The nobleman answers Alexian, "They claim to be sanctioned by the Andorens, though I wouldn't want to speculate on the veracity of those claims." Daryan: I'm going to wait and see what Sabine is going to do before I carry on with the Rusty Anchor. Two of the bodies are unarmed, wearing what looks to be the remains of official uniforms, next to the third lays a short sword, and he wears shredded leather armour beneath a tattered tabbard. It isn't clear when they where killed from this distance. Nik aka Nicephora wrote: playing a dead hot corpse Pun intended? :) As the gates swing open, Garion is confronted by the sight of carnage. Around the courtyard there is scattered debris from now unrecognisable objects, twisted metal and splintered wood lay amidst shattered glass and cracked stone. Three bodies lay broken on the ground in the middle of the wreckage, each battered heavily, with thin cuts and blistering scars covering their exposed flesh. The doors into the tower itself hang from the hinges, swaying slightly in the breeze. "Precious little, I am afraid Alexian, though I suspect that the other groups would have been just as capable of taking more, but they we're smart enough to know that doing so wouldn't be sustainable... if things don't improve, traders will be forced to find new routes, and those bandits won't be seeing a penny." Alexian suddenly remembers a conversation from earlier in the day.
Calixymenthillian wrote: As the crew finish mooring, Joe approaches the Pathfinders with a grin and rubbing his hands together, "well, it's been a right pleasure to be sharin' a voyage with ye, from what I've been told, yer meetin' with a river barge on the morrow, headin' up the Sellen to Xer, in Razmiran... Ye'll be actin' as guards to pay yer passage as I hear it."
"Well my boy," the elderly man answers Alexian, "I don't see any of them, but my crews report usually seeing a half dozen or so... all of this happens so far up the river that the local law enforcement won't do much about it... in fact, most traders have become used to the banditry along the Sellen. Lately, though, it seems there has been a new group, who seize entire cargoes." He scowls into his drink for a moment, "Apparently, they claim to be acting on the authority of the Andoren government! Not that I would put it past those provincial hooligans to try something like this." The workers on the docks mostly ignore the pair asking about Old Brakkus, dismissing them with grouchy claims of being to busy to answer any questions and continuing on with their tasks. Entering the Rusty Anchor, Daryan and Sabine are hit by a wave of stale air, thick with the smell of ale, sweat and cheap tobacco. Throughout the smoke filled room, off-duty sailors sit at rickety tables drinking from heavily dented tankards, and at the grimy bar sits a man with a thick tangle of black hair and a jagged scar running down his cheek. Behind that bar stands a broad shouldered man 'cleaning' tankards with a heavily stained rag. Nik:
You can see the grate that you climbed down into the sewers through leaning against its fixings loosely. Zeldin:
The overflow grating closest to you along, the outer edge of the moat on the right-hand side, is not firmly secured to its fixings, it is just leaning against the side loosely. For a moment you thought you saw something in the darkness, perhaps a pair of malevolent red eyes, but it might have just been a trick of the light. This all sounds familiar... you do remember that the plinths are on top of the fortified walls (which take a DC25 check to climb half way up)? Or is your plan to go inside the keep and find a ladder or stairs up? And please can everyone one is going through the gates up to the keep itself make a Perception check (I'll take the one Nik just rolled for her). Karui Kage wrote: Personally, I think I'm fine with most of the weapons changes except the bladed scarf. For a two-handed exotic weapon, it just doesn't seem worth it anymore. Only 1d6 damage, 20/x2 crit, with the ability to trip and a +2 to disarm. Seems pretty meh overall. Granted, it is finessable and the 1d4 damage to people grappling you is kinda neat... I just miss the reach. From Sean's post "Bladed scarf is correct on the table" I got the impression that it lost the finesse and grapple damage qualities too, since they're not mentioned on the table... if that's not the case I might reconsider classifying the weapon as completely useless. Looking up at the plinths atop the outer wall of the keep, it seems clear that they where designed to hold something high enough to be seen from outside of the keep, unfortunately from the angle you are looking from on the street, it is hard to tell what that something might be. On the plinth to the right of the entrance a series of scuff marks are visible on the edges, perhaps something that happened when something was manoeuvred onto or off of the plinth. Are you just looking from the street at the moment? Alexian wrote: Well I figured it would be a nice friendly gesture from a very intimidating swordsman with a big sword. Plus everyone loves having drinks bought for them, it's a universal rule :) True, it'll counter their reticence in speaking to the scary guy with a sword who might well be one of the brigands himself. ;) "Thank you," says the elder man, raising his refilled glass to Alexian, "I suspect that you shouldn't have too much trouble with the bandits if you're just traveling yourself, rather than carrying trade goods, but they might ask you to pay their tolls," he finishes with a scowl of distaste. Shuriken: I think it's always been that long... in fact, in 3.5 it was 1d4+1 hours. (Might it be 4th edition you're thinking of?) Alexian: Are you asking the table that Sabine mentioned about the brigands? Buying drinks here might not make much of a difference, they don't really seem like the sort of people who take much notice of their expenses. The patrons of the inn seem reluctant to speak to Alexian, but remain polite, at least while he is within earshot. "Old Brakkus?" one asks, "I used to have a dog called Old Braddabus... but I don't know anyone by that name, do you know what this fellow looks like?" Shuriken Nekogami wrote: i could have sworn gather information was rolled once every 30 minutes 1d4 hours per check.
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