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Posts
"Ho, Ho!" Iates laughs, fishing a key from a pocket and holding it out to the bookish warrior without standing, "don't feel bad, you just need more practice. I can see potential in you." Sorry I didn't post yesterday, I had a really busy day.
Samant Blath'tan wrote: She could take a punch, my posting is going to be a bit erratic for a few days. I'm getting married friday, and I still have a lot of work for that to do. I'm doing my own catering lol. Congratulations! Though you must be crazy to be organising your own catering, I remember how stressed my sister got sorting out food for my nephew's wedding. The half-orc growls as Zeldin's comment, clearly not pleased at having dirt thrown in her eyes, and slams into him with her shoulder, 1d20 + 5 ⇒ (14) + 5 = 19, 1d3 + 3 ⇒ (3) + 3 = 6 nonlethal. The roar of the crowd engulfs the sorcerer as he descends into darkness, only to wake seemingly immediately after. The noise of the crowd is dulled, the room is much smaller, and Samant is beginning to stir on a pallet beside the one on which Zeldin finds himself. Standing over the recent combatants is an imposing man wearing a simple white vest and an amulet hanging around his neck depicting a muscular arm grasping the chain upon which it is supported. You both got 2d6 ⇒ (4, 5) = 9hp back while you were unconscious (this reduces both the lethal and nonlethal damage you have sustained.) "You put up a good fight," comes the voice of Torman Iates as he waddles through a door and drops himself into a sturdy seat against the wall, "Ulvalga even took a break after she finished with you, normally she doesn't break stride... it seems that you will be able to look after each other reasonably well, perhaps it would be safer for you to find some additional help when you go into the keep though, yes?" Zeldin Tarr wrote: Straight up I cannot win this, even with her dazzled. Does her outfit offer an opportunities? Something primitive like pantsing her might win me a few more rounds. Sorry to think so far outside the box... It does look like you'll need to be very lucky to last the full minute at this point, I guess you could try pantsing her by attempting to sunder her cloth belt... it would provoke an attack of opportunity though. (Total defense gives you +4 dodge bonus to AC.) Zeldin Tarr wrote: I have no idea how long dirt in the eyes lasts, but if this were real life I think I would be okay. I'm going to say that normally she'd be effectively dazzled for 1d4 rounds, but since you scored a critical hit, she was blinded for a round first. Zeldin Tarr wrote:
You can restore 1 hp by making a DC24 heal check, or 2 hp with a DC29 heal check... both of these options take 1 hour. Fortitude 1d20 + 6 ⇒ (6) + 6 = 12
As Zeldin tosses the dirt into Ulvalga's eyes, she tries to turn away, but her eyes begin to stream and cloud her vision. 6/10 of the sand has fallen. Howling in anger, she rushes forwards in the direction that Zeldin threw from, 1d100 ⇒ 15, but he easily sidesteps her lumbering charge. Samant throws a clumsy attack, allowing Ulvalga an opportunity to resume her own attack, AoO 1d20 + 7 ⇒ (17) + 7 = 24, 1d3 + 3 ⇒ (3) + 3 = 6 nonlethal, seeing her original foe fall to the ground, she spins around to face her new assailant, swiping her arm towards Zeldin's head, 1d20 + 6 ⇒ (6) + 6 = 12, 1d3 + 3 ⇒ (2) + 3 = 5 nonlethal. Zeldin Tarr wrote: What is the initiative order? Is there enough space to avoid her? I am just trying to think of ways to run down the clock. Are dirty tricks against the rules? Initiative is Samant(18), Ulgalva(12), Zeldin(11). That depends on the dirty trick, the rules that you're aware of is effectively 'no weapons', this would probably include offensive magic, but other spells may be allowed.As for room to move, it's basically a circular pit 10' deep and 20' in radius. Natural 20s are only automatic success on attack rolls, combat manoeuvres and saving throws, on skill checks it's just a good roll. Perception 1d20 + 1 + 5 ⇒ (7) + 1 + 5 = 13 Ulvalga senses victory is imminent and sends an open handed punch towards Samant, her attention entirely focused on him as Zeldin moves behind her, 1d20 + 6 ⇒ (2) + 6 = 8, 1d3 + 3 ⇒ (2) + 3 = 5 nonlethal. Zeldin wraps his arms around her just as she leans into her blow, his interference enough to throw off her aim, but he is unable to hold on for any longer. The hourglass is about half empty. Samant: It's a combo between the total defense and the fact your fighting unarmed, either of these on their own would mean you can't make attacks of opportunity. Zeldin: You can make a stealth check, but she'll get a bonus to her perception check since there's no actual cover, you're just relying on her being focused on Samant. Samant's desperate blow lashes out, but Ulvalga moves to intercept his arm, AoO 1d20 + 7 ⇒ (5) + 7 = 12, 1d3 + 3 ⇒ (2) + 3 = 5 non-lethal damage (I think this leaves Samant staggered), but she fails to prevent his blow from landing. I'll wait for Zeldin's stealth check before posting her action. "Had enough, little boy?" Ulvalga teases through a tusky grin as Samant eases his assault, following up her words by sweeping her legs around to trip him, 1d20 + 6 ⇒ (12) + 6 = 18, but thanks to his defensive posture he keeps his feet. Zeldin climbs down into the pit and makes his way across towards the fray. He doesn't make it far enough to try to grapple this round, but he'll be able to try next round. Approximately 4/10 of the sand has fallen. Zeldin Tarr wrote:
That would be a grapple. The pit is about 10' deep, so to jump in you'll need to make a DC15 acrobatics check to avoid damage, or you could climb down with a move action.Ulvalga easily sidesteps Samant's cautious attack, responding with a pair of blows aimed at his now exposed flank, AoO 1d20 + 7 ⇒ (3) + 7 = 10, 1d3 + 3 ⇒ (2) + 3 = 5 non-lethal, and, 1d20 + 6 ⇒ (19) + 6 = 25, 1d3 + 3 ⇒ (2) + 3 = 5 non-lethal, but only connects with a single fist. About 3/10 of the sand has fallen. "oh very well," the Nomarch grumbles, "I can hardly end the fight now that it has begun, but I see the advantages in having your companion in full health if he is to enter the keep... I'll have my healers take good care of him after he's finished." 1d6 ⇒ 6 Yep, Guide to Organized Play wrote: Additionally, online play for Pathfinder Society is permitted. Online play constitutes a number of different methods of play. There’s Play-by-Post, there are a variety of online digital game tables, and you could even play using webcams and a voice over IP system. So long as your Game Master can get you all of the required paperwork (by fax, scan, or otherwise) online play is a legitimate method of playing in Pathfinder Society Organized Play. Check the Pathfinder Society Organized Play messageboards for additional details on several active online groups playing around the world.
For the most part, the conversations Sabine overhears are the simple gossip that Alexian was so disappointed by, but she does catch a few sentences of a conversation from across the room that may be of more substance, "They took the entire shipment!" an elderly gentleman complains to his younger companions, whilst sipping from a glass of brandy, "I have become accustomed to the banditry along the Sellen and their annoying little taxes, but they have never been this brazen."
Big Stupid Fighter wrote:
I'm pretty sure this isn't an option, since the judgement only increases in power when the Inquisitor participates in combat, it resets when he is prevented from doing so. Samant's fist narrowly misses the half-orc's head, and she takes advantage of his unbalanced position by bringing her hand up against his arm, Attack of Opportunity 1d20 + 7 ⇒ (7) + 7 = 14, 1d3 + 3 ⇒ (3) + 3 = 6 non-lethal damage, then forces her elbow forwards into his chest, 1d20 + 6 ⇒ (3) + 6 = 9, 1d3 + 3 ⇒ (2) + 3 = 5, but he manages to step back with her second blow, absorbing its impact safely. Approximately 2/10 of the sand has fallen through the hourglass. Itsgottabeodin wrote:
Heh, sorry about that. :) But if that's the one I think it is, I've been looking forward to it for a while, definitely okay by me! Itsgottabeodin wrote:
Personally I'm leaning towards Stinky Pete, that would leave us with three Taldans though. Thoughts? Samant rushes forward and catches Ulvalga hard on the jaw before she has chance to react, raising a surprised gasp from many in the crowd as she reels back. The muscular woman doesn't fall so easily though, and launches a punch of her own, 1d20 + 6 ⇒ (5) + 6 = 11, 1d3 + 3 ⇒ (1) + 3 = 4, but fails to land the blow in her disoriented state. Approximately 1/10 of the sand has fallen through the hourglass. Flash:
Are you still interested in the introduction PbP?
This is the thread that your group is in, they haven't reached Ustalav yet, so you can still jump back in. "Nonsense!" Iates says brashly to Zeldin, "surely healthy Pathfinders such as yourselves won't take long to recover." As Samant lowers himself into the pit, Ulvalga moves away from the wall of the pit and readies herself to meet her latest challenger. She still carries a few bruises from her fight against the dwarf, who has now been lifted out of the pit and is having his wounds tended, but she seems unconcerned by them. Iates looks between the combatants to confirm they are prepared, then turns the hourglass, "Begin!" Initiative for Ulvalga: 1d20 + 1 ⇒ (11) + 1 = 12 I would post a map, but it hardly seems necessary for something this simple. Samant Blath'tan wrote: did my post get eaten? It says it's there but it's not showing. I'll give a little more time and then repost. I've found that if you go to your post history in your profile, missing posts appear there, if you edit them they usually show up in the thread. But if it's been more than an hour that won't be an option. "Hmm," the Nomarch muses, rubbing his pink hands together merrily, "yes, I think that would do!" "The rules are simple; you and Ulvalga enter the pit and engage in bare-fisted combat, if you can last for at least 60 seconds, you win!" he smiles narrowly at Samant, "Think you can manage it?" One of the half-orc women at the Nomarch's side looks over Samant appraisingly, then leans behind Iates to whisper something to the other half-orc, who lets out a surprisingly delicate giggle through her small tusks. Iates frowns and spends a few minutes chewing on the thought, and some more chicken, before looking down at Samant again, "that does sound tempting," he concedes, "but it wouldn't look good if I just sent you in there to be slaughtered by her guardians..." A sudden glint appears in his eyes, giving his otherwise flabby face a sharp edge, "how do I know you can handle yourselves?" "Certainly, miss." the waiter replies to Shuriken, handing her a chalk board bearing a short menu, "would you like to have something sent up now?" If the general himself was considered noble then it would, though not many people would be aware of Minkan nobility, so it may not be recognised. A light meal costs 2sp, though dinner is included with the room. Watching the fight in the pit, Samant and Zeldin can see, through the occasional gap in the crowd, a dwarven man stripped to the waist and wrestling with another half-orc woman, this one dressed in simple cloth bound tightly so as to allow easy movement. A small hourglass on a table near the huge man's seat runs down, nearly half empty as the woman grabs the dwarf's head in one hand and viciously slams it against the side of the pit, splattering fresh blood onto the old stains, and sending a handful of teeth falling to the ground as her opponent slumps limply after them. "Another challenger fails to last even a single minute against our house champion!" announces the man who the pair have guessed to be Iates, "can anyone withstand the assault of the mighty Ulvalga? Just a single gold coin to test yourself, last until the sand runs out and double your money!" Reaching the Crimson Coin in the early afternoon, Samant and Zeldin find it to be bustling with activity. A large crowd is formed around the central pit Samant saw on his first visit, with bets being taken by members of the staff. Up on a high seat, providing a clear view of the pit despite the crowd, sits a massively corpulent man feasting on a plate of meat and flanked by a pair of half-orc women in low cut dresses. Alexian wrote:
updated. You can either make a Perception or a gather information(Diplomacy) check if you'd like. The clerk scratches his clean shaven chin, making a commendable effort to mask any reaction to the unpleasant smell, "Of course sir, all of our rooms can be provided with bathing facilities at no extra charge. Should I have them prepared now?" The other patrons in the lounge area look over at Alexian curiously as he books the rooms, then make quite a show of ignoring his presence. The only customers without beards are the women, and they seem to compensate for that fact by elaborately styling their hair into highly decorative crests. EDIT: just noticed the Knowledge(nobility) check, The presence of beards amongst those in the room is to be expected amongst the nobility of Taldor, in fact, it is illegal for non-noble citizens or slaves to grow any facial hair. The 'advice' from the giggly girls was, as you may have guessed, nonsense. The customs for dealing with them are pretty standard, though it is often helpful to compliment them on their clothing. Garion Tathos wrote: I just noticed that flash is posting again. Apparently his internet connection has been down since April 8th. He should get back in touch soon, I would think. Hopefully. If he doesn't soon, I'll remind him about this one in the other PbP in in with him. The inn, The Three Crowns, is a lavishly decorated establishment with highly polished tables and well upholstered seating. The drinks on offer are of high quality, but of higher price, with a simple mug of Caydenbrew selling for a silver. The clientele are all clearly wealthy, dressed in finery and sporting well groomed beards, and chat amongst themselves quietly. "Yes sir, can I help?" a short man behind a desk asks politely when Alexian enters the building. The Speaker in Dreams wrote:
The returning benefit applies on a miss, where there is a 50% chance of the shuriken surviving. PRD wrote: Although they are thrown weapons, shuriken are treated as ammunition for the purposes of drawing them, crafting masterwork or otherwise special versions of them, and what happens to them after they are thrown.
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