Child of Nature (Survival) +2 Survival to find food and water, +1 Knowledge (Nature), and one of these is a class skill.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Stormborn +1 DC for [electricity] and [sonic] spells.
Thunderstaff (Shock 1 rds) (6/day) (Sp) Touch a weapon to grant the Shock power for 1 rds.
Appearance:
He has green eyes, fair skin and long flowing golden brown hair. 5'11", 155lbs. He favors garb suitable for sailors or pirates. Yarr! He is accompanied by a raven named Corbin.
Background:
Ancient Explorer: You are a student of the ancient history of Golarion, and you’ve come to the Shackles to explore the crumbling and vine-choked ruins of the cyclops empire of Ghol-Gan, which have lain abandoned among the isles of the Shackles for thousands of years. He's hoping to find something of significant value in order to rebuild his fortune. (You gain a +1 trait bonus on Knowledge (history) and Knowledge (local) checks, and one of these skills is a class skill for you. In addition, you gain Cyclops or Polyglot as a bonus language.)
He was born in a school. You were raised by close family members: grandparents. They were part of a major noble house, either as household staff (teachers). They are alive and well.
Siblings:
-An older sister that suffered grave misfortune, becoming involved with a religious cult or destructive social order.
-A younger sister that is dead, killed in an accident.
-A younger brother that you still keep in touch with, but you're not particularly close.
-A younger sister that you dislike because of some past transgression.
-A younger sister that is dead, killed in an accident.
-A twin brother that you are very close to.
-An adopted younger brother that suffered grave misfortune, an accident or violent incident that left them crippled or disabled.
-A younger half-sister that still lives with your childhood caretakers.
-A younger sister that you are very close to.
Important Events:
-He obtained a pet, a mundane creature of some kind. (Raven named Corbin)
-He learned the fine art of negotiation and compromise while working for his uncle, a merchant.
-Blind luck provided you with a financial windfall, (insider trading).
-He suffered a major financial loss, losing almost everything. Someone killed his uncle and stole all his money and framed Calin for the crime. Ironically Calin's money was in with his uncles but with his uncle dead he had no way to prove it.
-You were imprisoned for several months because of a crime you committed.
-A streak of rogue-like behavior sharpened you reflexes.
-A personal grudge held by a local military figure forced you to flee to a new region. A friend of his uncle swore revenge after Calin was released from prison.
-You traveled to strange and exotic places for several months. And here he is in Port Peril.