Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Rogue

Calendir's page

223 posts. Alias of Edeldhur.


Full Name

Calendir Celembrian

Race

Half-elf

Classes/Levels

Ranger lvl2 - AC 21/12/19 / HP 19 / F +4 R +5 W +2 / Init. +2 / Perc. +12

Gender

Male

Size

M (6')

Age

35

Alignment

CG

Strength 18
Dexterity 14
Constitution 13
Intelligence 12
Wisdom 15
Charisma 8

About Calendir

Calendir Celembrian
Male Half-Elf Ranger 2
CG Medium Humanoid (elf, human)
Init +2; Senses low-light vision; Perception +12
--------------------
Defense
--------------------
AC 21, touch 12, flat-footed 19 (+7 armor, +2 shield, +2 Dex)
hp 19 (2d10+3)
Fort +4, Ref +5, Will +2; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
--------------------
Offense
--------------------
Speed 20 ft.
Melee Heavy Shield Bash +6 (1d6+4/x2) and
. . Dagger +6 (1d4+4/19-20/x2) and
. . Greatsword +6 (2d6+6/19-20/x2) and
. . Javelin +2 (1d6+4/x2) and
. . Mithral Shortsword +7 (1d6+4/19-20/x2)
Special Attacks favored enemy (humans +2)
Ranger Spells Prepared (CL 2):
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 13, Int 12, Wis 15, Cha 8
Base Atk +2; CMB +6; CMD 18
Feats Power Attack -1/+2, Skill Focus (Perception), Two-weapon Fighting
Traits Defender of the Society, Exchange Agent (Survival), Magical Knack (Ranger)
Skills Acrobatics -4 (-8 jump), Bluff -1 (+1 vs. humans), Climb -2, Escape Artist -4, Fly -4, Handle Animal +4, Intimidate +3, Knowledge (dungeoneering) +6 (+8 vs. humans), Knowledge (geography) +5 (+7 vs. humans), Knowledge (local) +2 (+4 vs. humans), Knowledge (nature) +6 (+8 vs. humans), Perception +12 (+14 vs. humans), Ride -4, Sense Motive +2 (+4 vs. humans), Stealth +1, Survival +8 (+10 vs. humans, +9 to track), Swim -2
Languages Common, Draconic, Elven, Goblin
SQ combat styles (two-weapon combat), elf blood, track, wild empathy
Combat Gear Caltrops; Other Gear Breastplate, Shield Spikes Heavy steel shield, Dagger, Greatsword, Javelin (3), Mithral Shortsword, Backpack, masterwork (3 @ 9.8 lbs), Chalk (10), Flint and steel, Grappling hook, Sack (empty), Silk rope, Torch (5), Trail rations (4), Waterskin, Contribution of 107gp, 160 GP, 22 SP, 8 CP
--------------------
Special Abilities
--------------------
Defender of the Society +1 trait bonus to Armor Class when wearing medium or heavy armor.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs Favored Enemy (Humans).
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Knack (Ranger) +2 CL for a specific class, to a max of your HD.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Background Notes:

"Calendir is a survivor - born from a complicated affair between a young adventurous elven noble and a love-struck human girl, the bumps in the road for him started even before his birth.

His mother, born into a very humble family of agricultural background, was forced into a simple life of toils and hard work - this did not stop her however from, at any opportunity, escaping her parents’ house during the evenings, to initially peer through the windows of the town tavern and, as she grew into a young woman, actually start frequenting its interior. Dalia was drawn to the passing adventurers by the tales of fame and fortune, and travelling a world filled with mysteries to be unfolded.

In a small towns such as her own, this was not seen with good eyes, and more than once she was dragged out and beaten senseless by her father and scolded upon by her own mother for such a shameless behavior - the call was however much stronger than her, and she would always return to that same smoke and ale filled parlor for more. Just orbiting around all the different backgrounds (some honorable but others not so much) made her feel ALIVE, and it was only a matter of time before she fell in love with a charming elf, himself well-spoken and full of amazing, romantic tales about far away realms and a reputation to be built for oneself.

Blinded by an overwhelming need to leave that place, she could not see the difference between a one night stand with a travelling adventurer and what she believed to be the wonderful young and beautiful creature that would forever scoop her away to an amazing and full life... After waking up the next morning, all of it had lost its sheen, and the mix between a scold and a lust filled grin from the tavern owner hit her as hard as slap in the face - Dalia felt shame, for the illusions, for the lost love, for her misplaced expectations, and something broke inside her...

Sometime later she discovered she was with child, and instead of the usual joy a new life should bring, she felt bitterness and sorrow - his family and in fact the whole town all but turned their back on her for being a woman of loose morals - even though she was not abandoned, she was not really cared for, having to work even harder than usual just to be accepted into the household. She did so, and almost without realizing it, lost all her sense of wonder towards life, which became just a long, strenuous path to be taken until it eventually ends.

Calendir was born into this - not a wanted child, never cherished or loved, he would be handled as simply a mouth to feed - he did not miss the basics, was fed and taken care of as any baby should be, but that was it. He grew up on a basic existence, and already he had to start fending for himself - he had to discover his own friends in rats, stray dogs and birds - these did not pass judgment, they were as warm to him as he was to them, and this was something he could understand, contrary to the coldness from his family and the cruel taunting from the other children in town.

At the age of 8, he was either out working in the fields, helping out in whatever way possible, or he would be in the surrounding woods - he would grimly accept his grandfather beating for not showing up at supper time, seeing it as an acceptable tradeoff for the opportunity to spend time with his "friends" running past creeks, up slopes or up the trees.

This routine escape was what saved his life - he was out running amok with "Toothie", a squirrel with particularly large incisive teeth, when he heard the screams coming from town. Looking south, he could see the reflection of fires burning in the evening clouds as he ran back to his family farmhouse. He could not ever be prepared for what he saw when he arrived there - huge rampaging creatures (he would later come to know they were giants) where truly raging through the village - his house was already burning in full and he could not discern if anyone of his family was still alive.

"They are dead" - the melodic voice sounded behind him - a deathly calm reality check. This was the first time he saw his father, in the middle of chaos and death, he showed up confirming the crumbling of what had been, though wretched, Calendir's life up until that moment.

The next hours were a blur, a testimony to a dramatic battle between elf and giant of proportions beyond what he could ever imagine possible - even though kept behind the brunt of the combat, he saw spells of destruction being flung, giants tearing down houses as if they were toys and heard the constant ring of metal upon metal and flesh.

In the end the giants were driven off, in what the elves considered a sound victory, but the fact was that his village had been almost totally ravaged, and most of its inhabitant were now slain or homeless - strangely enough this did not really register much emotion in Calendir - much like his mother many years ago, also inside him something had broken with the realization of his cold indifference towards all those people that were suffering at this moment. Years later he would realize that had been the moment his childhood had ended.

His father - Telissar - did take him away to a better place by most standards - he explained that when by chance he had returned once again, on another adventurous trip, to the village he first met his mother; he discovered she had given birth to a child. He did not have the courage to face her, or to assume Calendir as his soon, so he just kept tabs from a distance, visiting every so often to check up on them and had spied him many times while he ran through the woods with his animal "friends".

To be honest, even though his life improved dramatically from this point on, things did not really change that much - his father still could not bring himself to take Calendir in as son, so he placed him in another village, under the care of trusted friends - he would visit him often, and took upon him the role of teaching him much of what he knows today: how to fight, how to survive, how to hunt and upon his request, also much about giants, theirs strengths and their weaknesses. Through the next years, Telissar tried continuously to explain the harsh reality of what had happened between him and Dalia but to no avail - the truth is Calendir never did and still does not recognize him as a father, not out of a sense of rage or anger but instead simple indifference.

At 18, on one of the occasions his father was away, Calendir simply took up his gear and left without ever looking back, he did not say goodbye to the ones that had taken him in and, in fact, he did not even think about his father - he wanted simply to be off on his own, away from things that never meant anything to him and still don't."

Calendir is a loner and survivor by nature, he never had the opportunity to sharpen his "people skills" and by now he does not feel the need to - he is quite at ease by himself, having learned what he needs to remain alive - he knows he can depend on himself, and up to this point he has not yet looked for or found anyone else he feels he can depend on.

The Pathfinder Society has piked his curiosity and given him something to look forward to - he has learned that wanting to know more about the world can be an objective in itself and he never passes by on an opportunity to explore or test his own skills. There is still a latent desire for vengeance in him, even if against his father, his mother, or the giants that destroyed his "home" he does not know. The anger bottled up (maybe he does not even realize it is there) sometimes flares up, usually during a fight and he welcomes the opportunities of combat - on par with running through the wild, this is something that makes him feel alive.

He is intrinsically good, and even though it is extremely hard to have him warm up to anyone, he does know the difference between right and wrong and he can be moved by the right cause, though he will never admit it.


©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.