Amin Jalento

Calen Calour's page

29 posts. Alias of Dragonserpent.


Race

Draconic Human

Classes/Levels

Unarmed Fighter 1/Martial Artist 1

Gender

Male

Size

Medium

Age

24

Alignment

N

Deity

Io

Languages

Common, Draconic

Strength 18
Dexterity 13
Constitution 16
Intelligence 12
Wisdom 18
Charisma 10

About Calen Calour

build:
20 Point buy
14 13 13 12 15 10
+Male
15 13 14 12 15 9
+Meso/Ecto
16 13 14 12 16 8
+Draconic
18 13 16 12 16 10
+2 Wisdom=Human.
[/build]

Appearance:

Calen is tall, standing 6'4" muscular, but well toned. His hair is Strawberry blonde, and his skin is an olive tone with strikingly blue eyes. He does not wear armor, and wears simple plain clothes and carries a simple bag on his back. A grey sash slung over his shoulder has shuriken hooked on it in order to be easily accessible, and an odd chained weapon is belted to his waist with several more shuriken. Out of the corner of your eye, you often seem to notice that all of his features change color. In fact, all of his features seiem to scintillate when examined closely, or when barely witnessed. This odd feature earned him the nick name "Color" as a child, which he always mispronounced and spelled the same way, Colour. Years later, he took the nickname as his surname.

statblock:

Init:+2
Senses:Darkvision 60' Low-light vision
Perception +13
Fort:+7 ;Ref:+3 ;Will+6(+4 on saves vs sleep&paralysis)
Experience Lvl Two
__________________________________
DEFENSE
__________________________________
AC:=16 (10 +1[Dex])(+4Wis)(+1Natural Armor)
Touch AC [15] Flat-Footed [15]
Sense motive +17 See Snake Style
HP: 25/25 (1d10+3)+(1d8+3)+1Favored
CMD:20

___________________________________
OFFENSE
___________________________________
BAB:+1; CMB:+5; Init: +2
Speed:30
Melee: Kursarigama (1d6+6 x2, S) (1d3+6 x2, B) Reach, Trip Grapple(+7 on first hit for damage)
Unarmed Strike (1d6+4 x2, B or P)
Ranged: 10x Shuriken (whetstone) (1d2+5 x2 10' P)
(Light load:100 lbs. or less)
(Medium Load 101–200 lbs.)
(Heavy Load 201–300 lbs.)
_________________________________


Feats&Traits:

Feats: Alertness, Skill focus(Sense motive) Improved Unarmed Strike, Snake Style, Combat Reflexes, Stunning Fist
Traits: Narrows Survivor: +1 Sense Motive & Initiative, Sense is always a class skill for you.
Wisdom in the Flesh: Use wisdom for Acrobatics instead of dex, and is always a class skill for you.
Eye for Talent: Humans have great intuition for hidden potential. They gain a +2 bonus on Sense Motive checks. In addition, when they acquire an animal companion, bonded mount, cohort, or familiar, that creature gains a +2 bonus to one ability score of the character’s choice. This racial trait replaces the bonus feat racial trait.


SKILLS::

Ranks per level: 2 class+ 1int +1human =4
4 class+ 1int +1human =6 10
*Acrobatics (Wis)=+8 (1rank+3class+4Wis)
*Climb (Str)+8(1rank+3class+4str)
*Knowledge(Dungeoneering)+5(1rank+3class+1int)
*Knowledge(Religion)+5(1rank+3class+1int)
**Perception (Wis)=+13(2ranks+3class+4wis+2racial+2alertness)
**Sense Motive(Wis)+17(2ranks+3class+4wis+2snake+2Alertness+1trait+3skill focus)
*Stealth(Dex)+5(1rank+3class+1dex)
*Swim (Str)+8(1rank+3class+4str)
*= 1 rank

CLASS ABILITIES::

Bonus Feats. See above. Flurry of Blows. Improved Unarmed Strike. AC Bonus, Stunning Fist 1x per day DC 15 Fort

equipment:
Kusarigama Traveler's outfit, 20sp,75gp,26pp Weapon Cord (Kusarigama), Whetstone(used on all weapons)50xShuriken(10 out 40 in pack)

Stat Block

Spoiler:
[ooc]HP 25/25
AC 15
Fort +7 Ref +3 Will +6(+4 on saves vs sleep&paralysis)
Effects: none
Ammo (Shuriken): 10/10
[/ooc
[ooc
Action
Initiative[/ooc [dice]1d20+2[/dice

Dice:

[ooc]Initiative[ooc] [dice]1d20+2[/dice]

Weapons (+1 on first attack with Shuriken & kusagariama due to whetstone

[ooc]Attack with Kusarigama[ooc] [dice]1d20+5[/dice]
[ooc]Damage[ooc] [dice]1d6+6[/dice]

[ooc]Attack with Shruiken[ooc] [dice]1d20+2[/dice]
[ooc]Damage[ooc] [dice]1d2+5[/dice]

Saves
[ooc]Fort Save[ooc] [dice]1d20+7[/dice]
[ooc]Reflex Save[ooc] [dice]1d20+3[/dice]
[ooc]Will Save[ooc] [dice]1d20+6[/dice]

Skill Checks

[ooc]Acrobatics[ooc] [dice]1d20+8[/dice]
[ooc]Climb[ooc] [dice]1d20+8[/dice]
[ooc]Knowledge (dungeonering) [ooc] [dice]1d20+5[/dice]
[ooc]Knowledge (religion) [ooc] [dice]1d20+5[/dice]
[ooc]Perception[ooc] [dice]1d20+13[/dice]
[ooc]Sense Motive[ooc] [dice]1d20+17[/dice]
[ooc]Swim [ooc] [dice]1d20+8[/dice]