paizo.com Alpha Tips, Traps, Pics and Vids (52 items)paizo.com Alpha Tips, Traps, Pics and Vids (52 items)2015-03-19T11:51:48Z2015-03-19T11:51:48ZRe: Forums: Pathfinder Online: Basic Guide to Budgeting Exp in PFODazykhttps://paizo.com/threads/rzs2riqe?Basic-Guide-to-Budgeting-Exp-in-PFO#222014-10-16T17:19:50Z2014-10-16T17:19:50Z<blockquote>Caldeathe Baequiannia's comments:<p>Alpha Character creation - Making Good use of XP</p></blockquote><hr /><div class="messageboard-quotee">KoTC Edam Neadenil wrote:</div><blockquote> I would add hitpoints, recovery bonus and base attack bonus to that list. </blockquote><p>Base Attack bonus requires Achievements (adventure 3, IIRC)
<p>Not that that changes anything, you just can't purchase it right when you log in to the game.</p><blockquote>Caldeathe Baequiannia's comments:<p>Alpha Character creation - Making Good use of XP</p></blockquote><hr />KoTC Edam Neadenil wrote:I would add hitpoints, recovery bonus and base attack bonus to that list.
Base Attack bonus requires Achievements (adventure 3, IIRC) Not that that changes anything, you just can't purchase it right when you log in to the game.Dazyk2014-10-16T17:19:50ZRe: Forums: Pathfinder Online: Invitation to the ENTIRE Alpha population! [Come help me strip mine a Hex]Ravenlutehttps://paizo.com/threads/rzs2reui?Invitation-to-the-ENTIRE-Alpha-population#242014-08-23T21:06:18Z2014-08-23T21:06:18Z<blockquote>Caldeathe Baequiannia's comments:<p>attaining roles in gathering</p></blockquote><hr /><div class="messageboard-quotee">sspitfire1 wrote:</div><blockquote><br />
<br />
How quickly do the resources regenerate after depletion?</blockquote><p>This is the question I'd like to see an answer to.<blockquote>Caldeathe Baequiannia's comments:<p>attaining roles in gathering</p></blockquote><hr />sspitfire1 wrote:How quickly do the resources regenerate after depletion?
This is the question I'd like to see an answer to.Ravenlute2014-08-23T21:06:18ZRe: Forums: Pathfinder Online: Live Streaming Guide for Twitch.tvTEO Papaver (alias of Papaver)https://paizo.com/threads/rzs2r7hh&page=2?Live-Streaming-Guide-for-Twitchtv#512014-07-11T14:12:57Z2014-07-11T14:12:57Z<blockquote>Caldeathe Baequiannia's comments:<p>Goblinworks Live Streaming Guide</p></blockquote><hr /><p>Bonny, was it you who murdered me ealier today ( or probably yesterday) and the sudsequently died to the town guards?</p><blockquote>Caldeathe Baequiannia's comments:<p>Goblinworks Live Streaming Guide</p></blockquote><hr />Bonny, was it you who murdered me ealier today ( or probably yesterday) and the sudsequently died to the town guards?TEO Papaver (alias of Papaver)2014-07-11T14:12:57ZRe: Forums: Pathfinder Online: Alternate Key-BindingsCole Brown2016-12-18T03:44:14Z2014-06-27T18:01:17Z<blockquote>Caldeathe Baequiannia's comments:<p>Key Bindings 01</p></blockquote><hr /><p>So there's no UI, yet, for changing keybinds, but there is an ini file + commands way of doing things.</p>
<p>The commands are ExportKeybinds and ImportKeybinds.</p>
<p>ExportKeybinds takes an optional path. If you don't supply one, your keybinds will go into the Keybinds folder in your installed PFO (e.g. C:\Program Files (x86)\Pathfinder Online\Pathfinder_Data\Keybinds). If you do supply a path ("ExportKeybinds C:/go/here/please/arglebargle.ini"), then it'll put your keybinds there.</p>
<p>Let's assume you just typed "/ExportKeybinds", cuz calling your keybinds arglebargle is weird.</p>
<p>You now have a file called "player_settings.ini". It is in your Pathfinder Online\Pathfinder_Data\Keybinds directory with 2 other files: default.player_settings.ini and default-dvorak.player_settings.ini.</p>
<p>Open up your player_settings.ini lovingly with you most prized text editor.</p>
<p>Gaze in wonder at your keybinds.</p>
<p>You may now edit your keybinds. Notice how they have been laid out in a format thusly:</p>
<p>key = command</p>
<p>I have tried to be very understanding in what is an acceptable name for a key. Generally just typing the key works. If you want to use the keypad keys, you have to say so. "1" is the key above Q and Tab. "alpha1" is that same key. "keypad1" is way over on the far side of the keyboard.</p>
<p>So, if you wanted ESDF for movement instead of WASD, you would take this:</p>
<p>w = forward
<br />
s = back
<br />
a = turnleft
<br />
d = turnright
<br />
q = strafeleft
<br />
e = straferight</p>
<p>And turn it into this:</p>
<p>e = forward
<br />
d = back
<br />
s = turnleft
<br />
f = turnright
<br />
w = strafeleft
<br />
r = straferight</p>
<p>And then, when you have finished editing your keybinds, save your file and thank your beloved text editor for the fine job it did.</p>
<p>Journey forthwith back to PFO, and type this into your chat input:</p>
<p>/ImportKeybinds</p>
<p>(Note: If you were weird and put your keybinds somewhere else, you can "/ImportKeybinds C:/somewhere/else/player_settings.ini". However, I have a command args processing bug that doesn't take kindly to spaces in your file path, currently. >.>)</p><blockquote>Caldeathe Baequiannia's comments:<p>Key Bindings 01</p></blockquote><hr />So there's no UI, yet, for changing keybinds, but there is an ini file + commands way of doing things.
The commands are ExportKeybinds and ImportKeybinds.
ExportKeybinds takes an optional path. If you don't supply one, your keybinds will go into the Keybinds folder in your installed PFO (e.g. C:\Program Files (x86)\Pathfinder Online\Pathfinder_Data\Keybinds). If you do supply a path ("ExportKeybinds C:/go/here/please/arglebargle.ini"), then it'll put your keybinds there.
Let's assume you...Cole Brown2014-06-27T18:01:17ZRe: Forums: Pathfinder Online: Alternate Key-BindingsCole Brown2015-11-26T05:19:49Z2014-06-27T18:29:46Z<blockquote>Caldeathe Baequiannia's comments:<p>Keybindings 02</p></blockquote><hr /><div class="messageboard-quotee">Kobold Cleaver wrote:</div><blockquote> Is it possible to bind mouse buttons and the like? </blockquote><p>For your mices:
<p>Mouse0
<br />
Mouse1
<br />
Mouse2
<br />
Mouse3
<br />
Mouse4
<br />
Mouse5
<br />
Mouse6</p><blockquote>Caldeathe Baequiannia's comments:<p>Keybindings 02</p></blockquote><hr />Kobold Cleaver wrote:Is it possible to bind mouse buttons and the like?
For your mices: Mouse0
Mouse1
Mouse2
Mouse3
Mouse4
Mouse5
Mouse6Cole Brown2014-06-27T18:29:46ZRe: Forums: Pathfinder Online: Leveling AchievementsKitsune Aou (alias of Aou)https://paizo.com/threads/rzs2r7kj?Leveling-Achievements#182014-07-11T18:16:58Z2014-07-11T18:16:58Z<blockquote>Caldeathe Baequiannia's comments:<p>Leveling characters</p></blockquote><hr /><div class="messageboard-quotee">Stephen Cheney wrote:</div><blockquote> Yes, once we get the OR functionality for achievement requirements, a lot of role elements will let you choose between multiple appropriate choices. </blockquote><p>Sounds amazing. Thank you for confirming! :)<blockquote>Caldeathe Baequiannia's comments:<p>Leveling characters</p></blockquote><hr />Stephen Cheney wrote:Yes, once we get the OR functionality for achievement requirements, a lot of role elements will let you choose between multiple appropriate choices.
Sounds amazing. Thank you for confirming! :)Kitsune Aou (alias of Aou)2014-07-11T18:16:58ZRe: Forums: Pathfinder Online: First ImpressionsStephen Cheney2015-11-26T05:16:55Z2014-06-27T20:22:12Z<blockquote>Caldeathe Baequiannia's comments:<p>Designer tactical advice</p></blockquote><hr /><p>Yep, to second Tork, the goal with creature AI• is that it doesn't <i>teach you wrong</i> for PvP. Ultimately, we may never get the mob AI to the point where it's at all mistakable for a player (and we don't WANT all AI to be an uber-hard PvP-style battle), but the hope is to get it to behave somewhat similarly. For example, if a player wouldn't drop everything she was doing to pound on the fighter while he's being healed, a mob shouldn't either; the mob should try to take out the healer. We don't want you to have to use fundamentally different tactics and builds to engage in PvE vs. PvP; PvE may wind up much easier than PvP, but at least you're learning the right kinds of lessons.</p>
<p>So what are those tactics?</p>
<p>With the core four roles, the intention is something like this:
<br />
<ul><li>The Fighters hit the front lines and try to tie up as many targets as possible with CC and body blocking. They hit hard enough that you can't just ignore them (and they hit even harder if you're provoking Opportunity trying to ignore them).
<br />
<li>The Clerics are behind the Fighters. They're tough, but not as tough as the Fighters, so they can take hits, and they're a little more mobile than the Fighters. They try to intercept anyone rushing past the Fighters to get to the squishier characters and slow them down long enough for the squishies to reposition. When they're not catching strays, they heal and buff, or lob focus attacks at the other team's midline.
<br />
<li>The Wizards are in the back, making a terrible nuisance of themselves with CC, debuffs, and direct damage. The enemy would love to paste them, but they're fast and their team is running interference for them so they can hit and then move (possibly running far enough back that the enemy wastes a lot of time trying to chase them down while the other allies are doing damage).
<br />
<li>The Rogues are hitting any enemy that's focused on someone else, and then fading back and running when they capture someone's attention. They do the best DPS in the game against a target that they can sneak attack, but possibly the worst in a stand up fight (different sneak attack types change this slightly), and they have the greatest access to evades to instantly get out of range.</ul></p>
<p>• The AI is, in fact, dead simple right now so isn't accomplishing any of that at all.</p><blockquote>Caldeathe Baequiannia's comments:<p>Designer tactical advice</p></blockquote><hr />Yep, to second Tork, the goal with creature AI* is that it doesn't teach you wrong for PvP. Ultimately, we may never get the mob AI to the point where it's at all mistakable for a player (and we don't WANT all AI to be an uber-hard PvP-style battle), but the hope is to get it to behave somewhat similarly. For example, if a player wouldn't drop everything she was doing to pound on the fighter while he's being healed, a mob shouldn't either; the mob should try to take out the healer. We don't...Stephen Cheney2014-06-27T20:22:12ZRe: Forums: Pathfinder Online: Twitch Broadcast starting now! (3pm Pacific)Kobold Catgirlhttps://paizo.com/threads/rzs2r7lk?Twitch-Broadcast-starting-now#52014-06-28T03:07:02Z2014-06-28T03:07:02Z<blockquote>Caldeathe Baequiannia's comments:<p>Video Stream Goblinworks Twitch</p></blockquote><hr /><div class="messageboard-quotee">Gayel Nord wrote:</div><blockquote></p>
<p>Erastil!!!
<br />
</blockquote><p>[Spoiler omitted]<blockquote>Caldeathe Baequiannia's comments:<p>Video Stream Goblinworks Twitch</p></blockquote><hr />Gayel Nord wrote:Erastil!!!
[Spoiler omitted]Kobold Catgirl2014-06-28T03:07:02ZRe: Forums: Pathfinder Online: First ImpressionsTork Shaw2014-06-27T20:53:31Z2014-06-27T20:53:31Z<blockquote>Caldeathe Baequiannia's comments:<p>Designer Strategy</p></blockquote><hr /><div class="messageboard-quotee">Dakcenturi wrote:</div><blockquote> Are there currently any slows/grapples/etc that slowdown or stop your character when you are getting attacked? I notced little ? images popping up above my health bar just not sure what they are since they only have a ?. However, I could have sworn in a fight last night when I got ganged up on that they locked me donw so I couldn't move. </blockquote><p>There are indeed, and by heavens its brutal! There is a stacking slow debuff that some of the bandit archers apply. The animations/effects are all wrong for it so you just seem to stop dead or slide forward very slowly, but it basically means DEATH right now if you are trying to get away.<blockquote>Caldeathe Baequiannia's comments:<p>Designer Strategy</p></blockquote><hr />Dakcenturi wrote:Are there currently any slows/grapples/etc that slowdown or stop your character when you are getting attacked? I notced little ? images popping up above my health bar just not sure what they are since they only have a ?. However, I could have sworn in a fight last night when I got ganged up on that they locked me donw so I couldn't move.
There are indeed, and by heavens its brutal! There is a stacking slow debuff that some of the bandit archers apply. The animations/effects...Tork Shaw2014-06-27T20:53:31ZRe: Forums: Pathfinder Online: Morbis is streamingGol Morbis (alias of Martin Swan)2014-06-27T22:07:52Z2014-06-27T22:07:52Z<blockquote>Caldeathe Baequiannia's comments:<p>Video Stream Morbis</p></blockquote><hr /><p><a href="http://www.twitch.tv/morbismia" target="_blank" rel="nofollow">I fix your link</a></p><blockquote>Caldeathe Baequiannia's comments:<p>Video Stream Morbis</p></blockquote><hr />I fix your linkGol Morbis (alias of Martin Swan)2014-06-27T22:07:52ZRe: Forums: Pathfinder Online: First ImpressionsStephen Cheney2015-11-26T05:16:58Z2014-06-27T21:07:39Z<blockquote>Caldeathe Baequiannia's comments:<p>Status Indicators</p></blockquote><hr /><p>The little question marks that appear to the left and right of your health bar are buff/debuff indicators. They get colored chevrons on top and bottom with a size based on how big your current stack of buffs and debuffs are. I <i>think</i> from left to right they're Attack, Defense, Resistance, Speed. Slowed is a Reflex defense and Speed penalty, so you'll probably get similar stacks on either side of your health bar when you're being Slowed. (The color on the chevrons indicates which of three <i>channels</i> the debuff is on, which will make more of a difference once effects are in to clear debuffs from different channels).</p>
<p>Meanwhile, the colored question marks that appear in the curve of your health bar indicate states. There should be six of them in total, but you'll only see the ones you have on you at the moment, and you can mouse over them to see what state they are (frequently Opportunity, Distressed, or Unbalanced). They're scheduled to be tweaked to be easier to notice, as they're your clue that you can use an attack with a conditional effect (on top of that attack lighting up in your bar).</p>
<p>All of them should get actual images instead of question marks hopefully soon.</p>
<p>As I noted somewhere else, creatures tend to ignore crowd control because their AI hasn't been taught about it. They <i>may</i> be affected by Slowed (and it should at least make them easier to hit). Players can suffer Knockdown, but I don't think the animation on it is really working (so it basically just freezes you for the duration). I'm not sure whether Interrupt works on creatures, but it should work on players. None of the other crowd controls (like Immobilize) are working yet, but should be pretty soon.</p>
<p>Slowed is meant to cap at 50% and multiply your armor speed penalty (not add to it) so even a heavy armor wearer would move at 33% of normal speed at worst, but I think it's currently uncapped and stacking additively to your armor penalty, so it's really easy to slow a heavy armor wearer to zero or almost zero speed.</p><blockquote>Caldeathe Baequiannia's comments:<p>Status Indicators</p></blockquote><hr />The little question marks that appear to the left and right of your health bar are buff/debuff indicators. They get colored chevrons on top and bottom with a size based on how big your current stack of buffs and debuffs are. I think from left to right they're Attack, Defense, Resistance, Speed. Slowed is a Reflex defense and Speed penalty, so you'll probably get similar stacks on either side of your health bar when you're being Slowed. (The color on the chevrons indicates which of three...Stephen Cheney2014-06-27T21:07:39ZRe: Forums: Pathfinder Online: First ImpressionsStephen Cheney2014-06-28T04:52:39Z2014-06-27T16:48:06Z<blockquote>Caldeathe Baequiannia's comments:<p>Designer info/advice</p></blockquote><hr /><p>Hitting a few of the questions/concerns in the thread that are as intended or known issues due for a fix soon:</p>
<p>Holy Lance has a six second cooldown (largely because it does Holy damage, which almost nothing will have any significant resistance against). If you want to play a ranged cleric, I believe the elemental orisons Fire Bolt, Icicle, and Lightning Arc should be available for you to train currently (once you start leveling them up, you'll eventually want to use an Elemental focus instead of the Battle focus you start with, but they're pretty identical at +0).</p>
<p>Mike wants it to be clear that the lag from changing hexes is probably actually from crossing tile boundaries (i.e., a set of several hexes that load their art at the same time). Unfortunately, it's hard to tell when you're switching tiles, so it feels like a hex border issue. We're working on getting better loading for those.</p>
<p>We plan to have you auto-target your attacker if you have nobody else targeted. But it may be a while before that gets in. We're talking about some solutions for the short term to make it easier to notice when you're getting jumped.</p>
<p>Indications that you have Aggressor and Attacker appear over the minimap on the right as small circular icons.</p>
<p>There may, indeed, be a bunch of weapons that you can get that don't have models yet and may be invisible. (I suspect that the presents I snuck around and gave out didn't have models and I felt bad about that on realizing :) ).</p>
<p>Yeah, party UI and functionality is a flaky in the current build. I think we fixed a lot of that for the next build.</p>
<p>No clue on alpha forums.</p><blockquote>Caldeathe Baequiannia's comments:<p>Designer info/advice</p></blockquote><hr />Hitting a few of the questions/concerns in the thread that are as intended or known issues due for a fix soon:
Holy Lance has a six second cooldown (largely because it does Holy damage, which almost nothing will have any significant resistance against). If you want to play a ranged cleric, I believe the elemental orisons Fire Bolt, Icicle, and Lightning Arc should be available for you to train currently (once you start leveling them up, you'll eventually want to use an Elemental focus...Stephen Cheney2014-06-27T16:48:06ZRe: Forums: Pathfinder Online: Post all of your Alpha Pictures here!Dakcenturi2014-06-27T16:26:12Z2014-06-27T16:26:12Z<blockquote>Caldeathe Baequiannia's comments:<p>Screenshots</p></blockquote><hr /><p>I made an <a href="http://pfofan.com/index.php/jomsocial/42-super-user/photos/album?albumid=9" target="_blank" rel="nofollow">Alpha Screenshot</a> folder over at PFOFan.com. Is someone wants to try loging in and seeing if they can upload photos to my album we might be able to use that as a repository of folks screenshots.</p><blockquote>Caldeathe Baequiannia's comments:<p>Screenshots</p></blockquote><hr />I made an Alpha Screenshot folder over at PFOFan.com. Is someone wants to try loging in and seeing if they can upload photos to my album we might be able to use that as a repository of folks screenshots.Dakcenturi2014-06-27T16:26:12ZRe: Forums: Pathfinder Online: Post all of your Alpha Pictures here!Tyncalehttps://paizo.com/threads/rzs2r7in?Post-all-of-your-Alpha-Pictures-here#222014-06-28T10:04:44Z2014-06-28T10:04:44Z<blockquote>Caldeathe Baequiannia's comments:<p>Screenshots</p></blockquote><hr /><p>You guys are having way too much fun! Thanks for the recordings, great for people who have to miss the live streams.</p><blockquote>Caldeathe Baequiannia's comments:<p>Screenshots</p></blockquote><hr />You guys are having way too much fun! Thanks for the recordings, great for people who have to miss the live streams.Tyncale2014-06-28T10:04:44ZRe: Forums: Pathfinder Online: Post all of your Alpha Pictures here!Dario2014-06-27T15:21:00Z2014-06-27T15:21:00Z<blockquote>Caldeathe Baequiannia's comments:<p>Screenshot</p></blockquote><hr /><p>I do have <a href="http://i2.photobucket.com/albums/y44/Edahiko/MountainGoatElite_zpsd6ea55dd.jpg" target="_blank" rel="nofollow">this one</a> from the top of Lookout Mountain. (I think that's what it was called in the achievement.)</p><blockquote>Caldeathe Baequiannia's comments:<p>Screenshot</p></blockquote><hr />I do have this one from the top of Lookout Mountain. (I think that's what it was called in the achievement.)Dario2014-06-27T15:21:00ZRe: Forums: Pathfinder Online: Post all of your Alpha Pictures here!TEO Cheatle (alias of Bigmancheatle)2014-06-27T19:00:59Z2014-06-27T19:00:59Z<blockquote>Caldeathe Baequiannia's comments:<p>Video Stream Cheatle</p></blockquote><hr /><p>Here is some video from Alexander Damocles from in game. </p>
<p><a href="http://www.twitch.tv/alexander_damocles/profile/pastBroadcasts" target="_blank" rel="nofollow">HERE</a></p><blockquote>Caldeathe Baequiannia's comments:<p>Video Stream Cheatle</p></blockquote><hr />Here is some video from Alexander Damocles from in game.
HERETEO Cheatle (alias of Bigmancheatle)2014-06-27T19:00:59ZRe: Forums: Pathfinder Online: Live Stream Browser :: Hosted by The Seventh VeilValkenr2015-11-26T05:28:45Z2014-06-27T19:10:50Z<blockquote>Caldeathe Baequiannia's comments:<p>Video Stream T7V Including Multiview</p></blockquote><hr /><p>Here are some examples of what you can do with our stream watching tool.</p>
<p><a href="http://www.khaiognos.org/Website/index.php?streams/multi&type=4&pos1=6.Nihimon.video&pos2=6.DeciusBrutus.video&pos3=6.Dakcenturi.video&pos4=6.Goblinworks.video" target="_blank" rel="nofollow">T7V's 3 Alpha streamers with the Goblinworks stream on one page, no chat.</a></p>
<p><a href="http://www.khaiognos.org/Website/index.php?streams/multi&type=14&pos1=6.Nihimon.video&pos2=6.DeciusBrutus.video&pos3=6.Dakcenturi.video&pos4=6.Nihimon.chat&pos5=6.DeciusBrutus.chat&pos6=6.Dakcenturi.chat" target="_blank" rel="nofollow">Here's T7V's 3 alpha streamers, with their chat below them.</a></p>
<p><a href="http://www.khaiognos.org/Website/index.php?streams/multi&type=6&pos1=6.Nihimon.video&pos2=6.Nihimon.chat&pos3=6.DeciusBrutus.video&pos4=6.DeciusBrutus.chat" target="_blank" rel="nofollow">Nihimon and Decius with chat</a></p>
<p>This is using our <a href="http://www.khaiognos.org/Website/index.php?streams/multi" target="_blank" rel="nofollow">mutliview</a> tool.</p><blockquote>Caldeathe Baequiannia's comments:<p>Video Stream T7V Including Multiview</p></blockquote><hr />Here are some examples of what you can do with our stream watching tool.
T7V's 3 Alpha streamers with the Goblinworks stream on one page, no chat.
Here's T7V's 3 alpha streamers, with their chat below them.
Nihimon and Decius with chat
This is using our mutliview tool.Valkenr2014-06-27T19:10:50ZRe: Forums: Pathfinder Online: Live Streaming Guide for Twitch.tvTEO ArchAnjel (alias of ArchAnjel)2014-06-27T20:22:29Z2014-06-27T20:22:29Z<blockquote>Caldeathe Baequiannia's comments:<p>Video Stream ArchAnjel</p></blockquote><hr /><p>I'll be streaming as well at <a href="www.twitch.tv/sdshannons" target="_blank" rel="nofollow">www.twitch.tv/sdshannons</a>.</p><blockquote>Caldeathe Baequiannia's comments:<p>Video Stream ArchAnjel</p></blockquote><hr />I'll be streaming as well at www.twitch.tv/sdshannons.TEO ArchAnjel (alias of ArchAnjel)2014-06-27T20:22:29ZRe: Forums: Pathfinder Online: Live Streaming Guide for Twitch.tvNihimon2014-06-27T01:27:12Z2014-06-27T01:27:12Z<blockquote>Caldeathe Baequiannia's comments:<p>Video Stream Nihimon</p></blockquote><hr /><p><a href="http://www.twitch.tv/nihimon" target="_blank" rel="nofollow">Nihimon on twitch.tv</a></p><blockquote>Caldeathe Baequiannia's comments:<p>Video Stream Nihimon</p></blockquote><hr />Nihimon on twitch.tvNihimon2014-06-27T01:27:12ZRe: Forums: Pathfinder Online: Live Streaming Guide for Twitch.tvDakcenturi2014-06-27T02:28:05Z2014-06-27T02:28:05Z<blockquote>Caldeathe Baequiannia's comments:<p>Video Stream Dakcenturi</p></blockquote><hr /><p><a href="http://www.twitch.tv/dakcenturi" target="_blank" rel="nofollow">Dak on Twitch</a></p><blockquote>Caldeathe Baequiannia's comments:<p>Video Stream Dakcenturi</p></blockquote><hr />Dak on TwitchDakcenturi2014-06-27T02:28:05ZRe: Forums: Pathfinder Online: Live Streaming Guide for Twitch.tvKitsune Aou (alias of Aou)2014-06-27T03:18:20Z2014-06-27T03:18:20Z<blockquote>Caldeathe Baequiannia's comments:<p>Video Stream Kitsune</p></blockquote><hr /><p><a href="http://www.twitch.tv/kitsune_aou" target="_blank" rel="nofollow">Kitsune on twitch.tv</a></p>
<p>But AFK for food for the next 30 minutes or so. ;)</p><blockquote>Caldeathe Baequiannia's comments:<p>Video Stream Kitsune</p></blockquote><hr />Kitsune on twitch.tv
But AFK for food for the next 30 minutes or so. ;)Kitsune Aou (alias of Aou)2014-06-27T03:18:20ZRe: Forums: Pathfinder Online: Live Streaming Guide for Twitch.tvCBDunkerson2014-06-27T00:11:56Z2014-06-27T00:10:36Z<blockquote>Caldeathe Baequiannia's comments:<p>Video Streaming CBDunkerson</p></blockquote><hr /><p>Streaming now at: <a href="http://www.twitch.tv/cbdunkerson" target="_blank" rel="nofollow">http://www.twitch.tv/cbdunkerson</a></p><blockquote>Caldeathe Baequiannia's comments:<p>Video Streaming CBDunkerson</p></blockquote><hr />Streaming now at: http://www.twitch.tv/cbdunkersonCBDunkerson2014-06-27T00:10:36ZRe: Forums: Pathfinder Online: Live Streaming Guide for Twitch.tvDario2014-06-27T21:58:40Z2014-06-27T21:51:58Z<blockquote>Caldeathe Baequiannia's comments:<p>Video Stream Dario</p></blockquote><hr /><p>So, I have set up and (loosely) tested my stream. First time streamer, so... expect glitches.</p>
<p><a href="http://www.twitch.tv/dariotashavan" target="_blank" rel="nofollow">http://www.twitch.tv/dariotashavan</a></p><blockquote>Caldeathe Baequiannia's comments:<p>Video Stream Dario</p></blockquote><hr />So, I have set up and (loosely) tested my stream. First time streamer, so... expect glitches.
http://www.twitch.tv/dariotashavanDario2014-06-27T21:51:58ZRe: Forums: Pathfinder Online: Live Streaming Guide for Twitch.tvTEO Alexander Damocles (alias of Alexander_Damocles)2014-06-27T21:56:34Z2014-06-27T21:56:34Z<blockquote>Caldeathe Baequiannia's comments:<p>Video Stream Team TEO</p></blockquote><hr /><p><a href="http://www.twitch.tv/alexander_damocles" target="_blank" rel="nofollow"> Team TEO Livestream! </a></p>
<p>Ask any questions, and I'll do my best to get to poking the relevant systems.</p><blockquote>Caldeathe Baequiannia's comments:<p>Video Stream Team TEO</p></blockquote><hr />Team TEO Livestream!
Ask any questions, and I'll do my best to get to poking the relevant systems.TEO Alexander Damocles (alias of Alexander_Damocles)2014-06-27T21:56:34ZRe: Forums: Pathfinder Online: Post all of your Alpha Pictures here!TEO Cheatle (alias of Bigmancheatle)2014-06-28T08:21:24Z2014-06-28T08:21:24Z<blockquote>Caldeathe Baequiannia's comments:<p>Mini map details</p></blockquote><hr /><p><a href="http://i59.tinypic.com/fm0thj.jpg" target="_blank" rel="nofollow">HERE</a> is a detailed picture of the mini map.</p><blockquote>Caldeathe Baequiannia's comments:<p>Mini map details</p></blockquote><hr />HERE is a detailed picture of the mini map.TEO Cheatle (alias of Bigmancheatle)2014-06-28T08:21:24ZRe: Forums: Pathfinder Online: Post all of your Alpha Pictures here!TEO Papaver (alias of Papaver)2014-06-28T08:45:20Z2014-06-28T08:45:20Z<blockquote>Caldeathe Baequiannia's comments:<p>Video Stream assorted</p></blockquote><hr /><p>If the streamers start consistently tagging their streams as "Pathfinder Online" ( You can tag it by clicking the edit button right above your stream on your channel)</p>
<p>All previous streams can be found <a href="http://www.twitch.tv/directory/game/Pathfinder%20Online/videos/week" target="_blank" rel="nofollow">HERE</a>.</p><blockquote>Caldeathe Baequiannia's comments:<p>Video Stream assorted</p></blockquote><hr />If the streamers start consistently tagging their streams as "Pathfinder Online" ( You can tag it by clicking the edit button right above your stream on your channel)
All previous streams can be found HERE.TEO Papaver (alias of Papaver)2014-06-28T08:45:20ZRe: Forums: Pathfinder Online: Twitch Broadcast starting now! (3pm Pacific)Nightdrifter2014-06-28T00:31:22Z2014-06-28T00:21:33Z<blockquote>Caldeathe Baequiannia's comments:<p>Calculations of effects</p></blockquote><hr /><p>A few notes I took during Lee's broadcast:</p>
<p>•Lee mentioned 400m hexes. It was 680m previously. Maybe a mistake? Or a change?
<br />
•XP we get is 1000 xp + 100 xp/hour. Consistent with what we knew. Starting xp has been hinted at, but this gives us an idea of the amount.
<br />
•40 hp gained per skill in a hp skill (sorry I forgot to note the name of the skill). With 400 hp to start and 20 levels in the skill, that gives 400+20•40=1200. Doesn't include buffs or other bonuses.
<br />
•The minimum attribute score needed for level 8 skills (note: level 8 is when you start getting T2) is 14.
<br />
•The crafting queue sounds like EVE's skill queue, ie. whatever you can queue up that starts in 24 hr.
<br />
•If two escalations meet up, the stronger one beats the weaker one. Not sure if this is automatic or not. It also sounded like if a new escalation hex is being 'fed' by multiple nearby similar escalations it grows faster? Perhaps I'm misinterpreting.
<br />
•Flanking isn't in. Rather we have sneak attack as was mentioned in blogs where you get the bonus if your target isn't targeting you (and you have sneak attack).
<br />
•The numbers Stephen mentioned for spell damage indicate to me that base damage is the same across all weapons.
<br />
•Bow wielding clerics are now the hot build.</p><blockquote>Caldeathe Baequiannia's comments:<p>Calculations of effects</p></blockquote><hr />A few notes I took during Lee's broadcast:
*Lee mentioned 400m hexes. It was 680m previously. Maybe a mistake? Or a change?
*XP we get is 1000 xp + 100 xp/hour. Consistent with what we knew. Starting xp has been hinted at, but this gives us an idea of the amount.
*40 hp gained per skill in a hp skill (sorry I forgot to note the name of the skill). With 400 hp to start and 20 levels in the skill, that gives 400+20*40=1200. Doesn't include buffs or other bonuses.
*The minimum attribute score...Nightdrifter2014-06-28T00:21:33ZRe: Forums: Pathfinder Online: First ImpressionsNightdrifter2014-06-27T17:05:41Z2014-06-27T17:05:41Z<blockquote>Caldeathe Baequiannia's comments:<p>Calculations of effects</p></blockquote><hr /><p>Not actually in the alpha, but noticed a few things about stats from watching others:</p>
<p>•Penalties to reflex for medium and heavy armor appear unchanged since they were first introduced. -10 for medium and -20 for heavy.
<br />
•Defenses (ref,fort,will) appear to already include the 50 per defensive tier.
<br />
•HP start at 400 as originally stated.
<br />
•Physical resistances (no keywords): 0 for cloth, 7 for light, 17 for medium, 27 for heavy. These are slightly changed (as Stephen said would happen). It's too early in the alpha to see how they scale with keywords (this was mentioned as changing as well).
<br />
•Other resistances appear uniform (though I expect crafting + enchanting will change this based on comments by Stephen). 2 for cloth, 0 for light, 0 for medium, 7 for heavy are the base values. No info yet on scaling.
<br />
•Damage factors have a wide range. I'll be comparing those later.
<br />
•Base damage isn't shown, so I can't tell if all weapons have the same base damage or not. The alpha instructions pdf indicates that scaling with keywords is unchanged (5/minor, 20/major).
<br />
•Recovery stat wasn't shown. Gol Morbis trained this at one point. Outlined <a href="https://goblinworks.com/blog/an-echo-and-a-strangers-hand/" target="_blank" rel="nofollow">here</a>.
<br />
•Crit rating, crit resistance also not shown?
<br />
•Stamina appears to have changed quite a bit. What's the relevance of the small bar on the top now? It used to be related to stamina, but now I'm confused as to its purpose with the way that stamina has changed.</p><blockquote>Caldeathe Baequiannia's comments:<p>Calculations of effects</p></blockquote><hr />Not actually in the alpha, but noticed a few things about stats from watching others:
*Penalties to reflex for medium and heavy armor appear unchanged since they were first introduced. -10 for medium and -20 for heavy.
*Defenses (ref,fort,will) appear to already include the 50 per defensive tier.
*HP start at 400 as originally stated.
*Physical resistances (no keywords): 0 for cloth, 7 for light, 17 for medium, 27 for heavy. These are slightly changed (as Stephen said would happen). It's too...Nightdrifter2014-06-27T17:05:41ZRe: Forums: Pathfinder Online: First ImpressionsNightdrifter2014-06-27T17:32:34Z2014-06-27T17:32:34Z<blockquote>Caldeathe Baequiannia's comments:<p>Calculations of effects</p></blockquote><hr /><div class="messageboard-quotee">Gol Morbis wrote:</div><blockquote> Nightdrifer, if you need certain things done for number crunching, feel free to ask. I'm sure quite a few people wouldn't mind helping you out. If you see me streaming, just shout in my chat or something. Chances are I'll hop to it. </blockquote><p>Thanks!
<p>The most useful things I can think of (in terms of stats) are:</p>
<p>•tooltips of the various attacks. Maybe adding screenshots of these to the albums people are compiling?
<br />
•changes to the tooltips with new weapons (I think Nihimon may have noticed something along these lines with a damage factor changing?).
<br />
•checking your stats before and after each time you train and noting what changes, ie. the experimental way to train.
<br />
•full hits. You may notice your attacks do a range of damage. It's possible to determine a lot of information based on the distribution of that damage, but for now it's simpler to just keep track of the largest damage you do (a "full hit") with a given attack. Be aware that enemy resistances will affect this number, so better info would be what the max damage is against a given creature. Even better: max damage against another PC with known stats. With that pvp info it's possible to determine if and how base damage differs between weapons.
<br />
•(edit) full hits done to you by creatures.</p>
<p>Of course there are so many non-stat aspects of the game to test as well...</p><blockquote>Caldeathe Baequiannia's comments:<p>Calculations of effects</p></blockquote><hr />Gol Morbis wrote:Nightdrifer, if you need certain things done for number crunching, feel free to ask. I'm sure quite a few people wouldn't mind helping you out. If you see me streaming, just shout in my chat or something. Chances are I'll hop to it.
Thanks! The most useful things I can think of (in terms of stats) are:
*tooltips of the various attacks. Maybe adding screenshots of these to the albums people are compiling?
*changes to the tooltips with new weapons (I think Nihimon may have...Nightdrifter2014-06-27T17:32:34ZRe: Forums: Pathfinder Online: First ImpressionsNightdrifter2014-06-28T04:40:56Z2014-06-28T04:40:56Z<blockquote>Caldeathe Baequiannia's comments:<p>Calculations of effects</p></blockquote><hr /><div class="messageboard-quotee">Stephen Cheney wrote:</div><blockquote>All resistances on the character sheet include the bonus for activating the first keyword. For example, +2 physical resistance for Light, Medium, and Heavy armors (so the base numbers are 5, 15, and 25). Similarly, I believe everyone should be doing 45 base damage with the +0 starter weapons (40 + 5 for the base keyword).</blockquote><p>So putting this together, the new scaling appears to be:
<p>Weapon base damage = 40 + 5/minor keyword + 20/major keyword
<br />
Cloth physical resistance = 0
<br />
Light/medium/heavy armor physical resistance = 5/15/25 + 2/minor keyword + 8/major keyword•</p>
<p>Max 4 minor keywords. 1 major keyword at T2 ("Masterwork") and a 2nd at T3.</p>
<p>Guessing here:</p>
<p>Light/medium other resists = 0 ••
<br />
Cloth other resists = 2/minor + 8/major ••
<br />
Heavy other resists = 5 + 2/minor + 8/major ••</p>
<p>•I'm guessing at the 8, but everything so far has been 4 minor = 1 major
<br />
••Enchantments may increase these further?</p><blockquote>Caldeathe Baequiannia's comments:<p>Calculations of effects</p></blockquote><hr />Stephen Cheney wrote:All resistances on the character sheet include the bonus for activating the first keyword. For example, +2 physical resistance for Light, Medium, and Heavy armors (so the base numbers are 5, 15, and 25). Similarly, I believe everyone should be doing 45 base damage with the +0 starter weapons (40 + 5 for the base keyword).
So putting this together, the new scaling appears to be: Weapon base damage = 40 + 5/minor keyword + 20/major keyword
Cloth physical resistance = 0...Nightdrifter2014-06-28T04:40:56ZRe: Forums: Pathfinder Online: First ImpressionsStephen Cheney2015-11-26T05:17:04Z2014-06-28T19:00:30Z<blockquote>Caldeathe Baequiannia's comments:<p>Riposting / Mind Blank</p></blockquote><hr /><p>Riposting is a melee attack buff that expires when you make your next melee attack (or when the time runs out). </p>
<p>Mind Blank makes you harder to Crowd Control with action-stopping effects like Nausea and (I think) Interrupt. Since not a lot of CCs are in yet, it's not as useful as it will be eventually. It is a stacking buff that isn't currently displayed on the UI. It should fall off the player at the rate of 5 stacks per round, and adds its total value to your defense for the CC effect. For example, if you have 20 stacks, you treat your defense as 20 higher when we calculate how long a CC lasts and whether it's downgraded to a lesser CC.</p><blockquote>Caldeathe Baequiannia's comments:<p>Riposting / Mind Blank</p></blockquote><hr />Riposting is a melee attack buff that expires when you make your next melee attack (or when the time runs out).
Mind Blank makes you harder to Crowd Control with action-stopping effects like Nausea and (I think) Interrupt. Since not a lot of CCs are in yet, it's not as useful as it will be eventually. It is a stacking buff that isn't currently displayed on the UI. It should fall off the player at the rate of 5 stacks per round, and adds its total value to your defense for the CC effect. For...Stephen Cheney2014-06-28T19:00:30ZRe: Forums: Pathfinder Online: First ImpressionsStephen Cheney2015-11-26T05:17:04Z2014-06-28T19:42:27Z<blockquote>Caldeathe Baequiannia's comments:<p>Defending</p></blockquote><hr /><p>Defending is a bonus to Reflex that changes to Replying as soon as you're hit in melee (Replying is the lesser version of Riposting). Riposting usually comes from Parrying in the same way (you get Parrying for a bonus to Reflex, then it turns into Riposting once you get hit in melee), but Battle Rage just goes straight to Riposting.</p><blockquote>Caldeathe Baequiannia's comments:<p>Defending</p></blockquote><hr />Defending is a bonus to Reflex that changes to Replying as soon as you're hit in melee (Replying is the lesser version of Riposting). Riposting usually comes from Parrying in the same way (you get Parrying for a bonus to Reflex, then it turns into Riposting once you get hit in melee), but Battle Rage just goes straight to Riposting.Stephen Cheney2014-06-28T19:42:27ZRe: Forums: Pathfinder Online: First ImpressionsStephen Cheney2015-11-26T05:17:07Z2014-06-28T21:01:34Z<blockquote>Caldeathe Baequiannia's comments:<p>Stacking and Channel effects</p></blockquote><hr /><p>Effects on the same channel don't combine values, only the highest is counted. So if you have both Replying and Riposting, they're both on the same channel and add attack, so only Riposting counts. However, you might have a situation where you have a longer duration of a weaker effect, and it would resume counting after the stronger one ends.</p>
<p>Non-stacking effects with the same name overwrite each other completely, keeping the longest duration. So spamming a timed debuff or buff isn't a great use of your time; add it once, do something else, then add it again when the duration ends.</p>
<p>Stacking effects always add to each other, and fall off at a rate based on the target's Recovery per round. It's almost always good to add more of those until they cap out.</p>
<p>DoTs do not currently scale with max HP, but that's pretty high on my list of programming priorities so may start working before the end of Alpha. Right now, they should be doing damage equal to the stacks per round (so if you have 20 Bleeding, you take 20 damage at the end of the round). Eventually, they should do .1% of max HP per instance, so a max 100 stack will do 10% of the target's max HP per round. (So for a target with exactly 1000 HP, DoTs should currently work correctly :) ).</p><blockquote>Caldeathe Baequiannia's comments:<p>Stacking and Channel effects</p></blockquote><hr />Effects on the same channel don't combine values, only the highest is counted. So if you have both Replying and Riposting, they're both on the same channel and add attack, so only Riposting counts. However, you might have a situation where you have a longer duration of a weaker effect, and it would resume counting after the stronger one ends.
Non-stacking effects with the same name overwrite each other completely, keeping the longest duration. So spamming a timed debuff or buff isn't a great...Stephen Cheney2014-06-28T21:01:34ZRe: Forums: Pathfinder Online: Crafting - Closest to SWG or WoW?Stephen Cheney2015-11-26T05:28:42Z2014-06-29T08:30:01Z<blockquote>Caldeathe Baequiannia's comments:<p>Keywords and attack rolls</p></blockquote><hr /><p>The plan is that if your attack matches the T2 keyword it gets the T2 roll, and if it matches the T3 keyword it gets the T3 roll. You have to have proficiency 2 to buy an attack for a particular weapon up to the level that can match the T2 keyword (level 4 of 6), and proficiency 3 to buy attacks up to matching T3 (level 6 of 6).</p><blockquote>Caldeathe Baequiannia's comments:<p>Keywords and attack rolls</p></blockquote><hr />The plan is that if your attack matches the T2 keyword it gets the T2 roll, and if it matches the T3 keyword it gets the T3 roll. You have to have proficiency 2 to buy an attack for a particular weapon up to the level that can match the T2 keyword (level 4 of 6), and proficiency 3 to buy attacks up to matching T3 (level 6 of 6).Stephen Cheney2014-06-29T08:30:01ZRe: Forums: Pathfinder Online: Who Trains What?Stephen Cheney2018-05-16T01:26:56Z2014-07-03T17:52:14Z<blockquote>Caldeathe Baequiannia's comments:<p>Training of skills/feats etc</p></blockquote><hr /><p>Not that I don't want you guys to have the joy of hand-scribing data from windows. But since I can just copy out of the spreadsheets...</p>
<p>The number after the equal sign is the highest level it will train to.</p>
<p>And a little space...</p>
<p>...to get it to wrap nicely around my avatar.</p>
<p>Fighter 2</p>
<p>Axe Specialization=4
<br />
Bow Specialization=4
<br />
Bravery=2
<br />
Dragoon=6
<br />
Hammer Specialization=4
<br />
Heavy Blade Specialization=4
<br />
Light Blade Specialization=4
<br />
Polearm Specialization=4
<br />
Polearm Specialization=4
<br />
Power=8
<br />
Ranged Specialization=2
<br />
Trophy Charm Implement Proficiency=1
<br />
Two-Handed Melee Specialization=2
<br />
Unbreakable=6
<br />
Master of Opportunity: Suffer=2
<br />
Master of Opportunity: Stand Still=2
<br />
Master of Opportunity: Stop=2
<br />
Master of Opportunity: Slip=2
<br />
Master of Opportunity: Stumble=2</p>
<p>Rogue 2</p>
<p>Befuddling Strike=2
<br />
Bleeding Attack=2
<br />
Chameleon=6
<br />
Crippling Strike=2
<br />
Cut-Throat=4
<br />
Daredevil=4
<br />
Opportunist=4
<br />
Perception=8
<br />
Power=8
<br />
Rogue Kit Implement Proficiency=1
<br />
Scout=6
<br />
Slow reactions=2
<br />
Stealth=8
<br />
Swashbuckler=6</p>
<p>Wizard 2</p>
<p>Abjurer=4
<br />
Binder=6
<br />
Conjurer=4
<br />
Enchanter=4
<br />
Evoker=4
<br />
Illusionist=4
<br />
Arcana=8
<br />
Mage=6
<br />
Necromancer=4
<br />
Power=16
<br />
Scholar=6
<br />
Spellbook Implement Proficiency=1
<br />
Transmuter=4</p>
<p>Cleric 2</p>
<p>Crusader=6
<br />
Charm Domain=4
<br />
Fire Domain=4
<br />
Glory Domain=4
<br />
Holy Symbol Implement Proficiency=1
<br />
Luck Domain=4
<br />
Religion=8
<br />
Power=16
<br />
Protection Domain=4
<br />
Strength Domain=4
<br />
Sun Domain=4
<br />
Travel Domain=4
<br />
Trickery Domain=4
<br />
Water Domain=4
<br />
Weather Domain=4</p>
<p>Skirmisher 2</p>
<p>Base Attack Bonus=4
<br />
Bow Weapon Proficiency=1
<br />
Bullseye Shot=4
<br />
Compound=4
<br />
Deafening Critical=2
<br />
Deception=4
<br />
Distant Shot=4
<br />
Evasion=1
<br />
Feint=2
<br />
Footwork=4
<br />
Half Draw=4
<br />
Hit Points=6
<br />
Impact Critical Shot=4
<br />
Impaling Shot=4
<br />
Light Armor Proficiency=1
<br />
Light Blade Weapon Proficiency=1
<br />
Light Melee Attack Bonus=4
<br />
Lightning Reflexes=2
<br />
Parry=4
<br />
Patient Anchor=4
<br />
Pinpoint Targeting=4
<br />
Press=4
<br />
Ranged Attack Bonus=4
<br />
Rattle=4
<br />
Recovery Bonus=4
<br />
Reflex Bonus=4
<br />
Round=4
<br />
Shank=4
<br />
Stop Cut=4
<br />
Stunning Critical=2
<br />
Thrust=4
<br />
Tiring Critical=2
<br />
Trip=2</p>
<p>Dreadnaught 2</p>
<p>Axe Weapon Proficiency=1
<br />
Base Attack Bonus=4
<br />
Beat=4
<br />
Bull Rush=2
<br />
Bulwark=2
<br />
Carve=4
<br />
Charge=2
<br />
Chop=4
<br />
Cleave=4
<br />
Club Beat=4
<br />
Club Conk=4
<br />
Club Escape=4
<br />
Club Inertia=4
<br />
Club Shillelagh=4
<br />
Club Shove=4
<br />
Club Thump=4
<br />
ClubThwack=4
<br />
Conk=4
<br />
Cross Blow=4
<br />
Escape=4
<br />
Exhausting Critical=2
<br />
False Edge=4
<br />
Fortitude Bonus=4
<br />
Gore=4
<br />
Great Fortitude=2
<br />
Hack=4
<br />
Hammer Beat=4
<br />
Hammer Conk=4
<br />
Hammer Escape=4
<br />
Hammer Inertia=4
<br />
Hammer Shillelagh=4
<br />
Hammer Shove=4
<br />
Hammer Thump=4
<br />
Hammer Thwack=4
<br />
Hammer Weapon Proficiency=1
<br />
Hamstring=4
<br />
Heavy Armor Proficiency=1
<br />
Heavy Blade Weapon Proficiency=1
<br />
Heavy Melee Attack Bonus=4
<br />
Hew=4
<br />
Hit Points=8
<br />
Hoist=4
<br />
Inertia=4
<br />
Medium Armor Proficiency=1
<br />
Passing Step Thrust=4
<br />
Puncture=4
<br />
Recovery Bonus=4
<br />
Shear=4
<br />
Shield Bash=4
<br />
Shield Block=4
<br />
Shield Slam=4
<br />
Shield Weapon Proficiency=1
<br />
Shillelagh=4
<br />
Shove=4
<br />
Sickening Critical=2
<br />
Skewer=4
<br />
Slash=4
<br />
Spike=4
<br />
Stab=4
<br />
Staggering Critical=2
<br />
Swing=4
<br />
Thousand Cuts=4
<br />
Thump=4
<br />
Thwack=4
<br />
Toughness=2
<br />
Understrike=4
<br />
Whirlwind=4
<br />
Wind-Up=4
<br />
Wrath Guard=4
<br />
Wrathful Strike=4 </p>
<p>War Wizard 2</p>
<p>Arcane Attack Bonus=4
<br />
Arcane Weapon Proficiency=1
<br />
Acid Dart=4
<br />
Arctic Winds=4
<br />
Boiling Blood=4
<br />
Bright Rune=4
<br />
Clothing Armor Proficiency=1
<br />
Deafening Roar=4
<br />
Eel's Touch=4
<br />
Electric Brand=4
<br />
Flare=4
<br />
Frost Ray=4
<br />
Hellflume=4
<br />
Shard Spray=4
<br />
Sonic Thrust=4
<br />
Windrider=4
<br />
Winter's Caress=4
<br />
Wyrmling Breath=4
<br />
Burning Ray=4
<br />
Burning Flume=4
<br />
Freezing Ray=4
<br />
Freezing Torrent=4
<br />
Shocking Ray=4
<br />
Shocking Strike=4
<br />
Melting Ray=4
<br />
Melting Stream=4
<br />
Thundering Ray=4
<br />
Thundering Torrent=4
<br />
Midnight Ray=4
<br />
Midnight Strike=4
<br />
Mental Ray=4
<br />
Mental Strike=4
<br />
Invisible Ray=4
<br />
Invisible Strike=4</p>
<p>Occultist 2</p>
<p>Arcane Weapon Proficiency=1
<br />
Blinding Ray=4
<br />
Chill Touch=4
<br />
Downburst=4
<br />
Electric Brand=4
<br />
Frighten=4
<br />
Ghostly Grasp=4
<br />
Grasping Shadows=4
<br />
Nightmarish Foe=4
<br />
Remove Energy=4
<br />
Shadow Ray=4
<br />
Telekinetic Fist=4
<br />
Torporous Rune=4
<br />
Willpower Bonus=4</p>
<p>Seminary 2</p>
<p>Battle Rage=4
<br />
Bleeding Touch=4
<br />
Dazing Touch=4
<br />
Defending Weapon=4
<br />
Destructive Smite=4
<br />
Dispelling Touch=4
<br />
Divine Attack Bonus=4
<br />
Doom=4
<br />
Fire Bolt=4
<br />
Holy Lance=4
<br />
Icicle=4
<br />
Liberation=4
<br />
Lightning Arc=4
<br />
Minor Cure=4
<br />
Focus Weapon Proficiency=1
<br />
Touch of Darkness=4
<br />
Willpower Bonus=4</p>
<p>The skill trainer 2s all train up to 8 in the skills they can train:</p>
<p>Alchemist's Lab: Alchemist, Dowser
<br />
Apothecary: Apothecary, Forester
<br />
Arcanist Workshop: Sage, Dowser
<br />
Armorer: Armorsmith, Engineer
<br />
Artificer's Workshop: Artificer, Dowser
<br />
Geologist: Gemcutter, Miner, Stonemason
<br />
Iconographer: Iconographer, Dowser
<br />
Jeweler: Jeweler, Scavenger
<br />
Leatherworker: Leatherworker
<br />
Library: Arcana, Dungeoneering, Geography, History, Local, Nature, Religion
<br />
Loom: Weaver, Scavenger
<br />
Sawmill: Sawyer, Carpenter, Forester
<br />
Smeltmill: Smelter, Miner
<br />
Spellcraft: Spellcraft, Dowser
<br />
Tailor: Tailor, Scavenger
<br />
Tannery: Tanner, Nature
<br />
Weaponsmith: Weaponsmith
<br />
Woodshop: Bowyer, Carpenter</p><blockquote>Caldeathe Baequiannia's comments:<p>Training of skills/feats etc</p></blockquote><hr />Not that I don't want you guys to have the joy of hand-scribing data from windows. But since I can just copy out of the spreadsheets...
The number after the equal sign is the highest level it will train to.
And a little space...
...to get it to wrap nicely around my avatar.
Fighter 2
Axe Specialization=4
Bow Specialization=4
Bravery=2
Dragoon=6
Hammer Specialization=4
Heavy Blade Specialization=4
Light Blade Specialization=4
Polearm Specialization=4
Polearm Specialization=4
Power=8...Stephen Cheney2014-07-03T17:52:14ZRe: Forums: Pathfinder Online: Who Trains What?Stephen Cheney2014-07-22T04:43:27Z2014-07-03T21:48:16Z<blockquote>Caldeathe Baequiannia's comments:<p>Updated list of training feats/skills etc.</p></blockquote><hr /><p>And I'm outside of my editing window now that I just realized that today's build should also be missing the redundant Club/Hammer/Mace feats (the training gives you any variations for all three weapons). I should have updated my files to get Lee's changes before posting :) .</p>
<p>The real list is:</p>
<p>Dreadnaught 2</p>
<p>Axe Weapon Proficiency=1
<br />
Base Attack Bonus=4
<br />
Beat=4
<br />
Bull Rush=2
<br />
Bulwark=2
<br />
Carve=4
<br />
Charge=2
<br />
Chop=4
<br />
Cleave=4
<br />
Conk=4
<br />
Cross Blow=4
<br />
Escape=4
<br />
Exhausting Critical=2
<br />
False Edge=4
<br />
Fortitude Bonus=4
<br />
Gore=4
<br />
Great Fortitude=2
<br />
Hack=4
<br />
Hammer Weapon Proficiency=1
<br />
Hamstring=4
<br />
Heavy Armor Proficiency=1
<br />
Heavy Blade Weapon Proficiency=1
<br />
Heavy Melee Attack Bonus=4
<br />
Hew=4
<br />
Hit Points=8
<br />
Hoist=4
<br />
Inertia=4
<br />
Medium Armor Proficiency=1
<br />
Passing Step Thrust=4
<br />
Puncture=4
<br />
Recovery Bonus=4
<br />
Shear=4
<br />
Shield Bash=4
<br />
Shield Block=4
<br />
Shield Slam=4
<br />
Shield Weapon Proficiency=1
<br />
Shillelagh=4
<br />
Shove=4
<br />
Sickening Critical=2
<br />
Skewer=4
<br />
Slash=4
<br />
Spike=4
<br />
Stab=4
<br />
Staggering Critical=2
<br />
Swing=4
<br />
Thousand Cuts=4
<br />
Thump=4
<br />
Thwack=4
<br />
Toughness=2
<br />
Understrike=4
<br />
Whirlwind=4
<br />
Wind-Up=4
<br />
Wrath Guard=4
<br />
Wrathful Strike=4</p><blockquote>Caldeathe Baequiannia's comments:<p>Updated list of training feats/skills etc.</p></blockquote><hr />And I'm outside of my editing window now that I just realized that today's build should also be missing the redundant Club/Hammer/Mace feats (the training gives you any variations for all three weapons). I should have updated my files to get Lee's changes before posting :) .
The real list is:
Dreadnaught 2
Axe Weapon Proficiency=1
Base Attack Bonus=4
Beat=4
Bull Rush=2
Bulwark=2
Carve=4
Charge=2
Chop=4
Cleave=4
Conk=4
Cross Blow=4
Escape=4
Exhausting Critical=2
False Edge=4
Fortitude...Stephen Cheney2014-07-03T21:48:16ZRe: Forums: Pathfinder Online: Crafting Guide and InformationGuurzakhttps://paizo.com/threads/rzs2r8i7?Crafting-Guide-and-Information#302014-08-08T23:45:44Z2014-08-08T23:45:44Z<blockquote>Caldeathe Baequiannia's comments:<p>Gathering and Crafting Tutorial</p></blockquote><hr /><p><a href="https://drive.google.com/m?parent=0B0THpTRVitJ7clFtVi1lZWptekk" target="_blank" rel="nofollow">pfo public data</a>, feat advancement spreadsheet, skills tab.</p><blockquote>Caldeathe Baequiannia's comments:<p>Gathering and Crafting Tutorial</p></blockquote><hr />pfo public data, feat advancement spreadsheet, skills tab.Guurzak2014-08-08T23:45:44ZRe: Forums: Pathfinder Online: [Alpha Video] Level up your character!Caldeathe Baequianniahttps://paizo.com/threads/rzs2r8hw?Alpha-Video-Level-up-your-character#102014-07-06T18:37:47Z2014-07-06T18:37:47Z<blockquote>Caldeathe Baequiannia's comments:<p>Leveling Tutorial</p></blockquote><hr /><p>Thanks! Well narrated.</p><blockquote>Caldeathe Baequiannia's comments:<p>Leveling Tutorial</p></blockquote><hr />Thanks! Well narrated.Caldeathe Baequiannia2014-07-06T18:37:47ZRe: Forums: Pathfinder Online: Pathfinder Online User Guide w/Informational Images and ChartsNihimonhttps://paizo.com/threads/rzs2r94a&page=3?Pathfinder-Online-User-Guide-wInformational#1242015-01-27T01:02:30Z2015-01-27T01:02:30Z<blockquote>Caldeathe Baequiannia's comments:<p>User Guide</p></blockquote><hr /><div class="messageboard-quotee">Illililili wrote:</div><blockquote> That copy is old. So we need GW to update their spreadsheet. How often do they do that? </blockquote><p>They do it when they feel like it, and we're very grateful :)<blockquote>Caldeathe Baequiannia's comments:<p>User Guide</p></blockquote><hr />Illililili wrote:That copy is old. So we need GW to update their spreadsheet. How often do they do that?
They do it when they feel like it, and we're very grateful :)Nihimon2015-01-27T01:02:30ZRe: Forums: Pathfinder Online: Achievement Feats, Achievements, Attacks, Passives, Expendables (Raw Pre-Wiki Data)Stephen Cheney2015-11-26T05:20:06Z2014-07-17T22:01:49Z<blockquote>Caldeathe Baequiannia's comments:<p>How keywords on weapons work</p></blockquote><hr /><p>For armor and weapon keywords, there are four possible minors and two possible majors. Majors count as four minors for most purposes, so there's a possibility of up to 12 minor keywords' worth of bonus.</p>
<p>The keyword effect on armor feats scales based on that. If you had all keywords matched on a maxed armor feat with maxed T3 armor, you would have 12x the listed bonuses.</p>
<p>Expendables have up to nine keywords, all of equal value, rather than 12 points of value. Therefore, they are each a little better than the effects of a weapon's minor keyword. Each expendable keyword adds 7 damage (instead of 5), and 4/3 (rounded down) of a point for Effect Power (aka Utility Value). So a spell with two keywords matched does 54 base damage and 2 Effect Power, while a spell with three keywords matched does 61 base damage and 4 Effect Power.</p>
<p>Keywords on your role feature/expendables don't have anything to do with keywords on your attacks/weapons or armor feat/worn armor. Sometimes they'll have the same name, and we are worried that that's confusing. We're looking into ways to alleviate that, but there are also cases where, say, your weapon and armor are both Adamantine and it would be weird to change the name of one of those keywords to make it clear they're not used for the same things.</p>
<p>So if your Weapon Specialization is Piercing, that will improve any Trophy Charm attacks that use the Piercing keyword, but doesn't matter for your weapon attacks. Similarly, if you have a weapon attack that looks for Piercing, it wants you to have a weapon that's also Piercing, but it doesn't matter what your role feature or expendables are looking for.</p>
<p>You can only slot one Specialization (just like you can only slot one Sneak Attack, School, or Domain). There are higher level "combo" specializations that cover all weapons of a larger class like two-handed or all ranged. And I'm just waiting on tech for the Fighter Utility called Versatility that lets you temporarily treat any weapon as if it was covered by your Specialization. (Though it's way low on the priority list, so it may be a while before that Utility is available.)</p><blockquote>Caldeathe Baequiannia's comments:<p>How keywords on weapons work</p></blockquote><hr />For armor and weapon keywords, there are four possible minors and two possible majors. Majors count as four minors for most purposes, so there's a possibility of up to 12 minor keywords' worth of bonus.
The keyword effect on armor feats scales based on that. If you had all keywords matched on a maxed armor feat with maxed T3 armor, you would have 12x the listed bonuses.
Expendables have up to nine keywords, all of equal value, rather than 12 points of value. Therefore, they are each a...Stephen Cheney2014-07-17T22:01:49ZRe: Forums: Pathfinder Online: Achievement Feats, Achievements, Attacks, Passives, Expendables (Raw Pre-Wiki Data)Nightdrifter2014-07-17T21:51:48Z2014-07-17T21:51:48Z<blockquote>Caldeathe Baequiannia's comments:<p>calculation of how keywords on weapons work</p></blockquote><hr /><p>Afaik each attack looks for keywords on your weapon. The higher the level of the attack the more keywords it looks for. Everything else about the attack is unchanged between its different levels.</p>
<p>For each minor keyword on the weapon the attack finds on your weapon the base damage is increased by 5 (max 4 times). For each major keyword it's increased by 20 (max 2 times). Major keywords go hand-in-hand with higher tiers (T2/T3 have 1/2 majors). Base damage starts at 40 before the above bonuses.</p>
<p>Damage done to your target is: </p>
<p>damage factor•(base damage-target's resistance)•(1-penalty)</p>
<p>where:</p>
<p>penalty = 0.063•sqrt(how much you 'missed' by), or 0 if you didn't 'miss'</p>
<p>(This used to be 0.05, but is changed to 0.063 in today's build.)</p>
<p>Defensive keywords are a little fuzzier to me in terms of how the system looks for them. But each minor keyword increases resistance by 2. I'd guess each major increases by 8.</p>
<p>Edit: See Stephen's post below this for more details!</p><blockquote>Caldeathe Baequiannia's comments:<p>calculation of how keywords on weapons work</p></blockquote><hr />Afaik each attack looks for keywords on your weapon. The higher the level of the attack the more keywords it looks for. Everything else about the attack is unchanged between its different levels.
For each minor keyword on the weapon the attack finds on your weapon the base damage is increased by 5 (max 4 times). For each major keyword it's increased by 20 (max 2 times). Major keywords go hand-in-hand with higher tiers (T2/T3 have 1/2 majors). Base damage starts at 40 before the above
...Nightdrifter2014-07-17T21:51:48ZRe: Forums: Pathfinder Online: Live Stream Browser :: Hosted by The Seventh VeilValkenr2015-11-26T05:20:02Z2014-07-18T16:42:35Z<blockquote>Caldeathe Baequiannia's comments:<p>Multiview of Alpha Streams - partially configurable by the end user.</p></blockquote><hr /><p><a href="http://www.khaiognos.org/Website/index.php?streams/multi&type=13&pos1=6.goblinworks.video&pos2=6.Goblinworks.chat" target="_blank" rel="nofollow">Here's a multiview for use tonight:</a></p>
<p>I've left the bottom 3 views open so you can select which other streams you would like to view.
<br />
To add a stream to one of the blocks:
<br />
1. Click on the block
<br />
2. Select the appropriate service from the "Service Name" drop down.
<br />
— Make sure the other drop-down is on "video" unless you want to add another channels chat.
<br />
3. Type in the name of the stream you wish to view. (list of current known alpha streamers below)
<br />
4. Click "Add Multiview Block"</p>
<p>The current alpha streamer channel names: (All use Twitch.TV)
<br />
alexander-damocles
<br />
cbdunkerson
<br />
dakcenturi
<br />
dariotashavan
<br />
deciusbrutus
<br />
kitsune_aou
<br />
morbismia
<br />
nihimon
<br />
oncallgm
<br />
sdshannons</p><blockquote>Caldeathe Baequiannia's comments:<p>Multiview of Alpha Streams - partially configurable by the end user.</p></blockquote><hr />Here's a multiview for use tonight:
I've left the bottom 3 views open so you can select which other streams you would like to view.
To add a stream to one of the blocks:
1. Click on the block
2. Select the appropriate service from the "Service Name" drop down.
-- Make sure the other drop-down is on "video" unless you want to add another channels chat.
3. Type in the name of the stream you wish to view. (list of current known alpha streamers below)
4. Click "Add Multiview Block"
The current...Valkenr2014-07-18T16:42:35ZRe: Forums: Pathfinder Online: Power Gap ConcernsRyan Dancey2014-07-22T07:17:08Z2014-07-18T18:05:34Z<blockquote>Caldeathe Baequiannia's comments:<p>How spending XP works (And EVE vs Pathfinder Online)</p></blockquote><hr /><p>Here's the difference between EVE and Pathfinder Online.</p>
<p><b>EVE</b></p>
<p>In EVE, you have a queue of skills your character will train. If the time required to train one of those skills exceeds 24 hours, you can queue it up but you can't queue anything after that long training time.</p>
<p>So you could pay for a monthly EVE sub, and manage your skill queue, training skills and doing nothing else. (You can buy a PLEX, and sell it on the in-game market for ISK, use that ISK to buy the necessary skill books to unlock new skills to train, all without leaving the busiest market hub in the game). You could, given unlimited time and unlimited PLEX, train every skill in the game to the maximum level.</p>
<p>Skills are prerequisites for using various ship hulls and ship modules. They also have effects on your character's abilities.</p>
<p>So technically you could sit in that market hub paying for monthly subscription time and buying skill books with PLEX and train all the skills you need to fly the largest ship in the game fully equipped with the most powerful modules in the game, and provided you could get to a place where you can fly that ship, and that someone would transfer ownership of one to you, with the modules included, you could board it, and take command, never having flown a single mission on any other ship or used any ship equipment ever in the history of your character. </p>
<p>The limiting factor is 100% realtime, plus your willingness to buy ISK rather than earn it, and your social connections to get access to hulls and modules not regularly sold on the markets. Zero impact from your actual in-game activities.</p>
<p><b>Pathfinder Online</b></p>
<p>In Pathfinder Online, you gain XP in realtime which goes into a bank. You can log in and find a skill trainer to exchange banked XP for skills. You could, if you wished, pay for a monthly subscription for a long period of time and never log in, then, when you decide you are ready, log in and start buying training.</p>
<p>You will discover however that even though you might have a huge amount of XP banked, you cannot buy all the training you want. After the first couple of ranks of a particular Feat are trained, you start to run into prerequisites.</p>
<p>Some of those prerequisites are ability score increases, which also come from purchasing training. But you will find that you can't purchase enough of those kinds of Feats without running into other prerequisites. Those are related to earning Achievements.</p>
<p>Achievements reflect things that your character has actually done in game. Some of them are easy to get - a couple of hours of generic adventuring will provide quite a few of them. So you do that, then you go back to the trainers and you can spend more of your XP and get some more Feats. You repeat that cycle, but you start to notice that the time required to get the next set of Achievements you need to unlock the next round of Feats to train are becoming increasingly time consuming to earn.</p>
<p>Eventually you reach a point where the time required to get the next batch of Achievements has become pretty substantial. You've reached the point in the game where you are gated more by what you are able to do while you play than by how much XP your character is earning.</p>
<p>So if you paid for a long period of subscription time, and gained a huge bank of XP, you would not be able to replicate the experience of the pilot in EVE - you can't just train your character and never interact with the world.</p>
<p>The character who starts playing on day one and actually plays the game - going out into the world and doing things related to the kind of abilities that the player wants that character to have - will have a substantial advantage over the character who is created on day one but that is never used and is just a reservoir holding XP.</p>
<p>(This is one big reason I say that Destiny's Twin is cool, but it's not as good as a "second character". Because you have to choose to either do things to earn Achievements with the Main, or with the Twin, but you can't do both at the same time. So you'll have to decide how you want to allocate your game time "doing things in the game" and you can't treat the Twin as just a convenient alter-ego of your Main.)</p>
<p><b>Why this is good design</b></p>
<p>The realtime training system pioneered by EVE solves a number of design problems. The biggest problem that it solves is that it allows us to control, absolutely, how quickly a character can unlock certain character abilities. In games where your character gets better simply as a function of your play, things like DPS and XPS are proxies for realtime training. But they're not great proxies because so many different people play the game at different rates and you are forced to make design choices between optimizing for the people at the very top of the power curve who are playing an absolutely min/maxed character in a mathematically optimal way, or for the 99% of the rest of the players who are doing something less "perfect" from a gaming perspective - starting at slightly less perfect and going down to "barely doing anything right".</p>
<p>The MMO community has shown time and again that it is capable of finding ways to level up characters faster than the designers "thought they could". The result is that game systems which were deployed in a half-finished state get pounded by rapidly advancing characters and the blowback is that the content is boring and grindy. (Or worse, doesn't exist at all, and characters run out of things to do and players therefore exit the game).</p>
<p>With realtime training we, the designers, control when you will be gated in to various content and nothing you, the players, can do can speed that process up. So you can be as efficient as you want, min/max to your hearts' content, play 24 hours a day without any sleep, and you won't be able to get ahead of our plan to deploy content.</p>
<p>We can then tune other parts of the design to be more interesting to the vast middle majority of the players rather than having to tune to the most efficient players. The Achievement system allows us to provide you interesting things to do but we don't have to ask you to do them 24x7x365. So if you don't play that aggressively you will find that in general you're able to "keep up" with those who do (there's an economic risk because those 24x7 players will generate more economic activity than the people who don't but we think we can manage that on the backend.)</p><blockquote>Caldeathe Baequiannia's comments:<p>How spending XP works (And EVE vs Pathfinder Online)</p></blockquote><hr />Here's the difference between EVE and Pathfinder Online.
EVE
In EVE, you have a queue of skills your character will train. If the time required to train one of those skills exceeds 24 hours, you can queue it up but you can't queue anything after that long training time.
So you could pay for a monthly EVE sub, and manage your skill queue, training skills and doing nothing else. (You can buy a PLEX, and sell it on the in-game market for ISK, use that ISK to buy the necessary skill books to...Ryan Dancey2014-07-18T18:05:34ZRe: Forums: Pathfinder Online: Developer Spreadsheets - Public ShareDeciusBrutus (alias of Daniel Powell 318)https://paizo.com/threads/rzs2raxr?Developer-Spreadsheets-Public-Share#72014-08-07T13:36:04Z2014-08-07T13:36:04Z<blockquote>Caldeathe Baequiannia's comments:<p>Developer spreadsheets with assorted Data</p></blockquote><hr /><div class="messageboard-quotee">Guurzak wrote:</div><blockquote><br />
<br />
Are clicky glove and boot powers in yet? </blockquote><p>Gloves and boots have keywords that certain utility powers look for to improve their function. So far I haven't measured an improvement in a utility power from having an item equipped, but I haven't been able to test a variety of items.<blockquote>Caldeathe Baequiannia's comments:<p>Developer spreadsheets with assorted Data</p></blockquote><hr />Guurzak wrote:Are clicky glove and boot powers in yet?
Gloves and boots have keywords that certain utility powers look for to improve their function. So far I haven't measured an improvement in a utility power from having an item equipped, but I haven't been able to test a variety of items.DeciusBrutus (alias of Daniel Powell 318)2014-08-07T13:36:04ZRe: Forums: Pathfinder Online: Pathfinder Online User Guide w/Informational Images and ChartsTEO Cheatle (alias of Bigmancheatle)2014-08-03T20:05:07Z2014-08-03T20:05:07Z<blockquote>Caldeathe Baequiannia's comments:<p>Comprehensive list of all Recipes, Crafting Achievements, and Gear (includes Keywords for all Armor and Weapons), as well as the Goblinworks Quickstart and Crafting Guides</p></blockquote><hr /><p>Added: </p>
<p>Comprehensive list of all Recipes, Crafting Achievements, and Gear (includes Keywords for all Armor and Weapons), as well as the Goblinworks Quickstart and Crafting Guides. </p>
<p><span class=messageboard-bigger><b><a href="http://www.covenantofthephoenix.com/forums/topic/39542-pathfinder-online-user-guide-winformational-images-and-charts/" target="_blank" rel="nofollow">USER GUIDE</a></b></span></p><blockquote>Caldeathe Baequiannia's comments:<p>Comprehensive list of all Recipes, Crafting Achievements, and Gear (includes Keywords for all Armor and Weapons), as well as the Goblinworks Quickstart and Crafting Guides</p></blockquote><hr />Added:
Comprehensive list of all Recipes, Crafting Achievements, and Gear (includes Keywords for all Armor and Weapons), as well as the Goblinworks Quickstart and Crafting Guides.
USER GUIDETEO Cheatle (alias of Bigmancheatle)2014-08-03T20:05:07ZRe: Forums: Pathfinder Online: Alpha: Craft and Profession skills?Nihimon2014-08-05T19:04:52Z2014-08-05T19:04:52Z<blockquote>Caldeathe Baequiannia's comments:<p>Guides and information</p></blockquote><hr /><p>@Giorgia, Cheatle has put together a couple of Guides, and so has Goblinworks. There is also a Google Docs Folder <a href="https://drive.google.com/folderview?id=0B0THpTRVitJ7clFtVi1lZWptekk&usp=sharing" target="_blank" rel="nofollow">Pathfinder Online (Public)</a> that has a wealth of information.</p>
<p>If you're willing to put in the effort it takes to compile this information, I humbly encourage you to make it available on <a href="http://pfo.pathfinderwiki.com/pw/Main_Page" target="_blank" rel="nofollow">pfo.pathfinderwiki.com</a>.</p><blockquote>Caldeathe Baequiannia's comments:<p>Guides and information</p></blockquote><hr />@Giorgia, Cheatle has put together a couple of Guides, and so has Goblinworks. There is also a Google Docs Folder Pathfinder Online (Public) that has a wealth of information.
If you're willing to put in the effort it takes to compile this information, I humbly encourage you to make it available on pfo.pathfinderwiki.com.Nihimon2014-08-05T19:04:52ZRe: Forums: Pathfinder Online: Alpha: Craft and Profession skills?Guurzak2014-08-05T19:07:38Z2014-08-05T19:07:38Z<blockquote>Caldeathe Baequiannia's comments:<p>Guides and information</p></blockquote><hr /><p>Cheatle's <a href="http://www.covenantofthephoenix.com/forums/topic/39542-pathfinder-online-user-guide-winformational-images-and-charts/" target="_blank" rel="nofollow">user guide</a> has a thorough crafting howto as well as links to recipe lists and other source data. </p>
<p>If you feel that there's important information that's been left out of that guide, you could either assemble your own or offer him your suggestions.</p><blockquote>Caldeathe Baequiannia's comments:<p>Guides and information</p></blockquote><hr />Cheatle's user guide has a thorough crafting howto as well as links to recipe lists and other source data.
If you feel that there's important information that's been left out of that guide, you could either assemble your own or offer him your suggestions.Guurzak2014-08-05T19:07:38ZRe: Forums: Pathfinder Online: Pathfinder Online (Public) - Shared Data from the DevsGiorgo (alias of George Velez)https://paizo.com/threads/rzs2rcpi&page=3?Pathfinder-Online-Shared-Data-from-the-Devs#1412015-01-17T12:50:51Z2015-01-17T12:50:51Z<blockquote>Caldeathe Baequiannia's comments:<p>Massaged and raw Spreadsheets from Developers</p></blockquote><hr /><div class="messageboard-quotee">Nihimon wrote:</div><blockquote> <div class="messageboard-quotee">Giorgo wrote:</div><blockquote><i>Nihimon's Reference Sheet</i> is very helpful, are you open to suggestions for new additions to that sheet? </blockquote>Of course! </blockquote><p>#1) Tab "Hex Types": add icons of terrain. :)<blockquote>Caldeathe Baequiannia's comments:<p>Massaged and raw Spreadsheets from Developers</p></blockquote><hr />Nihimon wrote:Giorgo wrote:Nihimon's Reference Sheet is very helpful, are you open to suggestions for new additions to that sheet?
Of course! #1) Tab "Hex Types": add icons of terrain. :)Giorgo (alias of George Velez)2015-01-17T12:50:51ZRe: Forums: Pathfinder Online: Race Changes, Ability Bonuses, and PrerequisitesStephen Cheney2015-11-26T05:18:58Z2014-08-11T22:54:58Z<blockquote>Caldeathe Baequiannia's comments:<p>Racial bonuses</p></blockquote><hr /><p>As currently set up:</p>
<p>Dwarf</p>
<p>Permanent Upgrade: Armorsmith +10, Weaponsmith +10, Miner +20, Smelter +20, Stonemason +10, Heavy Melee Attack Bonus +10, Fortitude Defense Bonus +10, Divine Attack Bonus +10, Sawyer +10, Tanner +10, Carpenter +10, Iconographer +10, Apothecary +10, Scavenger +10, Forester +10, Perception +10, SenseMotive +10, Survival +10, Dowser -5, Sage -5, Officer -5, Seneschal -5, Bluff -5, HandleAnimal -5, Perform -5, Persuasion -5</p>
<p>Elf</p>
<p>Permanent Upgrade: Perception +20, Arcane Attack Bonus +10, Light Melee Attack Bonus +10, Ranged Attack Bonus +10, Reflex Defense Bonus +10, Alchemist +10, Artificer +10, Bowyer +10, Engineer +10, Jeweler +10, Leatherworker +10, Tailor +10, Gemcutter +10, Miner -5, Sawyer -5, Smelter -5, Tanner -5, Weaver +10, Architect +10, Carpenter -5, Arcana +10, Dungeoneering +10, Geography +10, History +10, Local +10, Nature +10, Stealth +10, Planes +10, DisableDevice +10, EscapeArtist +10, Ride +10</p>
<p>Human</p>
<p>Permanent Upgrade: Base Attack Bonus +5, Base Defense Bonus +5, Alchemist +5, Armorsmith +5, Artificer +5, Bowyer +5, Engineer +5, Iconographer +5, Jeweler +5, Leatherworker +5, Tailor +5, Weaponsmith +5, Apothecary +5, Dowser +5, Scavenger +5, Forester +5, Gemcutter +5, Miner +5, Sage +5, Sawyer +5, Smelter +5, Tanner +5, Weaver +5, Perception +5, Survival +5, Architect +5, Carpenter +5, Officer +5, Seneschal +5, Stonemason +5, Soldier +5, Arcana +5, Dungeoneering +5, Geography +5, History +5, Local +5, Nature +5, Stealth +5, HandleAnimal +5, Planes +5, Athletics +5, DisableDevice +5, EscapeArtist +5, Fly +5, Perform +5, Persuasion +5, Ride +5</p>
<p>There is also the current idea of a racial weapon proficiency that, as mentioned, might be less straightforward to deal with. Current thought is that we may just make you pay the (small amount of) XP per regular proficiency if you've got any attacks through your racial proficiency before you race change. They're really not meant as long-term proficiencies anyway, but instead are a way for players to more quickly pursue certain attacks that fit in with their racial sensibilities.</p><blockquote>Caldeathe Baequiannia's comments:<p>Racial bonuses</p></blockquote><hr />As currently set up:
Dwarf
Permanent Upgrade: Armorsmith +10, Weaponsmith +10, Miner +20, Smelter +20, Stonemason +10, Heavy Melee Attack Bonus +10, Fortitude Defense Bonus +10, Divine Attack Bonus +10, Sawyer +10, Tanner +10, Carpenter +10, Iconographer +10, Apothecary +10, Scavenger +10, Forester +10, Perception +10, SenseMotive +10, Survival +10, Dowser -5, Sage -5, Officer -5, Seneschal -5, Bluff -5, HandleAnimal -5, Perform -5, Persuasion -5
Elf
Permanent Upgrade: Perception +20,...Stephen Cheney2014-08-11T22:54:58ZRe: Forums: Pathfinder Online: Reference: POI/OutpostGiorgo (alias of George Velez)2014-08-17T16:58:06Z2014-08-11T02:06:35Z<blockquote>Caldeathe Baequiannia's comments:<p>POIs and Outposts</p></blockquote><hr /><p>.
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v2</p>
<p><b>Known POI [Max 1/hex]:</b></p>
<p>•Inn: A welcoming tavern that provides lodgings, player power regeneration, limited trade goods, some training for social classes, and a space for social interaction</p>
<p>•Manor: A sturdy country house with a surrounding estate that provides some skill training, some resource gathering potential, and some trade and aristocrat skill related functions</p>
<p>•Watchtower: A secure hold that provides perception bonuses and some martial training</p>
<p>•Shrine: A place of worship that provides some healing, some curse and affliction removal, and some religious training</p>
<p><b>Bulk Resources Types:</b> Wood, Stone, Iron, Food, Trade Goods</p>
<p><b>Bulk Resources Stats:</b> Stone, Fish, Crops, Wood, Game, Herds, Ore</p>
<p><b>Known Outposts [Max 2/hex]: </b>
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•Farms: turns your Crops rating in to Bulk Food
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•Mines
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•Quarries
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•Lumber Mills
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•Hunting Lodge: turns your Game rating into a mix of Trade Goods and Food
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•Ranch: relies on Herds</p>
<p><b>Hex Location:</b>
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?: Water
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Lowlands: Croplands, Swamplands
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Midlands: Woodlands, Highlands
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Toplands: Mountains</p>
<p><b>Hexes:</b></p>
<p><i>Water</i>: [H] Fish
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Bulk: Food, Trade Goods
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Outposts: ?</p>
<p><i>Croplands</i>: [H] Crops, [M] Herds, [L] Wood
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Bulk: Food, Trade Goods
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Outposts: Farm, Ranch</p>
<p><i> Swamplands</i>: [M] Fish, [M] Wood, [M] Game, [M] Ore
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Bulk: All
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Outposts: Lumber Mill, Hunting Lodge, Mine</p>
<p><i>Woodlands</i>: [H] Woods, [M] Game, [L] Ore
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Bulk: Wood, Food, Trade Goods
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Outposts: Lumber Mill, Hunting Lodge</p>
<p><i>Highlands</i>: [H] Stone, [M] Ore, [L] Herds
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Bulk: Stone, Ore
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Outposts: Quarry, Mine</p>
<p><i>Mountains</i>: [H] Ore, [M] Stone, [L] Game
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Bulk: Iron, Stone
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Outposts: Mine, Quarry</p>
<p>•Note that recommendations for Outpost do not include resources with a [L] Low rating.</p>
<p><b>Known Wilderness Structures [Max 3/hex]: </b>
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Base Camp (max 2/hex)
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Smallholding (max 3/hex)</p><blockquote>Caldeathe Baequiannia's comments:<p>POIs and Outposts</p></blockquote><hr />.
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v2
Known POI [Max 1/hex]:
•Inn: A welcoming tavern that provides lodgings, player power regeneration, limited trade goods, some training for social classes, and a space for social interaction
•Manor: A sturdy country house with a surrounding estate that provides some skill training, some resource gathering potential, and some trade and aristocrat skill related functions
•Watchtower: A secure hold that provides perception bonuses and some martial training
•Shrine: A place of...Giorgo (alias of George Velez)2014-08-11T02:06:35ZRe: Forums: Pathfinder Online: Pathfinder Online (Public) - Shared Data from the DevsNihimon2014-10-07T15:12:57Z2014-10-07T14:15:29Z<blockquote>Caldeathe Baequiannia's comments:<p>Resources in Hexes</p></blockquote><hr /><p>I've created <a href="https://docs.google.com/spreadsheets/d/1lPnUzWxTwDQB00FAqxPaTtdekas2Ige1GA3OPcpsJRU/edit?usp=sharing" target="_blank" rel="nofollow">Resources by Hex</a> in the <a href="https://drive.google.com/folderview?id=0B0THpTRVitJ7clFtVi1lZWptekk&usp=sharing" target="_blank" rel="nofollow">Pathfinder Online (Public)</a> folder.</p>
<p>Anyone should be able to edit that document, so feel free to organize it however you like.</p><blockquote>Caldeathe Baequiannia's comments:<p>Resources in Hexes</p></blockquote><hr />I've created Resources by Hex in the Pathfinder Online (Public) folder.
Anyone should be able to edit that document, so feel free to organize it however you like.Nihimon2014-10-07T14:15:29ZRe: Forums: Pathfinder Online: Basic Guide to Budgeting Exp in PFOsspitfire12015-02-05T15:42:25Z2014-09-25T14:08:20Z<blockquote>Caldeathe Baequiannia's comments:<p>About Adventure Points</p></blockquote><hr /><p>Thanks everyone. Bumping this as we begin to get an influx of new players today.</p>
<p>One final note: advancing feats requires achievement points. You earn these by doing various things in game. Here is a rough guide (I'm sure others are elsewhere):</p>
<p>Martial/Divine/Arcane/Subterfuge: Killing things with the appropriate weapons</p>
<p>Subterfuge/Divine: Working on certain escalation quests</p>
<p>Adventure: Killing PvE baddies like goblins, wolves, bandits, etc. Each has their own Achievement branch</p>
<p>Adventure: Harvesting from nodes</p>
<p>Crafting: Refining and Crafting things</p>
<p>Achievement points are cumulative with previous levels of an achievement and with other achievements of the same type. For example:</p>
<p>If you go kill 10 goblins with your club, you will have 1 Adventure point (10 Goblins) and 1 Martial point (10 "Hammer" kills).</p>
<p>Say you then go 10 wolves with your club. Now you have 2 Adventure points and 3 Martial points: 1 Adventure for 10 Goblins + 1 Adventure for 10 Wolves; 1 Martial for 10 Hammer kills + 2 Martial for 20 Hammer Kills.</p>
<p>You find a longsword and decide to use it! You go kill 10 bandits. You now have 3 Adventure points and 4 Martial points. 1 Adventure for 10 Goblins + 1 Adventure for 10 Wolves + 1 Adventure for 10 Bandits; 1 Martial for 10 Hammer kills + 2 Martial for 20 Hammer Kills + 1 Martial for 10 Heavyblade Kills</p><blockquote>Caldeathe Baequiannia's comments:<p>About Adventure Points</p></blockquote><hr />Thanks everyone. Bumping this as we begin to get an influx of new players today.
One final note: advancing feats requires achievement points. You earn these by doing various things in game. Here is a rough guide (I'm sure others are elsewhere):
Martial/Divine/Arcane/Subterfuge: Killing things with the appropriate weapons
Subterfuge/Divine: Working on certain escalation quests
Adventure: Killing PvE baddies like goblins, wolves, bandits, etc. Each has their own Achievement branch
...sspitfire12014-09-25T14:08:20Z