The Rake

Caldazar's page

778 posts. Alias of Mark Sweetman.


Full Name

Caldazar Rothern

Race

Human (Chelaxian)

Classes/Levels

Inquisitor of Milani (Preacher archetype) 4

Gender

Male

Size

Medium

Age

22

Deity

Milani the Everbloom

Location

Westcrown

Strength 12
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 16
Charisma 13

About Caldazar

Current Notes: HP: 30/33, 1/4 1st level spells cast, 2/2 2nd level spells cast, 0/2 judgement used, 0/1 Determination used, Liberation power 2/4 rounds used

Caldazar Rothern
Male Human
Inquisitor of Milani (Preacher archetype) 4

CG Medium Human
Initiative: +6; Senses: Perception +10

DEFENSE
AC 16, touch 12, flat-footed 14 (+2 Dex +3 Armor +1 Shield)
CMD: 16 (10 +3 BAB +1 Str +2 Dex)
Hit Points: 33 (4d8 +8 Con)
Fortitude: +6 (4 Base +2 Con)
Reflex: +3 (1 Base +2 Dex)
Will: +7 (4 Base +3 Wis)

OFFENSE
Speed: 30 ft
Melee: +5 for 1d8+2 (3 Base +1 MW +1 Str)
Ranged: +5 for 1d6 (3 Base +2 Dex) (+6 within 30ft)
CMB: +4 (3 Base +1 Str)
Spells: 4 x 1st per day, 2 x 2nd per day
Spells Known
0th: brand, daze, detect magic, detect poison, light, sift
1st: burst bonds, cure light wounds, divine favor, wrath
2nd: blistering invective, cure moderate wounds

Traits:
Westcrown Firebrand: +1 to Initiative, +1 attack in surprise round
Talented Organizer (p19 of Faiths of Purity): +1 on Sense Motive

Feats:
Careful Speaker (p284 of Inner Sea Guide): +2 on Bluff to fool someone or pass secret messages. +2 on Will saves against attempts to scry of read mind
Persuasive: +2 on Diplomacy and Intimidate checks
Point Blank Shot: +1 attack and damage on ranged shots within 30ft

Skills:
Bluff (Cha): 10 (4 +1 Cha +3 Class +2 Feat)
Diplomacy (Cha): 10 (4 +1 Cha +3 Class +2 Feat)
Intimidate (Cha): 12 (4 +1 Cha +3 Class +2 Feat +2 Stern Gaze)
Knowledge (arcana) (Int): 8 (4 +1 Int +3 Class)
Knowledge (planes) (Int): 8 (4 +1 Int +3 Class)
Knowledge (religion) (Int): 8 (4 +1 Int +3 Class)
Perception (Wis): 10 (4 +3 Wis +3 Class)
Sense Motive (Wis): 13 (4 +3 Wis +3 Class +1 Trait +2 Stern Gaze)
Spellcraft (Int): 8 (4 +1 Int +3 Class)

6 base points +1 Int +1 Human +1 Favored Class

Languages: Common, Infernal

Special Qualities:
Judgment (Su): swift action 2/day.
Liberation Domain Power: Liberation (Su): ability to ignore magical effects that impede movement, as if affected by freedom of movement. For 1 round per level per day.
Monster Lore (Ex): add Wis mod on Knowledge checks in addition to Int mod when attempting to identify abilities and weaknesses of creatures.
Stern Gaze (Ex): +2 morale bonus on Intimidate and Sense Motive.
Cunning Initiative (Ex): add Wis bonus to Init as well as Dex
Detect Alignment (Sp): at will, one at a time (chaos / law / evil / good)
Track (Ex): +1 on Survival checks to follow tracks
Determination (Ex): 1/day as free action; Aggression (re-roll attack), Defense (+4 insight bonus to AC), Warning (Force attacker to re-roll attack on ally)

Appearance:
Average height and build, he easily blends into a crowd. Brown hair is loosely cut and frames his face that shows a decent growth of stubble. His blue-grey eyes have a steeliness to them, and to look upon them is to see their depth.

Gear:
Morningstar – 1d8, x2, B, 8lb – 8gp - given to Tal
Buckler - +1 Shield, -1 Armor Check, 5lb – 15gp
Studded Leather - +3 Armor, +5 Max Dex, -1 Armor Check, 20lb – 25gp
Shortbow – 1d6, x3, 60ft range inc, 2lb – 30gp
20 x Arrows – 3lb – 1gp

Circlet of Persuasion - +3 on Charisma based checks

Backpack
Wooden holy symbol
Sack
2 x Daggers

2 x Potion of Cure Light Wounds

Silver Necklace - a gift from Merax
Letter from Hellknight

Masterwork Studded Leather

Morningstar +1
Wand of Cure Light - 4 charges

Cash at Hand: 238gp 12sp