Pathfinder

Calavas Orlosky's page

66 posts. Alias of Denji.


Full Name

Calavas Orlosky

Race

Half-Elf

Classes/Levels

Sorcerer (Wildblooded) 1

Gender

Male

Size

Med

Age

26

Alignment

NG

Languages

Common, Elven, Azlanti, Draconic, Osiriani

Occupation

Apprentice Scribe and Research Assistant

Strength 10
Dexterity 14
Constitution 11
Intelligence 17
Wisdom 12
Charisma 14

About Calavas Orlosky

Background/Meeting the Professor:

BACKGROUND
Calavas had spent most of his life in the grand city of Absalom, one of many other children at the Hope Ascendant Orphanage. While certainly not the only half-elf present, his slight build and generally passive demeanor made him a frequent target for the common sort of teasing and bullying that takes place at such places. Calavas quickly learned to anticipate such shifts in mood from his fellow cast-asides, and when escape wasn’t an option, his surprising talent for getting past locks (particularly those leading to the pantry, and the cookies) spared him more than a few shoving-abouts. As he grew older, one of the house-mothers, a young woman named Hannah, gave him a puzzle-box she had found at a thrift shop, and offered him a jar of cookies if he could work it open. While it admittedly didn’t take as long as she’d hope for Calavas to work the box open, she soon realized that other similar things would keep him just as distracted from the constant mischief the other children encouraged. Soon, it wasn’t an odd sight to see the growing half elf tucked in some corner or nook of the orphanage, turning a massive knot of rope about in his fingers or laying out the pieces to yet another puzzle. And if the house-mothers found themselves baffled when he tried to explain the patterns he saw in places, sometimes pointing to apparently empty air as he did, it was attributed to the chattering of an excited child. However, it would soon prove out that the new focus of Calavas’ talents had awoken one even stranger.

While returning from a day-trip to a nearby park, Hannah noticed that Calavas was not in the small mob of children returning home. When she asked the others were he was, they mentioned he had wandered of when they had tried to get him to ‘play’ with them. Assigning the group with another guardian, she backtracked toward the park, assuming he had taken to old habits and hidden himself away from the rest of the children when the teasing started. Instead, she was surprised to see Calavas talking eagerly with an old man over a puzzle box of some sort. She quickly moved to apologize and collect the boy when, to her amazement, Calavas gestured, and the box slowly lifted into the air, allowing the boy to fiddle with the workings underneath. When it settled, the box glowed briefly, then shifted opened to reveal contents far greater that it should have contained. The older man patted the beaming Calavas on the shoulder, and seeing Hannah standing nearby in shock, stood and extended a hand. “Good day madam, is this one yours? My apologies for holding him up; Professor Lorimar, at your service.”

As it turned out, the professor had been meeting with some associates from the Pathfinder Society, in regards to a few items recovered from a long abandoned lodge in Westcrown. Among them was a strange puzzle box, and while he had been assured it’s rather vicious safeguards had been rendered harmless, the professor was having a devil of a time getting it open. He had set the box down to rest his fingers when he noticed a small lad studying the box most intently, his eyes aglow with magic. The professor was working between asking a question and reaching for a wand when the glow abruptly faded and the boy looked up at him with an earnest expression. “I’ve never seen a pattern that clear before! It’s got a lot of pieces, but I was watching you try and work it apart, and I think I saw what you did wrong!” The young boy seemed to catch himself in his excitement and covered his mouth in embarrassment as the old man blinked in surprise. But after a moment, the boy met his eyes again and asked, more quietly, “Can I try?”

Current Events:

The discovery of Calavas’ magical talent quickly found him removed from Hope Ascendant and placed under the tutelage of Karias Tarvi, an associate of Professor Lorimar’s and longtime member of the Pathfinder Society. He spent the majority of his time in apprenticeship keeping papers and assisting with research, but always made time at least once a week to return to Hope Ascendent, where his small fireworks displays became a frequent treat for good behaved children. After spending some much time on the outskirts of the organization, however, Calavas has recently sought membership into the Pathfinder Society, having become enamored from the tales read in the Chronicles and recounted from Karias’ ‘younger days’. Occasionally, he daydreams about such accounts speaking of his own adventures, but for now, he’ll be satisfied with a positive review on his paper discussing variant applications on bags of holding. He’d sent it months ago, but the professor must be involved on some sort of extended project; he’d hinted as much in his last letter. Should hear back from him any day now…

Crunchy Bits:

CALAVAS ORLOSKY CR 1/2
Male Half-Elf Sorcerer (Wildblooded) 1
NG Medium Humanoid (Elf, Human)
Init +2; Senses Low-Light Vision; Perception +3
--------------------
DEFENSE
--------------------
AC 12, touch 12, flat-footed 10. . (+2 Dex)
hp 6 (1d6)
Fort +0, Ref +2, Will +3
Immune sleep; Resist Elven Immunities
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee Quarterstaff +0 (1d6/20/x2) and
. . Unarmed Strike +0 (1d3/20/x2)
Sorcerer (Wildblooded) Spells Known (CL 1, +0 melee touch, +2 ranged touch):
1 (4/day) Comprehend Languages (DC 14), Snapdragon Fireworks (DC 14)
0 (at will) Acid Splash, Read Magic (DC 13), Mage Hand, Detect Magic
--------------------
STATISTICS
--------------------
Str 10, Dex 14, Con 11, Int 17, Wis 12, Cha 14
Base Atk +0; CMB +0; CMD 12
Feats Eschew Materials, Magical Aptitude, Skill Focus: Use Magic Device (Adaptability)
Traits Cosmopolitan (Absalom), Inspired by Greatness: Dispel Magic
Skills Acrobatics -1, Climb -3, Disable Device +0, Escape Artist -1, Fly -1, Knowledge (Arcana) +9, Knowledge (History) +7, Perception +3, Profession (Scribe) +5, Ride -1, Spellcraft +11, Stealth -1, Swim -3, Use Magic Device +11
Languages Azlanti, Common, Draconic, Elven, Osiriani
SQ Arcane Bolt (1d4) (6/day), Arcane Training, Elf Blood, Sage
Combat Gear Quarterstaff; Other Gear Backpack (30 @ 41 lbs), Bedroll, Flint and steel, Ink (1 oz. vial, black) (2), Inkpen (2), Journal (2), Measuring Cord (10 ft.) (2), Paper (sheet) (10), Pouch, belt (6 @ 2.5 lbs), Powder (2), Rations, trail (per day) (7), Rope, hempen (50 ft.), Scholar's outfit (2), Sewing needle, String (50'), Thieves' tools, Tin Puzzle Box, Traveler's outfit, Waterskin, Wooden Puzzle Box
--------------------
SPECIAL ABILITIES
--------------------
Arcane Bolt (1d4) (6/day) Starting at 1st level, you can unleash a ray of magic force as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d4 points of damage + 1 for every two sorcerer levels you possess. This damage is treated as
Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.
Cosmopolitan (Absalom) You gain a +1 trait bonus on Linguistics checks, and Linguistics is always a class skill for you.
Elf Blood You are counted as both elves and humans for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Inspired by Greatness: Dispel Magic Whether you knew Professor Lorrimor well or only in passing, as a colleague or competitor, his career and lifetime of discovery inspired you to be better at what you do. As you honed your craft, you and the professor corresponded, and he was delighted that he had directly or indirectly motivated you to strive for your full potential. Saddened by the news of his death, you feel that you should honor his memory by fulfilling his final wishes and attending his funeral, and by ever striving to attain greater heights and someday match the inf luence and impact of your idol.
Choose one spell you can cast. From now on, you always cast this spell at +1 caster level.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Sage When a spell level is increased by a metamagic feat, it gains +1 DC.