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Posts
Sect wrote:
Yeah, see that now. Calar is down to 7 hp. We did equal damage to each other . . ahhh how cute! Calar watched the remaing wolf flee, and then made his way over to help calm the fox and free it of the trap. He looked at Geddoe. "I have no idea why he attacked us. It was a poor decision on his part." Calar glanced at the darkening sky, "Camp?" The warrior sat down and wiped the blood from his hammer, the first blood it had ever been bathed in. Sect wrote:
IGNORE ME!!!!! ha ha, woo . . I will edit my action above, not that it matters considering I rolled a 1 Dragonmann wrote:
Taking everything into account Attack is 18 (rolled 15+3 str* + 1 bard - 1 enlarge; *=enlarge bonus to str). Damage (still throwing hammer, damage is 6 (rolled 2+3*+1 bard = 6); and my AC lowers to 17. Hope that helps. if Calar has a chance to respond to events as they are going on around him, he will move towards and attack one of the crows. Rolled a 16+4+1= 21; if it hits that is 3+2= 5 damage. If this is allowed, I obviously do not have my total defense. If I am locked into my decision from before then that is totally acceptable and understood as well. Spot = Rolled 4+2= 6.
Calar curses as he sees the arrow and begins to creep towards where he believes the arrow came from. Calar will use total defense action raising his AC by 4. He will also move his full speed in the direction he believes the arrow came from. As Calar makes his move he shouts back, "Take cover!" Calar pressed onwards, glad to be in the lead after his near fall and somewhat embarrassing overreaction. Listen check = 2 As the miles grow underfoot, Calar starts humming an old dwarven drinking song taught to him by his landlord. Within minutes, his embarrasment is forgotten and he is striding confidently through the woods. Search check for similar traps = Rolled a 10. 10+1+2 = 13 Calar lurches backwards from the trap in front of him and snaps his body into a quick crouch -- he peers outwards into the forest, his eyes straining to see anything out of the ordinary. He whispers back to his friends. Friends, now that is an interesting word, Calar muses as he looks back at the group behind him. "Probably just a hunter. We probably scared him as much as his trap scared us. I doubt there is any danger, I think we just stumbled onto his hunting site." After Calar whispers his thoughts to the party, he shrugs his shoulders to see if anyone agrees. Spot is 19 [17+2] -- I figure I am somewhere near the lead Calar turns his head in distaste, and starts to veer away a bit to better make sure he doesn't catch sight and, more importantly, catch smell of whatever animal is rotting. "Careful guys, rotting animal up ahead," Calar says agreeing with Geddoe. "We should probably veer away, no need to smell that," Calar says as he starts to veer. Geddoe wrote:
Calar laughs gently. Before clearing his throat, "We've wasted enough time, I say. Let's get to walking." If there are no objections, Calar will make his way northeast along the lumber road. Calar nods and hefts his backpack. "We should probably buy some food, water, and the like. I have enough for a few days, but the woods are dangerous, and we don't yet know how long of a trek we have." Calar will approach the bartender and slap 2gp of his hard earned coin on the bar. He will fill up a small sack with hard cheeses, bread, salted meats. As he fills the sack Calar says, "I suggest we set out at a decent pace, not a run or anything, but a strong march. When we get to the Consortium, we can rest for a meal as we get directions. Sound reasonable?" deducted 2 gp for rations for the trip Geddoe wrote:
Calar shakes his head in acknowledgement of Geddoe's suggestion. "I see no reason to wait to speak to Milon. True, I would rather not venture through the woods at night, but a trip to the consortium should not be put off simply because it grows late. Anyone disagree?" Sorry, Sect. All those quotations kind of blend together -- maybe we should italic thought for those situations where it tags after dialogue . . . this post replaces my previous post, anyway. Calar's faces brightens slightly as the herbalist mentions a possible cure. He begins to make a mental tally . . ironbloom mushrooms . . . all the while happy that the dwarf handles the heavy talking. He still cannot help but blurt out, "Dwarven ruins? Maybe that is why you were brought here?" He quickly silences himself. "Milon, huh? Well, if he is at the Lumber Consortium I can lead us there, I have to pick up and drop off armor and shields there time to time. Calar had held his tongue, content to let the more eloquent dwarf handle the situation, but at the herbalist's question he had no choice but to pipe up. "I have a friend, a young friend, in dire need of a cure. I have money, I can pay . . ." His words tumble out and trail off as he stares down the smaller woman pleadingly. Calar looks at the bald man. "Perhaps nothing, but shouldnt' we try? I doubt the Lumber Consortium is going to do much, and I for one know ill people that I do not want to see die. Maybe I can do nothing, but I will not stand pat." He continues to stare at the newcomer, "You should feel no obligation to come," He glances around before returing his attention back to the bald man, "none of you should, but as I said, I know those stricken with the plague and I will not just gently stand aside while a disease makes them hack blood out of their lungs." "I do not want to waste time, so forgive me if bypass the pleasantries Nerek. If neither you, nor Reno, nor you," Calar gestures in the direction of the still silent bald man, "know nothing of the plague, then perhaps we should go speak with a local priest or the herbalist." He looks about, suddenly uncomfortable with being the only one speaking, but still determined to get something done. Calar laughs along with Vishantos, but quickly offers him a worried glance as his cough worsens. "Reno," Calar looks up trying to hide is distaste for the scoundrel, "Your a man with his fingers in many a pie; if you could momentarily set aside your fondness for crass behavior, would mind addressing the problem at hand? This town, whether we love it or not, is being crippled by disease. Do you know anything going on? Anyone have a cure, searching for one? Anything?" Calar sidles over to make more room for the musician. Calar nods at the arrival of the bald man. He shrugs in response to Vishantos's question. "A rough cough; I have even seen people hacking up blood. I know it is fatal, and it must be contagious. I don't know much else, but I have been thinking about asking someone. There is a church in town, the priests might know something, but I have also seen long lines outside the local herb shop . . .she sometimes sells cures for maladies." I figure as a resident of the town, I likely know that little bit of info. Calar listens patiently, chewing on his bread and cheese and sipping his water. The gentleman before him, Vishantos is his name, speaks rapidly and absently, at times it seems like the man forgets Calar is there. Every now and then Calar will nod and admit he can or cannot physically make some incarnation of the winch. Finally after Vishantos stops to catch his breath, Calar puts a hand out. "Vishantos, the winch is interesting; I am always eager to learn more, and you seem an educated teacher. May I ask you a question?" He waits for a second. "Do you know anything about this plague?" Calar's eyes lift hopefully. Spent 2 sp on drink and food Calar nodded at the eldery man who suggested the idea; he turned back to the guardsman "A good idea don't you think?" He, along with few other able bodied men, pulled the ferry ashore. He patiently waits until the older man, the winch suggester, gets out of the way and reels the ferry in at last. He helps a few passengers down, including a dwarf, who immediately begins inquiring about temples. Calar hitches a thumb back to the center of town. "There is a church, west central part of the town. Take this road there." He helps a few more down. Before he goes back to the smithy, he pauses to ask the older gent a question, "If you end up designing a winch, let me know. I am kind of interested in that stuff." Calar turns his attention to a guardsmen who clears his throat and takes a puff of a foul-smelling pipe. The guardsmen is lean and unshaven. "You, Calar, get on down and help pull the ferry in, won't ya? Need a strong arm 'cause a few of the porters are down with the plague. Pitch in a hand, eh?" Calar silently hangs his tools and dons his light green vest and walks toward the river to help secure the ferry ashore. Figure this gives us a chance for some roleplaying for those coming into town via ferry Dragonmann wrote:
Honor system I imagine. (Rolled 10+6 fort = 16) Calar is currently pounding out some dents of one of the Lumber Consortium's merc's armor. Apparently, they got in tangle with a few wild bears. Despite the steady rhythmic beat of his hammer on metal, his mind his far away . . .he is thinking about his savings, 10 gp, and hoping it is enough to buy a cure for his young friend.
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