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Profile
About CalarSTATS:
Spoiler:
AC 18, touch 11, flat-footed 17
(+1 Dex, +5 armor, +2 shield) HP - 17 BAB +1 Melee Attack - Warhammer +4 (1d8+2) Ranged Attack - Light Hammer +2 (1d4+2) Saves - Fort +6, Ref +1, Will +0 Feats: Power Attack, Toughness, Weapon Focus (Warhammer) Skills: Craft (armorsmith) +5, Knowledge (History) +3, Ride +5, Spot +2 EQUIPMENT
Spoiler:
Offensive: Warhammer, 5 Light Hammers
Defensive: Chainmail, Heavy Wooden Shield Special: 5 sunrods, thunderstone Mundane: Traveller's outfit, Backpack, bedroll, flint & steel, trail rations (8), silk rope Wealth: 8 gp, 7 sp BACKGROUND
Spoiler:
Calar's life is routine. Every morning he rises to work long hours at the smithy. He bangs out shields and armor for the local guards and the mercenaries hired onto the lumber consortium. He keeps to himself, and distances himself from the other smithies, most of whom he considers unintelligent and crass. At night he wanders home -- a small room he rents from a dwarven couple, the Steelshanks. He dines alone with whatever food the missus has laid on his cot. He lights a candle and pores over the tomes that the mister has accumulated. Tales of battle, tactics, and historic events; when the candle has burned dim Calar enters the night to practice his own weaponplay, making an attempt to break a furious sweat each night. The next day he repeats. However, Calar has come to loathe the life he is living. He has come to despise the cruelty and backwardness of Falcon's Hallow, and he has come to long for something more.
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