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About CalainBorn a slave in the Pits of Katapesh, first to serve as a pit b#@#& to the 'gladiators' there until eventually gaining enough strength to be a pit fighter himself. Calain was raised in a form of hell. Cleaning the gore from the Bestial men who fought for pure survival for the amusement of drunks and having to watch the matches hardend the boys soul to one unbreakable truth: We are all going to die. Recieving no training whatso ever before he fought in his first match, he was forced to fight a nameless criminal, thier hands bound to a shield (a popular tactic for new fighters- such matches were bloody and lasted longer, with opponents being forced to bludgeon each other to death) Freed when a Well off Mercenary saw potential for the strong backed boy he was purchased from the pits before too many fights ruined and eventually killed the young Man. His new owner Quintus, a disgraced Andoran Eagle Knight, treated him well and trained him in the use of armor and weapons. The purpose was simple, to create a strong and fiercely loyal bodyguard for the wealthy Merchant trainer. It worked. Calain placed little value in sparing the lives of others, but being shown kindness and good living for the first years of exhistance meant he would die for his master. Many nights on his long caravan travels he would look longingly at the moon. Wondering if any of it had a purpose? Why the world exhisted in such extremes and why when there was so much pain, did people not naturally strive to make things better? yet the fastest way to power in the world seemed to be by violence and so many people enjoyed inflicting or watching the spectacle of pain. It all seemed to wrong to him. The World, as it is was wrong. Everybody he met, on some level or another seemed mad. Calain was the only one who could see the truth.
'Yes.' It told him. The world was wrong. 'It will end. Not in your life. But it will end. I will sweep it away. Take your pleasures as you wish, for they will mean nothing in the End. Love or Hate as you will, but know every kill you make speeds my coming. All are blind and only you can see.' Finally a part of an answer had come to him, gazing up at the moon. And so he guarded and worked and whored and loved and hated. His time was limited here, so he may as well enjoy it. He made friends and took his pay and especially, loved his captain like a father. Eventually earning enough coin to buy his freedom (an amount Quintus gave back to him as a gift for he'd stopped considering him a slave long ago.)
Until he returned to Katapesh. Nowhere had he'd ever seen so much maddness.
Favored Class:
Hit Points: 27
AC: 18 (2Dex, 6Armor, /Touch: 12/Flat Footed: 16 Armor/Protective Item: Breastplate (Armor/Shield Bonus: +6/Max Dex: +5; Armor Check: -1; Arcane Spell Failure: 30%; Weight: 40 lbs ) Protective Item(Misc): Speed: 30' (6 squares) Saves:
BAB: +4
Weapons::
Masterwork Cold Iron Nodachi:
Lucerine Hammer
Alchemical Silver Cestus (both hands)
4 Daggers (two on belt, two in boots)
Shortbow
Skills::
4+1INT+1Human+1Favored= 7 per level
Acrobatics: 4ranks, 2dex: 6 Appraise: Bluff 0ranks-2Cha[/b]: Climb 4ranks, 4Str: 8 Diplomacy ranks 0-2Cha[/b]: 0 Disguise[/b]: Escape Artist: Fly: Handle Animal [b]: Heal ranks 1Wis: [b]Intimidate 5ranks-2Cha: 3 Knowledge (dungeoneering)* 1 ranks:, 1Int:2 Knowledge (nature):4ranks,1Int:5 Knowledge (planes)*: 0ranks, Int: Knowledge (religion)*1ranks, 1Int:2 Linguistics*:2rank, 1Int=2 Perception 4ranks, +1Wis:5 Profession* (Soldier)1ranks +1Wis:2 Ride, 4ranks, 2Dex: Sense Motive ranks, +1Wis: Sleight of Hand*: Stealth 4ranks, 2Dex[/b]:6 Survival 4ranks, 2Wis: Swim ranks,4ranks, 4Str: Use Magic Device*: Bold=Class Skill / * Trained only
Racial Traits::
Traits::
Missing Friend (+1HP and SP at level up), Latent Psion (+2vs Mind Affecting) Special Abilities:
Fast Movt A barbarian's land speed is faster than the norm for her race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian's land speed. DR1/-
RAGE 8rds/day
While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.
Feats/Rage Powers:
Raging Vitality Benefit: Whenever you are raging, the morale bonus to your Constitution increases by +2. Your rage does not end if you become unconscious. While unconscious you must still expend rounds of rage per day each round. Power Attack
When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. Lesser Beast Totem:
Gear & Money::
Arms and Armor: Breastplate 200gp 4x Daggers 8gp 20 Arrows Shortbow 30gp Lucerine Hammer 15gp Masterwork Cold Iron Nodachi 420gp 2x Alchemical Silver Cestus 50gp Other Gear
Money:
Gems & Jewelry: Magic Items:
Character Progression
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