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Bather

Calain's page

374 posts. Alias of STR Ranger.


Full Name

Calain Heartstriker

Race

Human

Classes/Levels

Invulnerable Rager 2 HP: 27/27 AC18/12/16, F7/R2/W1+2vs Mind Affecting Perception: +5, Init:+2

Gender

Male

Size

Medium

Age

31

Alignment

Chaotic Neutral

Deity

Groetus

Location

Katapesh

Languages

Common, Gnoll, Orc

Occupation

Former Gladiator

Strength 18
Dexterity 14
Constitution 15
Intelligence 10
Wisdom 12
Charisma 7

About Calain

Born a slave in the Pits of Katapesh, first to serve as a pit b#@#& to the 'gladiators' there until eventually gaining enough strength to be a pit fighter himself. Calain was raised in a form of hell. Cleaning the gore from the Bestial men who fought for pure survival for the amusement of drunks and having to watch the matches hardend the boys soul to one unbreakable truth: We are all going to die.

Recieving no training whatso ever before he fought in his first match, he was forced to fight a nameless criminal, thier hands bound to a shield (a popular tactic for new fighters- such matches were bloody and lasted longer, with opponents being forced to bludgeon each other to death)

Freed when a Well off Mercenary saw potential for the strong backed boy he was purchased from the pits before too many fights ruined and eventually killed the young Man.

His new owner Quintus, a disgraced Andoran Eagle Knight, treated him well and trained him in the use of armor and weapons. The purpose was simple, to create a strong and fiercely loyal bodyguard for the wealthy Merchant trainer. It worked. Calain placed little value in sparing the lives of others, but being shown kindness and good living for the first years of exhistance meant he would die for his master.

Many nights on his long caravan travels he would look longingly at the moon. Wondering if any of it had a purpose? Why the world exhisted in such extremes and why when there was so much pain, did people not naturally strive to make things better? yet the fastest way to power in the world seemed to be by violence and so many people enjoyed inflicting or watching the spectacle of pain. It all seemed to wrong to him. The World, as it is was wrong. Everybody he met, on some level or another seemed mad. Calain was the only one who could see the truth.
The world was wrong. The the whispers started. Heard strongest when he could see the moon and at the right time of the month, even look upon it's face and hear it's true voice.

'Yes.' It told him. The world was wrong. 'It will end. Not in your life. But it will end. I will sweep it away. Take your pleasures as you wish, for they will mean nothing in the End. Love or Hate as you will, but know every kill you make speeds my coming. All are blind and only you can see.'

Finally a part of an answer had come to him, gazing up at the moon. And so he guarded and worked and whored and loved and hated. His time was limited here, so he may as well enjoy it. He made friends and took his pay and especially, loved his captain like a father. Eventually earning enough coin to buy his freedom (an amount Quintus gave back to him as a gift for he'd stopped considering him a slave long ago.)
he continued to work the roads with his Mentor.

Until he returned to Katapesh. Nowhere had he'd ever seen so much maddness.
He wanders now honestly confused as to why he would return to this place. Perhaps some work would give him a new direction.
Height:5'10" Weight: 176 lbs. Hair: Brown Eyes: Brown
Fame=??

Favored Class:
Barbarian: Bonus to HP

Hit Points: 27
Initiative: +2

AC: 18 (2Dex, 6Armor, /Touch: 12/Flat Footed: 16

Armor/Protective Item: Breastplate (Armor/Shield Bonus: +6/Max Dex: +5; Armor Check: -1; Arcane Spell Failure: 30%; Weight: 40 lbs )

Protective Item(Misc):

Speed: 30' (6 squares)40ft in light armor

Saves:
Fortitude: +3(2Con)=7
Reflex: +0(2Dex)=2
Will: +0(1Wis)=1 +2 vs Mind Affecting

BAB: +4
CMB: +??
CMD: +??

Weapons::

Masterwork Cold Iron Nodachi:
Attack +7 Damage: 1d10+6 Critical 18-20/x2 Type: S

Lucerine Hammer
Attack +6 Damage: 1d12+6 Critical x2 Type: B or P

Alchemical Silver Cestus (both hands)
Attack +6 Damage:1d4+4 Critical 19-20/x2 Type B or P

4 Daggers (two on belt, two in boots)
Attack: +6 Damage: 1d4+4 Critical: 19/20x2 Range: 10ft Type: P

Shortbow
Attack +4 Damage: 1d6 Critical:x3 Range: 60ft

Skills::
4+1INT+1Human+1Favored= 7 per level
Acrobatics: 4ranks, 2dex: 6
Appraise:
Bluff 0ranks-2Cha[/b]:
Climb 4ranks, 4Str: 8
Diplomacy ranks 0-2Cha[/b]: 0
Disguise[/b]:
Escape Artist:
Fly:
Handle Animal [b]:
Heal ranks 1Wis:
[b]Intimidate 5ranks-2Cha
: 3
Knowledge (dungeoneering)* 1 ranks:, 1Int:2
Knowledge (nature):4ranks,1Int:5
Knowledge (planes)*: 0ranks, Int:
Knowledge (religion)*1ranks, 1Int:2
Linguistics*:2rank, 1Int=2
Perception 4ranks, +1Wis:5
Profession* (Soldier)1ranks +1Wis:2
Ride, 4ranks, 2Dex:
Sense Motive ranks, +1Wis:
Sleight of Hand*:
Stealth 4ranks, 2Dex[/b]:6
Survival 4ranks, 2Wis:
Swim ranks,4ranks, 4Str:
Use Magic Device*:

Bold=Class Skill / * Trained only
All Str/Dex based skills take Armor Check Penalty -3, 0 for jump/climb

Racial Traits::

Traits::
Missing Friend (+1HP and SP at level up), Latent Psion (+2vs Mind Affecting)

Special Abilities:

Fast Movt
A barbarian's land speed is faster than the norm for her race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian's land speed.

DR1/-
At 2nd level, the invulnerable rager gains DR/— equal to half her barbarian level. This damage reduction is doubled against nonlethal damage.

RAGE 8rds/day
A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.

While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.

Feats/Rage Powers:

Raging Vitality
Benefit: Whenever you are raging, the morale bonus to your Constitution increases by +2. Your rage does not end if you become unconscious. While unconscious you must still expend rounds of rage per day each round.

Power Attack
Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.

When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.

You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Lesser Beast Totem:
Benefit: While raging, the barbarian gains two claw attacks. These attacks are considered primary attacks and are made at the barbarian’s full base attack bonus. The claws deal 1d6 points of slashing damage (1d4 if Small) plus the barbarian’s Strength modifier.

Gear & Money::

Arms and Armor:
Breastplate 200gp
4x Daggers 8gp
20 Arrows
Shortbow 30gp
Lucerine Hammer 15gp
Masterwork Cold Iron Nodachi 420gp
2x Alchemical Silver Cestus 50gp

Other Gear
Holy symbol, wooden; Groetus
4 days trail rations.
3 waterskins
1 bedroll
4x Caltops
Backpack
Scroll case
Flint and Steel
Grapple hook
Hemp rope (50ft)
2 flasks of oil
10 pitons
Signal Whistle (on a string around neck)
Torch
Whetstone
4 flasks of Acid 40gp
Tanglefoot Bag 50gp

Money:
CP:
SP:
GP: 217
PP:

Gems & Jewelry:

Magic Items:

Character Progression
1-Fast Movement, Rage, Power Attack, Raging Vitality
2- DR1/-, Lesser Beast Totem



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