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In Anarchy Online, the devs would occasionally chronicle the server's history by incorporating player events into the game's lore.
For instance, I was a part of a heavy RP Omni-tek Corporation that sold advanced robotic technologies. The guild was fairly well known within the RP community, so eventually, the developers created an item in-game that would occasionally drop from certain robotic NPCs. If you read the item description, you would see that it supposedly came from our guild, and explained what we did briefly.
This is a pretty small thing for the developers to do, but I remember feeling pretty awesome about it. We had become a part of the lore.
Chronicling bigger events poses some challenges. First, there's a lot going on in the game world. Which events are worthy of recognition? Having a small, single server will be beneficial in this respect. Second, how do you maintain player expectations/jealousy? If shaping the lore/world is a core part of the game, how do you prevent folks from feeling like they're being ignored if their contributions aren't incorporated - because realistically, the developers can't chronicle everything that every character does.
For me, I think as long as the RP community maintains a (loose) continuity of server lore, I'm going to be satisfied. I don't necessarily need the developers to recognize everything that occurs in game changing ways, as long as they give us the tools to do it ourselves (i.e. town building, guild wars, resource management, etc.) and don't overwrite the community lore. If that were the case, I'd be totally satisfied with 'fluff' recognition from time to time, like the example I gave above.
So I guess to summarize, my vision of co-creation is to allow the players to create a community lore with the tools given to us by GW, with occasional recognition of that lore by the devs in manageable ways.