Recent reviews by
Caladors:
   
Only one piece
Wed, Oct 7, 2009, 09:02 PM
I was not quite sure what this was and for four bucks why not see if this is a seris of clip art try it out.
But it's not it's just his and his permission slip to use it which is cool, I am no artist and this will most proberly go into my wiki because stick figures if far to advanced for me.
Yeah just art and permission, thats it your really just buying the permission.
And if you intend to use peoples art.
Don't be a douche and just steal from them.
   
Not quite everything I wanted
Wed, Oct 7, 2009, 08:22 PM
To the people whom are making thse.
Make a sheet to record all the peoples skills and goes straight to five.
This product is great for a dollor well worth it.
I am only using four sheets but thats me.
The Player cheat sheet is really good it shows quite a bit of forethought, rather than just being saves, skills, hit points, theres a 'marching order' section.
So you know how your players move about 'causally' also rather than just an order list, it gives a spot for the players to draw how they move about in a line, circle, Whatever.
It shows that they accually put some thought in to this.
Unless you have already done your own cheat sheets or if those are a little shotty buy this.
Unless your starving on noodles each day.
   
Not as advertised
Wed, Oct 7, 2009, 08:12 PM
Planner.
That is the problem with this I did read some reviews before buying this but.
They did not coney what this is.
This is a campaign builder.
Campaign builders are fine.
I wish I had this when I was first making my newest home brew world awile back.
It would have been great.
But this is as planner.
"Remember, this is a military operation. Nothing ever goes according to plan." Valkyrie.
Plan implies this is what you have in mind but if things go arye this will help you.
But this doesn't it's weather charts, name people and places, how does this economy work?
There was one bit that was good in regards to planning the 'What if' page.
'What if there is a fire' what happens beyond a page refence, people try to stop the blaze, panic, looting but it's 'nice' to have there.
Rather than go through every single print out like the other person did which really stopped me from reading though.
I will just reiterate, This is a Campagin BUILDER.
   
Sun, Sep 27, 2009, 10:10 PM
Rating on, compatibility, art, user friendliness, material and necessity/location.
4 of 5 for compatibility
Take a look at the Discussion to see pictures
Works quite well with wizard products such as DU2 Streets of shadown and City of Peril.
5 of 5 for art
Art is fantastic hits the location spot on the players have no questions as to where they are if you place them on this map.
4 of 5 user friendliness
These are on card stock not heavy card like dungeon tiles so you will need to tape the four parters together or have grip mat to place them on.
3 of 5 material
Card stock is easily marked and will slide with the slightest of nudges.
5 of 5 location
It always annoys me that all adventures have to be staged in 2 by 3 square halls underground.
I have had more than one thief chased threw a slum market.
this is an item you want for your adventures if your a visal gamer.
   
Fri, Aug 28, 2009, 07:04 AM
I was glad to see a product like this become available, and I hope to see a future version of this sheet some time later. It was functional and had quite a bit of features I was looking forward to, especially the notes sections such as campaign notes and session events.
The big problem is that the format of it doesn't lend well to use. The sheet is mostly crammed with white boxes with black outlines, and very little deviation from it to break up the data. It was too easy to loose your place when scanning it, and difficult to tell where the fields where and what they were.
Edit: An extra on this.
I used this sheet recently as a play I am a GM by nature but I had a chance to use a character.
There is a few things that is wrong like it's feats X2 not special abilities and feats.
But thats largely irrlevent.
What was, was it's useablility.
The magic item slot was really and I wish I had printed out the status cards so I could quick refence them rather than having the minute that it took everyone to find it.
It seems like a mcuh better sheet after using it.
   
Pathfinders, PHB2 and DMG2.
Thu, Aug 20, 2009, 02:41 AM
First let me say that I try not to bag anything that anyone writes as it there baby.
This book is solid the reason I gave it five stars, is for it's price vs it's content.
This book is amazingly cheap for how much you get inside.
They have new races and new classes, new character options, new ways of using skills in combat, spells that allow you to run low magic campaigns, rules for chases, improved non magical items (alchemic items), ways of making your items more mythic, handy dm tools and rules for firearms.
So after listing all of that I think you could say that it is easily worth ten dollors.
First the races didn't tickle my fancy.
Half-ogres, a race not dissimilar from skaven from warhammer and a race which is very similar to dragon kin with a different flavour.
None of them tickled my fancy.
But they were written up well.
The new classes presented were a bit of a disappointment to me because of the shaman.
The shaman was one of my favourite AD&D class had great flavour but this one was a let down compared.
But thats my own personal bias.
However the surprise for me was the priest.
The divine classes have not interested me a huge amount however this did.
The priest is a spell caster cleric.
Now people may go clerics are already spell caster dah.
But priests on the otherhand are actually spell caster they are wizard version of a cleric more able with spells and spell like abilities don't want to give away to much.
The chase rules are very good for keeping the excitement of a chase which is exactly what you want from a chase excitement and not being bogged down by a complex rules.
The new mythic type items are very interesting in that they give you a new way to make your items more magical, for those of you who know the diablo games I am pretty sure this is where they got there inspiration.
Over all I would say this book is what Players Hand Book Two was to 3.5 Players hand book.
So you could call this Pathfinder Handbook Two and you wouldn't be two far of the mark.
All and all a good buy for ten dollors.
|