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Wing Clipper

Cairn Stern's page

346 posts. Alias of Stiehl9s.

Full Name

Cairn Stern


Varisian Human


Common Stats:
Init:7, Perc:16 // HP:82 // AC:19, Touch:14, FF:15 // F:10, R:11, W:5 // CMB:12, CMD:25








Common, Draconic, Varisian


Ranger 6 / Gunslinger 3

Strength 18
Dexterity 16
Constitution 14
Intelligence 12
Wisdom 17
Charisma 11

About Cairn Stern

Combat Modifiers:

AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 Dodge)
HP 93
BAB +9/+4 Melee +13/+8 Ranged +12/+7
CMB +13 (9/4/0)
CMD +26 (10/9/4/2/1)
Fort +10 (8/2/0)
Ref +11 (8/3/0)
Will +6 (3/3/0)
+1 Musket Axe (M/1 Weapon) - +14/+9 Att 1d8+5/Dam 20/x4/Crit
+1 Musket Axe (M/2 Weapon) - +12/+7 Att 1d8+5/Dam 20/x4/Crit
+1 Musket Axe (M/2 Handed) - +14/+9 Att 1d8+7/Dam 20/x4/Crit
+1 Musket Axe (R/2 Handed) - +13 Att 1d8+1/Dam 20/x4/Crit 1-2/Misfire/Range 30'
MW Kukri (M/1 weapon) - +14/+9 Att 1d4+3/Dam 18-20/x2/Crit
MW Kukri (M/2 weapon) - +12/+9 Att 1d4+3/Dam 18-20/x2/Crit
MW Pistol (R/1 handed) - +13 Att 1d8/Dam 20/x4/Crit 1/Misfire/Range 20'

Spd 30 ft.


Armor Expert - reduce Armor check penaltis by 1
Suspicious - +1 Sense Motive and Sense Motive is a class skill

Feats and Special Abilities:

Alertness - +2 Perception and Sense Motive
Armor - Proficient with Light and Medium armors + shields
Deed: Deadeye - Use 1 grit per extra range increment to make a touch attack beyond the first.
Deed: Gunslinger's Dodge (+2 AC) - Use 1 grit, immediately move 5 ft/drop prone to gain 1x/2x bonus to AC vs ranged attack.
Deed: Gunslinger Initiative - as long as the gunslinger has at least 1 grit point, she gains the following benefits. First, she gains a +2 bonus on initiative checks. Furthermore, if she has the Quick Draw feat, her hands are free and unrestrained, and the firearm is not hidden, she can draw a single firearm as part of the initiative check.
Deed: Pistol Whip - the gunslinger can make a surprise melee attack with the butt or handle of her firearm as a standard action
Deed: Quick Clear - While have grit, remove the effects of a misfire. Use 1 grit to do as move action.
Deed: utility Shot - AS long as Cairn has 1 Grit point he can do the following: Blast Lock, Scoot Unattended Object, Stop Bleeding.
Endurance - +4 to a variety of skill checks. Sleep in L/M armor with no fatigue
Extra Grit - Gain +2 Grit points each day
Favored Enemies - +4 vs Human & +2 vs Undead (Bluff, Knowledge, Perception, Sense Motive, Survival, Attack and Damage rolls.
Favored Terrain/Urban - +2 Initiative, Geography, Perception, Stealth, Survival. Also cannot be tracked. Can choose to leave a trail if desired.
Grit - Pool 5 - Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmithing - You can use a gunsmithing kit to craft/repair firearms and ammo.
Hunting Companions - (3 rounds) (Ex) Grant half favored enemy bonus to allies within 30' as move action.
Improved Initiative - +4 Initiative
Nimble - a gunslinger gains a +1 dodge bonus to AC while wearing light or no armor. Anything that causes the gunslinger to lose her Dexterity bonus to AC also causes the gunslinger to lose this dodge bonus.
Opening Volley - Successful ranged attack grants +4 on next melee attack roll
Quick Draw - You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the Sleight of Hand skill) as a move action. May throw weapons at his full normal rate of attacks.
Slayer's Knack - Vs Undead all weapon's threat range is doubled.
Track - +2 to survival checks to track.
Two-weapon Fighting - reduce two weapon fighting penalties by 2/primary and 6 for secondary weapons.
Weapons - Proficient with Simple and Martial weapons plus Firearms.
Wild Empathy +5 - Improve the attitude of an animal, as if using Diplomacy.


Total - Skill - (ranks/ability/trained/misc/armor check)

7 - Acrobatics (1/3/3/0/0)
14 - Bluff (9/0/3/0/2)
8 - Climb (1/4/3/0/0)
5 - Craft/Alchemy (1/1/3/0/0)
4 - Handle Animal (1/0/3/0/0)
8 - Heal (2/3/3/0/0)
4 - Intimidate (1/0/3/0/0)
6 - Dungeoneering (2/1/3/0/0)
6 - Geography (2/1/3/0/0)
9 - Local (5/1/3/0/0)
8 - Nature (4/1/3/0/0)
17 - Perception (9/3/3/2/0)
8 - Ride (2/3/3/0/0)
12 - Sense Motive (3/3/3/3/0)
11 - Sleight of Hand (5/3/3/0/0)
8 - Spellcraft (4/1/3/0/0)
20 - Stealth (9/3/3/5/0)
15 - Survival (9/3/3/2/0)
8 - Swim (1/4/3/0/0)

Ranger Spells:

1 Level - DC 14 - 1/day
- Entangle
x - Lead Blades
x - Longstrider
- Pass Without Trace


+1 Musket Axe
MW Kukri
+1 Chain Shirt
Belt of Incredible Dexterity +2
Cloak of Elven Kind
Powder Horn w/10x Black Powder
Handy Haversack (45.48 lbs)
- Bedroll
- Blanket, winter
- 2x Bottle of Fine Wine
- Case, map or scroll (empty)
- Grappling hook
- Gunsmith Kit
- Rope, silk (50 ft.)
- 2x Sack (empty)
- Soap
- 5x Powder Horn w/10x Black Powder each
- Potion of Cure Moderate Wounds
- 2x Potion of Hide From Undead
- Potion of Pass Without Trace
- Waterskin
- Belt Pouch 1 (8.68 lbs)
-- Money - 6 pp, 10 gp, 7 sp, 8 cp
-- Pearl of Power 1
-- Signet Ring / Sczarni
-- Flint and steel
- Belt Pouch 2 (1.8 lbs)
-- 50x Bullets
-- 5x Paper Cartridge
- Belt Pouch 5
-- 1000 gp
Belt Pouch 3 (1 lbs)
- 6x Tindertwig
- Whetstone
- Ioun Torch
Belt Pouch 4 (1.3 lbs)
- 10x Bullet
- 5x Paper Cartridge

a Man of Honor:

He'd finally got his due. After years of dirtying his hands with each and every deed the Family put before him he got his due. He had just returned from dragging some poor skip back to Karcau. The man had a heavy debt and the juice ran on it like water through a mill...and he actually tried to hide in the woods of all places!.. It had been an easy trace but he thought he had muffed it when the bosses called him to a 'private meeting'. He knew what that usually meant and it was hardly ever good. They even had his uncle Gorian lead him to the basement of a tailor shop where he had permantly silenced a loose tongue so long ago...snitches get stitches right?...not even stitches could help that soul now... It had been his first real gig for the Family and the first time he killed a man.

Walking down those stairs was the most difficult thing he'd ever done. He expected a quick sharp pain in his back or that distinct slice across his neck at every step. They even had him sit in a chair that was more familiar than he wanted it to be. They say you never forget the first and thats about as true a thing there is. The ones after that get blurry but that night was ingrained in his mind with crystal clear clarity.

He raked his memory for a past error or anything that a Cappo couldve perceived as a slight and came up with nothing. He sat in that chair and almost hung his head in acceptance of his fate. Then he remembered something his grandfather told him as a lad. The old man looked him right in the eye and said When that day comes boy...and come it hold your head high and regret nothing. So raise his head he did.

And looked right into the smiling face of Adreanu Salvator! Confused he didnt respond in any manner. He didnt have to wait long for an explanation as the Cappo grabbed him by the shoulders and stood him up. Stand up now Cairn Stern. You have been Made a Man of Honor this night and are a boy no longer. So stand as a Made Man should.

Cairn was stunned and just now realized that several Patriarchs had also entered the basement. He went to each and kissed their rings as he had been taught to do and wondered not so idly if this had been the moment his grandfather...once upon a time the Grandfather... had made a remark about that day. Adreanu placed a ring on his finger bearing the Family crest and gave him a glass of wine. The rest of the ritual he chose to not think oath of silence goes far beyond the spoken word...

The festivities that followed were in true Varisian fashion and Cairn enjoyed himself quite immensely. He was still under the effects of the overflowing wine when the sun was starting its climb the next morning and Andreanu and his uncle cornered him. He sobered quickly just from the looks on their faces and horror coupled with anger followed right thereafter as they related the events with the Rag Man that had transpired while he was away...not little Gavran!.. He could hardly believe the tale but he did agree with Andreanu that the Family owed those helpful mercenaries more than a coin payment. We have a Blood Debt to them Cairn and you have been chosen to pay on it. Four young lives were lost and the debt only paid by the miserable life of Alonby Weatherby. We figure we still owe. We will pay it with deeds and you will perform these deeds Cairn. Plus that group is on to something bigger than just catching a sociopath and the Family is very interested in the outcome. Do us proud.

It was with a grim face and set shoulders that Cairn left his mother's house the following day on his way to find these hero's of Karcau. He had descriptions of two of them... a Countess Victoria of devilish origins and half drow holy man of all things.. He wasnt sure what to expect but he would meet it with his.. head held high and no regrets...

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