Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Feiya

Caineach's page

RPG Superstar 6 Season Star Voter. 5,766 posts (5,771 including aliases). 1 review. No lists. No wishlists. 1 alias.


RSS

1 to 50 of 5,766 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

DeathQuaker wrote:

Provisioners will only be killed if you happen to be nearby.

They might be synths, but whether they're spies or unwitting rescuees of the Railroad we'll never know. :) Also, they might have been a synth when you assigned them, not replaced after the fact (even some of your settlement brahmin can be synths :) ).

In my current playthrough I've largely been ignoring the Minutemen. After some thought, I've decided AFTER I finish the main quest, then I'll work with the Minutemen to build things up (once all the other sources of organizational power are neutralized and they have no potential strong opposition :) ). Amongst other things, that way any synths that end up in the populace will be more likely to be friendly. ;)

Caineach wrote:
Actually, the buildings in Sanctuary change over time.

Really? Source/pics? In my first playthrough I did Minuteman stuff extensively throughout the game, and I did not notice any changes to the buildings at all (save changes I myself made, like putting up walls or paintings to block holes in the walls). The only discussion threads I can find show that while some think the main yellow house where the workbenches are get improved, others have seen no changes over hundreds of hours of play. I can't find any screenshots (which is not to say they don't exist, simply that I can't find any). If you've got any, that would be awesome.

It would be welcome news if it were true.

I may have to find some pics, but the holes in the walls got replaced with new ones and they change the colors of them over time in my game, even on one of the buildings your supposed to scrap. Because the new walls don't count as scrap, I couldn't scrap one of the buildings.


Deadmanwalking wrote:
Aberzombie wrote:

** spoiler omitted **

** spoiler omitted **

Caineach wrote:
The end with Sousa was just dumb piled on dumb. Will Hollywood ever write a realistic romance plot?
Eh. I can see it. I've had some friends go through far more ridiculous romantic shenanigans than that.

Perhaps its just the fact that I have a ton of poly friends, but I expect more emotional maturity out of college freshmen.


The end with Sousa was just dumb piled on dumb. Will Hollywood ever write a realistic romance plot?


Otherwhere wrote:
re: Spectacle Island and Provisioners - is it possible for Provisioners to get replaced by a Synth? Or are they the one Settler you can rely on to never be replaced?

I believe any non-named character can be a synth without plot. Some of the named characters may be synths, I don't know.


Actually, the buildings in Sanctuary change over time.


I absolutely love the fact that they have a large ensemble cast. Its the primary draw of the show for me, and I disagree that they don't have chemistry.


DeathQuaker wrote:

What I've heard about that is Spectacle Island provisioners actually get lost rather than die from anything. Sometimes the pathfinding through the water fails and they just get stuck and the game eventually disables them.

I do dress my provisioner in a hazmat suit, but that's more for show.

I'd still rather be able to build a bridge. I'd actually like to walk back and forth myself rather than swim and/or fast travel (if I built a bridge doubtless the NPCs would fall off anyway ;) ).

Or even a boat.


Fake Healer wrote:
DeathQuaker wrote:

Warwick Homestead is weirdly absent sources of rubber. Fortunately nearby there are tires you can pick up and carry to the workshop.

I just wish I could build a bridge to Spectacle Island.

Spectacle Island is a huge build site! I haven't done anything with it though yet, can you assign a provisioner to it? I love the idea of an island fortress with settlers and such...

Yes you can. They swim


2 people marked this as a favorite.

Everyone knows that he should have a proper pompadour


I would take a look at the Brawler with the Enforcer feat


1 person marked this as a favorite.
Ross Byers wrote:
Fromper wrote:
No way - Belkar needs to face Durkula again.
Because that's gone so well for him the last couple times.

Exactly. Belkar needs to fulfill the prophecy


DeathQuaker wrote:
Caineach wrote:
DeathQuaker wrote:
Ryuko wrote:
I don't understand why everyone wants a scrap all button. You realize it scraps items as you need the materials right?

Because being able to scrap things easily and immediately means you can...

a) Reduce the length of your workshop's inventory, making it easier to see what you have

b) Access EVERYTHING in all settlements via supply lines. Supply lines only share broken down materials (concrete, wood, screws), not whole pieces of junk (bags of cement, ball-peen hammers, desk fans).

c) If you can scrap junk on the move, it can often reduce your load weight (if I need the materials more, I've often scrapped extra guns at a weapons bench I pass by because the materials are lighter than the gun). (Ninjaed by Otherwhere on this bit.)

The only concern I have about "scrap all" is making sure I don't accidentally scrap junk I want to keep (MacReady's gift, objects I want to use for decoration, etc.).

B is incorrect. It will scrap junk in other settlements for you. I have run out of copper enough times to verify.
Thanks! I guess it'll scrap items remotely but you can't access the item directly if you need it. E.g., if you need a sensor module for a certain quest, you have to go to the workbench you stored it in, but if you just need a component part, it'll grab from anywhere.

As far as I can tell that is the case


1 person marked this as a favorite.
Kalshane wrote:

RWBY:

** spoiler omitted **

RWBY:
Torchwick's rant explains his motivation. He just wants to be on the winning side.

2 people marked this as a favorite.
WormysQueue wrote:
Milo v3 wrote:
To an extent "You can convert any RPG to any other". But, that doesn't mean such a conversion will work.

I'm talking about using Pathfinder adventures in other rpg systems, though. And as you said yourself, you can do this from scratch. I'm the first to admit that it is much more work to do this for 4E or 5E than it would be for 3.5 (depending on how lazy you are, you don't need to change anything for 3.5). But no matter what, if done right, such a conversion WILL work. And the adventure will still be the same.

No it wont. I forget the exact numbers, but a while ago someone put together a stat for the number of goblins a 1st level fighter could kill on average if they come 1 at a time by edition. 1st and second edition it was somewhere between 1 and 2. In 3rd it increased to over 2 and 3.5 went up a little more. Pathfinder increased to just over 3. In 4th it was over 20. The numbers rebalancing completely changes the type of story an encounter is.


DeathQuaker wrote:
Ryuko wrote:
I don't understand why everyone wants a scrap all button. You realize it scraps items as you need the materials right?

Because being able to scrap things easily and immediately means you can...

a) Reduce the length of your workshop's inventory, making it easier to see what you have

b) Access EVERYTHING in all settlements via supply lines. Supply lines only share broken down materials (concrete, wood, screws), not whole pieces of junk (bags of cement, ball-peen hammers, desk fans).

c) If you can scrap junk on the move, it can often reduce your load weight (if I need the materials more, I've often scrapped extra guns at a weapons bench I pass by because the materials are lighter than the gun). (Ninjaed by Otherwhere on this bit.)

The only concern I have about "scrap all" is making sure I don't accidentally scrap junk I want to keep (MacReady's gift, objects I want to use for decoration, etc.).

B is incorrect. It will scrap junk in other settlements for you. I have run out of copper enough times to verify.


Or he just didn't recognize his son when the last time he looked at him he was a kid and now he was over 50.


didn't they explicitly use a feminine pronoun when referring to the grave?


2 people marked this as a favorite.

RWBY:
This season continues to be Empire Strikes Back with the blonde losing an arm


2 people marked this as a favorite.
MMCJawa wrote:
Grond wrote:

I hope they never change the core rules enough to warrant a 2.0 version. The choice is up to the GM and groups to decide which Paizo or 3pp products to use for campaigns. If I want to play a different rule system there are other companies with excellent rules out there. The Star Wars RPG and the Warhammer 40k RPGS from Fantasy Flight comes immediately to mind.

After watching Forgotten Realms get constantly destroyed/remade and Games Workshop destroying Warhammer last year I do not ever want to see that happening to Golarion. The only change I wish they would reveal is either how Aroden was killed or actually bring him back into the books and lore.

Changing the game rules actually doesn't require any change in the setting though. Even if their was a radical change in editions you could pretty much keep the setting as is. I would assume any rule change would still attempt to capture the fantasy setting genre vibe.

Put me in a group that is diametrically opposed to this theory. The game rules define the setting. You can make minor tweaks, but radically changing the game rules radically changes the feel of the game, and that completely changes the setting.


Milo v3 wrote:
hiiamtom wrote:

Try reading the text you quoted. I took different magic rules and applied them to the Pathfinder system. I didn't say "this is a conversion from Pathfinder to 5e".

I took magic rules from the Dungeons and Dragons 5e system.

Then I applied those rules to the Pathfinder Roleplaying Game system.

This was to demonstrate how using very different rules from a different system can be used in a non-existent Pathfinder 2.0 while using a common stat block.

Seriously, RTFT and don't just react to it.

I apologize. Though... Now noticing you Only converted the spells... ummm... what's the point of your post? Yes everyone knows that most the spells from 3.5e's Core Rule Book exist in 5e's Core Rule Book. That's not what needs converting. Even if the statblock for Some creature's don't need to change in the area of spells (breaks down once you get to bestiary 2), the spells names didn't change in the editions, but effects did.

You didn't "demonstrate how using very different rules from a different system can be used in a non-existent Pathfinder 2.0 while using a common stat block." since you only converted one tiny section of the statblock while ignoring anything else.

Actually, I argue that the spell system is probably the thing most needed of fixing.


I stand by my statement that you have more faith in the writers than I do.


Good to know that DC likes destroying all continuity they have created.


2 people marked this as a favorite.

I am so looking forward to the fantasy wizard learning physics in this season of GATE


Kain Darkwind wrote:

I don't think we have any indication that Iris is going to be the goal of Barry, and do we know that Patty is leaving for real, rather than for a bit, in order to evolve her character into the CSI character she was meant to be?

I like Barry and Patty together, but I want to see Patty's badassery stop backfiring. I can't believe they would write her out for good. Unlike Felicity, Barry and Patty are a couple in the comics.

You have more faith in the writers than I do. They wrote her off and even gave her a touching farewell. She will never be a love interest for Barry again, and probably wont be brought back into the show.


Marik Whiterose wrote:
Set wrote:
Rosgakori wrote:
** spoiler omitted **

** spoiler omitted **

White Canary seemed, to me, super out of character this episode (not that I don't prefer that to where they could have taken her, retreading Thea's 'came back wrong' arc). She acted more like the Sara who got on the boat with Oliver all those years ago, than the Sara who came back as a League assassin (to say nothing of the Sara who leaped out of a Lazarus Pit!). Apparently, whatever Thea's maladjustment 'murder addiction' thing was after being Lazurus'd didn't affect Sara nearly as much... She came back to party!

Rip's failing to interest me yet, as a character. I suspect that the rest of the team, with the artificially intelligent time-ship, Gideon/Waverider, handling the inevitable time-travel-Treknobabble/rulesposition, would make for a leaner cast.

I blame Guardians of the Galaxy for ruining the 'dead wife and child-as-motivation' trope for me. Rip mentions how Vandal Savage killed his family and all I hear is Rocket saying, 'Boo hoo, my wife and child are dead. Everybody's got dead people! That's no excuse to get everybody else dead, too!'

Don't forget Constantine worked his mojo on Sara, where he didn't get to with Thea. Also Thea's bloodlust abated for a while after Dhark tried to whammy her.

Not to mention the symptoms go away when Thea murders dudes, but Thea has a conscious preventing her from doing it. Canary has fun murdering b&%@%es all show.


thejeff wrote:
Orfamay Quest wrote:
Krensky wrote:
New words with sticking power pretty much only come from synthesis of existing words (crowdfund) or trademark genericization (google). Even then the later case is often the former case.

Actually, there's a lot of psycholinguistics behind which words stick and which don't.

Linguists talk about "closed class" and "open class" words. Open class words are words like nouns, verbs, adjectives, and adverbs, where it's very easy to create new words and have people use them. (Look, I just invented something new, and I call it a "trilmogoran"! Now everyone will use the word "trilmogoran" to describe this, and "trilmogoranish" to describe things like it!)

By contrast, closed-class words are words categories that by their very nature are extremely conservative and robust to change or to expansion in particular. Think of the last time you saw a new preposition, for example. Prepositions -- and pronouns -- are among the classic examples of closed-class words.

Among the other implications, this suggests that trying to create a new gender-neutral pronoun for English is an exercise in futility. Not that that stops people,.... but it does stop me from taking those people at all seriously. Go ahead and use "he" if you like.

Though pronouns are more likely to shift usage than for new ones to be adopted. So getting "they" to become the indeterminate singular form is much more likely.

Is it really shifting usage when it has been used that way for literally centuries?


Krensky wrote:
thejeff wrote:
Krensky wrote:

New words with sticking power pretty much only come from synthesis of existing words (crowdfund) or trademark genericization (google). Even then the later case is often the former case.

Or nonsense writers, I suppose. (Carroll, Seuss, etc)

Or slang or science or imports from other languages or ...

Loan words aren't new words, and the rest are pretty much covered by what I listed.

Slang and jargon also don't typically generate many new words, it generally adds definitions to existing ones.

I don't think you hang out with college age people much.


Krensky wrote:
Spiral_Ninja wrote:
Hama wrote:
Stephen Amell dropped this bombshell. CAN'T WAIT

YAY! Now all he needs is ** spoiler omitted **

** spoiler omitted **


I don't like .50 cal weapons. I find their are significantly slower than the other sniper options available without a significant enough increase in lethality.


2 people marked this as a favorite.

They could have made it interesting if the Reverse Flash wasn't already the Flash's enemy and instead Barry attacking him when he is stranded in time and then telling him that he killed him made him their enemy. If the Reverse Flash still idolized Barry at this point, it would have been a neat trick of how their timelines intertwine non linearly. Instead they waste the opportunity.


Shadowborn wrote:
Hama wrote:
It was a really good episode. The scene on the train was so sweet :)

The scene on the train was, I thought, the worst part. "Ooh, send help, Barry, there's a man with a gun!"

Really? She's a police detective, Barry. Doesn't that strike you as the slightest bit contrived? Why did she call you? Why not a direct line to the CCPD? You idiot.

Combined with the part where he basically admits to her that he lied to her face for no good reason and she just accepts it.


Hama wrote:
You're asking too many questions for a comic book show.

No. The plot writers decided to use time travel and s~+~ty sudo--logic to justify bad writing.


2 people marked this as a favorite.

They should toss its mechanics and just make it so that they can make diplomacy checks against animals.


Last nights episode may have convinced me to give up on the show


Silentman73 wrote:

Point of reality: Paizo, while doing well, isn't floating in gobs of money. They aren't owned by a major international conglomerate like Wizards of the Coast is. WotC can make a business case to Hasbro if they need an influx of cash, and have a chance of getting it. Paizo is on their own.

Printing a new book is expensive. You have to pay the staff to do the work, then pay to print it, then distribute it.

Creating a new digital product is pricy, but not as expensive: you don't have printing costs or distribution costs, merely creation costs and hosting costs (for the download).

A Kickstarter has two beneficial elements to it: it provides the money for a project, AND it shows interest via the number of contributors. A Kickstarter and other crowdsourcing has given us the first "next-gen" smartwatch (the Pebble), a movie continuation of a popular television series (Veronica Mars), and before either of those existed, fan interest in "Firefly" is what convinced Fox to do the "Serenity" movie after they'd (foolishly) canceled the series after only half a season.

If it would result in something more than "just another PDF", I'd happily contribute to a Kickstarter for a digital "consolidation/cleanup" product for the Core Rules. Full art, properly indexed sections and words for easy/efficient search functions, reorganization so things flow properly (I still think the Combat chapter ought to be organized in the typical order of combat; it should start with a quick "What to Roll" section, then start with "Initiative" and a description of how it works, then "The Attack Roll" with a description of common bonuses and penalties, then "Armor Class", with a description of regular AC, Touch AC, common bonuses/penalties, and then adjustments based on circumstance; move on to "The Damage Roll" with common bonuses/penalties; then "Terrain Considerations"; each section could include a subheader for movement considerations affecting each element to account for Attacks of Opportunity, etc.).

Include classes from the...

Except these are things that are within their normal operations. They keep editing and layout people on staff and are doing print runs on a regular basis. The main question is, is it worthwhile enough for them to devote resources for new product redoing something that has already been done? Then, what improvements can we make? I can't answer those questions, but a Kickstarter is not a good way for them to gauge that interest.

1. People demand more. For the same amount of revenue people are looking for stretch goals that give them free bonuses, and realistically the print run costs wont go down even if they have smashing success, so while it may look like they have all this extra money, most of that money is already spoken for. Many a kickstarter was sunk by not managing fixed vs variable costs properly and promising too many stretch goals.
2. Running the campaign is more work. As above, people demand time from key employees in addition to stretch goals.
3. Kickstarter takes 5%, in addition to other misc. costs with running the campaign.


captain yesterday wrote:

Paizo would never use kickstarter in such a frivolous manner.

If they release a new edition, it will be on their dime.

That way they wont have to kick over 5%


1 person marked this as a favorite.

Right now RWBY is just going through Empire Strikes Back


Set wrote:
Sundakan wrote:

I laughed my ass off when she shot Wells.

"Don't move."

"I'm gonna move."

"Seriously I'll shoot you."

"I don't believe you."

*Move*

*BANG*

Ditto. I like that Cisco lists 'plus she shot Harry' as one of Patty's plus points, like it's a badge of honor.

Seriously. She is more capable of taking care of herself than almost anyone else in team flash, and both of his last 2 girlfriends had issues with him maintaining his secret identity. Not to mention not knowing almost got Iris killed. This should be a no brainer for him, where they showed in the previous episode that he was willing to open up, and instead he plays relationship idiot ball and makes the same mistake a 3rd time.


Just going to point out that the group Stick looked at in Daredevil has not been shown to have any relationship to the group that gave Daredevil his powers.


Damon Griffin wrote:
Caineach wrote:

Also, Patty is the least attractive girl they have on the show.

Fixed it for objective reality. I couldn't remember everyone who's ever been on the show, but she's not even the top regular. To be fair, I haven't seen the actress in anything else; she may be fine. Patty, not so much.

We will have to agree to disagree. I find her much more attractive than Caitlin (number 2), Iris, Barry's ex, Hawkgirl, or Golden Glider. I can't think of any other women of note for the show.

Quote:


Barry "has to" (read: "should") circle back to Iris because not doing so tosses out too much comic canon for no reason. Barry and Iris have speedster descendants. I agree that slavish devotion to every detail in the comics is a bad thing, but the show runners here have demonstrated a respect for the comic fans, and where they make changes to the comics it's because there was a good reason to do so.

That they hired actors with no chemistry together is a reason. TV shows are an evolving thing. Tying your hands to the source material prevents that. They need to let it evolve on its own, and forcing a relationship that does not work on screen is detrimental to the show.

Quote:


Barry "has to" (read: "probably will eventually") circle back to Iris because a future newspaper said he does. Yes, that future could be changed by decisions made in the past. In fact, perhaps it already was changed when Iris and Eddie got serious. And perhaps it was changed back when Eddie shot himself.

Or now they never get together because of the gulf that Eddie's sacrifice created. That future has been erased, and the show can go wherever they want.

Quote:


I'm not a believer in Destiny, or a "self-correcting" future within the show so sensitive to change that it will insist on Iris marrying Barry, but I think it'll have to go that way eventually, for the same reason that Superman will never end up with anyone but Lois Lane or Lana Lang; Spider-man (Peter Parker, not Miles Morales) will never end up with anyone but MJ or Gwen Stacy, and Batman will have a brief relationship with either Selina Kyle or Talia al Ghul (or both) and eventually die alone.

Once again, sticking to the original source material for no reason but the detriment of the show.


Why does he need to circle back to his creepy fascination with his sister with whom he has negative on screen chemistry? Why write off characters with whom he actually has a ton of chemistry? I've never read the comics, so I have no idea what fanbase she may have, but this blind devotion people have to the things in the comics being how they need to be in the TV show is annoying as hell.

Also, Patty is the most attractive girl they have had on the show.


Ok, so for some reason the writers this season have no problem with Barry telling his ex-girlfriend, but for some reason Barry can't tell his actual girlfriend. Why must they continue the moronic relationship idiotball? Instead, they write off the best new character of the season.


Cole Deschain wrote:
Nice to see DC trying to shake themselves free of the "no jokes, no quips, we have GRAVITAS!" crud they used to mire themselves in.

I would help if they turned on a light.


Wow, I didn't think they could make me want to see their movie less, but they somehow managed


Lord Snow wrote:

@Deadmanwalking, can't reply to all of these so just going to pick the ones where I most strongly disagree.

** spoiler omitted **...

She has trouble convincing her friends that she isn't crazy and you think she can convince the court to hear her out without evidence?

Not to mention you call them unbelievable happenstances, when most of them are highly foreshadowed and plausible.


1 person marked this as a favorite.
atheral wrote:

So I finally got caught up on RWBY last night...

** spoiler omitted **

Well, have you not listened to the season 3 opening song?

There'll be no rest,
There'll be no love,
There'll be no hero in the end,
Who will rise above.

And when it ends,
The good will crawl,
The shining light will sink in darkness,
Victory for hate incarnate,
Misery and pain for all.


In Sense 8 the LBGT is heaviest in the first episode. A few parts of that are practically hitting you with a sledge hammer, notably the pride event. After that, it is more that they have realistic LBGT characters dealing with normal problems that we normally just don't see.


Yakman wrote:

the one concern i have is the number of "stars" in the show. there's atom, capts. hot and cold, canary girl, TWO hawkpeople, another guy, and the time travel dude. and maybe i missed someone.

that's a lot of people to distribute stories and dialogue with. maybe too many.

that being said, extremely excited to see it as someone who just discovered how amazing Arrow and Flash are a month or so ago on Netflix.

Most of those characters are already established, so they get to skip all the backstory.


Otherwhere wrote:
There's a new patch on the way, and the notes say that building wires will no longer require copper. !?! That should certainly help some!

Thank god


If your like me, you will have 20 settlements and none of them will be a good home :)
Once you get supply lines, it doesn't really matter which one you want to make your home for purposes of building stuff. All the trash can just go anywhere. The big deal comes in where you want to store random things you may want to keep, since that is not transferable.

The Castle is too far south to be useful IMO.

Hangman's Alley is probably the most centrally located, but it is cramped and comes with a lot of stuff making it hard to customize.

My recommendation is find the location you like the most and make it your castle. Over time, you may get quite a few if you enjoy settlement building.

1 to 50 of 5,766 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.