Provisioners will only be killed if you happen to be nearby.
They might be synths, but whether they're spies or unwitting rescuees of the Railroad we'll never know. :) Also, they might have been a synth when you assigned them, not replaced after the fact (even some of your settlement brahmin can be synths :) ).
In my current playthrough I've largely been ignoring the Minutemen. After some thought, I've decided AFTER I finish the main quest, then I'll work with the Minutemen to build things up (once all the other sources of organizational power are neutralized and they have no potential strong opposition :) ). Amongst other things, that way any synths that end up in the populace will be more likely to be friendly. ;)Caineach wrote:Actually, the buildings in Sanctuary change over time.
Really? Source/pics? In my first playthrough I did Minuteman stuff extensively throughout the game, and I did not notice any changes to the buildings at all (save changes I myself made, like putting up walls or paintings to block holes in the walls). The only discussion threads I can find show that while some think the main yellow house where the workbenches are get improved, others have seen no changes over hundreds of hours of play. I can't find any screenshots (which is not to say they don't exist, simply that I can't find any). If you've got any, that would be awesome.
It would be welcome news if it were true.
I may have to find some pics, but the holes in the walls got replaced with new ones and they change the colors of them over time in my game, even on one of the buildings your supposed to scrap. Because the new walls don't count as scrap, I couldn't scrap one of the buildings.