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Feiya

Caineach's page

RPG Superstar 2013 Star Voter. Pathfinder Roleplaying Game Subscriber. 5,265 posts (5,270 including aliases). 1 review. No lists. No wishlists. 1 alias.


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thejeff wrote:
Caineach wrote:
thejeff wrote:
Caineach wrote:
You know, one thing I like about the movie verse is that if they want to keep them going they will need keep cycling new heroes in to prevent them from becoming static. Instead of having 50 years of the same hero who you lose connection to him through the authors, they will have to bring new characters in.

Or do what everyone else making superhero movies has done: Reboot the whole thing every few years.

Some shake up in the cast is good. Never seeing Tony Stark, Steve Rogers, Banner, Thor, etc in the Avengers again while we move on to increasingly third string heroes isn't. Recast the headliners after letting them sit out a bit. Keep shuffling new characters in and out.

But don't give up on the original Avengers entirely. And don't reboot and start another Avengers series with all new origin movies of the same heroes.

Why? The biggest problem in comics IMO is that they don't phase characters out and just reboot them, forcing the same themes on a new generation. Let the characters die or retire.

Because it won't happen. Because you run out of popular characters. Maybe Marvel will be able to keep its audience for movies without any name characters. They've been doing a surprisingly good job so far. I doubt it, over the long run. And frankly, I don't want it. I don't want Cap to get 3 movies and a couple Avengers appearances and then never be seen again. Or replaced by Falc-Cap and then him replaced by someone else and on and on. I like the character. I like Steve Rogers. I like the WWII symbol of America out of time. I think he can support more stories than that.

OTOH, I strongly disagree that's the biggest problem in comics and it applies even less to movies, since you're only going to get a few movies out of any given actor. Not enough to make the characters stale.

I think Steve Rogers is one of the least interesting super heroes. He is almost as bad as Superman. And they took him and made one awesome movie with him as the center. I would much rather see what they do with characters that are interesting than with them trying to rehash him over and over.


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Set wrote:

Kind of hoping Marvel doesn't retreat Marvel and Sony's formula of re-hashing Batman, Superman and Spider-Man movies every five years, rather than continuing to explore new properties like Guardians of the Galaxy and Ant-Man, Dr. Strange, Black Panther, the Inhumans, etc.

Seeing Iron Man or Captain America's story retold every decade until the end of time, with a succession of new actors, doesn't particularly excite me.

Exactly. There are plenty of characters that if they just made actual good movies out of them instead of B listing it like they did in the 90s they could get audiences. Especially now that they have a track record and people want to see what is coming out of the studio.


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Kirth Gersen wrote:
Freehold DM wrote:
But after that last...uh..green lantern...whatever it was, if that schmoe can be jordan, why can't this guy have a chance to f%## up a movie?
I really liked Ryan Reynolds as Hal Jordan. What I didn't like was that the directing, storyline, pacing, script, and cinematography all sucked moose dick.

Yeah. His acting (and everyone else's) was fine. It was the rest of the movie that sucked.

As for this guy, I haven't seen a single one of his movies so I can't really say one way or the other if he would be any good.


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thejeff wrote:
Caineach wrote:
You know, one thing I like about the movie verse is that if they want to keep them going they will need keep cycling new heroes in to prevent them from becoming static. Instead of having 50 years of the same hero who you lose connection to him through the authors, they will have to bring new characters in.

Or do what everyone else making superhero movies has done: Reboot the whole thing every few years.

Some shake up in the cast is good. Never seeing Tony Stark, Steve Rogers, Banner, Thor, etc in the Avengers again while we move on to increasingly third string heroes isn't. Recast the headliners after letting them sit out a bit. Keep shuffling new characters in and out.

But don't give up on the original Avengers entirely. And don't reboot and start another Avengers series with all new origin movies of the same heroes.

Why? The biggest problem in comics IMO is that they don't phase characters out and just reboot them, forcing the same themes on a new generation. Let the characters die or retire.


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You know, one thing I like about the movie verse is that if they want to keep them going they will need keep cycling new heroes in to prevent them from becoming static. Instead of having 50 years of the same hero who you lose connection to him through the authors, they will have to bring new characters in.


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Growing up I had a plaque on the wall describing the derivation of my name, Kevin. It originated with the Gaelic name Caineach. At some point, when looking for a username, I looked over at the plaque. I have used the name ever since, only to find it in use one other time.

As for the Avatar, I can't really say.


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I know of 2 PDFs. One is an annoying file format by Adobe, for which the context makes no sense. The other is Playa del Fuego, a camping event in Delaware that is a small scale Burning Man, for which I know there are officers among the event staff. I haven't been, but know a number of people who have, and they have all been cool, if on the hippie/stoner side.


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BigNorseWolf wrote:

"Its complicated, therefore we can't know anything" is the deniers argument. "Its complicated, but here's why we're pretty sure why the planet is going to warm up, on average, even if a few locations are going to get colder" is reality.

Of course, if you predict a colder london, then the skeptics are shouting. "LONDON WILL GET COLDER! GLOBAL WARMING IS A FRAUD"

Kinda like how they say "its snowing more so global warming is a fraud"


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MeanDM wrote:
...with Justice League turning less grim as Superman adopts his more heroic persona as a reaction to what happened. Just my two cents.

You have more faith in DC than I


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Limeylongears wrote:

I have been making, and drinking, Moroccan green tea, seeing as I finally made it to the Chinese supermarket and picked up a very big packet of gunpowder tea. Luckily, I also have a spearmint bush in the garden. Excellent summer drink.

I also got a packet of genmai cha, which I am also enjoying.

I have a Moroccan Mint blend, a green tea with spearmint. It is delicious, and great for my headcold.


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I may make a Mousling Terminator Warhammer 40K army. It would be the cheapest army I own.


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BigNorseWolf wrote:
Aranna wrote:

BNW???

I found a site explaining from the pro man made global warming side why they falsified data (although they don't call it that) (they call it changing the actual readings to better reflect what they should be if mankind and weather didn't keep messing up their experiments).

Which is what you do in very large experiments. Have you ever run a weather station? The temp in one can jump 5 degrees in a year... from someone cutting down a tree that provided shade. Or the paint getting old. Or down from getting a new coat of paint. Welcome to the physical sciences.

Quote:

A quick web search revealed climate analysts make between 74k (Texas) to 105k (Washington DC) per year. I would like to know where your from that a bake sale raises enough to pay multiple 6 figure salaries.

That is what you pay someone when you demand a masters or higher (in any field but teaching anyway). There is no conspiracy here. If you can't understand that how on earth do you expect anyone to believe that you can handle the statistics behind removing outliers from a data pool? They remove BOTH absurdly high and absurdly low readings (including a lot of zero readings when the machine goes on the fritz)

Hell, it isn't even a very good salary compared to other fields.


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You have 3 strong martial classes. I recommend a group buffer, like a bard, since you don't particularly like your cleric. I find whip bards lose out too much past lvl 7 or so, and if you want someone more ranged a shortbow bard can be effective. Rapier bard can be fun, especially if all you need to be is a flanking buddy.
Alternatively, if you want to spend more time attacking, Inquisitor is a lot of fun and highly effective once they get bane, and will provide you with the out of combat spells you need.


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My Imperial Guard army may be getting some new artillery. I may need to up my pledge for 3, since they are in a squadron.


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Hama wrote:
Lord Snow wrote:
This is a good point, but MeanDM makes the perfect counter point - we don't really need to know how Batman started anymore to understand him. Though I admit Wonderwoman might be unfamiliar to younger audiences (me included...) and Aquaman never made a big splash in pop culture.

Read comic books? Watch Justice League animated?

I'm a geek, as shown by the fact that I spend time on these boards. I love superheroes. I hang out with people who love superheroes. I don't read comics because I don't want to invest the time into a story with no end with that many plot inconsistencies.

I'm probably more invested and knowledgeable than the average fan is going to be going in, and I can't tell you anything relevant about Wonder Woman or Aquaman's backstory. Hell, about all I know about Aquaman is that he is comic relief like this. If you want to lose your general audience, you can hope they watch/read other material, but the audience for comics and "children's" TV shows is tiny compared to the audience for these movies, and no director in their right mind should assume their audience has more than a passing familiarity with them.


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Freehold DM wrote:
The only x-men movies I enjoyed were first class and the most recent one.

The first one was enjoyable and I really liked Days of Future Past.


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The X-Men are also set up so that each character has an established shtick and they have a united origin and motivation. They set it up as an introduction to 4 groups, 2 independant characters (Rogue and Wolverine), a villain with lackeys (Magneto and people with simple powers to be beat up), and the good guy team (Storm, Jean, Cyclops, Professor X). They barely touched on interpersonal relationships, and half the team you barely get to see any emotion from past cliches. And they let Rogue be a stand in for the past motivations of most of the good guy team, as they showed what she went through and used it as a surrogate for everyone else's story of coming together.


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Rosgakori wrote:

I would love to hear what people think of this trailer and the movie BEYOND Joker and Harley.

Possibly because if your not familiar with the other characters the trailer is so disjointed that you can't tell what is going on other than the voiceover. Harley sticks out because she is one of the only things that isn't black. Everything else is so monotone that it all looks the same.


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At the end, I would argue that it is Will's intimidation, not Wolfgang's. Wolfgang is the one who can pull the trigger, but Will is the one who realizes that Whispers doesn't know everyone in the cluster and can use that to his advantage in the situation. Will makes the bluff and sells it to Whispers, then calls Wolfgang to follow through if necessary. I would in fact argue that Wolfgang is really terrible at intimidation. He consistently has to follow through on his threats for people to take him seriously.


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For me, what really gets me are the ridiculous teeth


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Helaman wrote:

I think that was because they gave out some good stuff in the core and intital targets very rapidly making it increasingly good value. This one isn't bad but it didn't take off like bones 1.

Additionally people have a lot of bones as well so while there were some very eager ppl for bones 1, they have bones fatigue/surplus after bones 2.

I would say this took off a hell of a lot faster than bones 1. It hit 1M in 3 days. Bones 1 took 25 days of Bones 1 to match the first day of Bones 3 and 28 days to hit 1M. Day 28 was when things took off for Bones 1, and then they just had to maintain and manage their 7-8 days of exponential growth.


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kyrt-ryder wrote:

You'll get no arguments from me that Haste should be worked out of the game.

Calling an expected component of the game overpowered though... I had to refute that.

I would argue that anything 1 thing that becomes so expected it is worked into the system and that to be missing it puts you at a severe disadvantage against CR appropriate foes is by definition overpowered. Similarly, I argue that the Big 6 are overpowered.

But I agree, these are tangents for another thread.


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LazarX wrote:
Caineach wrote:
GreyWolfLord wrote:
Kthulhu wrote:
LazarX wrote:
Yes, they must destroy and rebuild it all from scratch... Following the same winning strategy that WOTC did when they moved beyond 3.5.
Of course you ignore that they also used that strategy when they transitioned from 2e to 3.0.

Ninja'd on this already.

Obviously, changing the underlying system does not mean failure or bad sales necessarily when seeing these items.

On the otherhand, I think PF might actually LOSE a LOT of players if they did something like this.

Honestly, a lot of the issues the system now has can be traced back to them not faithfully converting spells from 2e to 3e. They took out the drawbacks that reigned in the spam casting of a lot of spells, like haste aging you a year. This made sense from the perspective of people want to actually be able to use their toys, and made the game a lot more fun for casters. But they didn't pay enough attention to how those limitations affected the spell's perceived power. Most of the spells that are considered broken today either had expensive material components that are now trivial to find because of reworks to the economy or metagame drawbacks to reduce their usage.
Let me get this straight. You want discourage Haste use by spellcasters in order to "weaken" them in power. Do you have any idea how many players of martials will howl if that was done? Haste is one of the buffs most demanded by parties, who are you helping by eliminating it's use?

Haste is overpowered.

In 2E it was overpowered but only cast during major encounters because there were drawbacks to spamming it. It also wasn't needed because the entire system was structured differently.
3.0 it was worse, granting extra spellcasting and eliminating the drawback made it the opening spell for every combat after 5th level, and it was more of a boost to casters than martials.
3.5 toned it down, but it is still a ridiculously powerful buff. They could eliminate the AC and save bonus and drop the movement speed buff to 10 and it would still be a good spell for its level.

But this is the type of spell they want in the game. It encourages the group to work together as a unit, and boosts the martials more than the casters. But that is just a bandaid.

Personally, I would rework haste completely. I would have it give an extra move action and nothing else.


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GreyWolfLord wrote:
Kthulhu wrote:
LazarX wrote:
Yes, they must destroy and rebuild it all from scratch... Following the same winning strategy that WOTC did when they moved beyond 3.5.
Of course you ignore that they also used that strategy when they transitioned from 2e to 3.0.

Ninja'd on this already.

Obviously, changing the underlying system does not mean failure or bad sales necessarily when seeing these items.

On the otherhand, I think PF might actually LOSE a LOT of players if they did something like this.

Honestly, a lot of the issues the system now has can be traced back to them not faithfully converting spells from 2e to 3e. They took out the drawbacks that reigned in the spam casting of a lot of spells, like haste aging you a year. This made sense from the perspective of people want to actually be able to use their toys, and made the game a lot more fun for casters. But they didn't pay enough attention to how those limitations affected the spell's perceived power. Most of the spells that are considered broken today either had expensive material components that are now trivial to find because of reworks to the economy or metagame drawbacks to reduce their usage.


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Honestly, the more I see of this the more meh I feel towards it.


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Readerbreeder wrote:


This is an honest question, so please don't read it in the tone of an outraged fanboy, but why does everyone seem to be so convinced that DC (and therefore any attempt at an extended universe) is going to crash and burn? Is it the grimdark thing? Because I don't see that as a deal breaker (or a permanent tone).

Maybe because their first movie in this universe sucked.


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GreyWolfLord wrote:

I think it depends. I think there are at least two, maybe three, main groups of fantasy these days, at least among those younger than 20 (maybe 30).

1. Anime has had a HUGE influence on many gamers. There is this sort of similar type themes found in most fantasy Anime (which in many ways correlate to modern TRPGs, with your warrior type, your healer spellcaster type, your main spellcaster, your bard/singer type, and your comedy type...).

However, it also has some things which are slightly different such as animal people, many times mixed in modern technology with medieval stuff, and occasionally monsters being part of the party.

However, you almost always have a BBEG in the background which eventually comes to the forefront as the series advances.

2. Your traditional Western Fantasy types. To think most younger people play around Riorden or the types I think isn't exactly right. They outgrew them by the time they hit 4th grade (well, I would have). They now read more of your traditional stuff, such as Shannara, Chronicles of the Necromancer, Wheel of Time, Redwall, and even Game of Thrones...so not too different than what was read in the old times...just different authors. The biggest thing is most of them are humancentric (with the exclusion of Redwall), though if you include Salvatore's Dark Elf series...it kind of has more than just humans...but not as much monster centric as the Anime group.

3. This could be a group...or not. These simply get their material from D&D books, but read other things rather than just fantasy. They'd be your WH40K Bolter Porn nuts (for example, I'm a total WH40K reader, not as much WH fantasy though), but read a lot of other items such as your typical fantasy, or Westerns, or other genres. A LOT of their fantasy flavor would be through movies (for example, I've seen but never read Harry Potter), like HP, or the LotR and The Hobbit Movies.

At least that's my impression of current fantasy standard influences these days.

Why do you assume groups 1 and 2 are somehow exclusive to eachother? A whole lot of people read and watch both.

I would also like to point out that fantasy anime has strong roots in dungeons and dragons. Record of Lodoss War is often sighted as part of the foundation of the genre, and it is based off of the author's d&d campaign.


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Gark the Goblin wrote:
Rynjin wrote:
She's not even a musician. She's a DJ.

Her dad and one of the people in London (can't remember who) have both called her a musician. She downplayed this with "I'm just a DJ" but even if she can't actually play an instrument, she clearly touches people enough that they wax metaphoric.

My girlfriend and I binged this show a couple weeks ago and we enjoyed it a lot. The graphic suicide in the first episode made me very uncomfortable, but you can kind of trust the Wachowskis not to use something like that for pure shock, and Riley's scenes in the last couple episodes were an incredible reprise of that theme.

I get the feeling that she used to play music before her husband died, and now she has kind of abandoned it for others. I'm guessing she is really good at an instrument or 3, but hasn't touched any in a few years.


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cannon fodder wrote:
Caineach wrote:
My Day 3 guess is that they finish at just over 2M

I'd agree with this estimate. People are getting super excited with kicktraq numbers but those aren't particularly accurate.

Some of the stuff in the preview pictures posted online are pretty awesome!

My guess is that those people didn't follow the first few days of Bones 2 on Kicktraq. It was trending up well over 7M in the beginning . Kicktraq doesn't handle the exponential decay of the first few days very well with its initial estimates. The trend is never accurate, and the much more accurate projection takes a few days to be established. Bones 3 will follow the same trend of Bones 2, but it is significantly lower first 2 days (950K and 225K for Bones 2 vs 710K and 130K for Bones 3).

I have always loved how the first Bones defied the standard trend that Bones 2 and now 3 use. Its one of the few major kickstarters I've seen without exponential decay at the start.


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Libertad wrote:
Orfamay Quest wrote:
Anzyr wrote:


That being said "too wuxia, anime, weeaboo" is a really nebulous term that I'm not sure people will be able to agree upon.
That's an issue, yes. I'm hoping the people who are throwing those terms around know what they mean (because I sure as hell don't). But if being able to leap 50' in the air is "too wuxia," I'd like to know what I can do that will take down a flying demon.

The problem is that a lot of people who use the term are folks whose understanding of anime begins and ends at Dragonball Z.

When it comes to discussions of martial characters being "too anime" in D&D/Pathfinder games, a lot of the time it's not worth engaging as the people arguing against either have a too-limited understanding, are arguing in bad faith, or running the game as "rules as physics" simulators where anything non-magical has to abide by their understanding of physics.

Anime is a versatile genre full of all sorts of power levels.

Pathfinder, especially at middle to higher levels, really ramps up the power especially where monsters and spellcasters are concerned. Summoning hordes of bears, archmages creating their own demiplanes, ubiquitous magic items, and colossal monsters are leagues above gritty Game of Thrones-style fantasy. I think that Pathfinder works very well for the higher-end of extraordinary fantasy stuff, and attempts to limit character archetypes from becoming "anime" (and therefore powerful) is counter-intuitive.

I like to remind those people that established in the rules, it is a DC30 climb check to climb up paper walls. I can't think of a more iconic wuxia thing, except possibly dancing on the enemy swords (which a Swashbuckler should totally be able to do).


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I tried making a combat patrol based character. Way too much feat investment for no payoff.


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kyrt-ryder wrote:
Caineach wrote:
Mutants and Masterminds has Takedown. At level 2, you move your full movement and if you hit and kill the mook you can continue uninterupted. HP works differently there, so mooks only have 1 HP. I could see a combination of spring attack and greater cleave, but only if feat trees get condensed.
This is a good thing and something I often give my two-handed martials at some point in their career. Thankfully it's already been published and doesn't require Spring Attack or Greater Cleave Rampage

Honestly, I would like to see it not need to kill opponents and also prevent AoO. As a ~12th lvl ability I think that is more than reasonable.


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Matthias Naelaron wrote:
Can someone explain to me why Burning the Rainbow Flag is a Hate Crime and you get arrested, yet you are allowed to do whatever you want with the US Flag? Seems to me a double standard. Either they are both hate crimes or they are both protests. My opinion, individual though it is, the only flag in this country that should matter, is the US Flag, with all others being completely irrelevant. YMMV.

Burning someone else's American flag on their lawn is also a crime.


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Mutants and Masterminds has Takedown. At level 2, you move your full movement and if you hit and kill the mook you can continue uninterupted. HP works differently there, so mooks only have 1 HP. I could see a combination of spring attack and greater cleave, but only if feat trees get condensed.


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For an amusing mecha series, I enjoyed Gargantia on the Verdurous Planet. Space age robot crash lands on a post apocalyptic earth.
It was an interesting mix of mecha, slice of life, and sci fi.


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Squirrel_Dude wrote:
Aelryinth wrote:
Bandw2 wrote:
Caineach wrote:
Anzyr wrote:
Cavall wrote:
Just end the 8 minute day. Problem solved.
Wizard: What my Bloody Skeletons can keep going, why are you slacking off Fighters? Is your HP really such an important resource? We shouldn't have to stop just cause you are out of resources, I say we keep going.
I love how no NPCs ever question the person who cast an obviously evil spell, and the other party members just accept him doing it.

lord don't make this an alignment discussion

because there's nothing inherently evil about using undead minions, except maybe in that you desecrate a corpse.

Sorry, in PF animating undead involves recalling a spark of their soul, enslaving it, and then infusing it with negative energy in a torturous manner while binding it to servitude.

Yes, quite evil in PF.

==Aelryinth

Humor me here. Show me the text in a rulebook that states that this is a case because I've never been able to find it.
Raise Dead wrote:
A creature who has been turned into an undead creature or killed by a death effect can't be raised by this spell.

Resurrection requires the undead to have been destroyed

resurrection wrote:
You can resurrect someone killed by a death effect or someone who has been turned into an undead creature and then destroyed.

Therefore, something is preventing the soul from returning to the body because the person has been animated.


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My Day 3 guess is that they finish at just over 2M


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DSXMachina wrote:
Backer #56, But that dragon and rider is amazing. I probably won't go for too many other dragons (except Tiamat). I'd expect around $100k a day until the last 48 hours, but hopefully by that time enough will be unlocked in the Core set that there's a bit for everyone.

I think your optimistic about 100K a day. Day 2 was 100K, and for kickstarters day 2 is usually in the top 4 grossing. I'm guessing closer to 40K a day. Slightly less than Bones 2, which averaged closer to 50K/day.


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Bandw2 wrote:

round 1: mage cast's mage's disjunction

fighter - charges, hits mage

round 2: 5-foot step, mage murders the fighter.

You obviously don't realize how terrible mage's disjunction actually is.


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BigDTBone wrote:
Caineach wrote:
Anzyr wrote:
Cavall wrote:
Just end the 8 minute day. Problem solved.
Wizard: What my Bloody Skeletons can keep going, why are you slacking off Fighters? Is your HP really such an important resource? We shouldn't have to stop just cause you are out of resources, I say we keep going.
I love how no NPCs ever question the person who cast an obviously evil spell, and the other party members just accept him doing it.

Welcome to being paid to carry weapons. Your buddies don't give a crap and everyone else is too scared to say anything.

I believe this is colloquially referred to as "the blue wall."

I've killed other PCs for less evil actions. 2 of them were Paladins.


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Anzyr wrote:
Cavall wrote:
Just end the 8 minute day. Problem solved.
Wizard: What my Bloody Skeletons can keep going, why are you slacking off Fighters? Is your HP really such an important resource? We shouldn't have to stop just cause you are out of resources, I say we keep going.

I love how no NPCs ever question the person who cast an obviously evil spell, and the other party members just accept him doing it.


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alexd1976 wrote:
Anybody remember Avasculate? Great spell...

Had a 20th level party taking on a god. Cleric cast that. It was the first time the spell had ever been used. The GM just wrote -alot next to the monsters HP and continued on with the fight.


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Liz Courts wrote:

Azumanga Daioh.

Fruits Basket (though I don't remember how fanservicey it is)
Twelve Kingdoms (which I need to finish watching).
Knights of Sidonia.

12 Kingdoms is one of my favorite series and I am so sad it isn't longer.


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Azih wrote:

But casters have magic spells to make up for the lack of those skills Caineach. So a wizard doesn't have access to Stealth? They can eventually learn Invisibility right?

It forces every member of every class to be a clone. Skills are the most defining aspect of a character. Eliminating diversity eliminates the biggest option for making them distinct.


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I wouldn't want to play in a game that restricts skills the way you describe.


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Entryhazard wrote:
Caineach wrote:
kyrt-ryder wrote:
So you prefer a scenario where the martial moves and gets off one attack... and then the monster opens up with a Full Attack on him?
Why are the players being dumb and moving to engage the monsters?
Yeah, opponents should stare at each other waiting for one to make the first move (and take a full attack in the face for nothing) forever

Or you design a character so that he forces opponents stronger than him to come to him. Have a ranged weapon. Have reach. Have spring Attack. Have Lunge. There are tons of ways to design your character to force your opponent to come to you. And if they don't, now you are actually giving your casters the ability to buff/debuff.


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Aelryinth wrote:

Feats which generate more attacks and generate more damage are the ones martials need the least.

Pretty much ALL the martial classes can deal respectable raw damage. It's pretty much all the other options where they start lacking.

This is so true.
Quote:


For skills - the only way to make skills strong is to put restrictions on learning them, and/or having MORE of them, not less.

Actually, you can make skills strong by expanding what can be done with them. A lot of Rogue talents should be default options that you can do with a high skill check. Want to move a full speed while on a ledge, succeed the balance check by 5 or more. Want to kip up, DC15 acrobatics check or against their CMD+5 if you want to not provoke an AoO.

Quote:


Cross-class severe penalties make people howl, but they make classes with a huge skill list valuable intrinsically. Being totally unable to spend skill points outside your class list would concentrate characters into their specialty skills and stop a lot of toe-stepping. Who cares if the mage gets 12 skill points if he has to spend it on knowledge and craft skills? That's what a mage is SUPPOSED to be good at.

I can't agree with this. It pretty much eliminates character concepts and options for a terrible reason, and forces characters to be cookie cutter. Opening up skills was the absolute best change Pathfinder made. Want to play a fighter with some knowledge skills, like say Roy from OotS, your barred from that too.

Quote:


Exclusivity is the core of every caster class...having access to magic others don't have. But everyone has access to all skills, and all feats. That's huge discrimination right there. You want feats and skills to be powerful, you have to restrict them, not open them up.
Or make them exclusive by calling them something other then feats (like, oh, Rage Powers).

Until you get past the huge discrepancy in the valuation of feats and skills vs spellcasting, there will always be disparity.

==Aelryinth

I don't see mages taking power attack. There are a ton of feats casters have access to that they will never take. Not to mention if you design them to scale, you can make it so they don't scale as well for casters. Of course this can hurt 3/4 BAB classes.


Pathfinder Roleplaying Game Subscriber
kyrt-ryder wrote:
So you prefer a scenario where the martial moves and gets off one attack... and then the monster opens up with a Full Attack on him?

Why are the players being dumb and moving to engage the monsters?


Pathfinder Roleplaying Game Subscriber
DSXMachina wrote:

I cannot wait for the Tiamat to be introduced, plus currently the average backer is around $100 but once some more add-ons are unlocked I expect this to double.

I do like the henge, but not absolutely blown away by it.

Yeah, I just assumed that there would be at least $100 extra that I would want.


Pathfinder Roleplaying Game Subscriber

I threw in some money. Don't plan on getting as much as with 1 or 2 though. I got too much to paint.

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