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As another 90s kid who didn't really read comics, I will totally agree. X-Men were huge, Spider Man was less for me but I knew people into him. Batman was amazing. Cartoon exposure was everything, and those were the big 3.
I love the idea. Not sure about implementation, will need to look it over more.
One of the most frustrating things I have found in game is trying to play an enchanter. Charm Person is a completely worthless spell in almost all circumstances. Trying to play a manipulator is impossible if everyone around you realizes that someone just got magically whammied by you.
So I started watching Erased ("Boku Dake ga Inai Machi") last night. I only planned on watching one or two episodes, but the series hooked me so hard that I ended up watching the entire thing in one sitting. It was just that good.
Honestly, I'm not sure it is the best series to blitz. Waiting time between episodes allowed the suspense to build pretty well.But yes, definitely is that good.
Pillbug Toenibbler wrote:
That is correct
Drahliana Moonrunner wrote:
I disagree that the video should have been left private, and the initial judicial order was wrong. Choosing to post a newsworthy video should never put a news organization in the position of defending itself from a lawsuit.
Knowing a couple dozen people in loving, stable polyamorous relationships, I have to say I find this comment very disturbing.
personally, I find GitP to be much less usable than the Paizo forums. Paizo has probably my favorite forum navigation.
I will post more after I have digested some of these articles. But Scythia? The whole world or nearly all of it discarded the false gods for the real one. If the real one claims to have created us then we should accept that. If evolution was God's tool to craft us as it seems to be the case, then it does nothing to lessen God's majesty.
Way to insult millions of people
Personally, I am not a fan of skill unlocks being class specific. The whole point of skills are that they are something anyone can do. I think they should be vastly enhanced in terms of strength (half the rogue talents should just be acrobatics skill checks with increased DCs, and a rogue talent could be +10 to a skill). Fighters should get more skills, and I could see limiting bonus skills from int to a reduced set, like knowledge skills only.
So they want to go the route of the original d&d movie and make something terrible. Got it.
Purple Dragon Knight wrote:
Why? This movie has no worse language than was regular at the Boys Club I went to in elementary school. The gore is about average, way lower than any horror or zombie movie, with practically no blood and only a handful of scenes actually dwelled on. And the sex in the movie is tamer than most R movies from the 80s and 90s, and something like 30% of 15 year olds are sexually active so there is a decent chance of seeing worse IRL by this point.
Honestly, the movie was good. It was solidly R. But overall, I think Highlander is worse for being inappropriate.
always love your straw men
Agreed. The one thing I would like to add though is that Blake didn't necessarily run away. She ran from her friends, but based off of where we see her she is determined to do something about what happened. I think it is a newer determination that we will see in her next season, despite the fact that she can't face her friends.
Derek Dalton wrote:
If I may ask why the dislike of Ravenloft Goth Guru. I liked the setting finding it interesting even though the horror rules didn't translate well to a fantasy setting like D&D.
I don't think he was expressing dislike, only saying that as a good guy you can't win you can at best die trying.
No it wont. I forget the exact numbers, but a while ago someone put together a stat for the number of goblins a 1st level fighter could kill on average if they come 1 at a time by edition. 1st and second edition it was somewhere between 1 and 2. In 3rd it increased to over 2 and 3.5 went up a little more. Pathfinder increased to just over 3. In 4th it was over 20. The numbers rebalancing completely changes the type of story an encounter is.
Put me in a group that is diametrically opposed to this theory. The game rules define the setting. You can make minor tweaks, but radically changing the game rules radically changes the feel of the game, and that completely changes the setting.
They could have made it interesting if the Reverse Flash wasn't already the Flash's enemy and instead Barry attacking him when he is stranded in time and then telling him that he killed him made him their enemy. If the Reverse Flash still idolized Barry at this point, it would have been a neat trick of how their timelines intertwine non linearly. Instead they waste the opportunity.
Well, have you not listened to the season 3 opening song?
There'll be no rest,
And when it ends,
Yeah, but Rich got injured and was dealing with the Kickstarter towards the end of book 5, and that added months onto end of the book as things slowed to a crawl.
I think you would be wrong.
First, what system the group decides on in my experience is based entirely on 1 person: the GM. Many beginner groups start with an experienced GM who want to run in the system he is most comfortable in, regardless of which one it is.
Second, new groups wont know enough about different systems to accurately evaluate if one is the proper complexity for them. There are multiple reasons for this. 1. All of the mainstream games look the same level of daunting to new players. They all have hundreds of pages of rules to look through. 2. They don't know what actually makes the system complex (as is shown by people arguing in this thread about what constitutes complexity), and they will have no baseline with which to judge their first system against. 3. Being new, they don't actually know what they want yet. For many people it isn't until they branch out of their first system, which they may take decades to do, that they even see things that were bothering them with it.
For this reason, I think you need to do major system overhauls every once in a while to keep the core uncluttered enough for new players.
I see this problem with new players all the time. Old players are jaded and know that the rules don't support their ideas so they don't try anymore.