Mithral shirt (worn), dwarven made (sigil KDVXii), ghost touch, cold resistance 10
Shortbow, composite (+2), masterwork
40 arrows
Sling
10 bullets
Short sword +1, keen, +5 vs disarm (main hand)
Short sword +1, keen, +5 vs disarm (off-hand)
Belt of Fast Heal 3: Activated by somatic and verbal command, usable for 10 rounds, rechargeable by holding under running water, 2 rounds of use washes away fatigue
Silver Torc: Barkskin 3/day (CL 20), +2 on Diplomacy checks against Celts, +1 bonus on bard songs
Masterwork thieves' tools
Backpack, bedroll, tent, flint and steel, traveler's outfit, whetstone, waterskin, trail rations (10), sunrod, silk rope (50').
Pouch of coins (293gp, 113sp, 8cp)
Potions
Cure moderate wounds
Cure serious wounds
Shield of faith +2 (2)
One-use items
Fireball rock candy: 5d6 fireball, throw at least 20 ft
Playing card: activate with a drop of my blood, throw down, illusion appears and I move 30' randomly and am made invisible