Elf

Caerwyn Callandriil's page

319 posts. Alias of Vanulf Wulfson.


Full Name

Caerwyn Callandriil

Race

Half elf Rogue (Scout) 3/Fighter 1 [spoiler=Character Information] [HP: 36/36]; [Armor Class: 18; Touch: 14; Flat Footed: 14]; [BAB: +3; CMB: +5; CMD: 19];

Classes/Levels

[Saves: Fortitude: +7*; Reflex: +8*; Will: +3* (+2 Racial bonus against enchantment spells or effects)]; [Immunities: Sleep]; [Initiative: +10]; [Low-light Vision, Perception: +10]; [Exploration: Scout] [/spoiler]

Gender

Male

Size

Medium

Age

24

Special Abilities

Danger Sense, Elf Blood, Evasion, Rogue Talent (Fast Stealth), Sneak Attack (+2d6), Trapfinding +1

Alignment

Lawful Neutral

Deity

Erastil

Languages

Common, Elven, Hallit, Sylvan

Strength 14
Dexterity 18
Constitution 14
Intelligence 14
Wisdom 12
Charisma 12

About Caerwyn Callandriil

Height: 5' 11"; Weight: 155 lbs.; Hair: Silver; Eyes: Green ; Skin: Fair

Caerwyn Callandriil
Male half-elf fighter 1/unchained rogue (scout) 3 (Pathfinder RPG Advanced Player's Guide 134, Pathfinder Unchained 20)
LN Medium humanoid (elf, human)
Init +10; Senses low-light vision; Perception +10
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 36 (4 HD; 3d8+1d10+12)
Fort +7, Ref +8, Will +3; +2 vs. enchantments
Defensive Abilities danger sense +1, evasion; Immune sleep
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Offense
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Speed 30 ft.
Melee +1 elven curve blade +9 (1d10+7/18-20) or
. . dagger +7 (1d4+2/19-20) or
. . dagger +7 (1d4+2/19-20) or
. . light mace +7 (1d6+2)
Ranged mwk composite longbow +8 (1d8+2/×3)
Special Attacks sneak attack (unchained) +2d6
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Statistics
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Str 14, Dex 18, Con 14, Int 14, Wis 12, Cha 12
Base Atk +3; CMB +5; CMD 19
Feats Improved Initiative, Toughness, Weapon Finesse, Weapon Focus (elven curve blade)
Traits elven reflexes, militia veteran (any town or village), rostlander
Skills Acrobatics +11, Appraise +7, Climb +7, Disable Device +14, Escape Artist +11, Handle Animal +6, Knowledge (dungeoneering) +6 (+8 to navigate underground), Knowledge (local) +9, Perception +10, Ride +11, Sense Motive +5, Sleight of Hand +11, Stealth +11, Survival +6 (+8 to avoid becoming lost), Swim +7; Racial Modifiers +2 Perception
Languages Common, Elven, Hallit, Sylvan
SQ elf blood, rogue talent (fast stealth), trapfinding +1
Combat Gear potion of cure light wounds, alchemist's fire (2), antitoxin (2), tanglefoot bag (2), thunderstone (3), vermin repellent[UE] (2); Other Gear mithral chain shirt, +1 elven curve blade, dagger, dagger, light mace, mwk composite longbow (+2 Str) with 20 arrows, cloak of resistance +1, belt pouch, belt pouch, compass[APG], flint and steel, hooded lantern, everburning (worth 117 gp, 2 lb), masterwork backpack[APG], masterwork thieves' tools, mirror, signal whistle, soap, trail rations (5), whetstone, wrist sheath, spring loaded, light horse (combat trained), bedroll, bit and bridle, blanket, blanket, crowbar, feed (per day), folding shovel, grappling hook, hammer, hemp rope (50 ft.), hunter's stand (w/ camouflage blind), medium tent, mess kit, pot, riding saddle, saddlebags, Saw, folding (worth 7 gp, 2 lb), tindertwig, waterskin, 18 gp, 5 sp, 7 cp
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Special Abilities
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Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Stealth (Ex) Move at full speed while using the Stealth skill at no penalty.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sneak Attack (Unchained) +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

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Windswift CR –
Horse (Pathfinder RPG Bestiary 177)
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee 2 hooves +3 (1d4+3)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Light Armor Proficiency, Run
[b]Tricks
Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +2 (+6 to jump with a running start, +10 to jump), Perception +6
SQ combat riding
Other Gear bedroll, bit and bridle, blanket[APG], blanket[APG], crowbar, feed (per day) (2), folding shovel[UE], grappling hook, hammer, hemp rope (50 ft.), hunter's stand (w/ camouflage blind)[UW], medium tent[APG], mess kit[UE], pot, riding saddle, saddlebags, saw, folding (worth 7 gp, 2 lb), tindertwig (5), waterskin (2)
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Special Abilities
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Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.

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Background:

Caerwyn grew up on a farmstead just outside Brevoy’s border, it weren’t much but it was home. Even this close to the kingdom the threat of banditry was of real concern. One day as Caerwyn was helping his mother with the chores a group of raggedy men rode up to the farmhouse on scraggly horses and demanded to speak with Caerwyn’s father.

They told the elder Callandriil that in exchange for money and a cut of the farm’s harvest they would provide “protection” against any other roaming bands who might seek to prey upon them. Visibly angered, but fearing for his family, Caerwyn’s father agreed. After the men left his father took the young boy to the barn and from the rafters above the shed’s door took down an oil soaked cloth bundle that Caerwyn had never seen before. Inside was a huge sword that glinted in the torchlight. Despite it’s size it had an elegant grace to it that hinted at it’s manufacture. Gravely, the older man told his son that all evil needed to flourish was for good men to do nothing and despite the fact that his days were behind him, Caerwyn’s were still ahead of him. It was to this end that he would teach Caerwyn to wield this sword, a family heirloom handed down from generation to generation.

Months passed and the uneasy truce with the bandit gang began to fray as they demanded more and more “tribute” to keep the famer’s in the area “safe”. After a particularly bad harvest Caerwyn’s father begged for some relief from the “taxes” the bandit’s were demanding but his pleas fell upon deaf ears as they took what they wanted and left the family with barely enough to survive the coming winter. That winter was the worst that anyone could remember and it lasted long into the spring. Despite what foodstuffs the family had stored, starvation was a constant companion, always looming over their shoulders.

As the bandit’s grew more secure in their control over the cowed farmers they began to send less and less of themselves to collect their due, until one day only one of them showed up to the Callandriil farm. Unsatisfied with the quality of the foodstuffs, the brigand accused Caerwyn’s father of keeping the good stuff for themselves and slapped him to the ground. Standing, his balled fists the only sign of his anger, he stared stoically at the bandit which only enraged him more as he punched Caerwyn’s father in the gut, bringing him to his knees.

The abuse was too much for Caerwyn to stand and he emerged from the barn with his father’s sword in his hand. Rushing headlong across the courtyard wildly swinging the sword before he charged toward the outlaw, despite his father’s shouted protests. To his credit, the bandit stood his ground and waited for the youngster to approach and when he was close enough he punched Caerwyn in the face knocking him to the ground and causing him to drop the sword. Laughing, the bandit told the family that he was going to tell the band’s leader about this and things were not going to go well with the family when he returned. Seeing his son’s bloody face and hearing the bandit’s laughter, as well as his none too veiled threats, something within the elder Callandriil snapped and he calmly picked up his family’s sword and in one fluid stroke separated the brigand’s head from the rest of his body.

Expecting retribution for what he had done Caerwyn’s father had the family pack up their meager belongings and load them up on their wagon.

After dragging the bandit’s corpse into the farmhouse and, without a backwards glance, tossing a lit torch through the open door he climbed aboard the family's wagon. As the flames of the funeral pyre began to reach into the sky, his father knicked the reins on the wagon and, with a tear in young Caerwyn's eye, headed back to Restov.

Years passed and Caerwyn grew from a gangly youth into a fine young man. Remembering his father’s words about the growth of evil the younger Callandriil joined the Restov city guard and soon rose through the ranks. When he heard about the Swordlord’s expedition to restore order to the Stolen Lands he enthusiastically volunteered.