Spell Sovereign

Caeradan's page

39 posts. Alias of The Great Rinaldo!.


About Caeradan

Caradan is a member of a family of Wizards. As with all of his siblings, he spent his childhood studying the basics of magical theory. When he showed an affinity for transmutation he apprenticed under his demanding uncle. After thirty years, he has finally achieved his Journeyman rank and now must go out into the world to practice his art and seek a project for his Master work. Having heard of the killings in the town downriver, he has decided to see what assistance he might be able to provide.

Caradan Felwythe
Male Elf Wizard 1
CG Medium Humanoid (elf)
Init +2; Senses low-light vision; Perception +5
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 6 (1d6)
Fort +0, Ref +2, Will +3; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
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Offense
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Speed 30 ft.
Melee Longsword -1 (1d8/19-20/x2)
Ranged Longbow +2 (1d8/x3)
Wizard Spells Prepared (CL 1):
1 (2/day) Mage Armor, Charm Person (DC 15), Feather Fall (DC 15)
0 (at will) Ray of Frost, Detect Magic, Prestidigitation (DC 14)
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Statistics
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Str 9, Dex 14, Con 11, Int 18, Wis 12, Cha 14
Base Atk +0; CMB -1; CMD 11
Feats Arcane Strike, Scribe Scroll
Traits Fast-Talker, Focused Mind
Skills Bluff +3, Craft (alchemy) +8, Knowledge (arcana) +8, Knowledge (history) +8, Knowledge (nobility) +8, Knowledge (planes) +8, Linguistics +8, Perception +5, Sense Motive +3, Spellcraft +8 (+10 to determine the properties of a magic item); Racial Modifiers +2 Perception
Languages Celestial, Common, Draconic, Elven, Gnome, Infernal, Sylvan
SQ +3 to sight-based perception checks in shadows, arcane bonds (ozymandious, owl), elven magic, empathic link with familiar, opposition schools (illusion, necromancy), physical enhancement +1 (dexterity), share spells with familiar, specialized schools (transmutation), telekinetic fist (7/day)
Other Gear Arrows (40), Longbow, Longsword, Backpack (empty), Scroll case (empty), Spell component pouch, 50 GP
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TRACKED RESOURCES
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Arrows - 0/40
Telekinetic Fist (7/day) (Sp) - 0/7
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Special Abilities
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+3 to sight-based Perception checks in shadows You gain the Alertness feat while your familiar is within arm's reach.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Focused Mind +2 to Concentration checks
Illusion You must spend 2 slots to cast spells from the Illusion school.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Physical Enhancement +1 (Dexterity) (Su) +1 bonus to physical ability, +1 per 5 levels (change per day).
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Telekinetic Fist (7/day) (Sp) 30' ranged touch attack, 1d4+0
Transmutation Transmuters use magic to change the world around them.

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