Caelin takes out a small vial from his pouch and offered the contents to Aumgwe. The bird turned his beak away and fluttered some frustration.
"Thanks, friend," Caelin smiled. He drank the potion.
Cure Mod Wounds Potion: 2d8 + 3 ⇒ (1, 2) + 3 = 6
I'm down 24, so I could use a charge or two
With Aumgwe and the others impaled, Caelin's blows became ever more frantic.
Power Attack with Cold Iron Greatsword +1 #1: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30
One landed with a satisfying crunch, and as he wrenched his sword free he silently swore at the spiny plant. Break already, you anther-rubbing pile of sticks!
Spellcraft to identify Taecuss' spell: 1d20 + 6 ⇒ (18) + 6 = 24
"It doesn't have a mind for your words to control, Taecuss," Caelin grunted as he tried to re-position his sword in the face of the creature's spines. "Muck-sucking, spiny....plant!"
Ok, I was using the old map. On the new map, Aumgwe flies out and around to end at G23 (opposite Taecuss on the opposite side). Caelin doesn't move and instead full attacks. First iteration was in last post. Second is below.
Power Attack with Cold Iron Greatsword +1 #2: 1d20 + 6 + 2 + 2 ⇒ (6) + 6 + 2 + 2 = 16
So, an 18 on my first attack and a 16 on my second. 23 damage on both, if they hit. I'm not sure of its armor class.
Squawking repeatedly to Aumgwe and waving a curved arm to show direction, Caelin skirted his impaled allies once more to find another place to assault the battlebriar.
Aumgwe uses a talon attack to Aid Caelin:
Power Attack with Cold Iron Greatsword +1 #1: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16
[ooc]I think that's an 18 on my attack with flank and aid.[/dice]
Aumgwe continued to harass the battlebriar while Caelin circled Meycho, Taecuss and Jervaise to attack from the north.
Aumgwe 5-ft steps to the east to "C"23. Caelin moves through Taecuss's space, around Jervaise to end up next to Aumgwe in the bird's old space of C22. Aumgwe will aid another. Caelin will single attack.
Talon vs DC 10: 1d20 + 7 ⇒ (13) + 7 = 20
Power Attack with Cold Iron Greatsword +1 #1: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14
Caelin stumbled on his last few steps, almost falling face-first into the thorny monster. He was forced to spend an instant recovering from this near-disaster and was thus unable to bring his sword to bear.
Can I attack from my current space? I'll assume so
Caelin's sharp whistle brought Aumgwe swooping in behind the beast. A talon lashed out, more to distract than to maim.
Aumgwe will aid another to increase Caelin's attack, and will also provide flank by his move to E22
Talon vs DC 10: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Caelin used the thorny beast's momentary flinch to begin a series of thrusts with his greatsword.
Power Attack with Cold Iron Greatsword +1 #1: 1d20 + 11 + 2 + 2 ⇒ (9) + 11 + 2 + 2 = 24
Know Nature: 1d20 + 13 ⇒ (6) + 13 = 19
"Gozreh's balls!" Caelin cursed. "It's a plant creature. Nasty thorns!" He hustled forward on the damp rock to close with the spiky monstrosity.
Keep it in one place; keep it away from the others, he thought as he moved toward it and Meycho.
He dropped his glowing bow and pulled out his greatsword as he closed the distance. A short squawk told Aumgwe to attack from behind.
I'll double move to H20, dropping my bow with the light spell at L15 at the end of my first move as a free action. I'll draw my greatsword as part of my second move action.
Caelin grimaced doubtfully. I don't know, I could go look again, but they seem to just be holes in the ceiling covered with wooden caps. I'm not sure how I could get up there.
Caelin had a quick memory of the Queen's dream-attack, and how he tumbled unceremoniously from a tree while trying to reach her.
To hide the blush of embarrassment on his cheeks, he turned back down the dark corridor to determine if he'd missed a way to climb to the well-holes.
Caelin crept softly back to the others and explained the what he saw ahead. [occ]go ahead and read the "Caelin" spoiler above [/ooc]
"If we can get up to the well-caps, we can get into the palace now. Or, we can explore more of the caverns. I'd rather get into the palace here."
As the others prepared themselves for immersion, Caelin knelt by the water and scooped a bit up in his hand. He gave it a suspicious sniff to see if it was somehow foul or enchanted.
When the others were ready, he gave a small nod and slipped first into the stream.
Caelin lowered his bow in a combination of frustration and relief. "This isn't right."
He quickly stowed his bow. "I'm going to see if we can't take him with us."
He drew out his rope and began approaching the gnome.
assuming nobody stops me during the act
Caelin approached the swarm-covered gnome slowly with a hand held out gently, the other holding the rope.
Reaching the buzzing mass, he knelt gently beside the body. Moving very, very carefully, he tried to make the former foe more comfortable. After gauging the reaction of the swarm, he began to loosely bind the gnome's hands. With this completed, he called forth some mild healing magic.
Pending any stinger-related retcon, I'm going to try to tie up the caster's hands and then give a cure light wounds. Don't know that any skills work, e.g. Handle Animal on vermin. Let's see what happens.
By Feb 18th, it'll be two months of downtime on this game. I'm going to set that as a point where, if we're not up and running again, I'm going to bow out. I appreciate all the hard work it takes to run one of these, and I hope that we can get it started up.
Jacob: I'm having a great time with the game ! You're a wonderful GM, and I'm putting this out there for my own time commitments and it in no way reflects on the very fine job you've done so far. But I can't commit to other gaming opportunities when I am waiting to see what happens here. And I've passed up a few such opportunities already, and at a certain point I need to balance my patience for the hard work of the GM against my available time as a gamer.
So, if the game can start up again: woo hoo! If not, thanks in advance for an excellent game, well told, well run and with lots of great characters! (Except for the bees and wasps. Those sucked. :-) )
Ref vs. Entangle: 1d20 + 10 ⇒ (18) + 10 = 28
Caelin tried his best to finish off Meycho's handiwork.
Longbow Attack 1: 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23
Longbow Attack 2: 1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 15
If the pixie is highlighted by glitterdust, then I'll shoot it. Otherwise, the gnome.
Longbow Attack 1: 1d20 + 12 + 4 ⇒ (13) + 12 + 4 = 29
Longbow Attack 2: 1d20 + 12 + 4 ⇒ (7) + 12 + 4 = 23
Sense Motive: 1d20 + 5 ⇒ (1) + 5 = 6
Caelin's shoulders slumped a bit at the sight of the bees. He raised his eyebrows hopefully as his friends spoke to Tenzekil, but drew his bow nonetheless.
Init: 1d20 + 3 ⇒ (6) + 3 = 9
Caelin grunts in appreciation of Goodluck's ice dome. He growls, however, in frustration at his own inability to spot the source of the arrows.
Pulling out a smokestick, he quickly lights it up.
"We can gain some respite from our foes in this smoke, friends. Can anyone see them?"
Create a 10-ft cube of smoke. Stand on the edge closest our foes, so I can look out, but still receive concealment.
As the plants wither, Caelin rushes north towards the high-pitched voices. Tilting his head to judge their position, he scanned the trees to locate the specific threat.
ooc and rolls:
As I move northward, I'll look for the casters. If I can see them, or judge their position, I'll pull either my bow or greatsword as necessary. I'd also like to use knowledge nature to identify the foes from their voices. (Sorry, Tae, I got nothin' for that swarm.)
Perception check: 1d20 + 15 ⇒ (12) + 15 = 27 +4 more if fey
Gods, it sounds like he's trying to bash the thing down with those ward stones!
Caelin kept watch as Taecuss worked, very aware of his own dry mouth and nervous disposition.
I get cranky when I'm scared, he admitted to himself. He looked up at Aumgwe and noticed with pride that the raptor was gazing steadily about, literally unruffled.
Stupid bird, he thought, as a calming smile spread across his face.