hp 39/63, AC 19/16/13, CMD 25, F: +7, R: +10, W: +5, init: +3, per: +15 Elf Ranger Infiltrator
With Aumgwe and the others impaled, Caelin's blows became ever more frantic.
Power Attack with Cold Iron Greatsword +1 #1:1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30 damage:2d6 + 16 ⇒ (4, 2) + 16 = 22 Power Attack with Cold Iron Greatsword +1 #2:1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10 damage:2d6 + 16 ⇒ (1, 5) + 16 = 22
One landed with a satisfying crunch, and as he wrenched his sword free he silently swore at the spiny plant. Break already, you anther-rubbing pile of sticks!
"It doesn't have a mind for your words to control, Taecuss," Caelin grunted as he tried to re-position his sword in the face of the creature's spines. "Muck-sucking, spiny....plant!"
hp 39/63, AC 19/16/13, CMD 25, F: +7, R: +10, W: +5, init: +3, per: +15 Elf Ranger Infiltrator
Ok, I was using the old map. On the new map, Aumgwe flies out and around to end at G23 (opposite Taecuss on the opposite side). Caelin doesn't move and instead full attacks. First iteration was in last post. Second is below.
hp 39/63, AC 19/16/13, CMD 25, F: +7, R: +10, W: +5, init: +3, per: +15 Elf Ranger Infiltrator
Squawking repeatedly to Aumgwe and waving a curved arm to show direction, Caelin skirted his impaled allies once more to find another place to assault the battlebriar.
Aumgwe and Caelin will both circle clockwise to flank...hoping the beast doesn't have Combat Reflexes....
Aumgwe uses a talon attack to Aid Caelin:
Talon vs DC 10:1d20 + 7 ⇒ (11) + 7 = 18
Power Attack with Cold Iron Greatsword +1 #1:1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16 damage:2d6 + 16 ⇒ (1, 6) + 16 = 23
[ooc]I think that's an 18 on my attack with flank and aid.[/dice]
hp 39/63, AC 19/16/13, CMD 25, F: +7, R: +10, W: +5, init: +3, per: +15 Elf Ranger Infiltrator
Aumgwe continued to harass the battlebriar while Caelin circled Meycho, Taecuss and Jervaise to attack from the north.
Aumgwe 5-ft steps to the east to "C"23. Caelin moves through Taecuss's space, around Jervaise to end up next to Aumgwe in the bird's old space of C22. Aumgwe will aid another. Caelin will single attack.
Talon vs DC 10:1d20 + 7 ⇒ (13) + 7 = 20
Power Attack with Cold Iron Greatsword +1 #1:1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14 damage:2d6 + 16 ⇒ (3, 4) + 16 = 23
Caelin stumbled on his last few steps, almost falling face-first into the thorny monster. He was forced to spend an instant recovering from this near-disaster and was thus unable to bring his sword to bear.
hp 39/63, AC 19/16/13, CMD 25, F: +7, R: +10, W: +5, init: +3, per: +15 Elf Ranger Infiltrator
Know Nature:1d20 + 13 ⇒ (6) + 13 = 19
"Gozreh's balls!" Caelin cursed. "It's a plant creature. Nasty thorns!" He hustled forward on the damp rock to close with the spiky monstrosity.
Keep it in one place; keep it away from the others, he thought as he moved toward it and Meycho.
He dropped his glowing bow and pulled out his greatsword as he closed the distance. A short squawk told Aumgwe to attack from behind.
I'll double move to H20, dropping my bow with the light spell at L15 at the end of my first move as a free action. I'll draw my greatsword as part of my second move action.
hp 39/63, AC 19/16/13, CMD 25, F: +7, R: +10, W: +5, init: +3, per: +15 Elf Ranger Infiltrator
Caelin grimaced doubtfully. I don't know, I could go look again, but they seem to just be holes in the ceiling covered with wooden caps. I'm not sure how I could get up there.
Caelin had a quick memory of the Queen's dream-attack, and how he tumbled unceremoniously from a tree while trying to reach her.
To hide the blush of embarrassment on his cheeks, he turned back down the dark corridor to determine if he'd missed a way to climb to the well-holes.
hp 39/63, AC 19/16/13, CMD 25, F: +7, R: +10, W: +5, init: +3, per: +15 Elf Ranger Infiltrator
As the others prepared themselves for immersion, Caelin knelt by the water and scooped a bit up in his hand. He gave it a suspicious sniff to see if it was somehow foul or enchanted.
When the others were ready, he gave a small nod and slipped first into the stream.
hp 39/63, AC 19/16/13, CMD 25, F: +7, R: +10, W: +5, init: +3, per: +15 Elf Ranger Infiltrator
Caelin followed Meycho's lead. Aumgwe also searched ahead, but Caelin occasionally checked to make sure the presence of two birds of prey would not seem untoward.
hp 39/63, AC 19/16/13, CMD 25, F: +7, R: +10, W: +5, init: +3, per: +15 Elf Ranger Infiltrator
Caelin lowered his bow in a combination of frustration and relief. "This isn't right."
He quickly stowed his bow. "I'm going to see if we can't take him with us."
He drew out his rope and began approaching the gnome.
assuming nobody stops me during the act
Caelin approached the swarm-covered gnome slowly with a hand held out gently, the other holding the rope.
Reaching the buzzing mass, he knelt gently beside the body. Moving very, very carefully, he tried to make the former foe more comfortable. After gauging the reaction of the swarm, he began to loosely bind the gnome's hands. With this completed, he called forth some mild healing magic.
Pending any stinger-related retcon, I'm going to try to tie up the caster's hands and then give a cure light wounds. Don't know that any skills work, e.g. Handle Animal on vermin. Let's see what happens.
hp 39/63, AC 19/16/13, CMD 25, F: +7, R: +10, W: +5, init: +3, per: +15 Elf Ranger Infiltrator
Caelin gave Taecuss a worried, skeptical look as he halfheartedly prepared his bow. "I can shoot him from here, but what happens to the bees then? Do they disperse...or seek revenge?"
hp 39/63, AC 19/16/13, CMD 25, F: +7, R: +10, W: +5, init: +3, per: +15 Elf Ranger Infiltrator
As Taecuss worked, Caelin kept a watchful eye on their surroundings. He whistled Aumgwe over, not wanting to send the bird into the air where he might attract attention.
hp 39/63, AC 19/16/13, CMD 25, F: +7, R: +10, W: +5, init: +3, per: +15 Elf Ranger Infiltrator
Hey guys:
By Feb 18th, it'll be two months of downtime on this game. I'm going to set that as a point where, if we're not up and running again, I'm going to bow out. I appreciate all the hard work it takes to run one of these, and I hope that we can get it started up.
Jacob: I'm having a great time with the game ! You're a wonderful GM, and I'm putting this out there for my own time commitments and it in no way reflects on the very fine job you've done so far. But I can't commit to other gaming opportunities when I am waiting to see what happens here. And I've passed up a few such opportunities already, and at a certain point I need to balance my patience for the hard work of the GM against my available time as a gamer.
So, if the game can start up again: woo hoo! If not, thanks in advance for an excellent game, well told, well run and with lots of great characters! (Except for the bees and wasps. Those sucked. :-) )
hp 39/63, AC 19/16/13, CMD 25, F: +7, R: +10, W: +5, init: +3, per: +15 Elf Ranger Infiltrator
Sense Motive:1d20 + 5 ⇒ (1) + 5 = 6
Caelin's shoulders slumped a bit at the sight of the bees. He raised his eyebrows hopefully as his friends spoke to Tenzekil, but drew his bow nonetheless.
hp 39/63, AC 19/16/13, CMD 25, F: +7, R: +10, W: +5, init: +3, per: +15 Elf Ranger Infiltrator
"A few minutes before the ice disappears, I can also build a campfire, and use that to provide us protection. Not much protection, but some. Hopefully we can finish the wardstones."
hp 39/63, AC 19/16/13, CMD 25, F: +7, R: +10, W: +5, init: +3, per: +15 Elf Ranger Infiltrator
As the plants wither, Caelin rushes north towards the high-pitched voices. Tilting his head to judge their position, he scanned the trees to locate the specific threat.
ooc and rolls:
As I move northward, I'll look for the casters. If I can see them, or judge their position, I'll pull either my bow or greatsword as necessary. I'd also like to use knowledge nature to identify the foes from their voices. (Sorry, Tae, I got nothin' for that swarm.)
Perception check:1d20 + 15 ⇒ (12) + 15 = 27 +4 more if fey
Knowledge Nature check:1d20 + 13 ⇒ (5) + 13 = 18 +4 more if fey
hp 39/63, AC 19/16/13, CMD 25, F: +7, R: +10, W: +5, init: +3, per: +15 Elf Ranger Infiltrator
Gods, it sounds like he's trying to bash the thing down with those ward stones!
Caelin kept watch as Taecuss worked, very aware of his own dry mouth and nervous disposition.
I get cranky when I'm scared, he admitted to himself. He looked up at Aumgwe and noticed with pride that the raptor was gazing steadily about, literally unruffled.
Stupid bird, he thought, as a calming smile spread across his face.
hp 39/63, AC 19/16/13, CMD 25, F: +7, R: +10, W: +5, init: +3, per: +15 Elf Ranger Infiltrator
Caelin turned to Goodluck with a resigned, but thankful look. "I am sorry to call upon your services so soon. I had hoped to down that foe before he could raise his claws. It's worked before, I swear."